CKingdomInterface.cpp 28 KB

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  1. #include "StdInc.h"
  2. #include "CKingdomInterface.h"
  3. #include "../CCallback.h"
  4. #include "../lib/CCreatureHandler.h" //creatures name for objects list
  5. #include "../lib/CGeneralTextHandler.h"
  6. #include "../lib/CObjectHandler.h" //Hero/Town objects
  7. #include "../lib/CHeroHandler.h" // only for calculating required xp? worth it?
  8. #include "CAnimation.h" //CAnimImage
  9. #include "CAdvmapInterface.h" //CResDataBar
  10. #include "CCastleInterface.h" //various town-specific classes
  11. #include "CConfigHandler.h"
  12. #include "CGameInfo.h"
  13. #include "CPlayerInterface.h" //LOCPLINT
  14. #include "UIFramework/CGuiHandler.h"
  15. #include "UIFramework/CIntObjectClasses.h"
  16. /*
  17. * CKingdomInterface.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. extern SDL_Surface *screenBuf;
  26. InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data):
  27. size(Size),
  28. infoPos(Pos),
  29. data(Data),
  30. value(NULL),
  31. name(NULL)
  32. {
  33. assert(data);
  34. used = LCLICK | RCLICK;
  35. EFonts font = (size < SIZE_MEDIUM)? FONT_SMALL: FONT_MEDIUM;
  36. OBJ_CONSTRUCTION_CAPTURING_ALL;
  37. pos+=position;
  38. image = new CAnimImage(data->getImageName(size), data->getImageIndex());
  39. pos = image->pos;
  40. if (infoPos == POS_CORNER)
  41. value = new CLabel(pos.w, pos.h, font, BOTTOMRIGHT, Colors::Cornsilk, data->getValueText());
  42. if (infoPos == POS_INSIDE)
  43. value = new CLabel(pos.w/2, pos.h-6, font, CENTER, Colors::Cornsilk, data->getValueText());
  44. if (infoPos == POS_UP_DOWN || infoPos == POS_DOWN)
  45. value = new CLabel(pos.w/2, pos.h+8, font, CENTER, Colors::Cornsilk, data->getValueText());
  46. if (infoPos == POS_UP_DOWN)
  47. name = new CLabel(pos.w/2, -12, font, CENTER, Colors::Cornsilk, data->getNameText());
  48. if (infoPos == POS_RIGHT)
  49. {
  50. name = new CLabel(pos.w+6, 6, font, TOPLEFT, Colors::Cornsilk, data->getNameText());
  51. value = new CLabel(pos.w+6, pos.h-16, font, TOPLEFT, Colors::Cornsilk, data->getValueText());
  52. }
  53. pos = image->pos;
  54. if (name)
  55. pos = pos | name->pos;
  56. if (value)
  57. pos = pos | value->pos;
  58. hover = new CHoverableArea;
  59. hover->hoverText = data->getHoverText();
  60. hover->pos = pos;
  61. }
  62. InfoBox::~InfoBox()
  63. {
  64. delete data;
  65. }
  66. void InfoBox::clickRight(tribool down, bool previousState)
  67. {
  68. if (down)
  69. {
  70. CComponent *comp;
  71. std::string text;
  72. data->prepareMessage(text, &comp);
  73. if (comp)
  74. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  75. else
  76. adventureInt->handleRightClick(text, down);
  77. }
  78. }
  79. void InfoBox::clickLeft(tribool down, bool previousState)
  80. {
  81. if((!down) && previousState)
  82. {
  83. CComponent *comp;
  84. std::string text;
  85. data->prepareMessage(text, &comp);
  86. std::vector<CComponent*> compVector;
  87. if (comp)
  88. compVector.push_back(comp);
  89. LOCPLINT->showInfoDialog(text, compVector);
  90. }
  91. }
  92. //TODO?
  93. /*
  94. void InfoBox::update()
  95. {
  96. }
  97. */
  98. IInfoBoxData::IInfoBoxData(InfoType Type):
  99. type(Type)
  100. {
  101. }
  102. InfoBoxAbstractHeroData::InfoBoxAbstractHeroData(InfoType Type):
  103. IInfoBoxData(Type)
  104. {
  105. }
  106. std::string InfoBoxAbstractHeroData::getValueText()
  107. {
  108. switch (type)
  109. {
  110. case HERO_MANA:
  111. case HERO_EXPERIENCE:
  112. case HERO_PRIMARY_SKILL:
  113. return boost::lexical_cast<std::string>(getValue());
  114. case HERO_SPECIAL:
  115. {
  116. std::string text = CGI->generaltexth->jktexts[5];
  117. size_t begin = text.find('{');
  118. size_t end = text.find('}', begin);
  119. return text.substr(begin, end-begin);
  120. }
  121. case HERO_SECONDARY_SKILL:
  122. {
  123. si64 value = getValue();
  124. if (value)
  125. return CGI->generaltexth->levels[value];
  126. }
  127. default:
  128. assert(0);
  129. }
  130. return "";
  131. }
  132. std::string InfoBoxAbstractHeroData::getNameText()
  133. {
  134. switch (type)
  135. {
  136. case HERO_PRIMARY_SKILL:
  137. return CGI->generaltexth->primarySkillNames[getSubID()];
  138. case HERO_MANA:
  139. return CGI->generaltexth->allTexts[387];
  140. case HERO_EXPERIENCE:
  141. {
  142. std::string text = CGI->generaltexth->jktexts[6];
  143. size_t begin = text.find('{');
  144. size_t end = text.find('}', begin);
  145. return text.substr(begin, end-begin);
  146. }
  147. case HERO_SPECIAL:
  148. return CGI->generaltexth->hTxts[getSubID()].bonusName;
  149. case HERO_SECONDARY_SKILL:
  150. if (getValue())
  151. return CGI->generaltexth->skillName[getSubID()];
  152. else
  153. return "";
  154. default:
  155. assert(0);
  156. }
  157. return "";
  158. }
  159. std::string InfoBoxAbstractHeroData::getImageName(InfoBox::InfoSize size)
  160. {
  161. //TODO: sizes
  162. switch(size)
  163. {
  164. case InfoBox::SIZE_SMALL:
  165. {
  166. switch(type)
  167. {
  168. case HERO_PRIMARY_SKILL:
  169. case HERO_MANA:
  170. case HERO_EXPERIENCE:
  171. return "PSKIL32";
  172. case HERO_SPECIAL:
  173. return "UN32";
  174. case HERO_SECONDARY_SKILL:
  175. return "SECSK32";
  176. default:
  177. assert(0);
  178. }
  179. }
  180. case InfoBox::SIZE_BIG:
  181. {
  182. switch(type)
  183. {
  184. case HERO_PRIMARY_SKILL:
  185. case HERO_MANA:
  186. case HERO_EXPERIENCE:
  187. return "PSKIL42";
  188. case HERO_SPECIAL:
  189. return "UN44";
  190. case HERO_SECONDARY_SKILL:
  191. return "SECSKILL";
  192. default:
  193. assert(0);
  194. }
  195. }
  196. default:
  197. assert(0);
  198. }
  199. return "";
  200. }
  201. std::string InfoBoxAbstractHeroData::getHoverText()
  202. {
  203. //TODO: any texts here?
