CComponent.cpp 19 KB

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  1. /*
  2. * CComponent.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CComponent.h"
  12. #include "Images.h"
  13. #include "../GameEngine.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../gui/TextAlignment.h"
  16. #include "../gui/Shortcut.h"
  17. #include "../render/Canvas.h"
  18. #include "../render/IFont.h"
  19. #include "../render/IRenderHandler.h"
  20. #include "../render/Graphics.h"
  21. #include "../windows/CMessage.h"
  22. #include "../windows/InfoWindows.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../../lib/entities/artifact/ArtifactUtils.h"
  25. #include "../../lib/entities/artifact/CArtHandler.h"
  26. #include "../../lib/entities/building/CBuilding.h"
  27. #include "../../lib/entities/faction/CFaction.h"
  28. #include "../../lib/entities/faction/CTown.h"
  29. #include "../../lib/entities/faction/CTownHandler.h"
  30. #include "../../lib/networkPacks/Component.h"
  31. #include "../../lib/spells/CSpellHandler.h"
  32. #include "../../lib/CCreatureHandler.h"
  33. #include "../../lib/CSkillHandler.h"
  34. #include "../../lib/texts/CGeneralTextHandler.h"
  35. #include "../../lib/GameLibrary.h"
  36. #include <vcmi/spells/Service.h>
  37. #include <vcmi/spells/Spell.h>
  38. #include <vcmi/HeroTypeService.h>
  39. #include <vcmi/HeroType.h>
  40. CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts font)
  41. {
  42. init(Type, Subtype, Val, imageSize, font, "");
  43. }
  44. CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, const std::string & Val, ESize imageSize, EFonts font)
  45. {
  46. init(Type, Subtype, std::nullopt, imageSize, font, Val);
  47. }
  48. CComponent::CComponent(const Component & c, ESize imageSize, EFonts font)
  49. {
  50. init(c.type, c.subType, c.value, imageSize, font, "");
  51. }
  52. void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts fnt, const std::string & ValText)
  53. {
  54. OBJECT_CONSTRUCTION;
  55. addUsedEvents(SHOW_POPUP);
  56. data.type = Type;
  57. data.subType = Subtype;
  58. data.value = Val;
  59. customSubtitle = ValText;
  60. size = imageSize;
  61. font = fnt;
  62. newLine = false;
  63. assert(size < sizeInvalid);
  64. setSurface(getFileName()[size], (int)getIndex());
  65. pos.w = image->pos.w;
  66. pos.h = image->pos.h;
  67. if (imageSize < small)
  68. font = FONT_TINY; //for tiny images - tiny font
  69. pos.h += 4; //distance between text and image
  70. // WARNING: too low values will lead to bad line-breaks in CPlayerOptionTooltipBox - check right-click on starting town in pregame
  71. int max = 80;
  72. if (size < large)
  73. max = 72;
  74. if (size < medium)
  75. max = 60;
  76. if (size < small)
  77. max = 55;
  78. if(Type == ComponentType::RESOURCE && !ValText.empty())
  79. max = 80;
  80. const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
  81. {
  82. std::string s = getSubtitle();
  83. // remove color markup: "{color|"
  84. s = std::regex_replace(s, std::regex("\\{[^|}]*\\|"), "");
  85. // remove closing braces "}"
  86. s.erase(std::remove(s.begin(), s.end(), '}'), s.end());
  87. size_t longestWordLen = 0;
  88. for(std::istringstream iss(s); iss >> s; )
  89. longestWordLen = std::max(longestWordLen, fontPtr->getStringWidth(s));
  90. max = std::min<int>(max, longestWordLen + 8);
  91. }
  92. std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(max, pos.w), font);
  93. const int height = static_cast<int>(fontPtr->getLineHeight());
  94. for(auto & line : textLines)
  95. {
  96. auto label = std::make_shared<CLabel>(pos.w/2, pos.h + height/2, font, ETextAlignment::CENTER, Colors::WHITE, line);
  97. pos.h += height;
  98. if(label->pos.w > pos.w)
  99. {
  100. pos.x -= (label->pos.w - pos.w)/2;
  101. pos.w = label->pos.w;
  102. }
  103. lines.push_back(label);
  104. }
  105. }
  106. std::vector<AnimationPath> CComponent::getFileName() const
  107. {
  108. static const std::array<std::string, 4> primSkillsArr = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
  109. static const std::array<std::string, 4> secSkillsArr = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
  110. static const std::array<std::string, 4> resourceArr = {"SMALRES", "RESOURCE", "RESOURCE", "RESOUR82"};
  111. static const std::array<std::string, 4> creatureArr = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
  112. static const std::array<std::string, 4> artifactArr = {"Artifact", "Artifact", "Artifact", "Artifact"};
  113. static const std::array<std::string, 4> spellsArr = {"SpellInt", "SpellInt", "SpellInt", "SPELLSCR"};
  114. static const std::array<std::string, 4> moraleArr = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
  115. static const std::array<std::string, 4> luckArr = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
  116. static const std::array<std::string, 4> heroArr = {"PortraitsSmall", "PortraitsSmall", "PortraitsSmall", "PortraitsLarge"};
  117. static const std::array<std::string, 4> flagArr = {"CREST58", "CREST58", "CREST58", "CREST58"};
  118. auto gen = [](const std::array<std::string, 4> & arr) -> std::vector<AnimationPath>
  119. {
  120. return { AnimationPath::builtin(arr[0]), AnimationPath::builtin(arr[1]), AnimationPath::builtin(arr[2]), AnimationPath::builtin(arr[3]) };
  121. };
  122. switch(data.type)
  123. {
  124. case ComponentType::PRIM_SKILL:
  125. case ComponentType::EXPERIENCE:
  126. case ComponentType::MANA:
  127. case ComponentType::LEVEL:
  128. return gen(primSkillsArr);
  129. case ComponentType::NONE:
  130. case ComponentType::SEC_SKILL:
  131. return gen(secSkillsArr);
  132. case ComponentType::RESOURCE:
  133. case ComponentType::RESOURCE_PER_DAY:
  134. return gen(resourceArr);
  135. case ComponentType::CREATURE:
  136. return gen(creatureArr);
  137. case ComponentType::ARTIFACT:
  138. return gen(artifactArr);
  139. case ComponentType::SPELL_SCROLL:
  140. case ComponentType::SPELL:
  141. return gen(spellsArr);
  142. case ComponentType::MORALE:
  143. return gen(moraleArr);
  144. case ComponentType::LUCK:
  145. return gen(luckArr);
  146. case ComponentType::BUILDING:
  147. return std::vector<AnimationPath>(4, (*LIBRARY->townh)[data.subType.as<BuildingTypeUniqueID>().getFaction()]->town->clientInfo.buildingsIcons);
  148. case ComponentType::HERO_PORTRAIT:
  149. return gen(heroArr);
  150. case ComponentType::FLAG:
  151. return gen(flagArr);
  152. default:
  153. assert(0);
  154. return {};
  155. }
  156. }
  157. size_t CComponent::getIndex() const
  158. {
  159. switch(data.type)
  160. {
  161. case ComponentType::NONE:
  162. return 0;
  163. case ComponentType::PRIM_SKILL:
  164. return data.subType.getNum();
  165. case ComponentType::EXPERIENCE:
  166. case ComponentType::LEVEL:
  167. return 4; // for whatever reason, in H3 experience icon is located in primary skills icons
  168. case ComponentType::MANA:
  169. return 5; // for whatever reason, in H3 mana points icon is located in primary skills icons
  170. case ComponentType::SEC_SKILL:
  171. return data.subType.getNum() * 3 + 3 + data.value.value_or(1) - 1;
  172. case ComponentType::RESOURCE:
  173. case ComponentType::RESOURCE_PER_DAY:
  174. return data.subType.getNum();
  175. case ComponentType::CREATURE:
  176. return LIBRARY->creatures()->getById(data.subType.as<CreatureID>())->getIconIndex();
  177. case ComponentType::ARTIFACT:
  178. return LIBRARY->artifacts()->getById(data.subType.as<ArtifactID>())->getIconIndex();
  179. case ComponentType::SPELL_SCROLL:
  180. case ComponentType::SPELL:
  181. return (size < large) ? data.subType.getNum() + 1 : data.subType.getNum();
  182. case ComponentType::MORALE:
  183. return std::clamp(data.value.value_or(0) + 3, 0, 6);
  184. case ComponentType::LUCK:
  185. return std::clamp(data.value.value_or(0) + 3, 0, 6);
  186. case ComponentType::BUILDING:
  187. return data.subType.as<BuildingTypeUniqueID>().getBuilding().getNum();
  188. case ComponentType::HERO_PORTRAIT:
  189. return LIBRARY->heroTypes()->getById(data.subType.as<HeroTypeID>())->getIconIndex();
  190. case ComponentType::FLAG:
  191. return data.subType.getNum();
  192. default:
  193. assert(0);
  194. return 0;
  195. }
  196. }
  197. std::string CComponent::getDescription() const
  198. {
  199. switch(data.type)
  200. {
  201. case ComponentType::PRIM_SKILL:
  202. return LIBRARY->generaltexth->arraytxt[2+data.subType.getNum()];
  203. case ComponentType::EXPERIENCE:
  204. case ComponentType::LEVEL:
  205. return LIBRARY->generaltexth->allTexts[241];
  206. case ComponentType::MANA:
  207. return LIBRARY->generaltexth->allTexts[149];
  208. case ComponentType::SEC_SKILL:
  209. return LIBRARY->skillh->getByIndex(data.subType.getNum())->getDescriptionTranslated(data.value.value_or(1));
  210. case ComponentType::RESOURCE:
  211. case ComponentType::RESOURCE_PER_DAY:
  212. return LIBRARY->generaltexth->allTexts[242];
  213. case ComponentType::NONE:
  214. case ComponentType::CREATURE:
  215. return "";
  216. case ComponentType::ARTIFACT:
  217. return LIBRARY->artifacts()->getById(data.subType.as<ArtifactID>())->getDescriptionTranslated();
  218. case ComponentType::SPELL_SCROLL:
  219. {
  220. auto description = ArtifactID(ArtifactID::SPELL_SCROLL).toEntity(LIBRARY)->getDescriptionTranslated();
  221. ArtifactUtils::insertScrrollSpellName(description, data.subType.as<SpellID>());
  222. return description;
  223. }
  224. case ComponentType::SPELL:
  225. return LIBRARY->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
  226. case ComponentType::MORALE:
  227. return LIBRARY->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
  228. case ComponentType::LUCK:
  229. return LIBRARY->generaltexth->heroscrn[ 7 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
  230. case ComponentType::BUILDING:
  231. {
  232. auto index = data.subType.as<BuildingTypeUniqueID>();
  233. return (*LIBRARY->townh)[index.getFaction()]->town->buildings[index.getBuilding()]->getDescriptionTranslated();
  234. }
  235. case ComponentType::HERO_PORTRAIT:
  236. return "";
  237. case ComponentType::FLAG:
  238. return "";
  239. default:
  240. assert(0);
  241. return "";
  242. }
  243. }
  244. std::string CComponent::getSubtitle() const
  245. {
  246. if (!customSubtitle.empty())
  247. return customSubtitle;
  248. switch(data.type)
  249. {
  250. case ComponentType::PRIM_SKILL:
  251. if (data.value)
  252. return boost::str(boost::format("%+d %s") % data.value.value_or(0) % LIBRARY->generaltexth->primarySkillNames[data.subType.getNum()]);
  253. else
  254. return LIBRARY->generaltexth->primarySkillNames[data.subType.getNum()];
  255. case ComponentType::EXPERIENCE:
  256. return std::to_string(data.value.value_or(0));
  257. case ComponentType::LEVEL:
  258. {
  259. std::string level = LIBRARY->generaltexth->allTexts[442];
  260. boost::replace_first(level, "1", std::to_string(data.value.value_or(0)));
  261. return level;
  262. }
  263. case ComponentType::MANA:
  264. return boost::str(boost::format("%+d %s") % data.value.value_or(0) % LIBRARY->generaltexth->allTexts[387]);
  265. case ComponentType::SEC_SKILL:
  266. if (data.value)
  267. return LIBRARY->generaltexth->levels[data.value.value_or(1)-1] + "\n" + LIBRARY->skillh->getById(data.subType.as<SecondarySkill>())->getNameTranslated();
  268. else
  269. return LIBRARY->skillh->getById(data.subType.as<SecondarySkill>())->getNameTranslated();
  270. case ComponentType::RESOURCE:
  271. return std::to_string(data.value.value_or(0));
  272. case ComponentType::RESOURCE_PER_DAY:
  273. return boost::str(boost::format(LIBRARY->generaltexth->allTexts[3]) % data.value.value_or(0));
  274. case ComponentType::CREATURE:
  275. {
  276. auto creature = LIBRARY->creh->getById(data.subType.as<CreatureID>());
  277. if(data.value)
  278. return std::to_string(*data.value) + " " + (*data.value > 1 ? creature->getNamePluralTranslated() : creature->getNameSingularTranslated());
  279. else
  280. return creature->getNamePluralTranslated();
  281. }
  282. case ComponentType::ARTIFACT:
  283. return LIBRARY->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
  284. case ComponentType::SPELL_SCROLL:
  285. case ComponentType::SPELL:
  286. if (data.value.value_or(0) < 0)
  287. return "{#A9A9A9|" + LIBRARY->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
