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MapFormatH3M.cpp 71 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. #include "../CSkillHandler.h"
  19. #include "../CStopWatch.h"
  20. #include "../IGameSettings.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../VCMI_Lib.h"
  25. #include "../constants/StringConstants.h"
  26. #include "../entities/hero/CHeroHandler.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjects/CGCreature.h"
  32. #include "../mapObjects/MapObjects.h"
  33. #include "../mapObjects/ObjectTemplate.h"
  34. #include "../modding/ModScope.h"
  35. #include "../networkPacks/Component.h"
  36. #include "../networkPacks/ArtifactLocation.h"
  37. #include "../spells/CSpellHandler.h"
  38. #include "../texts/TextOperations.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap(cb);
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. readDisposedHeroes();
  92. readMapOptions();
  93. readAllowedArtifacts();
  94. readAllowedSpellsAbilities();
  95. readRumors();
  96. readPredefinedHeroes();
  97. readTerrain();
  98. readObjectTemplates();
  99. readObjects();
  100. readEvents();
  101. map->calculateGuardingGreaturePositions();
  102. afterRead();
  103. //map->banWaterContent(); //Not sure if force this for custom scenarios
  104. }
  105. static MapIdentifiersH3M generateMapping(EMapFormat format)
  106. {
  107. auto features = MapFormatFeaturesH3M::find(format, 0);
  108. MapIdentifiersH3M identifierMapper;
  109. if(features.levelROE)
  110. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  111. if(features.levelAB)
  112. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  113. if(features.levelSOD)
  114. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  115. if(features.levelCHR)
  116. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES));
  117. if(features.levelWOG)
  118. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  119. if(features.levelHOTA0)
  120. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  121. return identifierMapper;
  122. }
  123. static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
  124. {
  125. std::map<EMapFormat, MapIdentifiersH3M> result;
  126. auto addMapping = [&result](EMapFormat format)
  127. {
  128. try
  129. {
  130. result[format] = generateMapping(format);
  131. }
  132. catch(const std::runtime_error &)
  133. {
  134. // unsupported map format - skip
  135. }
  136. };
  137. addMapping(EMapFormat::ROE);
  138. addMapping(EMapFormat::AB);
  139. addMapping(EMapFormat::SOD);
  140. addMapping(EMapFormat::CHR);
  141. addMapping(EMapFormat::HOTA);
  142. addMapping(EMapFormat::WOG);
  143. return result;
  144. }
  145. void CMapLoaderH3M::readHeader()
  146. {
  147. // Map version
  148. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  149. if(mapHeader->version == EMapFormat::HOTA)
  150. {
  151. uint32_t hotaVersion = reader->readUInt32();
  152. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  153. reader->setFormatLevel(features);
  154. if(hotaVersion > 0)
  155. {
  156. bool isMirrorMap = reader->readBool();
  157. bool isArenaMap = reader->readBool();
  158. //TODO: HotA
  159. if (isMirrorMap)
  160. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  161. if (isArenaMap)
  162. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  163. }
  164. if(hotaVersion > 1)
  165. {
  166. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  167. assert(unknown == 12);
  168. }
  169. }
  170. else
  171. {
  172. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  173. reader->setFormatLevel(features);
  174. }
  175. // optimization - load mappings only once to avoid slow parsing of map headers for map list
  176. static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
  177. if (!identifierMappers.count(mapHeader->version))
  178. throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));
  179. const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
  180. reader->setIdentifierRemapper(identifierMapper);
  181. // include basic mod
  182. if(mapHeader->version == EMapFormat::WOG)
  183. mapHeader->mods["wake-of-gods"];
  184. // Read map name, description, dimensions,...
  185. mapHeader->areAnyPlayers = reader->readBool();
  186. mapHeader->height = mapHeader->width = reader->readInt32();
  187. mapHeader->twoLevel = reader->readBool();
  188. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  189. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  190. mapHeader->author.appendRawString("");
  191. mapHeader->authorContact.appendRawString("");
  192. mapHeader->mapVersion.appendRawString("");
  193. mapHeader->creationDateTime = 0;
  194. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  195. if(features.levelAB)
  196. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  197. else
  198. mapHeader->levelLimit = 0;
  199. readPlayerInfo();
  200. readVictoryLossConditions();
  201. readTeamInfo();
  202. readAllowedHeroes();
  203. }
  204. void CMapLoaderH3M::readPlayerInfo()
  205. {
  206. for(int i = 0; i < mapHeader->players.size(); ++i)
  207. {
  208. auto & playerInfo = mapHeader->players[i];
  209. playerInfo.canHumanPlay = reader->readBool();
  210. playerInfo.canComputerPlay = reader->readBool();
  211. // If nobody can play with this player - skip loading of these properties
  212. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  213. {
  214. if(features.levelROE)
  215. reader->skipUnused(6);
  216. if(features.levelAB)
  217. reader->skipUnused(6);
  218. if(features.levelSOD)
  219. reader->skipUnused(1);
  220. continue;
  221. }
  222. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  223. if(features.levelSOD)
  224. reader->skipUnused(1); //TODO: check meaning?
  225. std::set<FactionID> allowedFactions;
  226. reader->readBitmaskFactions(allowedFactions, false);
  227. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  228. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  229. if(!allFactionsAllowed)
  230. playerInfo.allowedFactions = allowedFactions;
  231. playerInfo.hasMainTown = reader->readBool();
  232. if(playerInfo.hasMainTown)
  233. {
  234. if(features.levelAB)
  235. {
  236. playerInfo.generateHeroAtMainTown = reader->readBool();
  237. reader->skipUnused(1); //TODO: check meaning?
  238. }
  239. else
  240. {
  241. playerInfo.generateHeroAtMainTown = true;
  242. }
  243. playerInfo.posOfMainTown = reader->readInt3();
  244. }
  245. playerInfo.hasRandomHero = reader->readBool();
  246. playerInfo.mainCustomHeroId = reader->readHero();
  247. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  248. {
  249. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  250. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  251. }
  252. if(features.levelAB)
  253. {
  254. reader->skipUnused(1); //TODO: check meaning?
