| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366 | 
							- /*
 
-  * CGTownInstance.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CObjectHandler.h"
 
- #include "CGMarket.h" // For IMarket interface
 
- #include "CArmedInstance.h"
 
- #include "../CTownHandler.h" // For CTown
 
- class CCastleEvent;
 
- class CGTownInstance;
 
- class CGDwelling;
 
- class DLL_LINKAGE CSpecObjInfo
 
- {
 
- public:
 
- 	CSpecObjInfo();
 
- 	virtual ~CSpecObjInfo() = default;
 
- 	virtual void serializeJson(JsonSerializeFormat & handler) = 0;
 
- 	const CGDwelling * owner;
 
- };
 
- class DLL_LINKAGE CCreGenAsCastleInfo : public virtual CSpecObjInfo
 
- {
 
- public:
 
- 	CCreGenAsCastleInfo();
 
- 	bool asCastle;
 
- 	ui32 identifier;//h3m internal identifier
 
- 	std::vector<bool> allowedFactions;
 
- 	std::string instanceId;//vcmi map instance identifier
 
- 	void serializeJson(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CCreGenLeveledInfo : public virtual CSpecObjInfo
 
- {
 
- public:
 
- 	CCreGenLeveledInfo();
 
- 	ui8 minLevel, maxLevel; //minimal and maximal level of creature in dwelling: <1, 7>
 
- 	void serializeJson(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CCreGenLeveledCastleInfo : public CCreGenAsCastleInfo, public CCreGenLeveledInfo
 
- {
 
- public:
 
- 	CCreGenLeveledCastleInfo() = default;
 
- 	void serializeJson(JsonSerializeFormat & handler) override;
 
- };
 
- class DLL_LINKAGE CGDwelling : public CArmedInstance
 
- {
 
- public:
 
- 	typedef std::vector<std::pair<ui32, std::vector<CreatureID> > > TCreaturesSet;
 
- 	CSpecObjInfo * info; //random dwelling options; not serialized
 
- 	TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
 
- 	CGDwelling();
 
- 	virtual ~CGDwelling();
 
- 	void initRandomObjectInfo();
 
- protected:
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- private:
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void newTurn(CRandomGenerator & rand) const override;
 
- 	void setPropertyDer(ui8 what, ui32 val) override;
 
- 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
- 	void updateGuards() const;
 
- 	void heroAcceptsCreatures(const CGHeroInstance *h) const;
 
- public:
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CArmedInstance&>(*this);
 
- 		h & creatures;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGTownBuilding : public IObjectInterface
 
- {
 
- ///basic class for town structures handled as map objects
 
- public:
 
- 	si32 indexOnTV; //identifies its index on towns vector
 
- 	CGTownInstance *town;
 
- 	CGTownBuilding() : bType(BuildingSubID::NONE), indexOnTV(0), town(nullptr) {};
 
- 	STRONG_INLINE
 
- 	BuildingSubID::EBuildingSubID getBuildingSubtype() const
 
- 	{
 
- 		return bType;
 
- 	}
 
- 	STRONG_INLINE
 
- 	const BuildingID & getBuildingType() const
 
- 	{
 
- 		return bID;
 
- 	}
 
- 	STRONG_INLINE
 
- 	void setBuildingSubtype(BuildingSubID::EBuildingSubID subId)
 
- 	{
 
- 		bType = subId;
 
- 	}
 
- 	PlayerColor getOwner() const override;
 
- 	int32_t getObjGroupIndex() const override;
 
- 	int32_t getObjTypeIndex() const override;
 
- 	int3 visitablePos() const override;
 
- 	int3 getPosition() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & bID;
 
- 		h & indexOnTV;
 
- 		h & bType;
 
- 	}
 
- protected:
 
- 	BuildingID bID; //from buildig list
 
- 	BuildingSubID::EBuildingSubID bType;
 
- 	const std::string getVisitingBonusGreeting() const;
 
- 	const std::string getCustomBonusGreeting(const Bonus & bonus) const;
 
- };
 
- class DLL_LINKAGE COPWBonus : public CGTownBuilding
 
- {///used for OPW bonusing structures
 
- public:
 
- 	std::set<si32> visitors;
 
- 	void setProperty(ui8 what, ui32 val) override;
 
- 	void onHeroVisit (const CGHeroInstance * h) const override;
 
- 	COPWBonus (BuildingID index, BuildingSubID::EBuildingSubID subId, CGTownInstance *TOWN);
 
- 	COPWBonus () {};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGTownBuilding&>(*this);
 
- 		h & visitors;
 