  288. else
  289. return LIBRARY->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
  290. case ComponentType::NONE:
  291. case ComponentType::MORALE:
  292. case ComponentType::LUCK:
  293. case ComponentType::HERO_PORTRAIT:
  294. return "";
  295. case ComponentType::BUILDING:
  296. {
  297. auto index = data.subType.as<BuildingTypeUniqueID>();
  298. const auto & building = (*LIBRARY->townh)[index.getFaction()]->town->buildings[index.getBuilding()];
  299. if(!building)
  300. {
  301. logGlobal->error("Town of faction %s has no building #%d", (*LIBRARY->townh)[index.getFaction()]->town->faction->getNameTranslated(), index.getBuilding().getNum());
  302. return (boost::format("Missing building #%d") % index.getBuilding().getNum()).str();
  303. }
  304. return building->getNameTranslated();
  305. }
  306. case ComponentType::FLAG:
  307. return LIBRARY->generaltexth->capColors[data.subType.as<PlayerColor>().getNum()];
  308. default:
  309. assert(0);
  310. return "";
  311. }
  312. }
  313. void CComponent::setSurface(const AnimationPath & defName, int imgPos)
  314. {
  315. OBJECT_CONSTRUCTION;
  316. image = std::make_shared<CAnimImage>(defName, imgPos);
  317. }
  318. void CComponent::showPopupWindow(const Point & cursorPosition)
  319. {
  320. if(!getDescription().empty())
  321. CRClickPopup::createAndPush(getDescription());
  322. }
  323. void CSelectableComponent::clickPressed(const Point & cursorPosition)
  324. {
  325. if(onSelect)
  326. onSelect();
  327. }
  328. void CSelectableComponent::clickDouble(const Point & cursorPosition)
  329. {
  330. if (!selected)
  331. {
  332. clickPressed(cursorPosition);
  333. }
  334. else
  335. {
  336. if (onChoose)
  337. onChoose();
  338. }
  339. }
  340. void CSelectableComponent::init()
  341. {
  342. selected = false;
  343. }
  344. CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
  345. CComponent(c),onSelect(OnSelect)
  346. {
  347. setRedrawParent(true);
  348. addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
  349. init();
  350. }
  351. CSelectableComponent::CSelectableComponent(ComponentType Type, ComponentSubType Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
  352. CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
  353. {
  354. setRedrawParent(true);
  355. addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
  356. init();
  357. }
  358. void CSelectableComponent::select(bool on)
  359. {
  360. if(on != selected)
  361. {
  362. selected = on;
  363. redraw();
  364. }
  365. }
  366. void CSelectableComponent::showAll(Canvas & to)
  367. {
  368. CComponent::showAll(to);
  369. if(selected)
  370. {
  371. to.drawBorder(Rect::createAround(image->pos, 1), Colors::BRIGHT_YELLOW);
  372. }
  373. }
  374. void CComponentBox::selectionChanged(std::shared_ptr<CSelectableComponent> newSelection)
  375. {
  376. if (newSelection == selected)
  377. return;
  378. if (selected)
  379. selected->select(false);
  380. selected = newSelection;
  381. if (onSelect)
  382. onSelect(selectedIndex());
  383. if (selected)
  384. selected->select(true);
  385. }
  386. int CComponentBox::selectedIndex()
  387. {
  388. if (selected)
  389. return static_cast<int>(std::find(components.begin(), components.end(), selected) - components.begin());
  390. return -1;
  391. }
  392. Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
  393. {
  394. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  395. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  396. int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
  397. return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
  398. }
  399. int CComponentBox::getDistance(CComponent *left, CComponent *right)
  400. {
  401. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  402. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  403. int subtitlesOffset = leftSubtitle + rightSubtitle;
  404. return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
  405. }
  406. void CComponentBox::placeComponents(bool selectable)
  407. {
  408. OBJECT_CONSTRUCTION;
  409. if (components.empty())
