Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
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ApplyDamage.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ApplyDamage.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
GameResumed.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
GameResumed.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ObjectVisitEnded.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ObjectVisitEnded.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ObjectVisitStarted.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ObjectVisitStarted.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
PlayerGotTurn.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
PlayerGotTurn.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
TurnStarted.cpp ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
TurnStarted.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前