CPreGameTextHandler.h 425 B

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  1. #ifndef CPREGAMETEXTHANDLER_H
  2. #define CPREGAMETEXTHANDLER_H
  3. #include <string>
  4. class CPreGameTextHandler //handles pre - game texts
  5. {
  6. public:
  7. std::vector<std::pair<std::string,std::string> > zelp;
  8. std::string lossCondtions[4];
  9. std::string victoryConditions[14];
  10. std::string getTitle(std::string text);
  11. std::string getDescr(std::string text);
  12. void loadTexts();
  13. };
  14. #endif //CPREGAMETEXTHANDLER_H