  204. return "";
  205. }
  206. size_t InfoBoxAbstractHeroData::getImageIndex()
  207. {
  208. switch (type)
  209. {
  210. case HERO_SPECIAL:
  211. case HERO_PRIMARY_SKILL:
  212. return getSubID();
  213. case HERO_MANA:
  214. return 5;
  215. case HERO_EXPERIENCE:
  216. return 4;
  217. case HERO_SECONDARY_SKILL:
  218. {
  219. si64 value = getValue();
  220. if (value)
  221. return getSubID()*3 + value + 2;
  222. else
  223. return 0;//FIXME: Should be transparent instead of empty
  224. }
  225. default:
  226. assert(0);
  227. return 0;
  228. }
  229. }
  230. bool InfoBoxAbstractHeroData::prepareMessage(std::string &text, CComponent **comp)
  231. {
  232. switch (type)
  233. {
  234. case HERO_SPECIAL:
  235. text = CGI->generaltexth->hTxts[getSubID()].longBonus;
  236. *comp = NULL;
  237. return true;
  238. case HERO_PRIMARY_SKILL:
  239. text = CGI->generaltexth->arraytxt[2+getSubID()];
  240. *comp =new CComponent(CComponent::primskill, getSubID(), getValue());
  241. return true;
  242. case HERO_MANA:
  243. text = CGI->generaltexth->allTexts[149];
  244. *comp = NULL;
  245. return true;
  246. case HERO_EXPERIENCE:
  247. text = CGI->generaltexth->allTexts[241];
  248. *comp = NULL;
  249. return true;
  250. case HERO_SECONDARY_SKILL:
  251. {
  252. si64 value = getValue();
  253. int subID = getSubID();
  254. if (!value)
  255. return false;
  256. text = CGI->generaltexth->skillInfoTexts[subID][value-1];
  257. *comp = new CComponent(CComponent::secskill, subID, value);
  258. return true;
  259. }
  260. default:
  261. assert(0);
  262. return false;
  263. }
  264. }
  265. InfoBoxHeroData::InfoBoxHeroData(InfoType Type, const CGHeroInstance * Hero, int Index):
  266. InfoBoxAbstractHeroData(Type),
  267. hero(Hero),
  268. index(Index)
  269. {
  270. }
  271. int InfoBoxHeroData::getSubID()
  272. {
  273. switch(type)
  274. {
  275. case HERO_PRIMARY_SKILL:
  276. return index;
  277. case HERO_SECONDARY_SKILL:
  278. if (hero->secSkills.size() > index)
  279. return hero->secSkills[index].first;
  280. case HERO_MANA:
  281. case HERO_EXPERIENCE:
  282. case HERO_SPECIAL:
  283. return 0;
  284. default:
  285. assert(0);
  286. return 0;
  287. }
  288. }
  289. si64 InfoBoxHeroData::getValue()
  290. {
  291. switch(type)
  292. {
  293. case HERO_PRIMARY_SKILL:
  294. return hero->getPrimSkillLevel(index);
  295. case HERO_MANA:
  296. return hero->mana;
  297. case HERO_EXPERIENCE:
  298. return hero->exp;
  299. case HERO_SECONDARY_SKILL:
  300. if (hero->secSkills.size() > index)
  301. return hero->secSkills[index].second;
  302. case HERO_SPECIAL:
  303. return 0;
  304. default:
  305. assert(0);
  306. return 0;
  307. }
  308. }
  309. std::string InfoBoxHeroData::getHoverText()
  310. {
  311. switch (type)
  312. {
  313. case HERO_PRIMARY_SKILL:
  314. return boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[index]);
  315. case HERO_MANA:
  316. return CGI->generaltexth->heroscrn[22];
  317. case HERO_EXPERIENCE:
  318. return CGI->generaltexth->heroscrn[9];
  319. case HERO_SPECIAL:
  320. return CGI->generaltexth->heroscrn[27];
  321. case HERO_SECONDARY_SKILL:
  322. {
  323. if (hero->secSkills.size() > index)
  324. {
  325. std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
  326. std::string skill = CGI->generaltexth->skillName[hero->secSkills[index].first];
  327. return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
