VCMIDirs.cpp 19 KB

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  1. /*
  2. * VCMIDirs.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMIDirs.h"
  12. #include "json/JsonNode.h"
  13. #ifdef VCMI_IOS
  14. #include "iOS_utils.h"
  15. #elif defined(VCMI_ANDROID)
  16. #include "CAndroidVMHelper.h"
  17. #endif
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace bfs = boost::filesystem;
  20. bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
  21. bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
  22. bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
  23. bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
  24. {
  25. return libraryPath() / desiredFolder / libraryName(baseLibName);
  26. }
  27. std::string IVCMIDirs::genHelpString() const
  28. {
  29. std::vector<std::string> tempVec;
  30. for (const bfs::path & path : dataPaths())
  31. tempVec.push_back(path.string());
  32. const auto gdStringA = boost::algorithm::join(tempVec, ":");
  33. return
  34. " game data: " + gdStringA + "\n"
  35. " libraries: " + libraryPath().string() + "\n"
  36. " server: " + serverPath().string() + "\n"
  37. "\n"
  38. " user data: " + userDataPath().string() + "\n"
  39. " user cache: " + userCachePath().string() + "\n"
  40. " user config: " + userConfigPath().string() + "\n"
  41. " user logs: " + userLogsPath().string() + "\n"
  42. " user saves: " + userSavePath().string() + "\n"
  43. " user extracted: " + userExtractedPath().string() + "\n";
  44. }
  45. void IVCMIDirs::init()
  46. {
  47. // TODO: Log errors
  48. bfs::create_directories(userDataPath());
  49. bfs::create_directories(userCachePath());
  50. bfs::create_directories(userConfigPath());
  51. bfs::create_directories(userLogsPath());
  52. bfs::create_directories(userSavePath());
  53. }
  54. #ifdef VCMI_WINDOWS
  55. #ifdef __MINGW32__
  56. #define _WIN32_IE 0x0500
  57. #ifndef CSIDL_MYDOCUMENTS
  58. #define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
  59. #endif
  60. #endif // __MINGW32__
  61. #include <windows.h>
  62. #include <shlobj.h>
  63. class VCMIDirsWIN32 final : public IVCMIDirs
  64. {
  65. public:
  66. VCMIDirsWIN32();
  67. bfs::path userDataPath() const override;
  68. bfs::path userCachePath() const override;
  69. bfs::path userConfigPath() const override;
  70. bfs::path userLogsPath() const override;
  71. bfs::path userSavePath() const override;
  72. std::vector<bfs::path> dataPaths() const override;
  73. bfs::path clientPath() const override;
  74. bfs::path mapEditorPath() const override;
  75. bfs::path serverPath() const override;
  76. bfs::path libraryPath() const override;
  77. bfs::path binaryPath() const override;
  78. std::string libraryName(const std::string& basename) const override;
  79. protected:
  80. std::unique_ptr<JsonNode> dirsConfig;
  81. bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
  82. bfs::path getDefaultUserDataPath() const;
  83. std::wstring utf8ToWstring(const std::string& str) const;
  84. std::string pathToUtf8(const bfs::path& path) const;
  85. };
  86. VCMIDirsWIN32::VCMIDirsWIN32()
  87. {
  88. wchar_t currentPath[MAX_PATH];
  89. GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
  90. auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
  91. if (!bfs::exists(configPath))
  92. return;
  93. std::ifstream in(pathToUtf8(configPath), std::ios::binary);
  94. if (!in)
  95. return;
  96. std::string buffer((std::istreambuf_iterator<char>(in)), {});
  97. dirsConfig = std::make_unique<JsonNode>(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), pathToUtf8(configPath));
  98. }
  99. std::string VCMIDirsWIN32::pathToUtf8(const bfs::path& path) const
  100. {
  101. std::wstring wstr = path.wstring();
  102. int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
  103. std::string result(size - 1, 0);
  104. WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, result.data(), size, nullptr, nullptr);
  105. return result;
  106. }
  107. std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
  108. {
  109. std::wstring result;
  110. int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
  111. if (size_needed > 0)
  112. {
  113. result.resize(size_needed - 1);
  114. MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);
  115. }
  116. return result;
  117. }
  118. bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
  119. {
  120. if (!dirsConfig || !dirsConfig->isStruct())
  121. return fallbackFunc();
  122. const JsonNode& node = (*dirsConfig)[key];
  123. if (!node.isString())
  124. return fallbackFunc();
  125. std::wstring raw = utf8ToWstring(node.String());
  126. wchar_t expanded[MAX_PATH];
  127. if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
  128. return bfs::path(expanded);
  129. else
  130. return bfs::path(raw);
  131. }
  132. bfs::path VCMIDirsWIN32::getDefaultUserDataPath() const
  133. {
  134. wchar_t profileDir[MAX_PATH];
  135. if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
  136. return bfs::path(profileDir) / "My Games" / "vcmi";
  137. return bfs::path(".");
  138. }
  139. bfs::path VCMIDirsWIN32::userDataPath() const
  140. {
  141. return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
  142. }
  143. bfs::path VCMIDirsWIN32::userCachePath() const
  144. {
  145. return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
  146. }
  147. bfs::path VCMIDirsWIN32::userConfigPath() const
  148. {
  149. return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
  150. }
  151. bfs::path VCMIDirsWIN32::userLogsPath() const
  152. {
  153. return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
  154. }
  155. bfs::path VCMIDirsWIN32::userSavePath() const
  156. {
  157. return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });
  158. }
  159. std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
  160. {
  161. return std::vector<bfs::path>(1, bfs::path("."));
  162. }
  163. bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
  164. bfs::path VCMIDirsWIN32::mapEditorPath() const { return binaryPath() / "VCMI_mapeditor.exe"; }
  165. bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
  166. bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }
  167. bfs::path VCMIDirsWIN32::binaryPath() const { return "."; }
  168. std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }
  169. #elif defined(VCMI_UNIX)
  170. class IVCMIDirsUNIX : public IVCMIDirs
  171. {
  172. public:
  173. bfs::path clientPath() const override;
  174. bfs::path mapEditorPath() const override;
  175. bfs::path serverPath() const override;
  176. virtual bool developmentMode() const;
  177. };
  178. bool IVCMIDirsUNIX::developmentMode() const
  179. {
  180. // We want to be able to run VCMI from single directory. E.g to run from build output directory
  181. const bool hasConfigs = bfs::exists("config") && bfs::exists("Mods");
  182. const bool hasBinaries = bfs::exists("vcmiclient") || bfs::exists("vcmiserver") || bfs::exists("vcmilobby");
  183. return hasConfigs && hasBinaries;
  184. }
  185. bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
  186. bfs::path IVCMIDirsUNIX::mapEditorPath() const { return binaryPath() / "vcmieditor"; }
  187. bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }
  188. #ifdef VCMI_APPLE
  189. class VCMIDirsApple : public IVCMIDirsUNIX
  190. {
  191. public:
  192. bfs::path userConfigPath() const override;
  193. std::string libraryName(const std::string& basename) const override;
  194. };
  195. bfs::path VCMIDirsApple::userConfigPath() const { return userDataPath() / "config"; }
  196. std::string VCMIDirsApple::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }
  197. #ifdef VCMI_IOS
  198. class VCMIDirsIOS final : public VCMIDirsApple
  199. {
  200. public:
  201. bfs::path userDataPath() const override;
  202. bfs::path userCachePath() const override;
  203. bfs::path userLogsPath() const override;
  204. std::vector<bfs::path> dataPaths() const override;
  205. bfs::path libraryPath() const override;
  206. bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
  207. bfs::path binaryPath() const override;
  208. };
  209. bfs::path VCMIDirsIOS::userDataPath() const { return {iOS_utils::documentsPath()}; }
  210. bfs::path VCMIDirsIOS::userCachePath() const { return {iOS_utils::cachesPath()}; }
  211. bfs::path VCMIDirsIOS::userLogsPath() const { return {iOS_utils::documentsPath()}; }
  212. std::vector<bfs::path> VCMIDirsIOS::dataPaths() const
  213. {
  214. std::vector<bfs::path> paths;
  215. paths.reserve(4);
  216. #ifdef VCMI_IOS_SIM
  217. paths.emplace_back(iOS_utils::hostApplicationSupportPath());
  218. #endif
  219. paths.emplace_back(userDataPath());
  220. paths.emplace_back(iOS_utils::documentsPath());
  221. paths.emplace_back(binaryPath());
  222. return paths;
  223. }
  224. bfs::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
  225. {
  226. // iOS has flat libs directory structure
  227. return libraryPath() / libraryName(baseLibName);
  228. }
  229. bfs::path VCMIDirsIOS::libraryPath() const { return {iOS_utils::frameworksPath()}; }
  230. bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }
  231. #elif defined(VCMI_MAC)
  232. class VCMIDirsOSX final : public VCMIDirsApple
  233. {
  234. public:
  235. bfs::path userDataPath() const override;
  236. bfs::path userCachePath() const override;
  237. bfs::path userLogsPath() const override;
  238. std::vector<bfs::path> dataPaths() const override;
  239. bfs::path libraryPath() const override;
  240. bfs::path binaryPath() const override;
  241. void init() override;
  242. };
  243. void VCMIDirsOSX::init()
  244. {
  245. // Call base (init dirs)
  246. IVCMIDirsUNIX::init();
  247. auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)
  248. {
  249. if (!bfs::is_directory(from))
  250. return; // Nothing to do here. Flies away.
  251. if (bfs::is_empty(from))
  252. {
  253. bfs::remove(from);
  254. return; // Nothing to do here. Flies away.
  255. }
  256. if (!bfs::is_directory(to))
  257. {
  258. // IVCMIDirs::init() should create all destination directories.
  259. // TODO: Log fact, that we shouldn't be here.
  260. bfs::create_directories(to);
  261. }
  262. for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
  263. {
  264. const bfs::path& srcFilePath = file->path();
  265. const bfs::path dstFilePath = to / srcFilePath.filename();
  266. // TODO: Application should ask user what to do when file exists:
  267. // replace/ignore/stop process/replace all/ignore all
  268. if (!bfs::exists(dstFilePath))
  269. bfs::rename(srcFilePath, dstFilePath);
  270. }
  271. if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.
  272. else
  273. bfs::remove(from);
  274. };
  275. moveDirIfExists(userDataPath() / "Games", userSavePath());
  276. }
  277. bfs::path VCMIDirsOSX::userDataPath() const
  278. {
  279. // This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
  280. // NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
  281. // UserPath = path([urls[0] path] + "/vcmi").string();
  282. // ...so here goes a bit of hardcode instead
  283. const char* homeDir = getenv("HOME"); // Should be std::getenv?
  284. if (homeDir == nullptr)
  285. homeDir = ".";
  286. return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";
  287. }
  288. bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }
  289. bfs::path VCMIDirsOSX::userLogsPath() const
  290. {
  291. // TODO: use proper objc code from Foundation framework
  292. if(const auto homeDir = std::getenv("HOME"))
  293. return bfs::path{homeDir} / "Library" / "Logs" / "vcmi";
  294. return IVCMIDirsUNIX::userLogsPath();
  295. }
  296. std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
  297. {
  298. std::vector<bfs::path> ret;
  299. //FIXME: need some proper codepath for detecting running from build output directory
  300. if(developmentMode())
  301. {
  302. ret.push_back(".");
  303. }
  304. else
  305. {
  306. ret.push_back("../Resources/Data");
  307. }
  308. return ret;
  309. }
  310. bfs::path VCMIDirsOSX::libraryPath() const { return "."; }
  311. bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
  312. #endif // VCMI_IOS, VCMI_MAC
  313. #elif defined(VCMI_ANDROID)
  314. class VCMIDirsAndroid : public IVCMIDirsUNIX
  315. {
  316. std::string basePath;
  317. std::string internalPath;
  318. std::string nativePath;
  319. public:
  320. std::string libraryName(const std::string & basename) const override;
  321. bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
  322. bfs::path binaryPath() const override;
  323. bfs::path libraryPath() const override;
  324. bfs::path userDataPath() const override;
  325. bfs::path userCachePath() const override;
  326. bfs::path userConfigPath() const override;
  327. std::vector<bfs::path> dataPaths() const override;
  328. void init() override;
  329. };
  330. std::string VCMIDirsAndroid::libraryName(const std::string & basename) const { return "lib" + basename + ".so"; }
  331. bfs::path VCMIDirsAndroid::binaryPath() const { return "."; }
  332. bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }
  333. bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }
  334. bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }
  335. bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }
  336. bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
  337. {
  338. // ignore passed folder (all libraries in android are dumped into a single folder)
