| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336 | /* * JsonRandom.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "JsonRandom.h"#include <vstd/StringUtils.h>#include "../JsonNode.h"#include "../CRandomGenerator.h"#include "../StringConstants.h"#include "../VCMI_Lib.h"#include "../CModHandler.h"#include "../CArtHandler.h"#include "../CCreatureHandler.h"#include "../CCreatureSet.h"#include "../spells/CSpellHandler.h"#include "../CSkillHandler.h"#include "../mapObjects/CObjectHandler.h"#include "../IGameCallback.h"VCMI_LIB_NAMESPACE_BEGINnamespace JsonRandom{	si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)	{		if (value.isNull())			return defaultValue;		if (value.isNumber())			return static_cast<si32>(value.Float());		if (value.isVector())		{			const auto & vector = value.Vector();			size_t index= rng.getIntRange(0, vector.size()-1)();			return loadValue(vector[index], rng, 0);		}		if (!value["amount"].isNull())			return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));		si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));		si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));		return rng.getIntRange(min, max)();	}	std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet)	{		if(value.isString())			return value.String();				if(value.isStruct())		{			if(!value["type"].isNull())				return value["type"].String();			if(!value["anyOf"].isNull())				return RandomGeneratorUtil::nextItem(value["anyOf"].Vector(), rng)->String();						if(!value["noneOf"].isNull())			{				auto copyValuesSet = valuesSet;				for(auto & s : value["noneOf"].Vector())					copyValuesSet.erase(s.String());								if(!copyValuesSet.empty())					return *RandomGeneratorUtil::nextItem(copyValuesSet, rng);			}		}				return valuesSet.empty() ? "" : *RandomGeneratorUtil::nextItem(valuesSet, rng);	}	TResources loadResources(const JsonNode & value, CRandomGenerator & rng)	{		TResources ret;		if (value.isVector())		{			for (const auto & entry : value.Vector())				ret += loadResource(entry, rng);			return ret;		}		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)		{			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);		}		return ret;	}	TResources loadResource(const JsonNode & value, CRandomGenerator & rng)	{		std::set<std::string> defaultResources(std::begin(GameConstants::RESOURCE_NAMES), std::end(GameConstants::RESOURCE_NAMES) - 1); //except mithril				std::string resourceName = loadKey(value, rng, defaultResources);		si32 resourceAmount = loadValue(value, rng, 0);		si32 resourceID(VLC->modh->identifiers.getIdentifier(value.meta, "resource", resourceName).value());		TResources ret;		ret[resourceID] = resourceAmount;		return ret;	}	std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<si32> ret;		if(value.isStruct())		{			for(const auto & name : PrimarySkill::names)			{				ret.push_back(loadValue(value[name], rng));			}		}		if(value.isVector())		{			ret.resize(GameConstants::PRIMARY_SKILLS, 0);			std::set<std::string> defaultStats(std::begin(PrimarySkill::names), std::end(PrimarySkill::names));			for(const auto & element : value.Vector())			{				auto key = loadKey(element, rng, defaultStats);				defaultStats.erase(key);				int id = vstd::find_pos(PrimarySkill::names, key);				if(id != -1)					ret[id] += loadValue(element, rng);			}		}		return ret;	}	std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)	{		std::map<SecondarySkill, si32> ret;		if(value.isStruct())		{			for(const auto & pair : value.Struct())			{				SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).value());				ret[id] = loadValue(pair.second, rng);			}		}		if(value.isVector())		{			std::set<std::string> defaultSkills;			for(const auto & skill : VLC->skillh->objects)			{				IObjectInterface::cb->isAllowed(2, skill->getIndex());				auto scopeAndName = vstd::splitStringToPair(skill->getJsonKey(), ':');				if(scopeAndName.first == CModHandler::scopeBuiltin() || scopeAndName.first == value.meta)					defaultSkills.insert(scopeAndName.second);				else					defaultSkills.insert(skill->getJsonKey());			}						for(const auto & element : value.Vector())			{				auto key = loadKey(element, rng, defaultSkills);				defaultSkills.erase(key); //avoid dupicates				if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "skill", key))				{					SecondarySkill id(identifier.value());					ret[id] = loadValue(element, rng);				}			}		}		return ret;	}	ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)	{		if (value.getType() == JsonNode::JsonType::DATA_STRING)			return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).value());		std::set<CArtifact::EartClass> allowedClasses;		std::set<ArtifactPosition> allowedPositions;		ui32 minValue = 0;		ui32 maxValue = std::numeric_limits<ui32>::max();		if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)			allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));		else			for(const auto & entry : value["class"].Vector())				allowedClasses.insert(CArtHandler::stringToClass(entry.String()));		if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)			allowedPositions.insert(ArtifactPosition(value["class"].String()));		else			for(const auto & entry : value["slot"].Vector())				allowedPositions.insert(ArtifactPosition(entry.String()));		if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());		if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());		return VLC->arth->pickRandomArtifact(rng, [=](const ArtifactID & artID) -> bool		{			CArtifact * art = VLC->arth->objects[artID];			if(!vstd::iswithin(art->price, minValue, maxValue))				return false;			if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))				return false;						if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))				return false;			if(!allowedPositions.empty())			{				for(const auto & pos : art->possibleSlots[ArtBearer::HERO])				{					if(allowedPositions.count(pos))						return true;				}				return false;			}			return true;		});	}	std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<ArtifactID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadArtifact(entry, rng));		}		return ret;	}	SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)	{		if (value.getType() == JsonNode::JsonType::DATA_STRING)			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).value());		vstd::erase_if(spells, [=](const SpellID & spell)		{			return VLC->spellh->getById(spell)->getLevel() != si32(value["level"].Float());		});		return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));	}	std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)	{		// possible extensions: (taken from spell json config)		// "type": "adventure",//"adventure", "combat", "ability"		// "school": {"air":true, "earth":true, "fire":true, "water":true},		// "level": 1,		std::vector<SpellID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadSpell(entry, rng, spells));		}		return ret;	}	CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)	{		CStackBasicDescriptor stack;		stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).value()];		stack.count = loadValue(value, rng);		if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())		{			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade			{				stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];			}		}		return stack;	}	std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<CStackBasicDescriptor> ret;		for (const JsonNode & node : value.Vector())		{			ret.push_back(loadCreature(node, rng));		}		return ret;	}	std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)	{		std::vector<RandomStackInfo> ret;		for (const JsonNode & node : value.Vector())		{			RandomStackInfo info;			if (!node["amount"].isNull())				info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());			else			{				info.minAmount = static_cast<si32>(node["min"].Float());				info.maxAmount = static_cast<si32>(node["max"].Float());			}			const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).value()];			info.allowedCreatures.push_back(crea);			if (node["upgradeChance"].Float() > 0)			{				for(const auto & creaID : crea->upgrades)					info.allowedCreatures.push_back(VLC->creh->objects[creaID]);			}			ret.push_back(info);		}		return ret;	}	//std::vector<Component> loadComponents(const JsonNode & value)	//{	//	std::vector<Component> ret;	//	return ret;	//	//TODO	//}	std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)	{		std::vector<Bonus> ret;		for (const JsonNode & entry : value.Vector())		{			if(auto bonus = JsonUtils::parseBonus(entry))				ret.push_back(*bonus);		}		return ret;	}}VCMI_LIB_NAMESPACE_END
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