  255. size_t heroCount = reader->readUInt32();
  256. for(size_t pp = 0; pp < heroCount; ++pp)
  257. {
  258. SHeroName vv;
  259. vv.heroId = reader->readHero();
  260. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  261. playerInfo.heroesNames.push_back(vv);
  262. }
  263. }
  264. }
  265. }
  266. void CMapLoaderH3M::readVictoryLossConditions()
  267. {
  268. mapHeader->triggeredEvents.clear();
  269. mapHeader->victoryMessage.clear();
  270. mapHeader->defeatMessage.clear();
  271. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  272. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  273. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  274. defeatCondition.value = 7;
  275. TriggeredEvent standardVictory;
  276. standardVictory.effect.type = EventEffect::VICTORY;
  277. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  278. standardVictory.identifier = "standardVictory";
  279. standardVictory.description.clear(); // TODO: display in quest window
  280. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  281. standardVictory.trigger = EventExpression(victoryCondition);
  282. TriggeredEvent standardDefeat;
  283. standardDefeat.effect.type = EventEffect::DEFEAT;
  284. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  285. standardDefeat.identifier = "standardDefeat";
  286. standardDefeat.description.clear(); // TODO: display in quest window
  287. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  288. standardDefeat.trigger = EventExpression(defeatCondition);
  289. // Specific victory conditions
  290. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  291. {
  292. // create normal condition
  293. mapHeader->triggeredEvents.push_back(standardVictory);
  294. mapHeader->victoryIconIndex = 11;
  295. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  296. }
  297. else
  298. {
  299. TriggeredEvent specialVictory;
  300. specialVictory.effect.type = EventEffect::VICTORY;
  301. specialVictory.identifier = "specialVictory";
  302. specialVictory.description.clear(); // TODO: display in quest window
  303. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  304. bool allowNormalVictory = reader->readBool();
  305. bool appliesToAI = reader->readBool();
  306. switch(vicCondition)
  307. {
  308. case EVictoryConditionType::ARTIFACT:
  309. {
  310. assert(allowNormalVictory == true); // not selectable in editor
  311. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  312. cond.objectType = reader->readArtifact();
  313. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  314. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  315. specialVictory.trigger = EventExpression(cond);
  316. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  317. break;
  318. }
  319. case EVictoryConditionType::GATHERTROOP:
  320. {
  321. EventCondition cond(EventCondition::HAVE_CREATURES);
  322. cond.objectType = reader->readCreature();
  323. cond.value = reader->readInt32();
  324. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  325. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  326. specialVictory.trigger = EventExpression(cond);
  327. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  328. break;
  329. }
  330. case EVictoryConditionType::GATHERRESOURCE:
  331. {
  332. EventCondition cond(EventCondition::HAVE_RESOURCES);
  333. cond.objectType = reader->readGameResID();
  334. cond.value = reader->readInt32();
  335. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  336. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  337. specialVictory.trigger = EventExpression(cond);
  338. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  339. break;
  340. }
  341. case EVictoryConditionType::BUILDCITY:
  342. {
  343. assert(appliesToAI == true); // not selectable in editor
  344. EventExpression::OperatorAll oper;
  345. EventCondition cond(EventCondition::HAVE_BUILDING);
  346. cond.position = reader->readInt3();
  347. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  348. oper.expressions.emplace_back(cond);
  349. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  350. oper.expressions.emplace_back(cond);
  351. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  352. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  353. specialVictory.trigger = EventExpression(oper);
  354. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  355. break;
  356. }
  357. case EVictoryConditionType::BUILDGRAIL:
  358. {
  359. assert(allowNormalVictory == true); // not selectable in editor
  360. assert(appliesToAI == true); // not selectable in editor
  361. EventCondition cond(EventCondition::HAVE_BUILDING);
  362. cond.objectType = BuildingID(BuildingID::GRAIL);
  363. cond.position = reader->readInt3();
  364. if(cond.position.z > 2)
  365. cond.position = int3(-1, -1, -1);
  366. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  367. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  368. specialVictory.trigger = EventExpression(cond);
  369. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  370. break;
  371. }
  372. case EVictoryConditionType::BEATHERO:
  373. {
  374. if (!allowNormalVictory)
  375. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  376. allowNormalVictory = true; // H3 behavior
  377. assert(appliesToAI == false); // not selectable in editor
  378. EventCondition cond(EventCondition::DESTROY);
  379. cond.objectType = MapObjectID(MapObjectID::HERO);
  380. cond.position = reader->readInt3();
  381. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  382. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  383. specialVictory.trigger = EventExpression(cond);
  384. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  385. break;
  386. }
  387. case EVictoryConditionType::CAPTURECITY:
  388. {
  389. EventCondition cond(EventCondition::CONTROL);
  390. cond.objectType = MapObjectID(MapObjectID::TOWN);
  391. cond.position = reader->readInt3();
  392. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  393. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  394. specialVictory.trigger = EventExpression(cond);
  395. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  396. break;
  397. }
  398. case EVictoryConditionType::BEATMONSTER:
  399. {
  400. assert(appliesToAI == true); // not selectable in editor
  401. EventCondition cond(EventCondition::DESTROY);
  402. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  403. cond.position = reader->readInt3();
  404. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  405. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  406. specialVictory.trigger = EventExpression(cond);
  407. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  408. break;
  409. }
  410. case EVictoryConditionType::TAKEDWELLINGS:
  411. {
  412. EventExpression::OperatorAll oper;
  413. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  414. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  415. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  416. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  417. specialVictory.trigger = EventExpression(oper);
  418. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  419. break;
  420. }
  421. case EVictoryConditionType::TAKEMINES:
  422. {
  423. EventCondition cond(EventCondition::CONTROL);
  424. cond.objectType = MapObjectID(MapObjectID::MINE);
  425. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  426. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  427. specialVictory.trigger = EventExpression(cond);
  428. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  429. break;
  430. }
  431. case EVictoryConditionType::TRANSPORTITEM:
  432. {
  433. assert(allowNormalVictory == true); // not selectable in editor
  434. EventCondition cond(EventCondition::TRANSPORT);
  435. cond.objectType = reader->readArtifact8();
  436. cond.position = reader->readInt3();
  437. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  438. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  439. specialVictory.trigger = EventExpression(cond);
  440. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  441. break;
  442. }
  443. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  444. {
  445. assert(appliesToAI == false); // not selectable in editor
  446. EventCondition cond(EventCondition::DESTROY);
  447. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  448. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  449. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  450. specialVictory.trigger = EventExpression(cond);
  451. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  452. mapHeader->victoryIconIndex = 12;
  453. break;
  454. }
  455. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  456. {
  457. assert(appliesToAI == false); // not selectable in editor
  458. EventCondition cond(EventCondition::DAYS_PASSED);
  459. cond.value = reader->readUInt32();
  460. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  461. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  462. specialVictory.trigger = EventExpression(cond);
  463. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  464. mapHeader->victoryIconIndex = 13;
  465. break;
  466. }
  467. default:
  468. assert(0);
  469. }
  470. if(allowNormalVictory)
  471. {
  472. size_t playersOnMap = boost::range::count_if(
  473. mapHeader->players,
  474. [](const PlayerInfo & info)
  475. {
  476. return info.canAnyonePlay();
  477. }
  478. );
  479. if(playersOnMap == 1)
  480. {
  481. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  482. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  483. }
  484. }
  485. // if condition is human-only turn it into following construction: AllOf(human, condition)
  486. if(!appliesToAI)
  487. {
  488. EventExpression::OperatorAll oper;
  489. EventCondition notAI(EventCondition::IS_HUMAN);
  490. notAI.value = 1;
  491. oper.expressions.emplace_back(notAI);
  492. oper.expressions.push_back(specialVictory.trigger.get());
  493. specialVictory.trigger = EventExpression(oper);
  494. }
  495. // if normal victory allowed - add one more quest
  496. if(allowNormalVictory)
  497. {
  498. mapHeader->victoryMessage.appendRawString(" / ");
  499. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  500. mapHeader->triggeredEvents.push_back(standardVictory);
  501. }
  502. mapHeader->triggeredEvents.push_back(specialVictory);
  503. }
  504. // Read loss conditions
  505. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  506. if(lossCond == ELossConditionType::LOSSSTANDARD)
