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							- /*
 
-  * MapRendererContextState.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapRendererContext.h"
 
- #include "MapRendererContextState.h"
 
- #include "mapHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../PlayerLocalState.h"
 
- #include "../GameInstance.h"
 
- #include "../../lib/Point.h"
 
- #include "../../lib/callback/CCallback.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapObjects/MiscObjects.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- #include "../../lib/mapping/CMap.h"
 
- #include "../../lib/pathfinder/CGPathNode.h"
 
- #include "../../lib/battle/CPlayerBattleCallback.h"
 
- #include "../../lib/battle/IBattleState.h"
 
- MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
 
- 	: viewState(viewState)
 
- {
 
- }
 
- uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
 
- {
 
- 	const CGObjectInstance * obj = getObject(objectID);
 
- 	if(obj->ID == Obj::HERO)
 
- 	{
 
- 		const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
 
- 		return hero->moveDir;
 
- 	}
 
- 	if(obj->ID == Obj::BOAT)
 
- 	{
 
- 		const auto * boat = dynamic_cast<const CGBoat *>(obj);
 
- 		if(boat->getBoardedHero())
 
- 			return boat->getBoardedHero()->moveDir;
 
- 		return boat->direction;
 
- 	}
 
- 	return 0;
 
- }
 
- int3 MapRendererBaseContext::getMapSize() const
 
- {
 
- 	return GAME->interface()->cb->getMapSize();
 
- }
 
- bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
 
- {
 
- 	return GAME->interface()->cb->isInTheMap(coordinates);
 
- }
 
- bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
 
- {
 
- 	if(settingsSessionSpectate)
 
- 		return GAME->interface()->cb->isInTheMap(coordinates);
 
- 	else
 
- 		return GAME->interface()->cb->isVisible(coordinates);
 
- }
 
- bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
 
- {
 
- 	if(obj->ID == Obj::HERO)
 
- 	{
 
- 		assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
 
- 		if(GAME->interface()->localState->getCurrentHero() != nullptr)
 
- 		{
 
- 			if(obj->id == GAME->interface()->localState->getCurrentHero()->id)
 
- 				return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- int MapRendererBaseContext::attackedMonsterDirection(const CGObjectInstance * wanderingMonster) const
 
- {
 
- 	if(wanderingMonster->ID != Obj::MONSTER)
 
- 		return -1;
 
- 		
 
- 	for(const auto & battle : GAME->interface()->cb->getActiveBattles())
 
- 		if(wanderingMonster->pos == battle.second->getBattle()->getLocation())
 
- 			return battle.second->getBattle()->getSideHero(BattleSide::ATTACKER)->moveDir;
 
- 	return -1;
 
- }
 
- bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
 
- {
 
- 	return false;
 
- }
 
- const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
 
- {
 
- 	return GAME->map().getMap()->getTile(coordinates);
 
- }
 
- const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
 
- {
 
- 	assert(isInMap(coordinates));
 
- 	return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
 
- }
 
- const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
 
- {
 
- 	return GAME->map().getMap()->getObject(objectID);
 
- }
 
- const CGPath * MapRendererBaseContext::currentPath() const
 
- {
 
- 	return nullptr;
 
- }
 
- size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
 
- {
 
- 	static const std::array<size_t, 9> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
 
- 	return idleGroups[getObjectRotation(objectID)];
 
- }
 
- Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
 
- {
 
- 	const CGObjectInstance * object = getObject(objectID);
 
- 	int3 offsetTiles(object->anchorPos() - coordinates);
 
- 	return Point(offsetTiles) * Point(32, 32);
 
- }
 
- double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
 
- {
 
- 	const CGObjectInstance * object = getObject(objectID);
 
- 	if(object->ID == Obj::HERO)
 
- 	{
 
- 		const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
 
- 		if(hero->isGarrisoned())
 
- 			return 0;
 
- 		if(hero->inBoat())
 
- 			return 0;
 
- 	}
 
- 	return 1;
 
- }
 
- size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
 
- {
 
- 	return 0;
 
- }
 
- size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
 
- {
 
- 	return 0;
 
- }
 
- size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
 
- {
 
- 	return std::numeric_limits<size_t>::max();
 
- }
 
- std::string MapRendererBaseContext::overlayText(const int3 & coordinates) const
 
- {
 
- 	return {};
 
- }
 
- ColorRGBA MapRendererBaseContext::overlayTextColor(const int3 & coordinates) const
 
- {
 
- 	return {};
 
- }
 
- double MapRendererBaseContext::viewTransitionProgress() const
 
- {
 
- 	return 0;
 
- }
 
- bool MapRendererBaseContext::filterGrayscale() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererBaseContext::showRoads() const
 
- {
 
- 	return true;
 
- }
 
- bool MapRendererBaseContext::showRivers() const
 
- {
 
- 	return true;
 
- }
 
- bool MapRendererBaseContext::showBorder() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererBaseContext::showImageOverlay() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererBaseContext::showTextOverlay() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererBaseContext::showGrid() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererBaseContext::showVisitable() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererBaseContext::showBlocked() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererBaseContext::showSpellRange(const int3 & position) const
 
