BattleRenderer.h 1.2 KB

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  1. /*
  2. * BattleFieldController.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/battle/BattleHex.h"
  12. class Canvas;
  13. class BattleInterface;
  14. enum class EBattleFieldLayer {
  15. // confirmed ordering requirements:
  16. CORPSES = 0,
  17. WALLS = 1,
  18. HEROES = 2,
  19. STACKS = 2, // after corpses, obstacles, walls
  20. OBSTACLES = 3, // after stacks
  21. STACK_AMOUNTS = 3, // after stacks, obstacles, corpses
  22. EFFECTS = 4, // after obstacles, battlements
  23. };
  24. class BattleRenderer
  25. {
  26. public:
  27. using RendererRef = Canvas &;
  28. using RenderFunctor = std::function<void(RendererRef)>;
  29. private:
  30. BattleInterface & owner;
  31. struct RenderableInstance
  32. {
  33. RenderFunctor functor;
  34. EBattleFieldLayer layer;
  35. BattleHex tile;
  36. };
  37. std::vector<RenderableInstance> objects;
  38. void collectObjects();
  39. void sortObjects();
  40. void renderObjects(RendererRef targetCanvas);
  41. public:
  42. BattleRenderer(BattleInterface & owner);
  43. void insert(EBattleFieldLayer layer, const BattleHex & tile, RenderFunctor functor);
  44. void execute(RendererRef targetCanvas);
  45. };