  507. {
  508. mapHeader->defeatIconIndex = 3;
  509. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  510. }
  511. else
  512. {
  513. TriggeredEvent specialDefeat;
  514. specialDefeat.effect.type = EventEffect::DEFEAT;
  515. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  516. specialDefeat.identifier = "specialDefeat";
  517. specialDefeat.description.clear(); // TODO: display in quest window
  518. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  519. switch(lossCond)
  520. {
  521. case ELossConditionType::LOSSCASTLE:
  522. {
  523. EventExpression::OperatorNone noneOf;
  524. EventCondition cond(EventCondition::CONTROL);
  525. cond.objectType = Obj(Obj::TOWN);
  526. cond.position = reader->readInt3();
  527. noneOf.expressions.emplace_back(cond);
  528. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  529. specialDefeat.trigger = EventExpression(noneOf);
  530. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  531. break;
  532. }
  533. case ELossConditionType::LOSSHERO:
  534. {
  535. EventExpression::OperatorNone noneOf;
  536. EventCondition cond(EventCondition::CONTROL);
  537. cond.objectType = Obj(Obj::HERO);
  538. cond.position = reader->readInt3();
  539. noneOf.expressions.emplace_back(cond);
  540. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  541. specialDefeat.trigger = EventExpression(noneOf);
  542. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  543. break;
  544. }
  545. case ELossConditionType::TIMEEXPIRES:
  546. {
  547. EventCondition cond(EventCondition::DAYS_PASSED);
  548. cond.value = reader->readUInt16();
  549. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  550. specialDefeat.trigger = EventExpression(cond);
  551. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  552. break;
  553. }
  554. }
  555. // turn simple loss condition into complete one that can be evaluated later:
  556. // - any of :
  557. // - days without town: 7
  558. // - all of:
  559. // - is human
  560. // - (expression)
  561. EventExpression::OperatorAll allOf;
  562. EventCondition isHuman(EventCondition::IS_HUMAN);
  563. isHuman.value = 1;
  564. allOf.expressions.emplace_back(isHuman);
  565. allOf.expressions.push_back(specialDefeat.trigger.get());
  566. specialDefeat.trigger = EventExpression(allOf);
  567. mapHeader->triggeredEvents.push_back(specialDefeat);
  568. }
  569. mapHeader->triggeredEvents.push_back(standardDefeat);
  570. }
  571. void CMapLoaderH3M::readTeamInfo()
  572. {
  573. mapHeader->howManyTeams = reader->readUInt8();
  574. if(mapHeader->howManyTeams > 0)
  575. {
  576. // Teams
  577. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  578. mapHeader->players[i].team = TeamID(reader->readUInt8());
  579. }
  580. else
  581. {
  582. // No alliances
  583. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  584. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  585. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  586. }
  587. }
  588. void CMapLoaderH3M::readAllowedHeroes()
  589. {
  590. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  591. if(features.levelHOTA0)
  592. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  593. else
  594. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  595. if(features.levelAB)
  596. {
  597. size_t placeholdersQty = reader->readUInt32();
  598. for (size_t i = 0; i < placeholdersQty; ++i)
  599. {
  600. auto heroID = reader->readHero();
  601. mapHeader->reservedCampaignHeroes.insert(heroID);
  602. }
  603. }
  604. }
  605. void CMapLoaderH3M::readDisposedHeroes()
  606. {
  607. // Reading disposed heroes (20 bytes)
  608. if(features.levelSOD)
  609. {
  610. size_t disp = reader->readUInt8();
  611. map->disposedHeroes.resize(disp);
  612. for(size_t g = 0; g < disp; ++g)
  613. {
  614. map->disposedHeroes[g].heroId = reader->readHero();
  615. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  616. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  617. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  618. }
  619. }
  620. }
  621. void CMapLoaderH3M::readMapOptions()
  622. {
  623. //omitting NULLS
  624. reader->skipZero(31);
  625. if(features.levelHOTA0)
  626. {
  627. //TODO: HotA
  628. bool allowSpecialMonths = reader->readBool();
  629. map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
  630. reader->skipZero(3);
  631. }
  632. if(features.levelHOTA1)
  633. {
  634. // Unknown, may be another "sized bitmap", e.g
  635. // 4 bytes - size of bitmap (16)
  636. // 2 bytes - bitmap data (16 bits / 2 bytes)
  637. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  638. assert(unknownConstant == 16);
  639. reader->skipZero(5);
  640. }
  641. if(features.levelHOTA3)
  642. {
  643. //TODO: HotA
  644. int32_t roundLimit = reader->readInt32();
  645. if(roundLimit != -1)
  646. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  647. }
  648. }
  649. void CMapLoaderH3M::readAllowedArtifacts()
  650. {
  651. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  652. if(features.levelAB)
  653. {
  654. if(features.levelHOTA0)
  655. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  656. else
  657. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  658. }
  659. // ban combo artifacts
  660. if(!features.levelSOD)
  661. {
  662. for(auto const & artifact : VLC->arth->objects)
  663. if(artifact->isCombined())
  664. map->allowedArtifact.erase(artifact->getId());
  665. }
  666. if(!features.levelAB)
  667. {
  668. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  669. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  670. }
  671. // Messy, but needed
  672. for(TriggeredEvent & event : map->triggeredEvents)
  673. {
  674. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  675. {
  676. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  677. {
  678. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  679. }
  680. return cond;
  681. };
  682. event.trigger = event.trigger.morph(patcher);
  683. }
  684. }
  685. void CMapLoaderH3M::readAllowedSpellsAbilities()
  686. {
  687. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  688. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  689. if(features.levelSOD)
  690. {
  691. reader->readBitmaskSpells(map->allowedSpells, true);
  692. reader->readBitmaskSkills(map->allowedAbilities, true);
  693. }
  694. }
  695. void CMapLoaderH3M::readRumors()
  696. {
  697. size_t rumorsCount = reader->readUInt32();
  698. assert(rumorsCount < 1000); // sanity check
  699. for(size_t it = 0; it < rumorsCount; it++)
  700. {
  701. Rumor ourRumor;
  702. ourRumor.name = readBasicString();
  703. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  704. map->rumors.push_back(ourRumor);
  705. }
  706. }
  707. void CMapLoaderH3M::readPredefinedHeroes()
  708. {
  709. if(!features.levelSOD)
  710. return;
  711. uint32_t heroesCount = features.heroesCount;
  712. if(features.levelHOTA0)
  713. heroesCount = reader->readUInt32();
  714. assert(heroesCount <= features.heroesCount);
  715. for(int heroID = 0; heroID < heroesCount; heroID++)
  716. {
  717. bool custom = reader->readBool();
  718. if(!custom)
  719. continue;
  720. auto * hero = new CGHeroInstance(map->cb);
  721. hero->ID = Obj::HERO;
  722. hero->subID = heroID;
  723. bool hasExp = reader->readBool();
  724. if(hasExp)
  725. {
  726. hero->exp = reader->readUInt32();
  727. }
  728. else
  729. {
  730. hero->exp = 0;
  731. }
  732. bool hasSecSkills = reader->readBool();
  733. if(hasSecSkills)
  734. {
  735. uint32_t howMany = reader->readUInt32();
  736. hero->secSkills.resize(howMany);
  737. for(int yy = 0; yy < howMany; ++yy)
  738. {
  739. hero->secSkills[yy].first = reader->readSkill();
  740. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  741. }
  742. }
  743. loadArtifactsOfHero(hero);
  744. bool hasCustomBio = reader->readBool();
  745. if(hasCustomBio)
  746. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  747. // 0xFF is default, 00 male, 01 female
  748. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  749. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  750. bool hasCustomSpells = reader->readBool();
  751. if(hasCustomSpells)
  752. reader->readBitmaskSpells(hero->spells, false);
  753. bool hasCustomPrimSkills = reader->readBool();
  754. if(hasCustomPrimSkills)
  755. {
  756. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  757. {
  758. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  759. }
  760. }
  761. map->predefinedHeroes.emplace_back(hero);
  762. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
  763. }
  764. }
  765. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  766. {
  767. bool hasArtSet = reader->readBool();
  768. // True if artifact set is not default (hero has some artifacts)
  769. if(!hasArtSet)
  770. return;
  771. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  772. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  773. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  774. {
  775. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
  776. hero->artifactsInBackpack.clear();
  777. while(!hero->artifactsWorn.empty())
  778. hero->removeArtifact(hero->artifactsWorn.begin()->first);
  779. }
  780. for(int i = 0; i < features.artifactSlotsCount; i++)
  781. loadArtifactToSlot(hero, i);
  782. // bag artifacts
  783. // number of artifacts in hero's bag
  784. size_t amount = reader->readUInt16();
  785. for(size_t i = 0; i < amount; ++i)
  786. {
  787. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  788. }
  789. }
  790. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  791. {
  792. ArtifactID artifactID = reader->readArtifact();
  793. if(artifactID == ArtifactID::NONE)
  794. return false;
  795. const Artifact * art = artifactID.toEntity(VLC);
  796. if(!art)
  797. {
  798. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  799. return false;
  800. }
  801. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  802. {
  803. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  804. return false;
  805. }
  806. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  807. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  808. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  809. if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
  810. {
  811. auto * artifact = ArtifactUtils::createArtifact(artifactID);
  812. map->putArtifactInstance(*hero, artifact, slot);
  813. map->addNewArtifactInstance(artifact);
  814. }
  815. else