- {
 
- 	return false;
 
- }
 
- MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
 
- 	: MapRendererBaseContext(viewState)
 
- {
 
- }
 
- const CGPath * MapRendererAdventureContext::currentPath() const
 
- {
 
- 	const auto * hero = GAME->interface()->localState->getCurrentHero();
 
- 	if(!hero)
 
- 		return nullptr;
 
- 	if(!GAME->interface()->localState->hasPath(hero))
 
- 		return nullptr;
 
- 	return &GAME->interface()->localState->getPath(hero);
 
- }
 
- size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
 
- {
 
- 	assert(groupSize > 0);
 
- 	if(!settingsAdventureObjectAnimation)
 
- 		return 0;
 
- 	if(groupSize == 0)
 
- 		return 0;
 
- 	// usign objectID for frameCounter to add pseudo-random element per-object.
 
- 	// Without it, animation of multiple visible objects of the same type will always be in sync
 
- 	size_t baseFrameTime = 180;
 
- 	size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
 
- 	size_t frameIndex = frameCounter % groupSize;
 
- 	return frameIndex;
 
- }
 
- size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
 
- {
 
- 	if(!settingsAdventureTerrainAnimation)
 
- 		return 0;
 
- 	size_t baseFrameTime = 180;
 
- 	size_t frameCounter = animationTime / baseFrameTime;
 
- 	size_t frameIndex = frameCounter % groupSize;
 
- 	return frameIndex;
 
- }
 
- std::string MapRendererAdventureContext::overlayText(const int3 & coordinates) const
 
- {
 
- 	if(!isVisible(coordinates))
 
- 		return {};
 
- 	const auto & tile = getMapTile(coordinates);
 
- 	if (!tile.visitable())
 
- 		return {};
 
- 	const auto * object = getObject(tile.visitableObjects.back());
 
- 	if ( object->ID == Obj::EVENT)
 
- 		return {};
 
- 	return object->getObjectName();
 
- }
 
- ColorRGBA MapRendererAdventureContext::overlayTextColor(const int3 & coordinates) const
 
- {
 
- 	if(!isVisible(coordinates))
 
- 		return {};
 
- 	const auto & tile = getMapTile(coordinates);
 
- 	if (!tile.visitable())
 
- 		return {};
 
- 	const auto * object = getObject(tile.visitableObjects.back());
 
- 	if (object->getOwner() == GAME->interface()->playerID)
 
- 		return { 0, 192, 0};
 
- 	if (GAME->interface()->cb->getPlayerRelations(object->getOwner(), GAME->interface()->playerID) == PlayerRelations::ALLIES)
 
- 		return { 0, 128, 255};
 
- 	if (object->getOwner().isValidPlayer())
 
- 		return { 255, 0, 0};
 
- 	if (object->ID == MapObjectID::MONSTER)
 
- 		return { 255, 0, 0};
 
- 	auto hero = GAME->interface()->localState->getCurrentHero();
 
- 	if (hero)
 
- 	{
 
- 		if (object->wasVisited(hero))
 
- 			return { 160, 160, 160 };
 
- 	}
 
- 	else
 
- 	{
 
- 		if (object->wasVisited(GAME->interface()->playerID))
 
- 			return { 160, 160, 160 };
 
- 	}
 
- 	return { 255, 192, 0 };
 
- }
 
- bool MapRendererAdventureContext::showBorder() const
 
- {
 
- 	return true;
 
- }
 
- bool MapRendererAdventureContext::showGrid() const
 
- {
 
- 	return settingShowGrid;
 
- }
 
- bool MapRendererAdventureContext::showVisitable() const
 
- {
 
- 	return settingShowVisitable;
 
- }
 
- bool MapRendererAdventureContext::showBlocked() const
 
- {
 
- 	return settingShowBlocked;
 
- }
 
- bool MapRendererAdventureContext::showTextOverlay() const
 
- {
 
- 	return settingTextOverlay;
 
- }
 
- bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
 
- {
 
- 	if (!settingSpellRange)
 
- 		return false;
 
- 	auto hero = GAME->interface()->localState->getCurrentHero();
 
- 	if (!hero)
 
- 		return false;
 
- 	return !isInScreenRange(hero->getSightCenter(), position);
 
- }
 
- MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
 
- 	: MapRendererAdventureContext(viewState)
 
- {
 
- }
 
- double MapRendererAdventureTransitionContext::viewTransitionProgress() const
 
- {
 
- 	return progress;
 
- }
 
- MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
 
- 	: MapRendererAdventureContext(viewState)
 
- {
 
- }
 
- bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
 
- {
 
- 	if(!isInMap(coordinates))
 
- 		return false;
 
- 	auto objects = getObjects(coordinates);
 
- 	if(vstd::contains(objects, target))
 
- 		return true;
 
- 	return false;
 
- }
 
- double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
 
- {
 
- 	if(objectID == target)
 
- 		return progress;
 
- 	return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
 
- }
 
- MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
 
- 	: MapRendererAdventureContext(viewState)
 
- {
 
- }
 
- size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
 
- {
 
- 	if(target == objectID)
 