  410. return;
  411. //prepare components
  412. for(auto & comp : components)
  413. {
  414. addChild(comp.get());
  415. comp->moveTo(Point(pos.x, pos.y));
  416. }
  417. struct RowData
  418. {
  419. size_t comps;
  420. int width;
  421. int height;
  422. RowData (size_t Comps, int Width, int Height):
  423. comps(Comps), width (Width), height (Height){};
  424. };
  425. std::vector<RowData> rows;
  426. rows.push_back (RowData (0,0,0));
  427. //split components in rows
  428. std::shared_ptr<CComponent> prevComp;
  429. for(std::shared_ptr<CComponent> comp : components)
  430. {
  431. //make sure that components are smaller than our width
  432. //assert(pos.w == 0 || pos.w < comp->pos.w);
  433. const int distance = prevComp ? getDistance(prevComp.get(), comp.get()) : 0;
  434. //start next row
  435. if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
  436. || rows.back().comps >= componentsInRow
  437. || (prevComp && prevComp->newLine))
  438. {
  439. prevComp = nullptr;
  440. rows.push_back (RowData (0,0,0));
  441. }
  442. if (prevComp)
  443. rows.back().width += distance;
  444. rows.back().comps++;
  445. rows.back().width += comp->pos.w;
  446. vstd::amax(rows.back().height, comp->pos.h);
  447. prevComp = comp;
  448. }
  449. if (pos.w == 0)
  450. {
  451. for(auto & row : rows)
  452. vstd::amax(pos.w, row.width);
  453. }
  454. int height = ((int)rows.size() - 1) * betweenRows;
  455. for(auto & row : rows)
  456. height += row.height;
  457. //assert(pos.h == 0 || pos.h < height);
  458. if (pos.h == 0)
  459. pos.h = height;
  460. auto iter = components.begin();
  461. int currentY = (pos.h - height) / 2;
  462. //move components to their positions
  463. for (auto & rows_row : rows)
  464. {
  465. // amount of free space we may add on each side of every component
  466. int freeSpace = (pos.w - rows_row.width) / ((int)rows_row.comps * 2);
  467. prevComp = nullptr;
  468. int currentX = 0;
  469. for (size_t col = 0; col < rows_row.comps; col++)
  470. {
  471. currentX += freeSpace;
  472. if (prevComp)
  473. {
  474. if (selectable)
  475. {
  476. Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp.get(), iter->get());
  477. orLabels.push_back(std::make_shared<CLabel>(orPos.x, orPos.y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[4]));
  478. }
  479. currentX += getDistance(prevComp.get(), iter->get());
  480. }
  481. (*iter)->moveBy(Point(currentX, currentY));
  482. currentX += (*iter)->pos.w;
  483. currentX += freeSpace;
  484. prevComp = *(iter++);
  485. }
  486. currentY += rows_row.height + betweenRows;
  487. }
  488. }
  489. CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position):
  490. CComponentBox(_components, position, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
  491. {
  492. }
  493. CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
  494. components(_components),
  495. betweenImagesMin(betweenImagesMin),
  496. betweenSubtitlesMin(betweenSubtitlesMin),
  497. betweenRows(betweenRows),
  498. componentsInRow(componentsInRow)
  499. {
  500. setRedrawParent(true);
  501. pos = position + pos.topLeft();
  502. placeComponents(false);
  503. }
  504. CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect):
  505. CComponentBox(_components, position, _onSelect, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
  506. {
  507. }
  508. CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
  509. components(_components.begin(), _components.end()),
  510. onSelect(_onSelect),
  511. betweenImagesMin(betweenImagesMin),
  512. betweenSubtitlesMin(betweenSubtitlesMin),
  513. betweenRows(betweenRows),
  514. componentsInRow(componentsInRow)
  515. {
  516. setRedrawParent(true);
  517. pos = position + pos.topLeft();
  518. placeComponents(true);
  519. assert(!components.empty());
  520. auto key = EShortcut::SELECT_INDEX_1;
  521. for(auto & comp : _components)
  522. {
  523. comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
  524. comp->assignedKey = key;
  525. key = vstd::next(key, 1);
  526. }
  527. selectionChanged(_components.front());
  528. }