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BuildingBehavior.cpp
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8468469976
Fixes for AI town building logic
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10 months ago |
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BuildingBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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BuyArmyBehavior.cpp
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fac18d953e
Fixed and improved disband-logic
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10 months ago |
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BuyArmyBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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CaptureObjectsBehavior.cpp
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b25702f15e
expose safeAttackRatio to AI config
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11 months ago |
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CaptureObjectsBehavior.h
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
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ClusterBehavior.cpp
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
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ClusterBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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DefenceBehavior.cpp
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1c6fbe4200
Reduce excessive NKAI logging
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9 months ago |
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DefenceBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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ExplorationBehavior.cpp
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69b64a3241
Update ExplorationBehavior.cpp
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1 year ago |
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ExplorationBehavior.h
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
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GatherArmyBehavior.cpp
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b25702f15e
expose safeAttackRatio to AI config
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11 months ago |
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GatherArmyBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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RecruitHeroBehavior.cpp
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64ad060846
Update RecruitHeroBehavior.cpp
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10 months ago |
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RecruitHeroBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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StartupBehavior.cpp
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09db3e4bef
Reworked resource piles loading to fix wog maps with mithril
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9 months ago |
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StartupBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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StayAtTownBehavior.cpp
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0edc17b7d8
Going to town when nothing to do.
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1 year ago |
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StayAtTownBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |