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- /*
- * VCMIDirs.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "VCMIDirs.h"
- #include "json/JsonNode.h"
- #ifdef VCMI_IOS
- #include "iOS_utils.h"
- #elif defined(VCMI_ANDROID)
- #include "CAndroidVMHelper.h"
- #endif
- VCMI_LIB_NAMESPACE_BEGIN
- namespace bfs = boost::filesystem;
- bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
- bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
- bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
- bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
- {
- return libraryPath() / desiredFolder / libraryName(baseLibName);
- }
- std::string IVCMIDirs::genHelpString() const
- {
- std::vector<std::string> tempVec;
- for (const bfs::path & path : dataPaths())
- tempVec.push_back(path.string());
- const auto gdStringA = boost::algorithm::join(tempVec, ":");
- return
- " game data: " + gdStringA + "\n"
- " libraries: " + libraryPath().string() + "\n"
- " server: " + serverPath().string() + "\n"
- "\n"
- " user data: " + userDataPath().string() + "\n"
- " user cache: " + userCachePath().string() + "\n"
- " user config: " + userConfigPath().string() + "\n"
- " user logs: " + userLogsPath().string() + "\n"
- " user saves: " + userSavePath().string() + "\n"
- " user extracted: " + userExtractedPath().string() + "\n";
- }
- void IVCMIDirs::init()
- {
- // TODO: Log errors
- bfs::create_directories(userDataPath());
- bfs::create_directories(userCachePath());
- bfs::create_directories(userConfigPath());
- bfs::create_directories(userLogsPath());
- bfs::create_directories(userSavePath());
- }
- #ifdef VCMI_WINDOWS
- #ifdef __MINGW32__
- #define _WIN32_IE 0x0500
- #ifndef CSIDL_MYDOCUMENTS
- #define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
- #endif
- #endif // __MINGW32__
- #include <windows.h>
- #include <shlobj.h>
- class VCMIDirsWIN32 final : public IVCMIDirs
- {
- public:
- VCMIDirsWIN32();
- bfs::path userDataPath() const override;
- bfs::path userCachePath() const override;
- bfs::path userConfigPath() const override;
- bfs::path userLogsPath() const override;
- bfs::path userSavePath() const override;
- std::vector<bfs::path> dataPaths() const override;
- bfs::path clientPath() const override;
- bfs::path mapEditorPath() const override;
- bfs::path serverPath() const override;
- bfs::path libraryPath() const override;
- bfs::path binaryPath() const override;
- std::string libraryName(const std::string& basename) const override;
- protected:
- std::unique_ptr<JsonNode> dirsConfig;
- bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
- bfs::path getDefaultUserDataPath() const;
- std::wstring utf8ToWstring(const std::string& str) const;
- std::string pathToUtf8(const bfs::path& path) const;
- };
- VCMIDirsWIN32::VCMIDirsWIN32()
- {
- wchar_t currentPath[MAX_PATH];
- GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
- auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
- if (!bfs::exists(configPath))
- return;
- std::ifstream in(pathToUtf8(configPath), std::ios::binary);
- if (!in)
- return;
- std::string buffer((std::istreambuf_iterator<char>(in)), {});
- dirsConfig = std::make_unique<JsonNode>(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), pathToUtf8(configPath));
- }
- std::string VCMIDirsWIN32::pathToUtf8(const bfs::path& path) const
- {
- std::wstring wstr = path.wstring();
- int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
- std::string result(size - 1, 0);
- WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, result.data(), size, nullptr, nullptr);
- return result;
- }
- std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
- {
- std::wstring result;
- int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
- if (size_needed > 0)
- {
- result.resize(size_needed - 1);
- MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);
- }
- return result;
- }
- bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
- {
- if (!dirsConfig || !dirsConfig->isStruct())
- return fallbackFunc();
- const JsonNode& node = (*dirsConfig)[key];
- if (!node.isString())
- return fallbackFunc();
- std::wstring raw = utf8ToWstring(node.String());
- wchar_t expanded[MAX_PATH];
- if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
- return bfs::path(expanded);
- else
- return bfs::path(raw);
- }
- bfs::path VCMIDirsWIN32::getDefaultUserDataPath() const
- {
- wchar_t profileDir[MAX_PATH];
- if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
- return bfs::path(profileDir) / "My Games" / "vcmi";
- return bfs::path(".");
- }
- bfs::path VCMIDirsWIN32::userDataPath() const
- {
- return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
- }
- bfs::path VCMIDirsWIN32::userCachePath() const
- {
- return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
