TurnTimerHandler.h 910 B

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  1. /*
  2. * TurnTimerHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class CStack;
  13. class PlayerColor;
  14. struct PlayerState;
  15. VCMI_LIB_NAMESPACE_END
  16. class CGameHandler;
  17. class TurnTimerHandler
  18. {
  19. CGameHandler & gameHandler;
  20. const int turnTimePropagateFrequency = 5000;
  21. const int turnTimePropagateFrequencyCrit = 1000;
  22. const int turnTimePropagateThreshold = 3000;
  23. public:
  24. TurnTimerHandler(CGameHandler &);
  25. void onGameplayStart(PlayerState & state);
  26. void onPlayerGetTurn(PlayerState & state);
  27. void onPlayerMakingTurn(PlayerState & state, int waitTime);
  28. void onBattleStart(PlayerState & state);
  29. void onBattleNextStack(PlayerState & state);
  30. void onBattleLoop(PlayerState & state, int waitTime);
  31. };