- 	{
 
- 		static const std::array<size_t, 9> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
 
- 		return moveGroups[getObjectRotation(objectID)];
 
- 	}
 
- 	return MapRendererAdventureContext::objectGroupIndex(objectID);
 
- }
 
- bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
 
- {
 
- 	if(!isInMap(coordinates))
 
- 		return false;
 
- 	auto objects = getObjects(coordinates);
 
- 	if(vstd::contains(objects, target))
 
- 		return true;
 
- 	return false;
 
- }
 
- Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
 
- {
 
- 	if(target == objectID)
 
- 	{
 
- 		int3 offsetTilesFrom = tileFrom - coordinates;
 
- 		int3 offsetTilesDest = tileDest - coordinates;
 
- 		Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
 
- 		Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
 
- 		Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
 
- 		return result;
 
- 	}
 
- 	return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
 
- }
 
- size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
 
- {
 
- 	if(target != objectID)
 
- 		return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
 
- 	int32_t baseFrameTime = 50;
 
- 	size_t frameCounter = animationTime / baseFrameTime;
 
- 	size_t frameIndex = frameCounter % groupSize;
 
- 	return frameIndex;
 
- }
 
- size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
 
- {
 
- 	size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
 
- 	if(object.owner.isValidPlayer())
 
- 		ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
 
- 	switch(object.id)
 
- 	{
 
- 		case Obj::MONOLITH_ONE_WAY_ENTRANCE:
 
- 		case Obj::MONOLITH_ONE_WAY_EXIT:
 
- 		case Obj::MONOLITH_TWO_WAY:
 
- 			return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
 
- 		case Obj::SUBTERRANEAN_GATE:
 
- 			return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
 
- 		case Obj::ARTIFACT:
 
- 			return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
 
- 		case Obj::TOWN:
 
- 			return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
 
- 		case Obj::HERO:
 
- 			return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
 
- 		case Obj::MINE:
 
- 			return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
 
- 		case Obj::RESOURCE:
 
- 			return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
 
- 	}
 
- 	return std::numeric_limits<size_t>::max();
 
- }
 
- MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
 
- 	: MapRendererBaseContext(viewState)
 
- {
 
- }
 
- bool MapRendererWorldViewContext::showImageOverlay() const
 
- {
 
- 	return true;
 
- }
 
- size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
 
- {
 
- 	if(!isVisible(coordinates))
 
- 		return std::numeric_limits<size_t>::max();
 
- 	for(const auto & objectID : getObjects(coordinates))
 
- 	{
 
- 		const auto * object = getObject(objectID);
 
- 		if(!object->visitableAt(coordinates))
 
- 			continue;
 
- 		ObjectPosInfo info(object);
 
- 		size_t iconIndex = selectOverlayImageForObject(info);
 
- 		if(iconIndex != std::numeric_limits<size_t>::max())
 
- 			return iconIndex;
 
- 	}
 
- 	return std::numeric_limits<size_t>::max();
 
- }
 
- MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
 
- 	: MapRendererWorldViewContext(viewState)
 
- {
 
- }
 
- double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
 
- {
 
- 	if(showAllTerrain)
 
- 	{
 
- 		if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
 
- 			return 0;
 
- 	}
 
- 	return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
 
- }
 
- bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
 
- {
 
- 	if(showAllTerrain)
 
- 		return isInMap(coordinates);
 
- 	return MapRendererBaseContext::isVisible(coordinates);
 
- }
 
- size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
 
- {
 
- 	for(const auto & entry : additionalOverlayIcons)
 
- 	{
 
- 		if(entry.pos != coordinates)
 
- 			continue;
 
- 		size_t iconIndex = selectOverlayImageForObject(entry);
 
- 		if(iconIndex != std::numeric_limits<size_t>::max())
 
- 			return iconIndex;
 
- 	}
 
- 	if (MapRendererBaseContext::isVisible(coordinates))
 
- 		return MapRendererWorldViewContext::overlayImageIndex(coordinates);
 
- 	else
 
- 		return std::numeric_limits<size_t>::max();
 
- }
 
- MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
 
- 	: MapRendererBaseContext(viewState)
 
- {
 
- }
 
- MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
 
- const CGPath * MapRendererPuzzleMapContext::currentPath() const
 
- {
 
- 	return grailPos.get();
 
- }
 
- double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
 
- {
 
- 	const auto * object = getObject(objectID);
 
- 	if(!object)
 
- 		return 0;
 
- 	if(object->isVisitable())
 
- 		return 0;
 
- 	if(object->ID == Obj::HOLE)
 
- 		return 0;
 
- 	return MapRendererBaseContext::objectTransparency(objectID, coordinates);
 
- }
 
- bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
 
- {
 
- 	return GAME->interface()->cb->isInTheMap(coordinates);
 
- }
 
- bool MapRendererPuzzleMapContext::filterGrayscale() const
 
- {
 
- 	return true;
 
- }
 
- bool MapRendererPuzzleMapContext::showRoads() const
 
- {
 
- 	return false;
 
- }
 
- bool MapRendererPuzzleMapContext::showRivers() const
 
- {
 
- 	return false;
 
- }
 
 
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