CMainMenu.cpp 25 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. #include "../../lib/GameLibrary.h"
  58. std::shared_ptr<CMainMenu> CMM;
  59. ISelectionScreenInfo * SEL = nullptr;
  60. static void do_quit()
  61. {
  62. ENGINE->dispatchMainThread([]()
  63. {
  64. handleQuit(false);
  65. });
  66. }
  67. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  68. : CWindowObject(BORDERED), config(configNode)
  69. {
  70. OBJECT_CONSTRUCTION;
  71. const auto& bgConfig = config["background"];
  72. if (bgConfig.isVector() && !bgConfig.Vector().empty())
  73. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  74. if (bgConfig.isString())
  75. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  76. if(config["scalable"].Bool())
  77. background->scaleTo(ENGINE->screenDimensions());
  78. pos = background->center();
  79. if(!config["video"].isNull())
  80. {
  81. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  82. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  83. }
  84. for(const JsonNode & node : config["items"].Vector())
  85. menuNameToEntry.push_back(node["name"].String());
  86. for(const JsonNode & node : config["images"].Vector())
  87. images.push_back(CMainMenu::createPicture(node));
  88. //Hardcoded entry
  89. menuNameToEntry.push_back("credits");
  90. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  91. if(config["video"].isNull())
  92. tabs->setRedrawParent(true);
  93. }
  94. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  95. {
  96. if(config["items"].Vector().size() == index)
  97. return std::make_shared<CreditsScreen>(this->pos);
  98. else
  99. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  100. }
  101. void CMenuScreen::show(Canvas & to)
  102. {
  103. // TODO: avoid excessive redraws
  104. CIntObject::showAll(to);
  105. }
  106. void CMenuScreen::activate()
  107. {
  108. CIntObject::activate();
  109. }
  110. void CMenuScreen::switchToTab(size_t index)
  111. {
  112. tabs->setActive(index);
  113. }
  114. void CMenuScreen::switchToTab(std::string name)
  115. {
  116. switchToTab(vstd::find_pos(menuNameToEntry, name));
  117. }
  118. size_t CMenuScreen::getActiveTab() const
  119. {
  120. return tabs->getActive();
  121. }
  122. //function for std::string -> std::function conversion for main menu
  123. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  124. {
  125. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  126. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  127. std::list<std::string> commands;
  128. boost::split(commands, string, boost::is_any_of("\t "));
  129. if(!commands.empty())
  130. {
  131. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  132. commands.pop_front();
  133. if(index > 3 || !commands.empty())
  134. {
  135. switch(index)
  136. {
  137. case 0: //to - switch to another tab, if such tab exists
  138. {
  139. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  140. if(index2 != menuType.size())
  141. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  142. break;
  143. }
  144. case 1: //open campaign selection window
  145. {
  146. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  147. break;
  148. }
  149. case 2: //start
  150. {
  151. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  152. {
  153. case 0:
  154. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  155. case 1:
  156. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  157. case 2:
  158. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  159. case 3:
  160. return []() { CMainMenu::startTutorial(); };
  161. }
  162. break;
  163. }
  164. case 3: //load
  165. {
  166. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  167. {
  168. case 0:
  169. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  170. case 1:
  171. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  172. case 2:
  173. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  174. case 3:
  175. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  176. }
  177. }
  178. break;
  179. case 4: //exit
  180. {
  181. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  182. }
  183. break;
  184. case 5: //highscores
  185. {
  186. return []() { CMainMenu::openHighScoreScreen(); };
  187. }
  188. }
  189. }
  190. }
  191. logGlobal->error("Failed to parse command: %s", string);
  192. return std::function<void()>();
  193. }
  194. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  195. {
  196. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  197. std::pair<std::string, std::string> help;
  198. if(!button["help"].isNull() && button["help"].Float() > 0)
  199. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  200. int posx = static_cast<int>(button["x"].Float());
  201. if(posx < 0)
  202. posx = pos.w + posx;
  203. int posy = static_cast<int>(button["y"].Float());
  204. if(posy < 0)
  205. posy = pos.h + posy;
  206. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  207. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  208. {
  209. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  210. }
  211. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  212. if (button["center"].Bool())
  213. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  214. return result;
  215. }
  216. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  217. {
  218. OBJECT_CONSTRUCTION;
  219. setRedrawParent(true);
