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- /*
- * EntitiesChangedTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "NetPackFixture.h"
- #include "../../lib/networkPacks/PacksForClient.h"
- namespace test
- {
- using namespace ::testing;
- class EntitiesChanged : public Test, public NetPackFixture
- {
- public:
- std::shared_ptr<::EntitiesChanged> subject;
- protected:
- void SetUp() override
- {
- subject = std::make_shared<::EntitiesChanged>();
- NetPackFixture::setUp();
- }
- };
- TEST_F(EntitiesChanged, Apply)
- {
- subject->changes.emplace_back();
- EntityChanges & changes = subject->changes.back();
- changes.metatype = Metatype::CREATURE;
- changes.entityIndex = 424242;
- changes.data.String() = "TEST";
- EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
- gameState->apply(subject.get());
- }
- }
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