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							- /*
 
- * DefenceBehavior.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "lib/VCMI_Lib.h"
 
- #include "../Goals/CGoal.h"
 
- #include "../AIUtility.h"
 
- namespace NKAI
 
- {
 
- struct HitMapInfo;
 
- namespace Goals
 
- {
 
- 	class DefenceBehavior : public CGoal<DefenceBehavior>
 
- 	{
 
- 	public:
 
- 		DefenceBehavior()
 
- 			:CGoal(DEFENCE)
 
- 		{
 
- 		}
 
- 		Goals::TGoalVec decompose(const Nullkiller * ai) const override;
 
- 		std::string toString() const override;
 
- 		bool operator==(const DefenceBehavior & other) const override
 
- 		{
 
- 			return true;
 
- 		}
 
- 	private:
 
- 		void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town, const Nullkiller * ai) const;
 
- 		void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town, const Nullkiller * ai) const;
 
- 	};
 
- }
 
- }
 
 
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