| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663 | /* * VCMIDirs.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "VCMIDirs.h"#include "json/JsonNode.h"#ifdef VCMI_IOS#include "iOS_utils.h"#elif defined(VCMI_ANDROID)#include "CAndroidVMHelper.h"#endifVCMI_LIB_NAMESPACE_BEGINnamespace bfs = boost::filesystem;bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const{	return libraryPath() / desiredFolder / libraryName(baseLibName);}std::string IVCMIDirs::genHelpString() const{	std::vector<std::string> tempVec;	for (const bfs::path & path : dataPaths())		tempVec.push_back(path.string());	const auto gdStringA = boost::algorithm::join(tempVec, ":");	return		"  game data:		" + gdStringA + "\n"		"  libraries:		" + libraryPath().string() + "\n"		"  server:			" + serverPath().string() + "\n"		"\n"		"  user data:		" + userDataPath().string() + "\n"		"  user cache:		" + userCachePath().string() + "\n"		"  user config:		" + userConfigPath().string() + "\n"		"  user logs:		" + userLogsPath().string() + "\n"		"  user saves:		" + userSavePath().string() + "\n"		"  user extracted:	" + userExtractedPath().string() + "\n";}void IVCMIDirs::init(){	// TODO: Log errors	bfs::create_directories(userDataPath());	bfs::create_directories(userCachePath());	bfs::create_directories(userConfigPath());	bfs::create_directories(userLogsPath());	bfs::create_directories(userSavePath());}#ifdef VCMI_WINDOWS#ifdef __MINGW32__    #define _WIN32_IE 0x0500	#ifndef CSIDL_MYDOCUMENTS	#define CSIDL_MYDOCUMENTS CSIDL_PERSONAL	#endif#endif // __MINGW32__#include <windows.h>#include <shlobj.h>class VCMIDirsWIN32 final : public IVCMIDirs{	public:		bfs::path userDataPath() const override;		bfs::path userCachePath() const override;		bfs::path userConfigPath() const override;		bfs::path userLogsPath() const override;		bfs::path userSavePath() const override;		std::vector<bfs::path> dataPaths() const override;		bfs::path clientPath() const override;		bfs::path mapEditorPath() const override;		bfs::path serverPath() const override;		bfs::path libraryPath() const override;		bfs::path binaryPath() const override;		std::string libraryName(const std::string& basename) const override;	protected:		mutable std::optional<JsonNode> dirsConfig;		void loadDirsJsonIfNeeded() const;		bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;		std::wstring utf8ToWstring(const std::string& str) const;};std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const{	std::wstring result;	int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);	if (size_needed > 0)	{		result.resize(size_needed - 1);		MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);	}	return result;}void VCMIDirsWIN32::loadDirsJsonIfNeeded() const{	if (dirsConfig.has_value())		return;	wchar_t currentPath[MAX_PATH];	GetModuleFileNameW(nullptr, currentPath, MAX_PATH);	auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";	if (!bfs::exists(configPath))	{		dirsConfig = std::nullopt;		return;	}	std::ifstream in(configPath.wstring(), std::ios::binary);	if (!in)	{		dirsConfig = std::nullopt;		return;	}	std::string buffer((std::istreambuf_iterator<char>(in)), {});	std::wstring wstr = configPath.wstring();	int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);	std::string utf8path(size - 1, 0);	WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, utf8path.data(), size, nullptr, nullptr);	dirsConfig = JsonNode(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), utf8path);}bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const{	loadDirsJsonIfNeeded();	if (!dirsConfig || !dirsConfig->isStruct())		return fallbackFunc();	const auto& structMap = dirsConfig->Struct();	auto it = structMap.find(key);	if (it == structMap.end() || !it->second.isString())		return fallbackFunc();	std::wstring raw = utf8ToWstring(it->second.String());	wchar_t expanded[MAX_PATH];	if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))		return bfs::path(expanded);	else		return bfs::path(raw);}static bfs::path getDefaultUserDataPath(){	wchar_t profileDir[MAX_PATH];	if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)		return bfs::path(profileDir) / "My Games" / "vcmi";	return bfs::path(".");}bfs::path