- 	}
 
- };
 
- class DLL_LINKAGE CTownBonus : public CGTownBuilding
 
- {
 
- ///used for one-time bonusing structures
 
- ///feel free to merge inheritance tree
 
- public:
 
- 	std::set<ObjectInstanceID> visitors;
 
- 	void setProperty(ui8 what, ui32 val) override;
 
- 	void onHeroVisit (const CGHeroInstance * h) const override;
 
- 	CTownBonus (BuildingID index, BuildingSubID::EBuildingSubID subId, CGTownInstance *TOWN);
 
- 	CTownBonus () {};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGTownBuilding&>(*this);
 
- 		h & visitors;
 
- 	}
 
- private:
 
- 	void applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const;
 
- };
 
- class DLL_LINKAGE CTownAndVisitingHero : public CBonusSystemNode
 
- {
 
- public:
 
- 	CTownAndVisitingHero();
 
- };
 
- struct DLL_LINKAGE GrowthInfo
 
- {
 
- 	struct Entry
 
- 	{
 
- 		int count;
 
- 		std::string description;
 
- 		Entry(const std::string &format, int _count);
 
- 		Entry(int subID, BuildingID building, int _count);
 
- 		Entry(int _count, const std::string &fullDescription);
 
- 	};
 
- 	std::vector<Entry> entries;
 
- 	int totalGrowth() const;
 
- };
 
- class DLL_LINKAGE CGTownInstance : public CGDwelling, public IShipyard, public IMarket
 
- {
 
- public:
 
- 	enum EFortLevel {NONE = 0, FORT = 1, CITADEL = 2, CASTLE = 3};
 
- 	CTownAndVisitingHero townAndVis;
 
- 	const CTown * town;
 
- 	std::string name; // name of town
 
- 	si32 builded; //how many buildings has been built this turn
 
- 	si32 destroyed; //how many buildings has been destroyed this turn
 
- 	ConstTransitivePtr<CGHeroInstance> garrisonHero, visitingHero;
 
- 	ui32 identifier; //special identifier from h3m (only > RoE maps)
 
- 	si32 alignment;
 
- 	std::set<BuildingID> forbiddenBuildings;
 
- 	std::set<BuildingID> builtBuildings;
 
- 	std::set<BuildingID> overriddenBuildings; ///buildings which bonuses are overridden and should not be applied
 
- 	std::vector<CGTownBuilding*> bonusingBuildings;
 
- 	std::vector<SpellID> possibleSpells, obligatorySpells;
 
- 	std::vector<std::vector<SpellID> > spells; //spells[level] -> vector of spells, first will be available in guild
 
- 	std::list<CCastleEvent> events;
 
- 	std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond);
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	static std::vector<const CArtifact *> merchantArtifacts; //vector of artifacts available at Artifact merchant, NULLs possible (for making empty space when artifact is bought)
 
- 	static std::vector<int> universitySkills;//skills for university of magic
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGDwelling&>(*this);
 
- 		h & static_cast<IShipyard&>(*this);
 
- 		h & static_cast<IMarket&>(*this);
 
- 		h & name;
 
- 		h & builded;
 
- 		h & destroyed;
 
- 		h & identifier;
 
- 		h & garrisonHero;
 
- 		h & visitingHero;
 
- 		h & alignment;
 
- 		h & forbiddenBuildings;
 
- 		h & builtBuildings;
 
- 		h & bonusValue;
 
- 		h & possibleSpells;
 
- 		h & obligatorySpells;
 
- 		h & spells;
 
- 		h & events;
 
- 		h & bonusingBuildings;
 
- 		for(auto * bonusingBuilding : bonusingBuildings)
 
- 			bonusingBuilding->town = this;
 
- 		h & town;
 
- 		h & townAndVis;
 
- 		BONUS_TREE_DESERIALIZATION_FIX
 
- 		vstd::erase_if(builtBuildings, [this](BuildingID building) -> bool
 
- 		{
 
- 			if(!town->buildings.count(building) ||  !town->buildings.at(building))
 
- 			{
 
- 				logGlobal->error("#1444-like issue in CGTownInstance::serialize. From town %s at %s removing the bogus builtBuildings item %s", name, pos.toString(), building);
 
- 				return true;
 
- 			}
 
- 			return false;
 
- 		});
 
- 		h & overriddenBuildings;
 
- 		if(!h.saving)
 
- 			this->setNodeType(CBonusSystemNode::TOWN);
 
- 	}
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	CBonusSystemNode *whatShouldBeAttached() override;
 
- 	std::string nodeName() const override;
 