  328. }
  329. else
  330. return "";
  331. }
  332. default:
  333. return InfoBoxAbstractHeroData::getHoverText();
  334. }
  335. }
  336. std::string InfoBoxHeroData::getValueText()
  337. {
  338. switch (type)
  339. {
  340. case HERO_MANA:
  341. if (hero)
  342. return boost::lexical_cast<std::string>(hero->mana) + '/' +
  343. boost::lexical_cast<std::string>(hero->manaLimit());
  344. case HERO_EXPERIENCE:
  345. return boost::lexical_cast<std::string>(hero->exp);
  346. default:
  347. return InfoBoxAbstractHeroData::getValueText();
  348. }
  349. }
  350. bool InfoBoxHeroData::prepareMessage(std::string &text, CComponent**comp)
  351. {
  352. switch(type)
  353. {
  354. case HERO_MANA:
  355. text = CGI->generaltexth->allTexts[205];
  356. boost::replace_first(text, "%s", boost::lexical_cast<std::string>(hero->name));
  357. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->mana));
  358. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
  359. *comp = NULL;
  360. return true;
  361. case HERO_EXPERIENCE:
  362. text = CGI->generaltexth->allTexts[2];
  363. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->level));
  364. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  365. boost::replace_first(text, "%d", boost::lexical_cast<std::string>(hero->exp));
  366. *comp = NULL;
  367. return true;
  368. default:
  369. return InfoBoxAbstractHeroData::prepareMessage(text, comp);
  370. }
  371. }
  372. InfoBoxCustomHeroData::InfoBoxCustomHeroData(InfoType Type, int SubID, si64 Value):
  373. InfoBoxAbstractHeroData(Type),
  374. subID(SubID),
  375. value(Value)
  376. {
  377. }
  378. int InfoBoxCustomHeroData::getSubID()
  379. {
  380. return subID;
  381. }
  382. si64 InfoBoxCustomHeroData::getValue()
  383. {
  384. return value;
  385. }
  386. InfoBoxCustom::InfoBoxCustom(std::string ValueText, std::string NameText, std::string ImageName, size_t ImageIndex, std::string HoverText):
  387. IInfoBoxData(CUSTOM),
  388. valueText(ValueText),
  389. nameText(NameText),
  390. imageName(ImageName),
  391. hoverText(HoverText),
  392. imageIndex(ImageIndex)
  393. {
  394. }
  395. std::string InfoBoxCustom::getHoverText()
  396. {
  397. return hoverText;
  398. }
  399. size_t InfoBoxCustom::getImageIndex()
  400. {
  401. return imageIndex;
  402. }
  403. std::string InfoBoxCustom::getImageName(InfoBox::InfoSize size)
  404. {
  405. return imageName;
  406. }
  407. std::string InfoBoxCustom::getNameText()
  408. {
  409. return nameText;
  410. }
  411. std::string InfoBoxCustom::getValueText()
  412. {
  413. return valueText;
  414. }
  415. bool InfoBoxCustom::prepareMessage(std::string &text, CComponent **comp)
  416. {
  417. return false;
  418. }
  419. CKingdomInterface::CKingdomInterface()
  420. {
  421. OBJ_CONSTRUCTION_CAPTURING_ALL;
  422. background = new CPicture(conf.go()->ac.overviewBg);
  423. background->colorize(LOCPLINT->playerID);
  424. pos = background->center();
  425. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  426. tabArea = new CTabbedInt(boost::bind(&CKingdomInterface::createMainTab, this, _1), CTabbedInt::DestroyFunc(), Point(4,4));
  427. std::vector<const CGObjectInstance * > ownedObjects = LOCPLINT->cb->getMyObjects();
  428. generateObjectsList(ownedObjects);
  429. generateMinesList(ownedObjects);
  430. generateButtons();
  431. statusbar = new CGStatusBar(new CPicture("KSTATBAR", 10,pos.h - 45));