  816. {
  817. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
  818. return false;
  819. }
  820. return true;
  821. }
  822. void CMapLoaderH3M::readTerrain()
  823. {
  824. map->initTerrain();
  825. // Read terrain
  826. int3 pos;
  827. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  828. {
  829. //OH3 format is [z][y][x]
  830. for(pos.y = 0; pos.y < map->height; pos.y++)
  831. {
  832. for(pos.x = 0; pos.x < map->width; pos.x++)
  833. {
  834. auto & tile = map->getTile(pos);
  835. tile.terrainType = reader->readTerrain();
  836. tile.terView = reader->readUInt8();
  837. tile.riverType = reader->readRiver();
  838. tile.riverDir = reader->readUInt8();
  839. tile.roadType = reader->readRoad();
  840. tile.roadDir = reader->readUInt8();
  841. tile.extTileFlags = reader->readUInt8();
  842. }
  843. }
  844. }
  845. map->calculateWaterContent();
  846. }
  847. void CMapLoaderH3M::readObjectTemplates()
  848. {
  849. uint32_t defAmount = reader->readUInt32();
  850. templates.reserve(defAmount);
  851. // Read custom defs
  852. for(int defID = 0; defID < defAmount; ++defID)
  853. {
  854. auto tmpl = reader->readObjectTemplate();
  855. templates.push_back(tmpl);
  856. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  857. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  858. }
  859. }
  860. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  861. {
  862. auto * object = new CGEvent(map->cb);
  863. readBoxContent(object, mapPosition, idToBeGiven);
  864. reader->readBitmaskPlayers(object->availableFor, false);
  865. object->computerActivate = reader->readBool();
  866. object->removeAfterVisit = reader->readBool();
  867. reader->skipZero(4);
  868. if(features.levelHOTA3)
  869. object->humanActivate = reader->readBool();
  870. else
  871. object->humanActivate = true;
  872. return object;
  873. }
  874. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  875. {
  876. auto * object = new CGPandoraBox(map->cb);
  877. readBoxContent(object, mapPosition, idToBeGiven);
  878. return object;
  879. }
  880. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  881. {
  882. readMessageAndGuards(object->message, object, mapPosition);
  883. Rewardable::VisitInfo vinfo;
  884. auto & reward = vinfo.reward;
  885. reward.heroExperience = reader->readUInt32();
  886. reward.manaDiff = reader->readInt32();
  887. if(auto val = reader->readInt8Checked(-3, 3))
  888. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  889. if(auto val = reader->readInt8Checked(-3, 3))
  890. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  891. reader->readResources(reward.resources);
  892. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  893. reward.primary.at(x) = reader->readUInt8();
  894. size_t gabn = reader->readUInt8(); //number of gained abilities
  895. for(size_t oo = 0; oo < gabn; ++oo)
  896. {
  897. auto rId = reader->readSkill();
  898. auto rVal = reader->readInt8Checked(1,3);
  899. reward.secondary[rId] = rVal;
  900. }
  901. size_t gart = reader->readUInt8(); //number of gained artifacts
  902. for(size_t oo = 0; oo < gart; ++oo)
  903. reward.artifacts.push_back(reader->readArtifact());
  904. size_t gspel = reader->readUInt8(); //number of gained spells
  905. for(size_t oo = 0; oo < gspel; ++oo)
  906. reward.spells.push_back(reader->readSpell());
  907. size_t gcre = reader->readUInt8(); //number of gained creatures
  908. for(size_t oo = 0; oo < gcre; ++oo)
  909. {
  910. auto rId = reader->readCreature();
  911. auto rVal = reader->readUInt16();
  912. reward.creatures.emplace_back(rId, rVal);
  913. }
  914. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  915. object->configuration.info.push_back(vinfo);
  916. reader->skipZero(8);
  917. }
  918. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  919. {
  920. auto * object = new CGCreature(map->cb);
  921. if(features.levelAB)
  922. {
  923. object->identifier = reader->readUInt32();
  924. map->questIdentifierToId[object->identifier] = objectInstanceID;
  925. }
  926. auto * hlp = new CStackInstance();
  927. hlp->count = reader->readUInt16();
  928. //type will be set during initialization
  929. object->putStack(SlotID(0), hlp);
  930. object->character = reader->readInt8Checked(0, 4);
  931. bool hasMessage = reader->readBool();
  932. if(hasMessage)
  933. {
  934. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  935. reader->readResources(object->resources);
  936. object->gainedArtifact = reader->readArtifact();
  937. }
  938. object->neverFlees = reader->readBool();
  939. object->notGrowingTeam = reader->readBool();
  940. reader->skipZero(2);
  941. if(features.levelHOTA3)
  942. {
  943. //TODO: HotA
  944. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  945. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  946. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  947. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  948. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  949. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  950. logGlobal->warn(
  951. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  952. mapName,
  953. mapPosition.toString(),
  954. aggressionExact,
  955. int(joinOnlyForMoney),
  956. joinPercent,
  957. upgradedStack,
  958. stacksCount
  959. );
  960. }
  961. return object;
  962. }
  963. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  964. {
  965. auto * object = new CGSignBottle(map->cb);
  966. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  967. reader->skipZero(4);
  968. return object;
  969. }
  970. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  971. {
  972. auto * object = readGeneric(position, objectTemplate);
  973. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  974. // AB and later maps have allowed abilities defined in H3M
  975. if(features.levelAB)
  976. {
  977. std::set<SecondarySkill> allowedAbilities;
  978. reader->readBitmaskSkills(allowedAbilities, false);
  979. if (rewardable)
  980. {
  981. if(allowedAbilities.size() != 1)
  982. {
  983. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  984. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  985. if(defaultAllowed.count(skillID))
  986. allowedAbilities.insert(SecondarySkill(skillID));
  987. }
  988. JsonNode variable;
  989. if (allowedAbilities.size() == 1)
  990. {
  991. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  992. }
  993. else
  994. {
  995. JsonVector anyOfList;
  996. for (auto const & skill : allowedAbilities)
  997. {
  998. JsonNode entry;
  999. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  1000. anyOfList.push_back(entry);
  1001. }
  1002. variable["anyOf"].Vector() = anyOfList;
  1003. }
  1004. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  1005. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1006. }
  1007. else
  1008. {
  1009. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1010. }
  1011. }
  1012. return object;
  1013. }
  1014. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1015. {
  1016. enum class ScholarBonusType : int8_t {
  1017. RANDOM = -1,
  1018. PRIM_SKILL = 0,
  1019. SECONDARY_SKILL = 1,
  1020. SPELL = 2,
  1021. };
  1022. auto * object = readGeneric(position, objectTemplate);
  1023. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1024. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1025. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1026. auto bonusID = reader->readUInt8();
  1027. if (rewardable)
  1028. {
  1029. switch (bonusType)
  1030. {
  1031. case ScholarBonusType::PRIM_SKILL:
  1032. {
  1033. JsonNode variable;
  1034. JsonNode dice;
  1035. variable.String() = NPrimarySkill::names[bonusID];
  1036. variable.setModScope(ModScope::scopeGame());
  1037. dice.Integer() = 80;
  1038. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1039. rewardable->configuration.presetVariable("dice", "0", dice);
  1040. break;
  1041. }
  1042. case ScholarBonusType::SECONDARY_SKILL:
  1043. {
  1044. JsonNode variable;
  1045. JsonNode dice;
  1046. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1047. variable.setModScope(ModScope::scopeGame());
  1048. dice.Integer() = 50;
  1049. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1050. rewardable->configuration.presetVariable("dice", "0", dice);
  1051. break;
  1052. }
  1053. case ScholarBonusType::SPELL:
  1054. {
  1055. JsonNode variable;
  1056. JsonNode dice;
  1057. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1058. variable.setModScope(ModScope::scopeGame());
  1059. dice.Integer() = 20;
  1060. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1061. rewardable->configuration.presetVariable("dice", "0", dice);
  1062. break;
  1063. }
  1064. case ScholarBonusType::RANDOM:
  1065. break;// No-op
  1066. default:
  1067. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1068. }
  1069. }
  1070. else
  1071. {
  1072. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1073. }
  1074. reader->skipZero(6);
  1075. return object;
  1076. }
  1077. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1078. {
  1079. auto * object = new CGGarrison(map->cb);
  1080. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1081. readCreatureSet(object, 7);
  1082. if(features.levelAB)
  1083. object->removableUnits = reader->readBool();
  1084. else
  1085. object->removableUnits = true;
  1086. reader->skipZero(8);
  1087. return object;
  1088. }
  1089. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1090. {
  1091. ArtifactID artID = ArtifactID::NONE; //random, set later
  1092. SpellID spellID = SpellID::NONE;
  1093. auto * object = new CGArtifact(map->cb);
  1094. readMessageAndGuards(object->message, object, mapPosition);
  1095. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1096. {
  1097. spellID = reader->readSpell32();
  1098. artID = ArtifactID::SPELL_SCROLL;
  1099. }
  1100. else if(objectTemplate->id == Obj::ARTIFACT)
  1101. {
  1102. //specific artifact
  1103. artID = ArtifactID(objectTemplate->subid);
  1104. }
  1105. object->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
  1106. map->addNewArtifactInstance(object->storedArtifact);
  1107. return object;
  1108. }
  1109. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1110. {
  1111. auto * object = new CGResource(map->cb);
  1112. readMessageAndGuards(object->message, object, mapPosition);
  1113. object->amount = reader->readUInt32();
  1114. if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
  1115. {
  1116. // Gold is multiplied by 100.