- 	void updateMoraleBonusFromArmy() override;
 
- 	void deserializationFix();
 
- 	void recreateBuildingsBonuses();
 
- 	void setVisitingHero(CGHeroInstance *h);
 
- 	void setGarrisonedHero(CGHeroInstance *h);
 
- 	const CArmedInstance *getUpperArmy() const; //garrisoned hero if present or the town itself
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	bool passableFor(PlayerColor color) const override;
 
- 	//int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
 
- 	int getSightRadius() const override; //returns sight distance
 
- 	int getBoatType() const override; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
 
- 	void getOutOffsets(std::vector<int3> &offsets) const override; //offsets to obj pos when we boat can be placed. Parameter will be cleared
 
- 	int getMarketEfficiency() const override; //=market count
 
- 	bool allowsTrade(EMarketMode::EMarketMode mode) const override;
 
- 	std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
 
- 	void setType(si32 ID, si32 subID) override;
 
- 	void updateAppearance();
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	bool needsLastStack() const override;
 
- 	CGTownInstance::EFortLevel fortLevel() const;
 
- 	int hallLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
 
- 	int mageGuildLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
 
- 	int getHordeLevel(const int & HID) const; //HID - 0 or 1; returns creature level or -1 if that horde structure is not present
 
- 	int creatureGrowth(const int & level) const;
 
- 	GrowthInfo getGrowthInfo(int level) const;
 
- 	bool hasFort() const;
 
- 	bool hasCapitol() const;
 
- 	const CGTownBuilding * getBonusingBuilding(BuildingSubID::EBuildingSubID subId) const;
 
- 	bool hasBuiltSomeTradeBuilding() const;
 
- 	//checks if special building with type buildingID is constructed
 
- 	bool hasBuilt(BuildingSubID::EBuildingSubID buildingID) const;
 
- 	//checks if building is constructed and town has same subID
 
- 	bool hasBuilt(BuildingID buildingID) const;
 
- 	bool hasBuilt(BuildingID buildingID, int townID) const;
 
- 	TResources getBuildingCost(BuildingID buildingID) const;
 
- 	TResources dailyIncome() const; //calculates daily income of this town
 
- 	int spellsAtLevel(int level, bool checkGuild) const; //levels are counted from 1 (1 - 5)
 
- 	bool armedGarrison() const; //true if town has creatures in garrison or garrisoned hero
 
- 	int getTownLevel() const;
 
- 	CBuilding::TRequired genBuildingRequirements(BuildingID build, bool deep = false) const;
 
- 	void mergeGarrisonOnSiege() const; // merge garrison into army of visiting hero
 
- 	void removeCapitols (PlayerColor owner) const;
 
- 	void clearArmy() const;
 
- 	void addHeroToStructureVisitors(const CGHeroInstance *h, si64 structureInstanceID) const; //hero must be visiting or garrisoned in town
 
- 	void deleteTownBonus(BuildingID::EBuildingID bid);
 
- 	const CTown * getTown() const ;
 
- 	CGTownInstance();
 
- 	virtual ~CGTownInstance();
 
- 	///IObjectInterface overrides
 
- 	void newTurn(CRandomGenerator & rand) const override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	void onHeroLeave(const CGHeroInstance * h) const override;
 
- 	void initObj(CRandomGenerator & rand) override;
 
- 	void battleFinished(const CGHeroInstance * hero, const BattleResult & result) const override;
 
- 	std::string getObjectName() const override;
 
- 	void afterAddToMap(CMap * map) override;
 
- 	static void reset();
 
- 	inline bool isBattleOutsideTown(const CGHeroInstance * defendingHero) const
 
- 	{
 
- 		return defendingHero && garrisonHero && defendingHero != garrisonHero;
 
- 	}
 
- protected:
 
- 	void setPropertyDer(ui8 what, ui32 val) override;
 
- 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
 
- private:
 
- 	void setOwner(const PlayerColor owner) const;
 
- 	void onTownCaptured(const PlayerColor winner) const;
 
- 	int getDwellingBonus(const std::vector<CreatureID>& creatureIds, const std::vector<ConstTransitivePtr<CGDwelling> >& dwellings) const;
 
- 	bool hasBuiltInOldWay(ETownType::ETownType type, BuildingID bid) const;
 
- 	bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
 
- 	bool isBonusingBuildingAdded(BuildingID::EBuildingID bid) const;
 
- 	void tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID);
 
- 	void tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID);
 
- 	void initOverriddenBids();
 
- 	void addTownBonuses();
 
- };
 
 
  |