| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274 |
- /*
- * Limiter.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Limiter.h"
- #include "../IGameCallback.h"
- #include "../CPlayerState.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../constants/StringConstants.h"
- #include "../CHeroHandler.h"
- #include "../CSkillHandler.h"
- #include "../ArtifactUtils.h"
- VCMI_LIB_NAMESPACE_BEGIN
- Rewardable::Limiter::Limiter()
- : dayOfWeek(0)
- , daysPassed(0)
- , heroExperience(0)
- , heroLevel(-1)
- , manaPercentage(0)
- , manaPoints(0)
- , primary(GameConstants::PRIMARY_SKILLS, 0)
- {
- }
- Rewardable::Limiter::~Limiter() = default;
- bool Rewardable::Limiter::empty() const
- {
- if(dayOfWeek != 0
- || daysPassed != 0
- || heroLevel > 0
- || heroExperience > 0
- || manaPoints > 0
- || manaPercentage > 0
- || !secondary.empty()
- || !creatures.empty()
- || !spells.empty()
- || !artifacts.empty()
- || !players.empty()
- || !heroes.empty()
- || !heroClasses.empty()
- || resources.nonZero()
- || std::find_if(primary.begin(), primary.end(), [](si32 i){return i != 0;}) != primary.end())
- return false;
-
- for(const auto & sub : {noneOf, allOf, anyOf})
- {
- for(const auto & sublimiter : sub)
- {
- if(!sublimiter->empty())
- return false;
- }
- }
-
- return true;
- }
- bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
- {
- if(dayOfWeek != 0)
- {
- if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
- return false;
- }
- if(daysPassed != 0)
- {
- if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
- return false;
- }
- for(const auto & reqStack : creatures)
- {
- size_t count = 0;
- for(const auto & slot : hero->Slots())
- {
- const CStackInstance * heroStack = slot.second;
- if (heroStack->type == reqStack.type)
- count += heroStack->count;
- }
- if (count < reqStack.count) //not enough creatures of this kind
- return false;
- }
- if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
- return false;
- if(heroLevel > static_cast<si32>(hero->level))
- return false;
- if(static_cast<TExpType>(heroExperience) > hero->exp)
- return false;
- if(manaPoints > hero->mana)
- return false;
- if(manaPercentage > 100 * hero->mana / hero->manaLimit())
- return false;
- for(size_t i=0; i<primary.size(); i++)
- {
- if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill>(i)))
- return false;
- }
- for(const auto & skill : secondary)
- {
- if (skill.second > hero->getSecSkillLevel(skill.first))
- return false;
- }
- for(const auto & spell : spells)
- {
- if (!hero->spellbookContainsSpell(spell))
- return false;
- }
- {
- std::unordered_map<ArtifactID, unsigned, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count
- for(const auto & art : artifacts)
- ++artifactsRequirements[art];
-
- size_t reqSlots = 0;
- for(const auto & elem : artifactsRequirements)
- {
- // check required amount of artifacts
- if(hero->getArtPosCount(elem.first, false, true, true) < elem.second)
- return false;
- if(!hero->hasArt(elem.first))
- reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
- }
- if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
- return false;
- }
-
- if(!players.empty() && !vstd::contains(players, hero->getOwner()))
- return false;
-
- if(!heroes.empty() && !vstd::contains(heroes, hero->type->getId()))
- return false;
-
- if(!heroClasses.empty() && !vstd::contains(heroClasses, hero->type->heroClass->getId()))
- return false;
-
-
- for(const auto & sublimiter : noneOf)
- {
- if (sublimiter->heroAllowed(hero))
- return false;
- }
- for(const auto & sublimiter : allOf)
- {
- if (!sublimiter->heroAllowed(hero))
- return false;
- }
- if(anyOf.empty())
- return true;
- for(const auto & sublimiter : anyOf)
- {
- if (sublimiter->heroAllowed(hero))
- return true;
- }
- return false;
- }
- void Rewardable::Limiter::loadComponents(std::vector<Component> & comps,
- const CGHeroInstance * h) const
- {
- if (heroExperience)
- comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
- if (heroLevel)
- comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
- if (manaPoints || manaPercentage > 0)
- {
- int absoluteMana = h->manaLimit() ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0;
- comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, absoluteMana + manaPoints, 0);
- }
- for (size_t i=0; i<primary.size(); i++)
- {
- if (primary[i] != 0)
- comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
- }
- for(const auto & entry : secondary)
- comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
- for(const auto & entry : artifacts)
- comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
- for(const auto & entry : spells)
- comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
- for(const auto & entry : creatures)
- comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
-
- for(const auto & entry : players)
- comps.emplace_back(Component::EComponentType::FLAG, entry, 0, 0);
-
- //FIXME: portrait may not match hero, if custom portrait was set in map editor
- for(const auto & entry : heroes)
- comps.emplace_back(Component::EComponentType::HERO_PORTRAIT, VLC->heroTypes()->getById(entry)->getIconIndex(), 0, 0);
-
- for(const auto & entry : heroClasses)
- comps.emplace_back(Component::EComponentType::HERO_PORTRAIT, VLC->heroClasses()->getById(entry)->getIconIndex(), 0, 0);
- for (size_t i=0; i<resources.size(); i++)
- {
- if (resources[i] !=0)
- comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
- }
- }
- void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("dayOfWeek", dayOfWeek);
- handler.serializeInt("daysPassed", daysPassed);
- resources.serializeJson(handler, "resources");
- handler.serializeInt("manaPercentage", manaPercentage);
- handler.serializeInt("heroExperience", heroExperience);
- handler.serializeInt("heroLevel", heroLevel);
- handler.serializeIdArray("heroes", heroes);
- handler.serializeIdArray("heroClasses", heroClasses);
- handler.serializeIdArray("colors", players);
- handler.serializeInt("manaPoints", manaPoints);
- handler.serializeIdArray("artifacts", artifacts);
- handler.enterArray("creatures").serializeStruct(creatures);
- handler.enterArray("primary").serializeArray(primary);
- {
- auto a = handler.enterArray("secondary");
- std::vector<std::pair<SecondarySkill, si32>> fieldValue(secondary.begin(), secondary.end());
- a.serializeStruct<std::pair<SecondarySkill, si32>>(fieldValue, [](JsonSerializeFormat & h, std::pair<SecondarySkill, si32> & e)
- {
- h.serializeId("skill", e.first, SecondarySkill{}, VLC->skillh->decodeSkill, VLC->skillh->encodeSkill);
- h.serializeId("level", e.second, 0, [](const std::string & i){return vstd::find_pos(NSecondarySkill::levels, i);}, [](si32 i){return NSecondarySkill::levels.at(i);});
- });
- a.syncSize(fieldValue);
- secondary = std::map<SecondarySkill, si32>(fieldValue.begin(), fieldValue.end());
- }
- //sublimiters
- auto serializeSublimitersList = [&handler](const std::string & field, LimitersList & container)
- {
- auto a = handler.enterArray(field);
- a.syncSize(container);
- for(int i = 0; i < container.size(); ++i)
- {
- if(!handler.saving)
- container[i] = std::make_shared<Rewardable::Limiter>();
- auto e = a.enterStruct(i);
- container[i]->serializeJson(handler);
- }
- };
- serializeSublimitersList("allOf", allOf);
- serializeSublimitersList("anyOf", anyOf);
- serializeSublimitersList("noneOf", noneOf);
- }
- VCMI_LIB_NAMESPACE_END
|