| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 | 
							- /*
 
-  * CQuery.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct CPack;
 
- class CGObjectInstance;
 
- class CGHeroInstance;
 
- VCMI_LIB_NAMESPACE_END
 
- class CObjectVisitQuery;
 
- class QueriesProcessor;
 
- class CQuery;
 
- class CGameHandler;
 
- using QueryPtr = std::shared_ptr<CQuery>;
 
- // This class represents any kind of prolonged interaction that may need to do something special after it is over.
 
- // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
 
- // Examples:
 
- // - all kinds of blocking dialog windows
 
- // - battle
 
- // - object visit
 
- // - hero movement
 
- // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
 
- class CQuery
 
- {
 
- public:
 
- 	std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
 
- 	QueryID queryID;
 
- 	CQuery(CGameHandler * gh);
 
- 	/// query can block attempting actions by player. Eg. he can't move hero during the battle.
 
- 	virtual bool blocksPack(const CPack *pack) const;
 
- 	/// query is removed after player gives answer (like dialogs)
 
- 	virtual bool endsByPlayerAnswer() const;
 
- 	/// called just before query is pushed on stack
 
- 	virtual void onAdding(PlayerColor color);
 
- 	/// called right after query is pushed on stack
 
- 	virtual void onAdded(PlayerColor color);
 
- 	/// called after query is removed from stack
 
- 	virtual void onRemoval(PlayerColor color);
 
- 	/// called when query immediately above is removed and this is exposed (becomes top)
 
- 	virtual void onExposure(QueryPtr topQuery);
 
- 	/// called when this query is being removed and must report its result to currently visited object
 
- 	virtual void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const;
 
- 	virtual void setReply(std::optional<int32_t> reply);
 
- 	virtual std::string toString() const;
 
- 	virtual ~CQuery();
 
- protected:
 
- 	QueriesProcessor * owner;
 
- 	CGameHandler * gh;
 
- 	void addPlayer(PlayerColor color);
 
- 	bool blockAllButReply(const CPack * pack) const;
 
- };
 
- std::ostream &operator<<(std::ostream &out, const CQuery &query);
 
- std::ostream &operator<<(std::ostream &out, QueryPtr query);
 
- class CDialogQuery : public CQuery
 
- {
 
- public:
 
- 	CDialogQuery(CGameHandler * owner);
 
- 	bool endsByPlayerAnswer() const override;
 
- 	bool blocksPack(const CPack *pack) const override;
 
- 	void setReply(std::optional<int32_t> reply) override;
 
- protected:
 
- 	std::optional<ui32> answer;
 
- };
 
- class CGenericQuery : public CQuery
 
- {
 
- public:
 
- 	CGenericQuery(CGameHandler * gh, PlayerColor color, std::function<void(std::optional<int32_t>)> Callback);
 
- 	bool blocksPack(const CPack * pack) const override;
 
- 	bool endsByPlayerAnswer() const override;
 
- 	void onExposure(QueryPtr topQuery) override;
 
- 	void setReply(std::optional<int32_t> reply) override;
 
- 	void onRemoval(PlayerColor color) override;
 
- private:
 
- 	std::function<void(std::optional<int32_t>)> callback;
 
- 	std::optional<int32_t> reply;
 
- };
 
 
  |