  1117. object->amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
  1118. }
  1119. reader->skipZero(4);
  1120. return object;
  1121. }
  1122. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1123. {
  1124. auto * object = new CGMine(map->cb);
  1125. if(objectTemplate->subid < 7)
  1126. {
  1127. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1128. }
  1129. else
  1130. {
  1131. object->setOwner(PlayerColor::NEUTRAL);
  1132. reader->readBitmaskResources(object->abandonedMineResources, false);
  1133. }
  1134. return object;
  1135. }
  1136. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1137. {
  1138. auto * object = new CGDwelling(map->cb);
  1139. setOwnerAndValidate(position, object, reader->readPlayer32());
  1140. return object;
  1141. }
  1142. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1143. {
  1144. auto * object = new CGDwelling(map->cb);
  1145. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1146. object->randomizationInfo = CGDwellingRandomizationInfo();
  1147. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1148. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1149. if (hasFactionInfo)
  1150. {
  1151. object->randomizationInfo->identifier = reader->readUInt32();
  1152. if(object->randomizationInfo->identifier == 0)
  1153. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1154. }
  1155. else
  1156. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1157. if(hasLevelInfo)
  1158. {
  1159. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1160. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1161. }
  1162. else
  1163. {
  1164. object->randomizationInfo->minLevel = objectTemplate->subid;
  1165. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1166. }
  1167. return object;
  1168. }
  1169. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1170. {
  1171. auto * object = readGeneric(position, objectTemplate);
  1172. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1173. SpellID spell = reader->readSpell32();
  1174. if (rewardable)
  1175. {
  1176. if(spell != SpellID::NONE)
  1177. {
  1178. JsonNode variable;
  1179. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1180. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1181. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1182. }
  1183. }
  1184. else
  1185. {
  1186. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1187. }
  1188. return object;
  1189. }
  1190. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1191. {
  1192. auto * object = new CGHeroPlaceholder(map->cb);
  1193. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1194. HeroTypeID htid = reader->readHero(); //hero type id
  1195. if(htid.getNum() == -1)
  1196. {
  1197. object->powerRank = reader->readUInt8();
  1198. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1199. }
  1200. else
  1201. {
  1202. object->heroType = htid;
  1203. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1204. }
  1205. return object;
  1206. }
  1207. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1208. {
  1209. if (objectTemplate->subid < 1000)
  1210. {
  1211. map->grailPos = mapPosition;
  1212. map->grailRadius = reader->readInt32();
  1213. }
  1214. else
  1215. {
  1216. // Battle location for arena mode in HotA
  1217. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1218. }
  1219. return nullptr;
  1220. }
  1221. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1222. {
  1223. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1224. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1225. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1226. return new CGObjectInstance(map->cb);
  1227. }
  1228. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1229. {
  1230. if(objectTemplate->subid == 0)
  1231. return readGeneric(mapPosition, objectTemplate);
  1232. return new CGObjectInstance(map->cb);
  1233. }
  1234. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1235. {
  1236. auto * guard = new CGQuestGuard(map->cb);
  1237. readQuest(guard, mapPosition);
  1238. return guard;
  1239. }
  1240. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1241. {
  1242. auto * object = readGeneric(mapPosition, objectTemplate);
  1243. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1244. return object;
  1245. }
  1246. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1247. {
  1248. auto * object = readGeneric(mapPosition, objectTemplate);
  1249. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1250. return object;
  1251. }
  1252. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1253. {
  1254. if(features.levelHOTA3)
  1255. {
  1256. //TODO: HotA
  1257. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1258. int32_t guardsPresetIndex = reader->readInt32();
  1259. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1260. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1261. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1262. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1263. // list of possible artifacts in reward
  1264. // - if list is empty, artifacts are either not present in reward or random
  1265. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1266. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1267. std::vector<ArtifactID> artifacts;
  1268. int artNumber = reader->readUInt32();
  1269. for(int yy = 0; yy < artNumber; ++yy)
  1270. {
  1271. artifacts.push_back(reader->readArtifact32());
  1272. }
  1273. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1274. logGlobal->warn(
  1275. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1276. mapName,
  1277. mapPosition.toString(),
  1278. guardsPresetIndex,
  1279. int(upgradedStackPresence),
  1280. artifacts.size()
  1281. );
  1282. }
  1283. return readGeneric(mapPosition, objectTemplate);
  1284. }
  1285. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1286. {
  1287. switch(objectTemplate->id.toEnum())
  1288. {
  1289. case Obj::EVENT:
  1290. return readEvent(mapPosition, objectInstanceID);
  1291. case Obj::HERO:
  1292. case Obj::RANDOM_HERO:
  1293. case Obj::PRISON:
  1294. return readHero(mapPosition, objectInstanceID);
  1295. case Obj::MONSTER:
  1296. case Obj::RANDOM_MONSTER:
  1297. case Obj::RANDOM_MONSTER_L1:
  1298. case Obj::RANDOM_MONSTER_L2:
  1299. case Obj::RANDOM_MONSTER_L3:
  1300. case Obj::RANDOM_MONSTER_L4:
  1301. case Obj::RANDOM_MONSTER_L5:
  1302. case Obj::RANDOM_MONSTER_L6:
  1303. case Obj::RANDOM_MONSTER_L7:
  1304. return readMonster(mapPosition, objectInstanceID);
  1305. case Obj::OCEAN_BOTTLE:
  1306. case Obj::SIGN:
  1307. return readSign(mapPosition);
  1308. case Obj::SEER_HUT:
  1309. return readSeerHut(mapPosition, objectInstanceID);
  1310. case Obj::WITCH_HUT:
  1311. return readWitchHut(mapPosition, objectTemplate);
  1312. case Obj::SCHOLAR:
  1313. return readScholar(mapPosition, objectTemplate);
  1314. case Obj::GARRISON:
  1315. case Obj::GARRISON2:
  1316. return readGarrison(mapPosition);
  1317. case Obj::ARTIFACT:
  1318. case Obj::RANDOM_ART:
  1319. case Obj::RANDOM_TREASURE_ART:
  1320. case Obj::RANDOM_MINOR_ART:
  1321. case Obj::RANDOM_MAJOR_ART:
  1322. case Obj::RANDOM_RELIC_ART:
  1323. case Obj::SPELL_SCROLL:
  1324. return readArtifact(mapPosition, objectTemplate);
  1325. case Obj::RANDOM_RESOURCE:
  1326. case Obj::RESOURCE:
  1327. return readResource(mapPosition, objectTemplate);
  1328. case Obj::RANDOM_TOWN:
  1329. case Obj::TOWN:
  1330. return readTown(mapPosition, objectTemplate);
  1331. case Obj::MINE:
  1332. case Obj::ABANDONED_MINE:
  1333. return readMine(mapPosition, objectTemplate);
  1334. case Obj::CREATURE_GENERATOR1:
  1335. case Obj::CREATURE_GENERATOR2:
  1336. case Obj::CREATURE_GENERATOR3:
  1337. case Obj::CREATURE_GENERATOR4:
  1338. return readDwelling(mapPosition);
  1339. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1340. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1341. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1342. return readShrine(mapPosition, objectTemplate);
  1343. case Obj::PANDORAS_BOX:
  1344. return readPandora(mapPosition, objectInstanceID);
  1345. case Obj::GRAIL:
  1346. return readGrail(mapPosition, objectTemplate);
  1347. case Obj::RANDOM_DWELLING:
  1348. case Obj::RANDOM_DWELLING_LVL:
  1349. case Obj::RANDOM_DWELLING_FACTION:
  1350. return readDwellingRandom(mapPosition, objectTemplate);
  1351. case Obj::QUEST_GUARD:
  1352. return readQuestGuard(mapPosition);
  1353. case Obj::SHIPYARD:
  1354. return readShipyard(mapPosition, objectTemplate);
  1355. case Obj::HERO_PLACEHOLDER:
  1356. return readHeroPlaceholder(mapPosition);
  1357. case Obj::PYRAMID:
  1358. return readPyramid(mapPosition, objectTemplate);
  1359. case Obj::LIGHTHOUSE:
  1360. return readLighthouse(mapPosition, objectTemplate);
  1361. case Obj::CREATURE_BANK:
  1362. case Obj::DERELICT_SHIP:
  1363. case Obj::DRAGON_UTOPIA:
  1364. case Obj::CRYPT:
  1365. case Obj::SHIPWRECK:
  1366. return readBank(mapPosition, objectTemplate);
  1367. default: //any other object
  1368. return readGeneric(mapPosition, objectTemplate);
  1369. }
  1370. }
  1371. void CMapLoaderH3M::readObjects()
  1372. {
  1373. uint32_t objectsCount = reader->readUInt32();
  1374. for(uint32_t i = 0; i < objectsCount; ++i)
  1375. {
  1376. int3 mapPosition = reader->readInt3();
  1377. uint32_t defIndex = reader->readUInt32();
  1378. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1379. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1380. reader->skipZero(5);
  1381. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1382. if(!newObject)
  1383. continue;
  1384. newObject->setAnchorPos(mapPosition);
  1385. newObject->ID = objectTemplate->id;
  1386. newObject->id = objectInstanceID;
  1387. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1388. {
  1389. newObject->subID = objectTemplate->subid;
  1390. }
  1391. newObject->appearance = objectTemplate;
  1392. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1393. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1394. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1395. {
  1396. //TODO: define valid typeName and subtypeName for H3M maps
  1397. //boost::format fmt("%s_%d");
  1398. //fmt % nobj->typeName % nobj->id.getNum();
  1399. boost::format fmt("obj_%d");
  1400. fmt % newObject->id.getNum();
  1401. newObject->instanceName = fmt.str();
  1402. }
  1403. map->addNewObject(newObject);
  1404. }
  1405. std::sort(
  1406. map->heroesOnMap.begin(),
  1407. map->heroesOnMap.end(),
  1408. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1409. {
  1410. return a->subID < b->subID;
  1411. }
  1412. );
  1413. }
  1414. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1415. {
  1416. for(int index = 0; index < number; ++index)
  1417. {
  1418. CreatureID creatureID = reader->readCreature();
  1419. int count = reader->readUInt16();
  1420. // Empty slot
  1421. if(creatureID == CreatureID::NONE)
  1422. continue;
  1423. auto * result = new CStackInstance();
  1424. result->count = count;
  1425. if(creatureID < CreatureID::NONE)
  1426. {
  1427. int value = -creatureID.getNum() - 2;
  1428. assert(value >= 0 && value < 14);
  1429. uint8_t level = value / 2;
  1430. uint8_t upgrade = value % 2;
  1431. //this will happen when random object has random army
  1432. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1433. }
  1434. else
  1435. {
  1436. result->setType(creatureID);
  1437. }
  1438. out->putStack(SlotID(index), result);
  1439. }
  1440. out->validTypes(true);
  1441. }
  1442. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1443. {
  1444. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1445. if(owner == PlayerColor::NEUTRAL)
  1446. {
  1447. object->setOwner(PlayerColor::NEUTRAL);
  1448. return;
  1449. }
  1450. if(!owner.isValidPlayer())
  1451. {
  1452. object->setOwner(PlayerColor::NEUTRAL);
  1453. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1454. return;
  1455. }
  1456. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1457. {
  1458. object->setOwner(PlayerColor::NEUTRAL);
  1459. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1460. );
  1461. return;
  1462. }
  1463. object->setOwner(owner);
  1464. }
  1465. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1466. {
  1467. auto * object = new CGHeroInstance(map->cb);
  1468. if(features.levelAB)
  1469. {
  1470. unsigned int identifier = reader->readUInt32();
  1471. map->questIdentifierToId[identifier] = objectInstanceID;
  1472. }
  1473. PlayerColor owner = reader->readPlayer();
  1474. object->subID = reader->readHero().getNum();
  1475. //If hero of this type has been predefined, use that as a base.
  1476. //Instance data will overwrite the predefined values where appropriate.