- }
- bfs::path VCMIDirsWIN32::userConfigPath() const
- {
- return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
- }
- bfs::path VCMIDirsWIN32::userLogsPath() const
- {
- return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
- }
- bfs::path VCMIDirsWIN32::userSavePath() const
- {
- return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });
- }
- std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
- {
- return std::vector<bfs::path>(1, bfs::path("."));
- }
- bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
- bfs::path VCMIDirsWIN32::mapEditorPath() const { return binaryPath() / "VCMI_mapeditor.exe"; }
- bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
- bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }
- bfs::path VCMIDirsWIN32::binaryPath() const { return "."; }
- std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }
- #elif defined(VCMI_UNIX)
- class IVCMIDirsUNIX : public IVCMIDirs
- {
- public:
- bfs::path clientPath() const override;
- bfs::path mapEditorPath() const override;
- bfs::path serverPath() const override;
- virtual bool developmentMode() const;
- };
- bool IVCMIDirsUNIX::developmentMode() const
- {
- // We want to be able to run VCMI from single directory. E.g to run from build output directory
- const bool hasConfigs = bfs::exists("config") && bfs::exists("Mods");
- const bool hasBinaries = bfs::exists("vcmiclient") || bfs::exists("vcmiserver") || bfs::exists("vcmilobby");
- return hasConfigs && hasBinaries;
- }
- bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
- bfs::path IVCMIDirsUNIX::mapEditorPath() const { return binaryPath() / "vcmieditor"; }
- bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }
- #ifdef VCMI_APPLE
- class VCMIDirsApple : public IVCMIDirsUNIX
- {
- public:
- bfs::path userConfigPath() const override;
- std::string libraryName(const std::string& basename) const override;
- };
- bfs::path VCMIDirsApple::userConfigPath() const { return userDataPath() / "config"; }
- std::string VCMIDirsApple::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }
- #ifdef VCMI_IOS
- class VCMIDirsIOS final : public VCMIDirsApple
- {
- public:
- bfs::path userDataPath() const override;
- bfs::path userCachePath() const override;
- bfs::path userLogsPath() const override;
- std::vector<bfs::path> dataPaths() const override;
- bfs::path libraryPath() const override;
- bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
- bfs::path binaryPath() const override;
- };
- bfs::path VCMIDirsIOS::userDataPath() const { return {iOS_utils::documentsPath()}; }
- bfs::path VCMIDirsIOS::userCachePath() const { return {iOS_utils::cachesPath()}; }
- bfs::path VCMIDirsIOS::userLogsPath() const { return {iOS_utils::documentsPath()}; }
- std::vector<bfs::path> VCMIDirsIOS::dataPaths() const
- {
- std::vector<bfs::path> paths;
- paths.reserve(4);
- #ifdef VCMI_IOS_SIM
- paths.emplace_back(iOS_utils::hostApplicationSupportPath());
- #endif
- paths.emplace_back(userDataPath());
- paths.emplace_back(iOS_utils::documentsPath());
- paths.emplace_back(binaryPath());
- return paths;
- }
- bfs::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
- {
- // iOS has flat libs directory structure
- return libraryPath() / libraryName(baseLibName);
- }
- bfs::path VCMIDirsIOS::libraryPath() const { return {iOS_utils::frameworksPath()}; }
- bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }
- #elif defined(VCMI_MAC)
- class VCMIDirsOSX final : public VCMIDirsApple
- {
- public:
- bfs::path userDataPath() const override;
- bfs::path userCachePath() const override;
- bfs::path userLogsPath() const override;
- std::vector<bfs::path> dataPaths() const override;
- bfs::path libraryPath() const override;
- bfs::path binaryPath() const override;
- void init() override;
- };
- void VCMIDirsOSX::init()
- {
- // Call base (init dirs)
- IVCMIDirsUNIX::init();
- auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)
- {
- if (!bfs::is_directory(from))
- return; // Nothing to do here. Flies away.
- if (bfs::is_empty(from))
- {
- bfs::remove(from);
- return; // Nothing to do here. Flies away.
- }
- if (!bfs::is_directory(to))
- {
- // IVCMIDirs::init() should create all destination directories.
- // TODO: Log fact, that we shouldn't be here.
- bfs::create_directories(to);
- }
- for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
- {
- const bfs::path& srcFilePath = file->path();
- const bfs::path dstFilePath = to / srcFilePath.filename();
- // TODO: Application should ask user what to do when file exists:
- // replace/ignore/stop process/replace all/ignore all
- if (!bfs::exists(dstFilePath))
- bfs::rename(srcFilePath, dstFilePath);
- }
- if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.
