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							- /*
 
-  * PathfinderUtil.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "mapping/CMapDefines.h"
 
- #include "CGameState.h"
 
- namespace PathfinderUtil
 
- {
 
- 	using FoW = std::vector<std::vector<std::vector<ui8> > >;
 
- 	using ELayer = EPathfindingLayer;
 
- 	template<EPathfindingLayer::EEPathfindingLayer layer>
 
- 	CGPathNode::EAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile * tinfo, const FoW & fow, const PlayerColor player, const CGameState * gs)
 
- 	{
 
- 		if(!fow[pos.x][pos.y][pos.z])
 
- 			return CGPathNode::BLOCKED;
 
- 		switch(layer)
 
- 		{
 
- 		case ELayer::LAND:
 
- 		case ELayer::SAIL:
 
- 			if(tinfo->visitable)
 
- 			{
 
- 				if(tinfo->visitableObjects.front()->ID == Obj::SANCTUARY && tinfo->visitableObjects.back()->ID == Obj::HERO && tinfo->visitableObjects.back()->tempOwner != player) //non-owned hero stands on Sanctuary
 
- 				{
 
- 					return CGPathNode::BLOCKED;
 
- 				}
 
- 				else
 
- 				{
 
- 					for(const CGObjectInstance * obj : tinfo->visitableObjects)
 
- 					{
 
- 						if(obj->blockVisit)
 
- 							return CGPathNode::BLOCKVIS;
 
- 						else if(obj->passableFor(player))
 
- 							return CGPathNode::ACCESSIBLE;
 
- 						else if(obj->ID != Obj::EVENT)
 
- 							return CGPathNode::VISITABLE;
 
- 					}
 
- 				}
 
- 			}
 
- 			else if(tinfo->blocked)
 
- 			{
 
- 				return CGPathNode::BLOCKED;
 
- 			}
 
- 			else if(gs->guardingCreaturePosition(pos).valid())
 
- 			{
 
- 				// Monster close by; blocked visit for battle
 
- 				return CGPathNode::BLOCKVIS;
 
- 			}
 
- 			break;
 
- 		case ELayer::WATER:
 
- 			if(tinfo->blocked || tinfo->terType.isLand())
 
- 				return CGPathNode::BLOCKED;
 
- 			break;
 
- 		case ELayer::AIR:
 
- 			if(tinfo->blocked || tinfo->terType.isLand())
 
- 				return CGPathNode::FLYABLE;
 
- 			break;
 
- 		}
 
- 		return CGPathNode::ACCESSIBLE;
 
- 	}
 
- }
 
 
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