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- /*
- * GameInstance.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GameInstance.h"
- #include "CPlayerInterface.h"
- #include "CMT.h"
- #include "CServerHandler.h"
- #include "mapView/mapHandler.h"
- #include "globalLobby/GlobalLobbyClient.h"
- #include "mainmenu/CMainMenu.h"
- #include "windows/InfoWindows.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/GameLibrary.h"
- #include "../lib/callback/CCallback.h"
- #include "../lib/texts/CGeneralTextHandler.h"
- std::unique_ptr<GameInstance> GAME = nullptr;
- GameInstance::GameInstance()
- : serverInstance(std::make_unique<CServerHandler>())
- , interfaceInstance(nullptr)
- {
- }
- GameInstance::~GameInstance() = default;
- CServerHandler & GameInstance::server()
- {
- if (!serverInstance)
- throw std::runtime_error("Invalid access to GameInstance::server");
- return *serverInstance;
- }
- CMapHandler & GameInstance::map()
- {
- if (!mapInstance)
- throw std::runtime_error("Invalid access to GameInstance::map");
- return *mapInstance;
- }
- std::shared_ptr<CMainMenu> GameInstance::mainmenu()
- {
- if(settings["session"]["headless"].Bool())
- return nullptr;
- if (!mainMenuInstance)
- mainMenuInstance = std::make_shared<CMainMenu>();
- return mainMenuInstance;
- }
- CPlayerInterface * GameInstance::interface()
- {
- return interfaceInstance;
- }
- void GameInstance::setServerInstance(std::unique_ptr<CServerHandler> ptr)
- {
- serverInstance = std::move(ptr);
- }
- void GameInstance::setMapInstance(std::unique_ptr<CMapHandler> ptr)
- {
- mapInstance = std::move(ptr);
- }
- void GameInstance::setInterfaceInstance(CPlayerInterface * ptr)
- {
- interfaceInstance = ptr;
- }
- void GameInstance::onGlobalLobbyInterfaceActivated()
- {
- server().getGlobalLobby().activateInterface();
- }
- void GameInstance::onUpdate()
- {
- if (interfaceInstance)
- interfaceInstance->update();
- }
- bool GameInstance::capturedAllEvents()
- {
- if (interfaceInstance)
- return interfaceInstance->capturedAllEvents();
- else
- return false;
- }
- void GameInstance::onShutdownRequested(bool ask)
- {
- auto doQuit = [](){ throw GameShutdownException(); };
- if(!ask)
- doQuit();
- else
- {
- if (interface())
- interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[69], doQuit, nullptr);
- else
- CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], {}, doQuit, {}, PlayerColor(1));
- }
- }
- void GameInstance::onAppPaused()
- {
- pauseAutoSave();
- }
- void GameInstance::pauseAutoSave()
- {
- const std::string autoSaveName = "Saves/PauseAutosave";
- logGlobal->info("Received pause save game request");
- if(!GAME->interface() || !GAME->interface()->cb)
- {
- logGlobal->info("... but no active player interface found!");
- return;
- }
- if (!GAME->server().logicConnection)
- {
- logGlobal->info("... but no active connection found!");
- return;
- }
- if(!GAME->interface()->cb->getActiveBattles().empty())
- {
- logGlobal->info("... but player is in battle, skipping autosave!");
- return;
- }
- GAME->interface()->cb->save(autoSaveName);
- }
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