  339. return libraryPath() / libraryName(baseLibName);
  340. }
  341. std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const
  342. {
  343. return {
  344. internalPath,
  345. userDataPath(),
  346. };
  347. }
  348. void VCMIDirsAndroid::init()
  349. {
  350. // asks java code to retrieve needed paths from environment
  351. CAndroidVMHelper envHelper;
  352. basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");
  353. internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");
  354. nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");
  355. IVCMIDirsUNIX::init();
  356. }
  357. #elif defined(VCMI_PORTMASTER)
  358. class VCMIDirsPM : public IVCMIDirsUNIX
  359. {
  360. public:
  361. bfs::path userDataPath() const override;
  362. bfs::path userCachePath() const override;
  363. bfs::path userConfigPath() const override;
  364. std::vector<bfs::path> dataPaths() const override;
  365. bfs::path libraryPath() const override;
  366. bfs::path binaryPath() const override;
  367. std::string libraryName(const std::string& basename) const override;
  368. };
  369. bfs::path VCMIDirsPM::userDataPath() const
  370. {
  371. const char* homeDir;
  372. if((homeDir = getenv("PORTMASTER_HOME")))
  373. return bfs::path(homeDir) / "data";
  374. else
  375. return bfs::path(".") / "data";
  376. }
  377. bfs::path VCMIDirsPM::userCachePath() const
  378. {
  379. // $XDG_CACHE_HOME, default: $HOME/.cache
  380. const char * tempResult;
  381. if ((tempResult = getenv("PORTMASTER_HOME")))
  382. return bfs::path(tempResult) / "cache";
  383. else
  384. return bfs::path(".") / "cache";
  385. }
  386. bfs::path VCMIDirsPM::userConfigPath() const
  387. {
  388. // $XDG_CONFIG_HOME, default: $HOME/.config
  389. const char * tempResult;
  390. if ((tempResult = getenv("PORTMASTER_HOME")))
  391. return bfs::path(tempResult) / "save";
  392. else
  393. return bfs::path(".") / "save";
  394. }
  395. std::vector<bfs::path> VCMIDirsPM::dataPaths() const
  396. {
  397. // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
  398. // construct list in reverse.
  399. // in specification first directory has highest priority
  400. // in vcmi fs last directory has highest priority
  401. std::vector<bfs::path> ret;
  402. const char * tempResult;
  403. if ((tempResult = getenv("PORTMASTER_HOME")))
  404. {
  405. ret.push_back(bfs::path(tempResult) / "data");
  406. ret.push_back(bfs::path(tempResult));
  407. }
  408. ret.push_back(bfs::path(".") / "data");
  409. ret.push_back(bfs::path("."));
  410. return ret;
  411. }
  412. bfs::path VCMIDirsPM::libraryPath() const
  413. {
  414. const char * tempResult;
  415. if ((tempResult = getenv("PORTMASTER_HOME")))
  416. return bfs::path(tempResult) / "libs";
  417. else
  418. return M_LIB_DIR;
  419. }
  420. bfs::path VCMIDirsPM::binaryPath() const
  421. {
  422. const char * tempResult;
  423. if ((tempResult = getenv("PORTMASTER_HOME")))
  424. return bfs::path(tempResult) / "bin";
  425. else
  426. return M_BIN_DIR;
  427. }
  428. std::string VCMIDirsPM::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
  429. #elif defined(VCMI_XDG)
  430. class VCMIDirsXDG : public IVCMIDirsUNIX
  431. {
  432. public:
  433. bfs::path userDataPath() const override;
  434. bfs::path userCachePath() const override;
  435. bfs::path userConfigPath() const override;
  436. std::vector<bfs::path> dataPaths() const override;
  437. bfs::path libraryPath() const override;
  438. bfs::path binaryPath() const override;
  439. std::string libraryName(const std::string& basename) const override;