  1477. for(auto & elem : map->predefinedHeroes)
  1478. {
  1479. if(elem->subID == object->subID)
  1480. {
  1481. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1482. delete object;
  1483. object = elem;
  1484. break;
  1485. }
  1486. }
  1487. setOwnerAndValidate(mapPosition, object, owner);
  1488. for(auto & elem : map->disposedHeroes)
  1489. {
  1490. if(elem.heroId == object->getHeroTypeID())
  1491. {
  1492. object->nameCustomTextId = elem.name;
  1493. object->customPortraitSource = elem.portrait;
  1494. break;
  1495. }
  1496. }
  1497. bool hasName = reader->readBool();
  1498. if(hasName)
  1499. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
  1500. if(features.levelSOD)
  1501. {
  1502. bool hasCustomExperience = reader->readBool();
  1503. if(hasCustomExperience)
  1504. object->exp = reader->readUInt32();
  1505. }
  1506. else
  1507. {
  1508. object->exp = reader->readUInt32();
  1509. //0 means "not set" in <=AB maps
  1510. if(!object->exp)
  1511. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1512. }
  1513. bool hasPortrait = reader->readBool();
  1514. if(hasPortrait)
  1515. object->customPortraitSource = reader->readHeroPortrait();
  1516. bool hasSecSkills = reader->readBool();
  1517. if(hasSecSkills)
  1518. {
  1519. if(!object->secSkills.empty())
  1520. {
  1521. if(object->secSkills[0].first != SecondarySkill::NONE)
  1522. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1523. object->secSkills.clear();
  1524. }
  1525. uint32_t skillsCount = reader->readUInt32();
  1526. object->secSkills.resize(skillsCount);
  1527. for(int i = 0; i < skillsCount; ++i)
  1528. {
  1529. object->secSkills[i].first = reader->readSkill();
  1530. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1531. }
  1532. }
  1533. bool hasGarison = reader->readBool();
  1534. if(hasGarison)
  1535. readCreatureSet(object, 7);
  1536. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1537. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1538. loadArtifactsOfHero(object);
  1539. object->patrol.patrolRadius = reader->readUInt8();
  1540. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1541. if(features.levelAB)
  1542. {
  1543. bool hasCustomBiography = reader->readBool();
  1544. if(hasCustomBiography)
  1545. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1546. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1547. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1548. }
  1549. else
  1550. {
  1551. object->gender = EHeroGender::DEFAULT;
  1552. }
  1553. // Spells
  1554. if(features.levelSOD)
  1555. {
  1556. bool hasCustomSpells = reader->readBool();
  1557. if(hasCustomSpells)
  1558. {
  1559. if(!object->spells.empty())
  1560. {
  1561. object->spells.clear();
  1562. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1563. }
  1564. reader->readBitmaskSpells(object->spells, false);
  1565. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1566. }
  1567. }
  1568. else if(features.levelAB)
  1569. {
  1570. //we can read one spell
  1571. SpellID spell = reader->readSpell();
  1572. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1573. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1574. if(spell == SpellID::NONE)
  1575. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1576. if (spell.hasValue())
  1577. object->spells.insert(spell);
  1578. }
  1579. if(features.levelSOD)
  1580. {
  1581. bool hasCustomPrimSkills = reader->readBool();
  1582. if(hasCustomPrimSkills)
  1583. {
  1584. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1585. if(ps->size())
  1586. {
  1587. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
  1588. for(const auto & b : *ps)
  1589. object->removeBonus(b);
  1590. }
  1591. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1592. {
  1593. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1594. }
  1595. }
  1596. }
  1597. if (object->subID != MapObjectSubID())
  1598. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1599. else
  1600. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1601. reader->skipZero(16);
  1602. return object;
  1603. }
  1604. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1605. {
  1606. auto * hut = new CGSeerHut(map->cb);
  1607. uint32_t questsCount = 1;
  1608. if(features.levelHOTA3)
  1609. questsCount = reader->readUInt32();
  1610. //TODO: HotA
  1611. if(questsCount > 1)
  1612. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1613. for(size_t i = 0; i < questsCount; ++i)
  1614. readSeerHutQuest(hut, position, idToBeGiven);
  1615. if(features.levelHOTA3)
  1616. {
  1617. uint32_t repeateableQuestsCount = reader->readUInt32();
  1618. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1619. if(repeateableQuestsCount != 0)
  1620. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1621. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1622. readSeerHutQuest(hut, position, idToBeGiven);
  1623. }
  1624. reader->skipZero(2);
  1625. return hut;
  1626. }
  1627. enum class ESeerHutRewardType : uint8_t
  1628. {
  1629. NOTHING = 0,
  1630. EXPERIENCE = 1,
  1631. MANA_POINTS = 2,
  1632. MORALE = 3,
  1633. LUCK = 4,
  1634. RESOURCES = 5,
  1635. PRIMARY_SKILL = 6,
  1636. SECONDARY_SKILL = 7,
  1637. ARTIFACT = 8,
  1638. SPELL = 9,
  1639. CREATURE = 10,
  1640. };
  1641. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1642. {
  1643. EQuestMission missionType = EQuestMission::NONE;
  1644. if(features.levelAB)
  1645. {
  1646. missionType = readQuest(hut, position);
  1647. }
  1648. else
  1649. {
  1650. //RoE
  1651. auto artID = reader->readArtifact();
  1652. if(artID != ArtifactID::NONE)
  1653. {
  1654. //not none quest
  1655. hut->quest->mission.artifacts.push_back(artID);
  1656. missionType = EQuestMission::ARTIFACT;
  1657. }
  1658. hut->quest->lastDay = -1; //no timeout
  1659. hut->quest->isCustomFirst = false;
  1660. hut->quest->isCustomNext = false;
  1661. hut->quest->isCustomComplete = false;
  1662. }
  1663. if(missionType != EQuestMission::NONE)
  1664. {
  1665. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1666. Rewardable::VisitInfo vinfo;
  1667. auto & reward = vinfo.reward;
  1668. switch(rewardType)
  1669. {
  1670. case ESeerHutRewardType::NOTHING:
  1671. {
  1672. // no-op
  1673. break;
  1674. }
  1675. case ESeerHutRewardType::EXPERIENCE:
  1676. {
  1677. reward.heroExperience = reader->readUInt32();
  1678. break;
  1679. }
  1680. case ESeerHutRewardType::MANA_POINTS:
  1681. {
  1682. reward.manaDiff = reader->readUInt32();
  1683. break;
  1684. }
  1685. case ESeerHutRewardType::MORALE:
  1686. {
  1687. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1688. break;
  1689. }
  1690. case ESeerHutRewardType::LUCK:
  1691. {
  1692. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1693. break;
  1694. }
  1695. case ESeerHutRewardType::RESOURCES:
  1696. {
  1697. auto rId = reader->readGameResID();
  1698. auto rVal = reader->readUInt32();
  1699. reward.resources[rId] = rVal;
  1700. break;
  1701. }
  1702. case ESeerHutRewardType::PRIMARY_SKILL:
  1703. {
  1704. auto rId = reader->readPrimary();
  1705. auto rVal = reader->readUInt8();
  1706. reward.primary.at(rId.getNum()) = rVal;
  1707. break;
  1708. }
  1709. case ESeerHutRewardType::SECONDARY_SKILL:
  1710. {
  1711. auto rId = reader->readSkill();
  1712. auto rVal = reader->readInt8Checked(1,3);
  1713. reward.secondary[rId] = rVal;
  1714. break;
  1715. }
  1716. case ESeerHutRewardType::ARTIFACT:
  1717. {
  1718. reward.artifacts.push_back(reader->readArtifact());
  1719. break;
  1720. }
  1721. case ESeerHutRewardType::SPELL:
  1722. {
  1723. reward.spells.push_back(reader->readSpell());
  1724. break;
  1725. }
  1726. case ESeerHutRewardType::CREATURE:
  1727. {
  1728. auto rId = reader->readCreature();
  1729. auto rVal = reader->readUInt16();
  1730. reward.creatures.emplace_back(rId, rVal);
  1731. break;
  1732. }
  1733. default:
  1734. {
  1735. assert(0);
  1736. }
  1737. }
  1738. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1739. hut->configuration.info.push_back(vinfo);
  1740. }
  1741. else
  1742. {
  1743. // missionType==255
  1744. reader->skipZero(1);
  1745. }
  1746. }
  1747. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1748. {
  1749. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1750. switch(missionId)
  1751. {
  1752. case EQuestMission::NONE:
  1753. return missionId;
  1754. case EQuestMission::PRIMARY_SKILL:
  1755. {
  1756. for(int x = 0; x < 4; ++x)
  1757. {
  1758. guard->quest->mission.primary[x] = reader->readUInt8();
  1759. }
  1760. break;
  1761. }
  1762. case EQuestMission::LEVEL:
  1763. {
  1764. guard->quest->mission.heroLevel = reader->readUInt32();