- else
- bfs::remove(from);
- };
- moveDirIfExists(userDataPath() / "Games", userSavePath());
- }
- bfs::path VCMIDirsOSX::userDataPath() const
- {
- // This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
- // NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
- // UserPath = path([urls[0] path] + "/vcmi").string();
- // ...so here goes a bit of hardcode instead
- const char* homeDir = getenv("HOME"); // Should be std::getenv?
- if (homeDir == nullptr)
- homeDir = ".";
- return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";
- }
- bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }
- bfs::path VCMIDirsOSX::userLogsPath() const
- {
- // TODO: use proper objc code from Foundation framework
- if(const auto homeDir = std::getenv("HOME"))
- return bfs::path{homeDir} / "Library" / "Logs" / "vcmi";
- return IVCMIDirsUNIX::userLogsPath();
- }
- std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
- {
- std::vector<bfs::path> ret;
- //FIXME: need some proper codepath for detecting running from build output directory
- if(developmentMode())
- {
- ret.push_back(".");
- }
- else
- {
- ret.push_back("../Resources/Data");
- }
- return ret;
- }
- bfs::path VCMIDirsOSX::libraryPath() const { return "."; }
- bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
- #endif // VCMI_IOS, VCMI_MAC
- #elif defined(VCMI_ANDROID)
- class VCMIDirsAndroid : public IVCMIDirsUNIX
- {
- std::string basePath;
- std::string internalPath;
- std::string nativePath;
- public:
- std::string libraryName(const std::string & basename) const override;
- bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
- bfs::path binaryPath() const override;
- bfs::path libraryPath() const override;
- bfs::path userDataPath() const override;
- bfs::path userCachePath() const override;
- bfs::path userConfigPath() const override;
- std::vector<bfs::path> dataPaths() const override;
- void init() override;
- };
- std::string VCMIDirsAndroid::libraryName(const std::string & basename) const { return "lib" + basename + ".so"; }
- bfs::path VCMIDirsAndroid::binaryPath() const { return "."; }
- bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }
- bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }
- bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }
- bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }
- bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
- {
- // ignore passed folder (all libraries in android are dumped into a single folder)
- return libraryPath() / libraryName(baseLibName);
- }
- std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const
- {
- return {
- internalPath,
- userDataPath(),
- };
- }
- void VCMIDirsAndroid::init()
- {
- // asks java code to retrieve needed paths from environment
- CAndroidVMHelper envHelper;
- basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");
- internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");
- nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");
- IVCMIDirsUNIX::init();
- }
- #elif defined(VCMI_PORTMASTER)
- class VCMIDirsPM : public IVCMIDirsUNIX
- {
- public:
- bfs::path userDataPath() const override;
- bfs::path userCachePath() const override;
- bfs::path userConfigPath() const override;
- std::vector<bfs::path> dataPaths() const override;
- bfs::path libraryPath() const override;
- bfs::path binaryPath() const override;
- std::string libraryName(const std::string& basename) const override;
- };
- bfs::path VCMIDirsPM::userDataPath() const
- {
- const char* homeDir;
- if((homeDir = getenv("PORTMASTER_HOME")))
- return bfs::path(homeDir) / "data";
- else
- return bfs::path(".") / "data";
- }
- bfs::path VCMIDirsPM::userCachePath() const
- {
- // $XDG_CACHE_HOME, default: $HOME/.cache
- const char * tempResult;
- if ((tempResult = getenv("PORTMASTER_HOME")))
- return bfs::path(tempResult) / "cache";
- else
- return bfs::path(".") / "cache";
- }
- bfs::path VCMIDirsPM::userConfigPath() const
- {
- // $XDG_CONFIG_HOME, default: $HOME/.config
- const char * tempResult;
- if ((tempResult = getenv("PORTMASTER_HOME")))
- return bfs::path(tempResult) / "save";
- else
- return bfs::path(".") / "save";
- }
- std::vector<bfs::path> VCMIDirsPM::dataPaths() const
- {
- // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
- // construct list in reverse.