  432. resdatabar= new CResDataBar("KRESBAR", 3, 111+footerPos, 32, 2, 76, 76);
  433. }
  434. void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects)
  435. {
  436. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  437. size_t dwellSize = (footerPos - 64)/57;
  438. //Map used to determine image number for several objects
  439. std::map<std::pair<int,int>,int> idToImage;
  440. idToImage[std::make_pair( 20, 1)] = 81;//Golem factory
  441. idToImage[std::make_pair( 42, 0)] = 82;//Lighthouse
  442. idToImage[std::make_pair( 33, 0)] = 83;//Garrison
  443. idToImage[std::make_pair(219, 0)] = 83;//Garrison
  444. idToImage[std::make_pair( 33, 1)] = 84;//Anti-magic Garrison
  445. idToImage[std::make_pair(219, 1)] = 84;//Anti-magic Garrison
  446. idToImage[std::make_pair( 53, 7)] = 85;//Abandoned mine
  447. idToImage[std::make_pair( 20, 0)] = 86;//Conflux
  448. idToImage[std::make_pair( 87, 0)] = 87;//Harbor
  449. std::map<int, OwnedObjectInfo> visibleObjects;
  450. BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
  451. {
  452. //Dwellings
  453. if ( object->ID == 17 )
  454. {
  455. OwnedObjectInfo &info = visibleObjects[object->subID];
  456. if (info.count++ == 0)
  457. {
  458. info.hoverText = CGI->creh->creatures[CGI->objh->cregens.find(object->subID)->second]->namePl;
  459. info.imageID = object->subID;
  460. }
  461. }
  462. //Special objects from idToImage map that should be displayed in objects list
  463. std::map<std::pair<int,int>,int>::iterator iter = idToImage.find(std::make_pair(object->ID, object->subID));
  464. if (iter != idToImage.end())
  465. {
  466. OwnedObjectInfo &info = visibleObjects[iter->second];
  467. if (info.count++ == 0)
  468. {
  469. info.hoverText = object->hoverName;
  470. info.imageID = iter->second;
  471. }
  472. }
  473. }
  474. objects.reserve(visibleObjects.size());
  475. std::pair<int, OwnedObjectInfo> element;
  476. BOOST_FOREACH(element, visibleObjects)
  477. {
  478. objects.push_back(element.second);
  479. }
  480. dwellingsList = new CListBox(boost::bind(&CKingdomInterface::createOwnedObject, this, _1), CListBox::DestroyFunc(),
  481. Point(740,44), Point(0,57), dwellSize, visibleObjects.size());
  482. }
  483. CIntObject* CKingdomInterface::createOwnedObject(size_t index)
  484. {
  485. if (index < objects.size())
  486. {
  487. OwnedObjectInfo &obj = objects[index];
  488. std::string value = boost::lexical_cast<std::string>(obj.count);
  489. return new InfoBox(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL,
  490. new InfoBoxCustom(value,"", "FLAGPORT", obj.imageID, obj.hoverText));
  491. }
  492. return NULL;
  493. }
  494. CIntObject * CKingdomInterface::createMainTab(size_t index)
  495. {
  496. size_t size = conf.go()->ac.overviewSize;
  497. switch (index)
  498. {
  499. case 0: return new CKingdHeroList(size);
  500. case 1: return new CKingdTownList(size);
  501. default:return NULL;
  502. }
  503. }
  504. void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects)
  505. {
  506. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  507. std::vector<int> minesCount(GameConstants::RESOURCE_QUANTITY, 0);
  508. int totalIncome=0;
  509. BOOST_FOREACH(const CGObjectInstance * object, ownedObjects)
  510. {
  511. //Mines
  512. if ( object->ID == 53 )
  513. {
  514. const CGMine *mine = dynamic_cast<const CGMine*>(object);
  515. assert(mine);
  516. minesCount[mine->producedResource]++;