VCMIDirsWIN32::userDataPath() const{	return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });}bfs::path VCMIDirsWIN32::userCachePath() const{	return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });}bfs::path VCMIDirsWIN32::userConfigPath() const{	return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });}bfs::path VCMIDirsWIN32::userLogsPath() const{	return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });}bfs::path VCMIDirsWIN32::userSavePath() const{	return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });}std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const{	return std::vector<bfs::path>(1, bfs::path("."));}bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }bfs::path VCMIDirsWIN32::mapEditorPath() const { return binaryPath() / "VCMI_mapeditor.exe"; }bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }bfs::path VCMIDirsWIN32::binaryPath() const { return ".";  }std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }#elif defined(VCMI_UNIX)class IVCMIDirsUNIX : public IVCMIDirs{	public:		bfs::path clientPath() const override;		bfs::path mapEditorPath() const override;		bfs::path serverPath() const override;		virtual bool developmentMode() const;};bool IVCMIDirsUNIX::developmentMode() const{	// We want to be able to run VCMI from single directory. E.g to run from build output directory	const bool hasConfigs = bfs::exists("config") && bfs::exists("Mods");	const bool hasBinaries = bfs::exists("vcmiclient") || bfs::exists("vcmiserver") || bfs::exists("vcmilobby");	return hasConfigs && hasBinaries;}bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }bfs::path IVCMIDirsUNIX::mapEditorPath() const { return binaryPath() / "vcmieditor"; }bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }#ifdef VCMI_APPLEclass VCMIDirsApple : public IVCMIDirsUNIX{public:	bfs::path userConfigPath() const override;	std::string libraryName(const std::string& basename) const override;};bfs::path VCMIDirsApple::userConfigPath() const { return userDataPath() / "config"; }std::string VCMIDirsApple::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }#ifdef VCMI_IOSclass VCMIDirsIOS final : public VCMIDirsApple{public:	bfs::path userDataPath() const override;	bfs::path userCachePath() const override;	bfs::path userLogsPath() const override;	std::vector<bfs::path> dataPaths() const override;	bfs::path libraryPath() const override;	bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;	bfs::path binaryPath() const override;};bfs::path VCMIDirsIOS::userDataPath() const { return {iOS_utils::documentsPath()}; }bfs::path VCMIDirsIOS::userCachePath() const { return {iOS_utils::cachesPath()}; }bfs::path VCMIDirsIOS::userLogsPath() const { return {iOS_utils::documentsPath()}; }std::vector<bfs::path> VCMIDirsIOS::dataPaths() const{	std::vector<bfs::path> paths;	paths.reserve(4);#ifdef VCMI_IOS_SIM	paths.emplace_back(iOS_utils::hostApplicationSupportPath());#endif	paths.emplace_back(userDataPath());	paths.emplace_back(iOS_utils::documentsPath());	paths.emplace_back(binaryPath());	return paths;}bfs::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const{	// iOS has flat libs directory structure	return libraryPath() / libraryName(baseLibName);}bfs::path VCMIDirsIOS::libraryPath() const { return {iOS_utils::frameworksPath()}; }bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }#elif defined(VCMI_MAC)class VCMIDirsOSX final : public VCMIDirsApple{public:	bfs::path userDataPath() const override;	bfs::path userCachePath() const override;	bfs::path userLogsPath() const override;	std::vector<bfs::path> dataPaths() const override;	bfs::path libraryPath() const override;	bfs::path binaryPath() const override;	void init() override;};void VCMIDirsOSX::init(){	// Call base (init dirs)	IVCMIDirsUNIX::init();	auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)	{		if (!bfs::is_directory(from))			return; // Nothing to do here. Flies away.		if (bfs::is_empty(from))		{			bfs::remove(from);			return; // Nothing to do here. Flies away.		}		if (!bfs::is_directory(to))		{			// IVCMIDirs::init() should create all destination directories.			