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- /*
- * TurnTimerHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class CStack;
- class PlayerColor;
- struct PlayerState;
- VCMI_LIB_NAMESPACE_END
- class CGameHandler;
- class TurnTimerHandler
- {
- CGameHandler & gameHandler;
- const int turnTimePropagateFrequency = 5000;
- const int turnTimePropagateFrequencyCrit = 1000;
- const int turnTimePropagateThreshold = 3000;
-
- public:
- TurnTimerHandler(CGameHandler &);
-
- void onGameplayStart(PlayerState & state);
- void onPlayerGetTurn(PlayerState & state);
- void onPlayerMakingTurn(PlayerState & state, int waitTime);
- void onBattleStart(PlayerState & state);
- void onBattleNextStack(PlayerState & state);
- void onBattleLoop(PlayerState & state, int waitTime);
- };
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