  517. if (mine->producedResource == Res::GOLD)
  518. totalIncome += mine->producedQuantity;
  519. }
  520. }
  521. //Heroes can produce gold as well - skill, speciality or arts
  522. std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
  523. for(size_t i=0; i<heroes.size(); i++)
  524. {
  525. totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::ESTATES));
  526. totalIncome += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::GENERATE_RESOURCE, Res::GOLD));
  527. }
  528. //Add town income of all towns
  529. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  530. for(size_t i=0; i<towns.size(); i++)
  531. {
  532. totalIncome += towns[i]->dailyIncome();
  533. }
  534. for (int i=0; i<7; i++)
  535. {
  536. std::string value = boost::lexical_cast<std::string>(minesCount[i]);
  537. minesBox[i] = new InfoBox(Point(20+i*80, 31+footerPos), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
  538. new InfoBoxCustom(value, "", "OVMINES", i, CGI->generaltexth->mines[i].first));
  539. minesBox[i]->used &= ~(LCLICK|RCLICK); //fixes #890 - mines boxes ignore clicks
  540. }
  541. incomeArea = new CHoverableArea;
  542. incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
  543. incomeArea->hoverText = CGI->generaltexth->allTexts[255];
  544. incomeAmount = new CLabel(628, footerPos + 70, FONT_SMALL, TOPLEFT, Colors::Cornsilk, boost::lexical_cast<std::string>(totalIncome));
  545. }
  546. void CKingdomInterface::generateButtons()
  547. {
  548. ui32 footerPos = conf.go()->ac.overviewSize * 116;
  549. //Main control buttons
  550. btnHeroes = new CAdventureMapButton (CGI->generaltexth->overview[11], CGI->generaltexth->overview[6],
  551. boost::bind(&CKingdomInterface::activateTab, this, 0),748,28+footerPos,"OVBUTN1.DEF", SDLK_h);
  552. btnHeroes->block(true);
  553. btnTowns = new CAdventureMapButton (CGI->generaltexth->overview[12], CGI->generaltexth->overview[7],
  554. boost::bind(&CKingdomInterface::activateTab, this, 1),748,64+footerPos,"OVBUTN6.DEF", SDLK_t);
  555. btnExit = new CAdventureMapButton (CGI->generaltexth->allTexts[600],"",
  556. boost::bind(&CGuiHandler::popIntTotally,&GH, this),748,99+footerPos,"OVBUTN1.DEF", SDLK_RETURN);
  557. btnExit->assignedKeys.insert(SDLK_ESCAPE);
  558. btnExit->setOffset(3);
  559. //Object list control buttons
  560. dwellTop = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, 0),
  561. 733, 4, "OVBUTN4.DEF");
  562. dwellBottom = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, -1),
  563. 733, footerPos+2, "OVBUTN4.DEF");
  564. dwellBottom->setOffset(2);
  565. dwellUp = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPrev, dwellingsList),
  566. 733, 24, "OVBUTN4.DEF");
  567. dwellUp->setOffset(4);
  568. dwellDown = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToNext, dwellingsList),
  569. 733, footerPos-18, "OVBUTN4.DEF");
  570. dwellDown->setOffset(6);
  571. }
  572. void CKingdomInterface::activateTab(size_t which)
  573. {
  574. btnHeroes->block(which == 0);
  575. btnTowns->block(which == 1);
  576. tabArea->setActive(which);
  577. }
  578. void CKingdomInterface::townChanged(const CGTownInstance *town)
  579. {
  580. if (CKingdTownList * townList = dynamic_cast<CKingdTownList*>(tabArea->getItem()))
  581. townList->townChanged(town);
  582. }
  583. void CKingdomInterface::updateGarrisons()
  584. {
  585. if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(tabArea->getItem()))