- // in specification first directory has highest priority
- // in vcmi fs last directory has highest priority
- std::vector<bfs::path> ret;
- const char * tempResult;
- if ((tempResult = getenv("PORTMASTER_HOME")))
- {
- ret.push_back(bfs::path(tempResult) / "data");
- ret.push_back(bfs::path(tempResult));
- }
- ret.push_back(bfs::path(".") / "data");
- ret.push_back(bfs::path("."));
- return ret;
- }
- bfs::path VCMIDirsPM::libraryPath() const
- {
- const char * tempResult;
- if ((tempResult = getenv("PORTMASTER_HOME")))
- return bfs::path(tempResult) / "libs";
- else
- return M_LIB_DIR;
- }
- bfs::path VCMIDirsPM::binaryPath() const
- {
- const char * tempResult;
- if ((tempResult = getenv("PORTMASTER_HOME")))
- return bfs::path(tempResult) / "bin";
- else
- return M_BIN_DIR;
- }
- std::string VCMIDirsPM::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
- #elif defined(VCMI_XDG)
- class VCMIDirsXDG : public IVCMIDirsUNIX
- {
- public:
- bfs::path userDataPath() const override;
- bfs::path userCachePath() const override;
- bfs::path userConfigPath() const override;
- std::vector<bfs::path> dataPaths() const override;
- bfs::path libraryPath() const override;
- bfs::path binaryPath() const override;
- std::string libraryName(const std::string& basename) const override;
- };
- bfs::path VCMIDirsXDG::userDataPath() const
- {
- // $XDG_DATA_HOME, default: $HOME/.local/share
- const char* homeDir;
- if((homeDir = getenv("XDG_DATA_HOME")))
- return bfs::path(homeDir) / "vcmi";
- else if((homeDir = getenv("HOME")))
- return bfs::path(homeDir) / ".local" / "share" / "vcmi";
- else
- return ".";
- }
- bfs::path VCMIDirsXDG::userCachePath() const
- {
- // $XDG_CACHE_HOME, default: $HOME/.cache
- const char * tempResult;
- if ((tempResult = getenv("XDG_CACHE_HOME")))
- return bfs::path(tempResult) / "vcmi";
- else if ((tempResult = getenv("HOME")))
- return bfs::path(tempResult) / ".cache" / "vcmi";
- else
- return ".";
- }
- bfs::path VCMIDirsXDG::userConfigPath() const
- {
- // $XDG_CONFIG_HOME, default: $HOME/.config
- const char * tempResult = getenv("XDG_CONFIG_HOME");
- if (tempResult)
- return bfs::path(tempResult) / "vcmi";
-
- tempResult = getenv("HOME");
- if (tempResult)
- return bfs::path(tempResult) / ".config" / "vcmi";
- return ".";
- }
- std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
- {
- // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
- // construct list in reverse.
- // in specification first directory has highest priority
- // in vcmi fs last directory has highest priority
- std::vector<bfs::path> ret;
- if(developmentMode())
- {
- //For now we'll disable usage of system directories when VCMI running from bin directory
- ret.emplace_back(".");
- }
- else
- {
- ret.emplace_back(M_DATA_DIR);
- const char * tempResult;
- if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)
- {
- std::string dataDirsEnv = tempResult;
- std::vector<std::string> dataDirs;
- boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
- for (auto & entry : boost::adaptors::reverse(dataDirs))
- ret.push_back(bfs::path(entry) / "vcmi");
- }
- else
- {
- ret.push_back(bfs::path("/usr/share") / "vcmi");
- ret.push_back(bfs::path("/usr/local/share") / "vcmi");
- }
- // Debian and other distributions might want to use it while it's not part of XDG
- ret.push_back(bfs::path("/usr/share/games") / "vcmi");
- }
- return ret;
- }
- bfs::path VCMIDirsXDG::libraryPath() const
- {
- if(developmentMode())
- return ".";
- else
- return M_LIB_DIR;
- }
- bfs::path VCMIDirsXDG::binaryPath() const
- {
- if(developmentMode())
- return ".";
- else
- return M_BIN_DIR;
- }
- std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
- #endif // VCMI_APPLE, VCMI_ANDROID, VCMI_XDG
- #endif // VCMI_WINDOWS, VCMI_UNIX
- // Getters for interfaces are separated for clarity.
- namespace VCMIDirs
- {
- const IVCMIDirs& get()
- {
- #ifdef VCMI_WINDOWS
- static VCMIDirsWIN32 singleton;
- #elif defined(VCMI_ANDROID)
- static VCMIDirsAndroid singleton;
- #elif defined(VCMI_PORTMASTER)
- static VCMIDirsPM singleton;
- #elif defined(VCMI_XDG)
- static VCMIDirsXDG singleton;
- #elif defined(VCMI_MAC)
- static VCMIDirsOSX singleton;
- #elif defined(VCMI_IOS)
- static VCMIDirsIOS singleton;
- #endif
- static std::once_flag flag;
- std::call_once(flag, [] { singleton.init(); });
- return singleton;
- }
- }
- VCMI_LIB_NAMESPACE_END
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