  440. };
  441. bfs::path VCMIDirsXDG::userDataPath() const
  442. {
  443. // $XDG_DATA_HOME, default: $HOME/.local/share
  444. const char* homeDir;
  445. if((homeDir = getenv("XDG_DATA_HOME")))
  446. return bfs::path(homeDir) / "vcmi";
  447. else if((homeDir = getenv("HOME")))
  448. return bfs::path(homeDir) / ".local" / "share" / "vcmi";
  449. else
  450. return ".";
  451. }
  452. bfs::path VCMIDirsXDG::userCachePath() const
  453. {
  454. // $XDG_CACHE_HOME, default: $HOME/.cache
  455. const char * tempResult;
  456. if ((tempResult = getenv("XDG_CACHE_HOME")))
  457. return bfs::path(tempResult) / "vcmi";
  458. else if ((tempResult = getenv("HOME")))
  459. return bfs::path(tempResult) / ".cache" / "vcmi";
  460. else
  461. return ".";
  462. }
  463. bfs::path VCMIDirsXDG::userConfigPath() const
  464. {
  465. // $XDG_CONFIG_HOME, default: $HOME/.config
  466. const char * tempResult = getenv("XDG_CONFIG_HOME");
  467. if (tempResult)
  468. return bfs::path(tempResult) / "vcmi";
  469. tempResult = getenv("HOME");
  470. if (tempResult)
  471. return bfs::path(tempResult) / ".config" / "vcmi";
  472. return ".";
  473. }
  474. std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
  475. {
  476. // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
  477. // construct list in reverse.
  478. // in specification first directory has highest priority
  479. // in vcmi fs last directory has highest priority
  480. std::vector<bfs::path> ret;
  481. if(developmentMode())
  482. {
  483. //For now we'll disable usage of system directories when VCMI running from bin directory
  484. ret.emplace_back(".");
  485. }
  486. else
  487. {
  488. ret.emplace_back(M_DATA_DIR);
  489. const char * tempResult;
  490. if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)
  491. {
  492. std::string dataDirsEnv = tempResult;
  493. std::vector<std::string> dataDirs;
  494. boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
  495. for (auto & entry : boost::adaptors::reverse(dataDirs))
  496. ret.push_back(bfs::path(entry) / "vcmi");
  497. }
  498. else
  499. {
  500. ret.push_back(bfs::path("/usr/share") / "vcmi");
  501. ret.push_back(bfs::path("/usr/local/share") / "vcmi");
  502. }
  503. // Debian and other distributions might want to use it while it's not part of XDG
  504. ret.push_back(bfs::path("/usr/share/games") / "vcmi");
  505. }
  506. return ret;
  507. }
  508. bfs::path VCMIDirsXDG::libraryPath() const
  509. {
  510. if(developmentMode())
  511. return ".";
  512. else
  513. return M_LIB_DIR;
  514. }
  515. bfs::path VCMIDirsXDG::binaryPath() const
  516. {
  517. if(developmentMode())
  518. return ".";
  519. else
  520. return M_BIN_DIR;
  521. }
  522. std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
  523. #endif // VCMI_APPLE, VCMI_ANDROID, VCMI_XDG
  524. #endif // VCMI_WINDOWS, VCMI_UNIX
  525. // Getters for interfaces are separated for clarity.
  526. namespace VCMIDirs
  527. {
  528. const IVCMIDirs& get()
  529. {
  530. #ifdef VCMI_WINDOWS
  531. static VCMIDirsWIN32 singleton;
  532. #elif defined(VCMI_ANDROID)
  533. static VCMIDirsAndroid singleton;
  534. #elif defined(VCMI_PORTMASTER)
  535. static VCMIDirsPM singleton;
  536. #elif defined(VCMI_XDG)
  537. static VCMIDirsXDG singleton;
  538. #elif defined(VCMI_MAC)
  539. static VCMIDirsOSX singleton;
  540. #elif defined(VCMI_IOS)
  541. static VCMIDirsIOS singleton;
  542. #endif
  543. static std::once_flag flag;
  544. std::call_once(flag, [] { singleton.init(); });
  545. return singleton;
  546. }
  547. }
  548. VCMI_LIB_NAMESPACE_END