GameInstance.cpp 1.6 KB

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  1. /*
  2. * GameInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameInstance.h"
  12. #include "CPlayerInterface.h"
  13. #include "CServerHandler.h"
  14. #include "mapView/mapHandler.h"
  15. #include "globalLobby/GlobalLobbyClient.h"
  16. std::unique_ptr<GameInstance> GAME = nullptr;
  17. GameInstance::GameInstance()
  18. : serverInstance(std::make_unique<CServerHandler>())
  19. , interfaceInstance(nullptr)
  20. {
  21. }
  22. GameInstance::~GameInstance() = default;
  23. CServerHandler & GameInstance::server()
  24. {
  25. if (!serverInstance)
  26. throw std::runtime_error("Invalid access to GameInstance::server");
  27. return *serverInstance;
  28. }
  29. CMapHandler & GameInstance::map()
  30. {
  31. if (!mapInstance)
  32. throw std::runtime_error("Invalid access to GameInstance::map");
  33. return *mapInstance;
  34. }
  35. CPlayerInterface * GameInstance::interface()
  36. {
  37. return interfaceInstance;
  38. }
  39. void GameInstance::setServerInstance(std::unique_ptr<CServerHandler> ptr)
  40. {
  41. serverInstance = std::move(ptr);
  42. }
  43. void GameInstance::setMapInstance(std::unique_ptr<CMapHandler> ptr)
  44. {
  45. mapInstance = std::move(ptr);
  46. }
  47. void GameInstance::setInterfaceInstance(CPlayerInterface * ptr)
  48. {
  49. interfaceInstance = std::move(ptr);
  50. }
  51. void GameInstance::onGlobalLobbyInterfaceActivated()
  52. {
  53. server().getGlobalLobby().activateInterface();
  54. }
  55. void GameInstance::onUpdate()
  56. {
  57. if (interfaceInstance)
  58. interfaceInstance->update();
  59. }
  60. bool GameInstance::capturedAllEvents()
  61. {
  62. if (interfaceInstance)
  63. return interfaceInstance->capturedAllEvents();
  64. else
  65. return false;
  66. }