  586. garrison->updateGarrisons();
  587. }
  588. void CKingdomInterface::artifactAssembled(const ArtifactLocation& artLoc)
  589. {
  590. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  591. arts->artifactAssembled(artLoc);
  592. }
  593. void CKingdomInterface::artifactDisassembled(const ArtifactLocation& artLoc)
  594. {
  595. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  596. arts->artifactDisassembled(artLoc);
  597. }
  598. void CKingdomInterface::artifactMoved(const ArtifactLocation& artLoc, const ArtifactLocation& destLoc)
  599. {
  600. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  601. arts->artifactMoved(artLoc, destLoc);
  602. }
  603. void CKingdomInterface::artifactRemoved(const ArtifactLocation& artLoc)
  604. {
  605. if (CArtifactHolder * arts = dynamic_cast<CArtifactHolder*>(tabArea->getItem()))
  606. arts->artifactRemoved(artLoc);
  607. }
  608. CKingdHeroList::CKingdHeroList(size_t maxSize)
  609. {
  610. OBJ_CONSTRUCTION_CAPTURING_ALL;
  611. title = new CPicture("OVTITLE",16,0);
  612. title->colorize(LOCPLINT->playerID);
  613. heroLabel = new CLabel(150, 10, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[0]);
  614. skillsLabel = new CLabel(500, 10, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[1]);
  615. ui32 townCount = LOCPLINT->cb->howManyHeroes(false);
  616. ui32 size = conf.go()->ac.overviewSize*116 + 19;
  617. heroes = new CListBox(boost::bind(&CKingdHeroList::createHeroItem, this, _1), boost::bind(&CKingdHeroList::destroyHeroItem, this, _1),
  618. Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
  619. }
  620. void CKingdHeroList::updateGarrisons()
  621. {
  622. std::list<CIntObject*> list = heroes->getItems();
  623. BOOST_FOREACH(CIntObject* object, list)
  624. {
  625. if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
  626. garrison->updateGarrisons();
  627. }
  628. }
  629. CIntObject* CKingdHeroList::createHeroItem(size_t index)
  630. {
  631. ui32 picCount = conf.go()->ac.overviewPics;
  632. size_t heroesCount = LOCPLINT->cb->howManyHeroes(false);
  633. if (index < heroesCount)
  634. {
  635. CHeroItem * hero = new CHeroItem(LOCPLINT->cb->getHeroBySerial(index, false), &artsCommonPart);
  636. artsCommonPart.participants.insert(hero->heroArts);
  637. artSets.push_back(hero->heroArts);
  638. return hero;
  639. }
  640. else
  641. {
  642. return new CAnimImage("OVSLOT", (index-2) % picCount );
  643. }
  644. }
  645. void CKingdHeroList::destroyHeroItem(CIntObject *object)
  646. {
  647. if (CHeroItem * hero = dynamic_cast<CHeroItem*>(object))
  648. {
  649. artSets.erase(std::find(artSets.begin(), artSets.end(), hero->heroArts));
  650. artsCommonPart.participants.erase(hero->heroArts);
  651. }
  652. delete object;
  653. }
  654. CKingdTownList::CKingdTownList(size_t maxSize)
  655. {
  656. OBJ_CONSTRUCTION_CAPTURING_ALL;
  657. title = new CPicture("OVTITLE",16,0);
  658. title->colorize(LOCPLINT->playerID);
  659. townLabel = new CLabel(146,10,FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[3]);
  660. garrHeroLabel = new CLabel(375,10,FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[4]);
  661. visitHeroLabel = new CLabel(608,10,FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[5]);
  662. ui32 townCount = LOCPLINT->cb->howManyTowns();
  663. ui32 size = conf.go()->ac.overviewSize*116 + 19;
  664. towns = new CListBox(boost::bind(&CKingdTownList::createTownItem, this, _1), CListBox::DestroyFunc(),