// TODO: Log fact, that we shouldn't be here.			bfs::create_directories(to);		}		for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)		{			const bfs::path& srcFilePath = file->path();			const bfs::path  dstFilePath = to / srcFilePath.filename();			// TODO: Application should ask user what to do when file exists:			// replace/ignore/stop process/replace all/ignore all			if (!bfs::exists(dstFilePath))				bfs::rename(srcFilePath, dstFilePath);		}		if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.		else			bfs::remove(from);	};	moveDirIfExists(userDataPath() / "Games", userSavePath());}bfs::path VCMIDirsOSX::userDataPath() const{	// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...	// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];	// UserPath = path([urls[0] path] + "/vcmi").string();	// ...so here goes a bit of hardcode instead	const char* homeDir = getenv("HOME"); // Should be std::getenv?	if (homeDir == nullptr)		homeDir = ".";	return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";}bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }bfs::path VCMIDirsOSX::userLogsPath() const{	// TODO: use proper objc code from Foundation framework	if(const auto homeDir = std::getenv("HOME"))		return bfs::path{homeDir} / "Library" / "Logs" / "vcmi";	return IVCMIDirsUNIX::userLogsPath();}std::vector<bfs::path> VCMIDirsOSX::dataPaths() const{	std::vector<bfs::path> ret;	//FIXME: need some proper codepath for detecting running from build output directory	if(developmentMode())	{		ret.push_back(".");	}	else	{		ret.push_back("../Resources/Data");	}	return ret;}bfs::path VCMIDirsOSX::libraryPath() const { return "."; }bfs::path VCMIDirsOSX::binaryPath() const { return "."; }#endif // VCMI_IOS, VCMI_MAC#elif defined(VCMI_ANDROID)class VCMIDirsAndroid : public IVCMIDirsUNIX{	std::string basePath;	std::string internalPath;	std::string nativePath;public:	std::string libraryName(const std::string & basename) const override;	bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;	bfs::path binaryPath() const override;	bfs::path libraryPath() const override;	bfs::path userDataPath() const override;	bfs::path userCachePath() const override;	bfs::path userConfigPath() const override;	std::vector<bfs::path> dataPaths() const override;	void init() override;};std::string VCMIDirsAndroid::libraryName(const std::string & basename) const { return "lib" + basename + ".so"; }bfs::path VCMIDirsAndroid::binaryPath() const { return "."; }bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const{	// ignore passed folder (all libraries in android are dumped into a single folder)	return libraryPath() / libraryName(baseLibName);}std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const{	return {		internalPath,		userDataPath(),	};}void VCMIDirsAndroid::init(){	// asks java code to retrieve needed paths from environment	CAndroidVMHelper envHelper;	basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");	internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");	nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");	IVCMIDirsUNIX::init();}#elif defined(VCMI_PORTMASTER)class VCMIDirsPM : public IVCMIDirsUNIX{public:	bfs::path userDataPath() const override;	bfs::path userCachePath() const override;	bfs::path userConfigPath() const override;	std::vector<bfs::path> dataPaths() const override;	bfs::path libraryPath() const override;	bfs::path binaryPath() const override;	std::string libraryName(const std::string& basename) const override;};bfs::path VCMIDirsPM::userDataPath() const{	const char* homeDir;	if((homeDir = getenv("PORTMASTER_HOME")))		return bfs::path(homeDir) / "data";	else		return bfs::path(".") / "data";}bfs::path VCMIDirsPM::userCachePath() const{	// $XDG_CACHE_HOME, default: $HOME/.cache	const char * tempResult;	if ((tempResult = getenv("PORTMASTER_HOME")))		return bfs::path(tempResult) / "cache";	else		return bfs::path(".") / "cache";}bfs::path VCMIDirsPM::userConfigPath() const{	// $XDG_CONFIG_HOME, default: $HOME/.config	const char * tempResult;	if ((tempResult = getenv("PORTMASTER_HOME")))		return bfs::path(tempResult) / "save";	else		return bfs::path(".") / "save";}std::vector<bfs::path> VCMIDirsPM::dataPaths() const{	// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/	// construct list in reverse.	