Graphics.cpp 11 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. //#include "../hch/CHeroHandler.h"
  6. #include "../SDL_Extensions.h"
  7. #include <boost/assign/std/vector.hpp>
  8. #include <sstream>
  9. #include <iomanip>
  10. #include <boost/thread.hpp>
  11. #include <boost/function.hpp>
  12. #include <boost/bind.hpp>
  13. #include <boost/assign/std/vector.hpp>
  14. #include "../CThreadHelper.h"
  15. using namespace boost::assign;
  16. using namespace CSDL_Ext;
  17. Graphics * graphics = NULL;
  18. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  19. {
  20. char * buf = new char[10];
  21. for (int i=from;i<to;i++)
  22. {
  23. itoa(curh->primSkills[i],buf,10);
  24. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  25. }
  26. delete[] buf;
  27. return ret;
  28. }
  29. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  30. {
  31. char * buf = new char[10];
  32. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  33. blueToPlayersAdv(hInfo,curh->tempOwner,1);
  34. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  35. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  36. drawPrimarySkill(curh, ret);
  37. for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  38. {
  39. blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  40. itoa((*i).second.second,buf,10);
  41. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  42. }
  43. blitAt(graphics->portraitLarge[curh->subID],11,12,ret);
  44. itoa(curh->mana,buf,10);
  45. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  46. delete[] buf;
  47. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  48. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  49. //SDL_SaveBMP(ret,"inf1.bmp");
  50. return ret;
  51. }
  52. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  53. {
  54. char * buf = new char[10];
  55. blueToPlayersAdv(tInfo,curh->tempOwner,1);
  56. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  57. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  58. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  59. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  60. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  61. if((pom=curh->hallLevel())>=0)
  62. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  63. itoa(curh->dailyIncome(),buf,10);
  64. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  65. for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  66. {
  67. if(!i->second.first)
  68. continue;
  69. blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  70. itoa((*i).second.second,buf,10);
  71. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  72. }
  73. //blit town icon
  74. pom = curh->subID*2;
  75. if (!curh->hasFort())
  76. pom += F_NUMBER*2;
  77. if(curh->builded >= MAX_BUILDING_PER_TURN)
  78. pom++;
  79. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  80. delete[] buf;
  81. return ret;
  82. }
  83. Graphics::Graphics()
  84. {
  85. slotsPos.push_back(std::pair<int,int>(44,82));
  86. slotsPos.push_back(std::pair<int,int>(80,82));
  87. slotsPos.push_back(std::pair<int,int>(116,82));
  88. slotsPos.push_back(std::pair<int,int>(26,131));
  89. slotsPos.push_back(std::pair<int,int>(62,131));
  90. slotsPos.push_back(std::pair<int,int>(98,131));
  91. slotsPos.push_back(std::pair<int,int>(134,131));
  92. CDefHandler *smi, *smi2;
  93. std::vector<Task> tasks; //preparing list of graphics to load
  94. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  95. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  96. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  97. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  98. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  99. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  100. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  101. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  102. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  103. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  104. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  105. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  106. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  107. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  108. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  109. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  110. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  111. tasks += GET_DEF(resources,"RESOUR82.DEF");
  112. tasks += GET_DEF(un44,"UN44.DEF");
  113. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  114. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  115. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  116. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  117. std::ifstream ifs("config/cr_bgs.txt");
  118. int id;
  119. std::string name;
  120. while(!ifs.eof())
  121. {
  122. ifs >> id >> name;
  123. tasks += GET_SURFACE(backgrounds[id],name);
  124. }
  125. CThreadHelper th(&tasks,max(1,boost::thread::hardware_concurrency()));
  126. th.run();
  127. //handling 32x32px imgs
  128. smi->notFreeImgs = true;
  129. for (int i=0; i<smi->ourImages.size(); i++)
  130. {
  131. smallImgs[i-2] = smi->ourImages[i].bitmap;
  132. }
  133. delete smi;
  134. smi2->notFreeImgs = true;
  135. for (int i=0; i<smi2->ourImages.size(); i++)
  136. {
  137. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  138. }
  139. delete smi2;
  140. }
  141. void Graphics::loadHeroPortraits()
  142. {
  143. std::ifstream of("config/portrety.txt");
  144. for (int j=0;j<HEROES_QUANTITY;j++)
  145. {
  146. int ID;
  147. of>>ID;
  148. std::string path;
  149. of>>path;
