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- /*
- * RegisterTypesClientPacks.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../networkPacks/PacksForClient.h"
- #include "../networkPacks/PacksForClientBattle.h"
- #include "../networkPacks/SetStackEffect.h"
- #include "../networkPacks/SetRewardableConfiguration.h"
- VCMI_LIB_NAMESPACE_BEGIN
- template<typename Serializer>
- void registerTypesClientPacks(Serializer &s)
- {
- s.template registerType<CPack, CPackForClient>();
- s.template registerType<CPackForClient, PackageApplied>();
- s.template registerType<CPackForClient, SystemMessage>();
- s.template registerType<CPackForClient, PlayerBlocked>();
- s.template registerType<CPackForClient, PlayerCheated>();
- s.template registerType<CPackForClient, PlayerStartsTurn>();
- s.template registerType<CPackForClient, DaysWithoutTown>();
- s.template registerType<CPackForClient, TurnTimeUpdate>();
- s.template registerType<CPackForClient, SetResources>();
- s.template registerType<CPackForClient, SetPrimSkill>();
- s.template registerType<CPackForClient, SetSecSkill>();
- s.template registerType<CPackForClient, HeroVisitCastle>();
- s.template registerType<CPackForClient, ChangeSpells>();
- s.template registerType<CPackForClient, SetMana>();
- s.template registerType<CPackForClient, SetMovePoints>();
- s.template registerType<CPackForClient, FoWChange>();
- s.template registerType<CPackForClient, SetAvailableHero>();
- s.template registerType<CPackForClient, GiveBonus>();
- s.template registerType<CPackForClient, ChangeObjPos>();
- s.template registerType<CPackForClient, PlayerEndsTurn>();
- s.template registerType<CPackForClient, PlayerEndsGame>();
- s.template registerType<CPackForClient, PlayerReinitInterface>();
- s.template registerType<CPackForClient, RemoveBonus>();
- s.template registerType<CPackForClient, UpdateArtHandlerLists>();
- s.template registerType<CPackForClient, UpdateMapEvents>();
- s.template registerType<CPackForClient, UpdateCastleEvents>();
- s.template registerType<CPackForClient, ChangeFormation>();
- s.template registerType<CPackForClient, RemoveObject>();
- s.template registerType<CPackForClient, TryMoveHero>();
- s.template registerType<CPackForClient, NewStructures>();
- s.template registerType<CPackForClient, RazeStructures>();
- s.template registerType<CPackForClient, SetAvailableCreatures>();
- s.template registerType<CPackForClient, SetHeroesInTown>();
- s.template registerType<CPackForClient, HeroRecruited>();
- s.template registerType<CPackForClient, GiveHero>();
- s.template registerType<CPackForClient, NewTurn>();
- s.template registerType<CPackForClient, InfoWindow>();
- s.template registerType<CPackForClient, SetObjectProperty>();
- s.template registerType<CPackForClient, AdvmapSpellCast>();
- s.template registerType<CPackForClient, OpenWindow>();
- s.template registerType<CPackForClient, NewObject>();
- s.template registerType<CPackForClient, NewArtifact>();
- s.template registerType<CPackForClient, AddQuest>();
- s.template registerType<CPackForClient, SetAvailableArtifacts>();
- s.template registerType<CPackForClient, CenterView>();
- s.template registerType<CPackForClient, HeroVisit>();
- s.template registerType<CPackForClient, SetCommanderProperty>();
- s.template registerType<CPackForClient, ChangeObjectVisitors>();
- s.template registerType<CPackForClient, ChangeArtifactsCostume>();
- s.template registerType<CPackForClient, ShowWorldViewEx>();
- s.template registerType<CPackForClient, EntitiesChanged>();
- s.template registerType<CPackForClient, BattleStart>();
- s.template registerType<CPackForClient, BattleNextRound>();
- s.template registerType<CPackForClient, BattleSetActiveStack>();
- s.template registerType<CPackForClient, BattleResult>();
- s.template registerType<CPackForClient, BattleResultAccepted>();
- s.template registerType<CPackForClient, BattleCancelled>();
- s.template registerType<CPackForClient, BattleLogMessage>();
- s.template registerType<CPackForClient, BattleStackMoved>();
- s.template registerType<CPackForClient, BattleAttack>();
- s.template registerType<CPackForClient, StartAction>();
- s.template registerType<CPackForClient, EndAction>();
- s.template registerType<CPackForClient, BattleSpellCast>();
- s.template registerType<CPackForClient, SetStackEffect>();
- s.template registerType<CPackForClient, BattleTriggerEffect>();
- s.template registerType<CPackForClient, BattleUpdateGateState>();
- s.template registerType<CPackForClient, BattleSetStackProperty>();
- s.template registerType<CPackForClient, StacksInjured>();
- s.template registerType<CPackForClient, BattleResultsApplied>();
- s.template registerType<CPackForClient, BattleUnitsChanged>();
- s.template registerType<CPackForClient, BattleObstaclesChanged>();
- s.template registerType<CPackForClient, CatapultAttack>();
- s.template registerType<CPackForClient, Query>();
- s.template registerType<Query, HeroLevelUp>();
- s.template registerType<Query, CommanderLevelUp>();
- s.template registerType<Query, BlockingDialog>();
- s.template registerType<Query, GarrisonDialog>();
- s.template registerType<Query, ExchangeDialog>();
- s.template registerType<Query, TeleportDialog>();
- s.template registerType<Query, MapObjectSelectDialog>();
- s.template registerType<CPackForClient, CGarrisonOperationPack>();
- s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
- s.template registerType<CGarrisonOperationPack, SetStackType>();
- s.template registerType<CGarrisonOperationPack, EraseStack>();
- s.template registerType<CGarrisonOperationPack, SwapStacks>();
- s.template registerType<CGarrisonOperationPack, InsertNewStack>();
- s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
- s.template registerType<CPackForClient, CArtifactOperationPack>();
- s.template registerType<CArtifactOperationPack, PutArtifact>();
- s.template registerType<CArtifactOperationPack, EraseArtifact>();
- s.template registerType<CArtifactOperationPack, AssembledArtifact>();
- s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
- s.template registerType<CArtifactOperationPack, BulkMoveArtifacts>();
- s.template registerType<CPackForClient, PlayerMessageClient>();
- s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
- s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
- s.template registerType<SetRewardableConfiguration, CPackForClient>();
- }
- VCMI_LIB_NAMESPACE_END
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