  220. pos = parent->pos;
  221. for(const JsonNode & node : config["images"].Vector())
  222. images.push_back(CMainMenu::createPicture(node));
  223. for (const JsonNode& node : config["buttons"].Vector()) {
  224. auto tokens = node["command"].String().find(' ');
  225. std::pair<std::string, std::string> commandParts = {
  226. node["command"].String().substr(0, tokens),
  227. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  228. };
  229. if (commandParts.first == "campaigns") {
  230. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  231. if (!campaign.isStruct()) {
  232. logGlobal->warn("Campaign set %s not found", commandParts.second);
  233. continue;
  234. }
  235. bool fileExists = false;
  236. for (const auto& item : campaign["items"].Vector()) {
  237. std::string filename = item["file"].String();
  238. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN))) {
  239. fileExists = true;
  240. break;
  241. }
  242. }
  243. if (!fileExists) {
  244. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  245. continue;
  246. }
  247. }
  248. buttons.push_back(createButton(parent, node));
  249. buttons.back()->setHoverable(true);
  250. buttons.back()->setRedrawParent(true);
  251. }
  252. }
  253. CMainMenuConfig::CMainMenuConfig()
  254. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  255. , config(JsonPath::builtin("config/mainmenu.json"))
  256. {
  257. if (config["game-select"].Vector().empty())
  258. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  259. }
  260. const CMainMenuConfig & CMainMenuConfig::get()
  261. {
  262. static const CMainMenuConfig config;
  263. return config;
  264. }
  265. const JsonNode & CMainMenuConfig::getConfig() const
  266. {
  267. return config;
  268. }
  269. const JsonNode & CMainMenuConfig::getCampaigns() const
  270. {
  271. return campaignSets;
  272. }
  273. CMainMenu::CMainMenu()
  274. {
  275. pos.w = ENGINE->screenDimensions().x;
  276. pos.h = ENGINE->screenDimensions().y;
  277. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  278. OBJECT_CONSTRUCTION;
  279. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  280. }
  281. CMainMenu::~CMainMenu() = default;
  282. void CMainMenu::playIntroVideos()
  283. {
  284. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  285. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  286. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  287. else
  288. cb(true);
  289. };
  290. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  291. if(!skipped)
  292. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  293. if(!skipped)
  294. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  295. playMusic();
  296. });
  297. else
  298. playMusic();
  299. });
  300. else
  301. playMusic();
  302. });
  303. }
  304. void CMainMenu::playMusic()
  305. {
  306. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  307. }
  308. void CMainMenu::activate()
  309. {
  310. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  311. if (pos.dimensions() != ENGINE->screenDimensions())
  312. onScreenResize();
  313. CIntObject::activate();
  314. }
  315. void CMainMenu::onScreenResize()
  316. {
  317. pos.w = ENGINE->screenDimensions().x;
  318. pos.h = ENGINE->screenDimensions().y;
  319. menu = nullptr;
  320. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  321. backgroundAroundMenu->pos = pos;
  322. }
  323. void CMainMenu::makeActiveInterface()
  324. {
  325. ENGINE->windows().pushWindow(CMM);
  326. ENGINE->windows().pushWindow(menu);
  327. menu->switchToTab(menu->getActiveTab());
  328. }
  329. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  330. {
  331. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  332. GAME->server().loadMode = loadMode;
  333. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  334. }
  335. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  336. {
  337. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  338. ourCampaign->campaignSet = campaignSet;
  339. openCampaignLobby(ourCampaign);
  340. }
  341. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  342. {
  343. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  344. GAME->server().campaignStateToSend = campaign;
  345. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  346. }
  347. void CMainMenu::openCampaignScreen(std::string name)
  348. {
  349. auto const & config = CMainMenuConfig::get().getCampaigns();
  350. if(!vstd::contains(config.Struct(), name))
  351. {
  352. logGlobal->error("Unknown campaign set: %s", name);
  353. return;
  354. }
  355. bool campaignsFound = true;
  356. for (auto const & entry : config[name]["items"].Vector())
  357. {
  358. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  359. if(entry["optional"].Bool())
  360. continue;
  361. if(!CResourceHandler::get()->existsResource(resourceID))
  362. campaignsFound = false;
  363. }
  364. if (!campaignsFound)
  365. {
  366. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  367. return;
  368. }
  369. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  370. }
  371. void CMainMenu::startTutorial()
  372. {
  373. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  374. if(!CResourceHandler::get()->existsResource(tutorialMap))
  375. {
  376. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  377. return;
  378. }
  379. auto mapInfo = std::make_shared<CMapInfo>();
