EntitiesChangedTest.cpp 965 B

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. /*
  2. * EntitiesChangedTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "NetPackFixture.h"
  12. #include "../../lib/networkPacks/PacksForClient.h"
  13. namespace test
  14. {
  15. using namespace ::testing;
  16. class EntitiesChanged : public Test, public NetPackFixture
  17. {
  18. public:
  19. std::shared_ptr<::EntitiesChanged> subject;
  20. protected:
  21. void SetUp() override
  22. {
  23. subject = std::make_shared<::EntitiesChanged>();
  24. NetPackFixture::setUp();
  25. }
  26. };
  27. TEST_F(EntitiesChanged, Apply)
  28. {
  29. subject->changes.emplace_back();
  30. EntityChanges & changes = subject->changes.back();
  31. changes.metatype = Metatype::CREATURE;
  32. changes.entityIndex = 424242;
  33. changes.data.String() = "TEST";
  34. EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
  35. gameState->apply(subject.get());
  36. }
  37. }