// in specification first directory has highest priority	// in vcmi fs last directory has highest priority	std::vector<bfs::path> ret;	const char * tempResult;	if ((tempResult = getenv("PORTMASTER_HOME")))	{		ret.push_back(bfs::path(tempResult) / "data");		ret.push_back(bfs::path(tempResult));	}	ret.push_back(bfs::path(".") / "data");	ret.push_back(bfs::path("."));	return ret;}bfs::path VCMIDirsPM::libraryPath() const{	const char * tempResult;	if ((tempResult = getenv("PORTMASTER_HOME")))		return bfs::path(tempResult) / "libs";	else		return M_LIB_DIR;}bfs::path VCMIDirsPM::binaryPath() const{	const char * tempResult;	if ((tempResult = getenv("PORTMASTER_HOME")))		return bfs::path(tempResult) / "bin";	else		return M_BIN_DIR;}std::string VCMIDirsPM::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }#elif defined(VCMI_XDG)class VCMIDirsXDG : public IVCMIDirsUNIX{public:	bfs::path userDataPath() const override;	bfs::path userCachePath() const override;	bfs::path userConfigPath() const override;	std::vector<bfs::path> dataPaths() const override;	bfs::path libraryPath() const override;	bfs::path binaryPath() const override;	std::string libraryName(const std::string& basename) const override;};bfs::path VCMIDirsXDG::userDataPath() const{	// $XDG_DATA_HOME, default: $HOME/.local/share	const char* homeDir;	if((homeDir = getenv("XDG_DATA_HOME")))		return bfs::path(homeDir) / "vcmi";	else if((homeDir = getenv("HOME")))		return bfs::path(homeDir) / ".local" / "share" / "vcmi";	else		return ".";}bfs::path VCMIDirsXDG::userCachePath() const{	// $XDG_CACHE_HOME, default: $HOME/.cache	const char * tempResult;	if ((tempResult = getenv("XDG_CACHE_HOME")))		return bfs::path(tempResult) / "vcmi";	else if ((tempResult = getenv("HOME")))		return bfs::path(tempResult) / ".cache" / "vcmi";	else		return ".";}bfs::path VCMIDirsXDG::userConfigPath() const{	// $XDG_CONFIG_HOME, default: $HOME/.config	const char * tempResult = getenv("XDG_CONFIG_HOME");	if (tempResult)		return bfs::path(tempResult) / "vcmi";		tempResult = getenv("HOME");	if (tempResult)		return bfs::path(tempResult) / ".config" / "vcmi";	return ".";}std::vector<bfs::path> VCMIDirsXDG::dataPaths() const{	// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/	// construct list in reverse.	// in specification first directory has highest priority	// in vcmi fs last directory has highest priority	std::vector<bfs::path> ret;	if(developmentMode())	{		//For now we'll disable usage of system directories when VCMI running from bin directory		ret.emplace_back(".");	}	else	{		ret.emplace_back(M_DATA_DIR);		const char * tempResult;		if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)		{			std::string dataDirsEnv = tempResult;			std::vector<std::string> dataDirs;			boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));			for (auto & entry : boost::adaptors::reverse(dataDirs))				ret.push_back(bfs::path(entry) / "vcmi");		}		else		{			ret.push_back(bfs::path("/usr/share") / "vcmi");			ret.push_back(bfs::path("/usr/local/share") / "vcmi");		}		// Debian and other distributions might want to use it while it's not part of XDG		ret.push_back(bfs::path("/usr/share/games") / "vcmi");	}	return ret;}bfs::path VCMIDirsXDG::libraryPath() const{	if(developmentMode())		return ".";	else		return M_LIB_DIR;}bfs::path VCMIDirsXDG::binaryPath() const{	if(developmentMode())		return ".";	else		return M_BIN_DIR;}std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }#endif // VCMI_APPLE, VCMI_ANDROID, VCMI_XDG#endif // VCMI_WINDOWS, VCMI_UNIX// Getters for interfaces are separated for clarity.namespace VCMIDirs{	const IVCMIDirs& get()	{		#ifdef VCMI_WINDOWS			static VCMIDirsWIN32 singleton;		#elif defined(VCMI_ANDROID)			static VCMIDirsAndroid singleton;		#elif defined(VCMI_PORTMASTER)			static VCMIDirsPM singleton;		#elif defined(VCMI_XDG)			static VCMIDirsXDG singleton;		#elif defined(VCMI_MAC)			static VCMIDirsOSX singleton;		#elif defined(VCMI_IOS)			static VCMIDirsIOS singleton;		#endif		static std::once_flag flag;		std::call_once(flag, [] { singleton.init(); });		return singleton;	}}VCMI_LIB_NAMESPACE_END
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