  380. mapInfo->mapInit(tutorialMap.getName());
  381. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  382. GAME->server().startMapAfterConnection(mapInfo);
  383. }
  384. void CMainMenu::openHighScoreScreen()
  385. {
  386. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  387. return;
  388. }
  389. std::shared_ptr<CMainMenu> CMainMenu::create()
  390. {
  391. if(!CMM)
  392. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  393. return CMM;
  394. }
  395. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  396. {
  397. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  398. }
  399. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  400. : screenType(ScreenType)
  401. {
  402. OBJECT_CONSTRUCTION;
  403. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  404. pos = background->center(); //center, window has size of bg graphic
  405. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  406. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  407. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  408. if (multiplayerConfig.isString())
  409. picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
  410. if (!picture)
  411. {
  412. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  413. logGlobal->error("Failed to load multiplayer picture");
  414. }
  415. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  416. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  417. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  418. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  419. playerName->setText(getPlayersNames()[0]);
  420. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  421. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  422. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  423. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  424. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  425. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  426. }
  427. void CMultiMode::openLobby()
  428. {
  429. close();
  430. GAME->server().getGlobalLobby().activateInterface();
  431. }
  432. void CMultiMode::hostTCP(EShortcut shortcut)
  433. {
  434. auto savedScreenType = screenType;
  435. close();
  436. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  437. }
  438. void CMultiMode::joinTCP(EShortcut shortcut)
  439. {
  440. auto savedScreenType = screenType;
  441. close();
  442. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  443. }
  444. std::vector<std::string> CMultiMode::getPlayersNames()
  445. {
  446. std::vector<std::string> playerNames;
  447. std::string playerNameStr = settings["general"]["playerName"].String();
  448. if (playerNameStr == "Player")
  449. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  450. playerNames.push_back(playerNameStr);
  451. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  452. {
  453. const std::string &nameStr = playerName.String();
  454. if (!nameStr.empty())
  455. {
  456. playerNames.push_back(nameStr);
  457. }
  458. }
  459. return playerNames;
  460. }
  461. void CMultiMode::onNameChange(std::string newText)
  462. {
  463. Settings name = settings.write["general"]["playerName"];
  464. name->String() = newText;
  465. }
  466. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  467. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  468. {
  469. OBJECT_CONSTRUCTION;
  470. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  471. pos = background->center(); //center, window has size of bg graphic
  472. std::string text;
  473. switch (shortcut)
  474. {
  475. case EShortcut::MAIN_MENU_HOTSEAT:
  476. text = LIBRARY->generaltexth->allTexts[446];
  477. boost::replace_all(text, "\t", "\n");
  478. break;
  479. case EShortcut::MAIN_MENU_HOST_GAME:
  480. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  481. break;
  482. case EShortcut::MAIN_MENU_JOIN_GAME:
  483. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  484. break;
  485. }
  486. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  487. for(int i = 0; i < inputNames.size(); i++)
  488. {
  489. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  490. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  491. }
  492. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  493. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  494. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  495. for(int i = 0; i < playerNames.size(); i++)
  496. {
  497. inputNames[i]->setText(playerNames[i]);
  498. }
  499. #ifndef VCMI_MOBILE
  500. inputNames[0]->giveFocus();
  501. #endif
  502. }
  503. void CMultiPlayers::onChange(std::string newText)
  504. {
  505. }
  506. void CMultiPlayers::enterSelectionScreen()
  507. {
  508. std::vector<std::string> playerNames;
  509. for(auto playerName : inputNames)
  510. {
  511. if (playerName->getText().length())
  512. playerNames.push_back(playerName->getText());
  513. }
  514. Settings playerName = settings.write["general"]["playerName"];
  515. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  516. multiPlayerNames->Vector().clear();
  517. if (!playerNames.empty())
  518. {
  519. playerName->String() = playerNames.front();
  520. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  521. {
  522. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  523. }
  524. }
  525. else
  526. {
  527. // Without the check the saving crashes directly.