  1765. break;
  1766. }
  1767. case EQuestMission::KILL_HERO:
  1768. case EQuestMission::KILL_CREATURE:
  1769. {
  1770. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1771. break;
  1772. }
  1773. case EQuestMission::ARTIFACT:
  1774. {
  1775. size_t artNumber = reader->readUInt8();
  1776. for(size_t yy = 0; yy < artNumber; ++yy)
  1777. {
  1778. auto artid = reader->readArtifact();
  1779. guard->quest->mission.artifacts.push_back(artid);
  1780. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1781. }
  1782. break;
  1783. }
  1784. case EQuestMission::ARMY:
  1785. {
  1786. size_t typeNumber = reader->readUInt8();
  1787. guard->quest->mission.creatures.resize(typeNumber);
  1788. for(size_t hh = 0; hh < typeNumber; ++hh)
  1789. {
  1790. guard->quest->mission.creatures[hh].setType(reader->readCreature().toCreature());
  1791. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1792. }
  1793. break;
  1794. }
  1795. case EQuestMission::RESOURCES:
  1796. {
  1797. for(int x = 0; x < 7; ++x)
  1798. guard->quest->mission.resources[x] = reader->readUInt32();
  1799. break;
  1800. }
  1801. case EQuestMission::HERO:
  1802. {
  1803. guard->quest->mission.heroes.push_back(reader->readHero());
  1804. break;
  1805. }
  1806. case EQuestMission::PLAYER:
  1807. {
  1808. guard->quest->mission.players.push_back(reader->readPlayer());
  1809. break;
  1810. }
  1811. case EQuestMission::HOTA_MULTI:
  1812. {
  1813. uint32_t missionSubID = reader->readUInt32();
  1814. if(missionSubID == 0)
  1815. {
  1816. missionId = EQuestMission::HOTA_HERO_CLASS;
  1817. std::set<HeroClassID> heroClasses;
  1818. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1819. for(auto & hc : heroClasses)
  1820. guard->quest->mission.heroClasses.push_back(hc);
  1821. break;
  1822. }
  1823. if(missionSubID == 1)
  1824. {
  1825. missionId = EQuestMission::HOTA_REACH_DATE;
  1826. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1827. break;
  1828. }
  1829. break;
  1830. }
  1831. default:
  1832. {
  1833. assert(0);
  1834. }
  1835. }
  1836. guard->quest->lastDay = reader->readInt32();
  1837. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1838. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1839. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1840. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1841. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1842. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1843. return missionId;
  1844. }
  1845. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1846. {
  1847. auto * object = new CGTownInstance(map->cb);
  1848. if(features.levelAB)
  1849. object->identifier = reader->readUInt32();
  1850. setOwnerAndValidate(position, object, reader->readPlayer());
  1851. std::optional<FactionID> faction;
  1852. if (objectTemplate->id == Obj::TOWN)
  1853. faction = FactionID(objectTemplate->subid);
  1854. bool hasName = reader->readBool();
  1855. if(hasName)
  1856. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1857. bool hasGarrison = reader->readBool();
  1858. if(hasGarrison)
  1859. readCreatureSet(object, 7);
  1860. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1861. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1862. bool hasCustomBuildings = reader->readBool();
  1863. if(hasCustomBuildings)
  1864. {
  1865. std::set<BuildingID> builtBuildings;
  1866. reader->readBitmaskBuildings(builtBuildings, faction);
  1867. for(const auto & building : builtBuildings)
  1868. object->addBuilding(building);
  1869. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1870. }
  1871. // Standard buildings
  1872. else
  1873. {
  1874. bool hasFort = reader->readBool();
  1875. if(hasFort)
  1876. object->addBuilding(BuildingID::FORT);
  1877. //means that set of standard building should be included
  1878. object->addBuilding(BuildingID::DEFAULT);
  1879. }
  1880. if(features.levelAB)
  1881. {
  1882. std::set<SpellID> spellsMask;
  1883. reader->readBitmaskSpells(spellsMask, false);
  1884. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1885. }
  1886. {
  1887. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  1888. reader->readBitmaskSpells(spellsMask, true);
  1889. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1890. }
  1891. if(features.levelHOTA1)
  1892. object->spellResearchAllowed = reader->readBool();
  1893. // Read castle events
  1894. uint32_t eventsCount = reader->readUInt32();
  1895. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1896. {
  1897. CCastleEvent event;
  1898. event.name = readBasicString();
  1899. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1900. reader->readResources(event.resources);
  1901. reader->readBitmaskPlayers(event.players, false);
  1902. if(features.levelSOD)
  1903. event.humanAffected = reader->readBool();
  1904. else
  1905. event.humanAffected = true;
  1906. event.computerAffected = reader->readBool();
  1907. event.firstOccurrence = reader->readUInt16();
  1908. event.nextOccurrence = reader->readUInt8();
  1909. reader->skipZero(17);
  1910. // New buildings
  1911. reader->readBitmaskBuildings(event.buildings, faction);
  1912. event.creatures.resize(7);
  1913. for(int i = 0; i < 7; ++i)
  1914. event.creatures[i] = reader->readUInt16();
  1915. reader->skipZero(4);
  1916. object->events.push_back(event);
  1917. }
  1918. if(features.levelSOD)
  1919. {
  1920. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1921. uint8_t alignment = reader->readUInt8();
  1922. if(alignment != 255)
  1923. {
  1924. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1925. {
  1926. if (mapHeader->players[alignment].canAnyonePlay())
  1927. object->alignmentToPlayer = PlayerColor(alignment);
  1928. else
  1929. logGlobal->warn("%s - Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1930. }
  1931. else
  1932. {
  1933. // TODO: HOTA support
  1934. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1935. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1936. {
  1937. logGlobal->warn("%s - Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1938. }
  1939. else
  1940. {
  1941. logGlobal->warn("%s - Alignment of town at %s is corrupted!!", mapName, position.toString());
  1942. }
  1943. }
  1944. }
  1945. }
  1946. reader->skipZero(3);
  1947. return object;
  1948. }
  1949. void CMapLoaderH3M::readEvents()
  1950. {
  1951. uint32_t eventsCount = reader->readUInt32();
  1952. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1953. {
  1954. CMapEvent event;
  1955. event.name = readBasicString();
  1956. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1957. reader->readResources(event.resources);
  1958. reader->readBitmaskPlayers(event.players, false);
  1959. if(features.levelSOD)
  1960. {
  1961. event.humanAffected = reader->readBool();
  1962. }
  1963. else
  1964. {
  1965. event.humanAffected = true;
  1966. }
  1967. event.computerAffected = reader->readBool();
  1968. event.firstOccurrence = reader->readUInt16();
  1969. event.nextOccurrence = reader->readUInt8();
  1970. reader->skipZero(17);
  1971. map->events.push_back(event);
  1972. }
  1973. }
  1974. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1975. {
  1976. bool hasMessage = reader->readBool();
  1977. if(hasMessage)
  1978. {
  1979. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1980. bool hasGuards = reader->readBool();
  1981. if(hasGuards)
  1982. readCreatureSet(guards, 7);
  1983. reader->skipZero(4);
  1984. }
  1985. }
  1986. std::string CMapLoaderH3M::readBasicString()
  1987. {
  1988. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1989. }
  1990. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1991. {
  1992. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1993. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1994. if(mapString.empty())
  1995. return "";
  1996. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1997. }
  1998. void CMapLoaderH3M::afterRead()
  1999. {
  2000. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2001. for(auto & p : map->players)
  2002. {
  2003. int3 posOfMainTown = p.posOfMainTown;
  2004. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2005. {
  2006. const TerrainTile & t = map->getTile(posOfMainTown);
  2007. const CGObjectInstance * mainTown = nullptr;
  2008. for(auto * obj : t.visitableObjects)
  2009. {
  2010. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2011. {
  2012. mainTown = obj;
  2013. break;
  2014. }
  2015. }
  2016. if(mainTown == nullptr)
  2017. continue;
  2018. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2019. }
  2020. }
  2021. map->resolveQuestIdentifiers();
  2022. }
  2023. VCMI_LIB_NAMESPACE_END