  150. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  151. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  152. {
  153. if(path[ff]=='S')
  154. {
  155. path[ff]='L';
  156. break;
  157. }
  158. }
  159. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  160. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  161. }
  162. of.close();
  163. }
  164. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  165. {
  166. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  167. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  168. std::make_pair(2,14), std::make_pair(3,15);
  169. for(int i=0; i<anims.size();i++)
  170. {
  171. std::stringstream nm;
  172. nm<<"AH";
  173. nm<<std::setw(2);
  174. nm<<std::setfill('0');
  175. nm<<i;
  176. nm<<"_.DEF";
  177. std::string name = nm.str();
  178. (*anims[i]) = CDefHandler::giveDef(name);
  179. int pom = 0; //how many groups has been rotated
  180. for(int o=7; pom<6; ++o)
  181. {
  182. for(int p=0;p<6;p++)
  183. {
  184. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  185. {
  186. for(int e=0; e<8; ++e)
  187. {
  188. Cimage nci;
  189. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  190. nci.groupNumber = rotations[p].second;
  191. nci.imName = std::string();
  192. (*anims[i])->ourImages.push_back(nci);
  193. if(pom>2) //we need only one frame for groups 13/14/15
  194. break;
  195. }
  196. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  197. o+=8;
  198. else //there is only one frame of 1/2/3
  199. o+=1;
  200. ++pom;
  201. if(p==2 && pom<4) //group1 starts at index 1
  202. o = 1;
  203. }
  204. }
  205. }
  206. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  207. {
  208. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  209. }
  210. (*anims[i])->alphaTransformed = true;
  211. }
  212. }
  213. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  214. {
  215. for(int i=0;i<8;i++)
  216. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  217. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  218. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  219. for(int q=0; q<8; ++q)
  220. {
  221. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  222. {
  223. for(int p=0;p<rotations.size();p++)
  224. {
  225. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  226. {
  227. for(int e=0; e<8; ++e)
  228. {
  229. Cimage nci;
  230. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  231. nci.groupNumber = rotations[p].second;
  232. nci.imName = std::string();
  233. (this->*pr.first)[q]->ourImages.push_back(nci);
  234. }
  235. o+=8;
  236. }
  237. }
  238. }
  239. if (mode)
  240. {
  241. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  242. {
  243. if(flags4[q]->ourImages[o].groupNumber==1)
  244. {
  245. for(int e=0; e<8; ++e)
  246. {
  247. Cimage nci;
  248. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  249. nci.groupNumber = 13;
  250. nci.imName = std::string();
  251. flags4[q]->ourImages.push_back(nci);
  252. }
  253. o+=8;
  254. }
  255. if(flags4[q]->ourImages[o].groupNumber==2)
  256. {
  257. for(int e=0; e<8; ++e)
  258. {
  259. Cimage nci;
  260. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  261. nci.groupNumber = 14;
  262. nci.imName = std::string();
  263. flags4[q]->ourImages.push_back(nci);
  264. }
  265. o+=8;
  266. }
  267. if(flags4[q]->ourImages[o].groupNumber==3)
  268. {
  269. for(int e=0; e<8; ++e)
  270. {
  271. Cimage nci;
  272. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  273. nci.groupNumber = 15;
  274. nci.imName = std::string();
  275. flags4[q]->ourImages.push_back(nci);
  276. }
  277. o+=8;
  278. }
  279. }
  280. }
  281. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  282. {
  283. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  284. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  285. );
  286. }
  287. (this->*pr.first)[q]->alphaTransformed = true;
  288. }
  289. }
  290. void Graphics::loadHeroFlags()
  291. {
  292. using namespace boost::assign;
  293. timeHandler th;
  294. std::vector<CDefHandler *> Graphics::*point;
  295. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  296. pr[0].first = &Graphics::flags1;
  297. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  298. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  299. pr[1].first = &Graphics::flags2;
  300. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  301. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  302. pr[2].first = &Graphics::flags3;
  303. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  304. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  305. pr[3].first = &Graphics::flags4;
  306. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  307. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  308. boost::thread_group grupa;
  309. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  310. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  311. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  312. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  313. grupa.join_all();
  314. std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  315. }
  316. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  317. {
  318. if (ID==-1)
  319. return smallIcons->ourImages[0].bitmap;
  320. else if (ID==-2)
  321. return smallIcons->ourImages[1].bitmap;
  322. else if (ID==-3)
  323. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  324. else if (ID>F_NUMBER || ID<-3)
  325. throw new std::exception("Invalid ID");
  326. else
  327. {
  328. int pom = 3;
  329. if(!fort)
  330. pom+=F_NUMBER*2;
  331. pom += ID*2;
  332. if (!builded)
  333. pom--;
  334. return smallIcons->ourImages[pom].bitmap;
  335. }
  336. }