  528. // When empty reset the player's name. This would translate to it being
  529. // the default for the next run. But enables deleting players, by just
  530. // deleting the names, otherwise some UI element should have been added.
  531. playerName->clear();
  532. }
  533. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  534. }
  535. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  536. {
  537. OBJECT_CONSTRUCTION;
  538. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  539. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  540. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  541. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  542. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  543. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  544. if(host && !settings["session"]["donotstartserver"].Bool())
  545. {
  546. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  547. buttonOk->block(true);
  548. startConnection();
  549. }
  550. else
  551. {
  552. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  553. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  554. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  555. inputPort->setFilterNumber(0, 65535);
  556. inputAddress->giveFocus();
  557. }
  558. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  559. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  560. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  561. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  562. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  563. }
  564. void CSimpleJoinScreen::connectToServer()
  565. {
  566. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  567. buttonOk->block(true);
  568. ENGINE->input().stopTextInput();
  569. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  570. }
  571. void CSimpleJoinScreen::leaveScreen()
  572. {
  573. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  574. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  575. }
  576. void CSimpleJoinScreen::onChange(const std::string & newText)
  577. {
  578. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  579. }
  580. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  581. {
  582. if(addr.empty())
  583. GAME->server().startLocalServerAndConnect(false);
  584. else
  585. GAME->server().connectToServer(addr, port);
  586. }
  587. CLoadingScreen::CLoadingScreen()
  588. : CLoadingScreen(getBackground())
  589. {
  590. }
  591. CLoadingScreen::CLoadingScreen(ImagePath background)
  592. : CWindowObject(BORDERED, background)
  593. {
  594. OBJECT_CONSTRUCTION;
  595. addUsedEvents(TIME);
  596. ENGINE->music().stopMusic(5000);
  597. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  598. const auto& nameConfig = conf["name"];
  599. AnimationPath animationPath;
  600. if (nameConfig.isVector() && !nameConfig.Vector().empty())
  601. animationPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(nameConfig.Vector(), CRandomGenerator::getDefault()));
  602. if (nameConfig.isString())
  603. animationPath = AnimationPath::fromJson(nameConfig);
  604. if (conf.isStruct())
  605. {
  606. const int posx = conf["x"].Integer();
  607. const int posy = conf["y"].Integer();
  608. const int blockSize = conf["size"].Integer();
  609. const int blocksAmount = conf["amount"].Integer();
  610. for (int i = 0; i < blocksAmount; ++i)
  611. {
  612. progressBlocks.push_back(std::make_shared<CAnimImage>(animationPath, i, 0, posx + i * blockSize, posy));
  613. progressBlocks.back()->deactivate();
  614. progressBlocks.back()->visible = false;
  615. }
  616. }
  617. }
  618. CLoadingScreen::~CLoadingScreen()
  619. {
  620. }
  621. void CLoadingScreen::tick(uint32_t msPassed)
  622. {
  623. if(!progressBlocks.empty())
  624. {
  625. int status = float(get()) / 255.f * progressBlocks.size();
  626. for(int i = 0; i < status; ++i)
  627. {
  628. progressBlocks.at(i)->activate();
  629. progressBlocks.at(i)->visible = true;
  630. }
  631. }
  632. }
  633. ImagePath CLoadingScreen::getBackground()
  634. {
  635. ImagePath fname = ImagePath::builtin("loadbar");
  636. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  637. if(conf.isStruct())
  638. {
  639. if(conf["background"].isVector())
  640. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  641. if(conf["background"].isString())
  642. return ImagePath::fromJson(conf["background"]);
  643. return fname;
  644. }
  645. if(conf.isVector() && !conf.Vector().empty())
  646. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  647. return fname;
  648. }