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							- /*
 
-  * ScriptHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/scripting/Service.h>
 
- #include "IHandlerBase.h"
 
- #include "JsonNode.h"
 
- class JsonNode;
 
- class JsonSerializeFormat;
 
- class Services;
 
- namespace scripting
 
- {
 
- class Module;
 
- class ScriptImpl;
 
- class ScriptHandler;
 
- using ModulePtr = std::shared_ptr<Module>;
 
- using ScriptPtr = std::shared_ptr<ScriptImpl>;
 
- using ScriptMap = std::map<std::string, ScriptPtr>;
 
- class DLL_LINKAGE ScriptImpl : public Script
 
- {
 
- public:
 
- 	enum class Implements
 
- 	{
 
- 		ANYTHING,
 
- 		BATTLE_EFFECT
 
- 		//todo: adventure effect, map object(unified with building), server query, client query(with gui), may be smth else
 
- 	};
 
- 	Implements implements;
 
- 	std::string identifier;
 
- 	std::string sourcePath;
 
- 	std::string sourceText;
 
- 	std::string code;
 
- 	ModulePtr host;
 
- 	ScriptImpl(const ScriptHandler * owner_);
 
- 	virtual ~ScriptImpl();
 
- 	void compile(vstd::CLoggerBase * logger);
 
- 	void serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler);
 
- 	void serializeJsonState(JsonSerializeFormat & handler);
 
- 	std::shared_ptr<Context> createContext(const Environment * env) const override;
 
- 	const std::string & getName() const override;
 
- 	const std::string & getSource() const override;
 
- 	void performRegistration(::Services * services) const;
 
- private:
 
- 	const ScriptHandler * owner;
 
- 	void resolveHost();
 
- };
 
- class DLL_LINKAGE PoolImpl : public Pool
 
- {
 
- public:
 
- 	PoolImpl(const Environment * ENV);
 
- 	PoolImpl(const Environment * ENV, ServerCallback * SRV);
 
- 	std::shared_ptr<Context> getContext(const Script * script) override;
 
- 	void serializeState(const bool saving, JsonNode & data) override;
 
- private:
 
- 	std::map<const Script *, std::shared_ptr<Context>> cache;
 
- 	JsonNode state;
 
- 	const Environment * env;
 
- 	ServerCallback * srv;
 
- };
 
- class DLL_LINKAGE ScriptHandler : public ::IHandlerBase, public Service
 
- {
 
- public:
 
- 	ScriptMap objects;
 
- 	ScriptHandler();
 
- 	virtual ~ScriptHandler();
 
- 	const Script * resolveScript(const std::string & name) const;
 
- 	std::vector<bool> getDefaultAllowed() const override;
 
- 	std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
 
- 	ScriptPtr loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const;
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data) override;
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
 
- 	void performRegistration(Services * services) const override;
 
- 	void run(std::shared_ptr<Pool> pool) const override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		JsonNode state;
 
- 		if(h.saving)
 
- 			saveState(state);
 
- 		h & state;
 
- 		if(!h.saving)
 
- 			loadState(state);
 
- 	}
 
- 	ModulePtr erm;
 
- 	ModulePtr lua;
 
- protected:
 
- private:
 
- 	friend class ScriptImpl;
 
- 	void loadState(const JsonNode & state);
 
- 	void saveState(JsonNode & state);
 
- };
 
- }
 
 
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