  665. Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) );
  666. }
  667. void CKingdTownList::townChanged(const CGTownInstance *town)
  668. {
  669. std::list<CIntObject*> list = towns->getItems();
  670. BOOST_FOREACH(CIntObject* object, list)
  671. {
  672. CTownItem * townItem = dynamic_cast<CTownItem*>(object);
  673. if ( townItem && townItem->town == town)
  674. townItem->update();
  675. }
  676. }
  677. void CKingdTownList::updateGarrisons()
  678. {
  679. std::list<CIntObject*> list = towns->getItems();
  680. BOOST_FOREACH(CIntObject* object, list)
  681. {
  682. if (CGarrisonHolder * garrison = dynamic_cast<CGarrisonHolder*>(object) )
  683. garrison->updateGarrisons();
  684. }
  685. }
  686. CIntObject* CKingdTownList::createTownItem(size_t index)
  687. {
  688. ui32 picCount = conf.go()->ac.overviewPics;
  689. size_t townsCount = LOCPLINT->cb->howManyTowns();
  690. if (index < townsCount)
  691. return new CTownItem(LOCPLINT->cb->getTownBySerial(index));
  692. else
  693. return new CAnimImage("OVSLOT", (index-2) % picCount );
  694. }
  695. CTownItem::CTownItem(const CGTownInstance* Town):
  696. town(Town)
  697. {
  698. OBJ_CONSTRUCTION_CAPTURING_ALL;
  699. background = new CAnimImage("OVSLOT", 6);
  700. name = new CLabel(74, 8, FONT_SMALL, TOPLEFT, Colors::Cornsilk, town->name);
  701. income = new CLabel( 190, 60, FONT_SMALL, CENTER, Colors::Cornsilk, boost::lexical_cast<std::string>(town->dailyIncome()));
  702. hall = new CTownInfo( 69, 31, town, true);
  703. fort = new CTownInfo(111, 31, town, false);
  704. garr = new CGarrisonInt(313, 3, 4, Point(232,0), NULL, Point(313,2), town->getUpperArmy(), town->visitingHero, true, true, true);
  705. heroes = new HeroSlots(town, Point(244,6), Point(475,6), garr, false);
  706. size_t iconIndex = town->subID*2;
  707. if (!town->hasFort())
  708. iconIndex += GameConstants::F_NUMBER*2;
  709. if(town->builded >= GameConstants::MAX_BUILDING_PER_TURN)
  710. iconIndex++;
  711. picture = new CAnimImage("ITPT", iconIndex, 0, 5, 6);
  712. townArea = new LRClickableAreaOpenTown;
  713. townArea->pos = Rect(pos.x+5, pos.y+6, 58, 64);
  714. townArea->town = town;
  715. for (size_t i=0; i<town->creatures.size(); i++)
  716. {
  717. growth.push_back(new CCreaInfo(Point(401+37*i, 78), town, i, true, true));
  718. available.push_back(new CCreaInfo(Point(48+37*i, 78), town, i, true, false));
  719. }
  720. }
  721. void CTownItem::updateGarrisons()
  722. {
  723. garr->highlighted = NULL;
  724. garr->setArmy(town->getUpperArmy(), 0);
  725. garr->setArmy(town->visitingHero, 1);
  726. garr->recreateSlots();
  727. }
  728. void CTownItem::update()
  729. {
  730. std::string incomeVal = boost::lexical_cast<std::string>(town->dailyIncome());
  731. if (incomeVal != income->text)
  732. income->setTxt(incomeVal);
  733. heroes->update();
  734. for (size_t i=0; i<town->creatures.size(); i++)
  735. {
  736. growth[i]->update();
  737. available[i]->update();
  738. }
  739. }
  740. class ArtSlotsTab : public CIntObject
  741. {
  742. public:
  743. CAnimImage * background;
  744. std::vector<CArtPlace*> arts;
  745. ArtSlotsTab()
  746. {
  747. OBJ_CONSTRUCTION_CAPTURING_ALL;
  748. background = new CAnimImage("OVSLOT", 4);
  749. pos = background->pos;
  750. for (size_t i=0; i<9; i++)
  751. arts.push_back(new CArtPlace(Point(270+i*48, 65)));
  752. }
  753. };
  754. class BackpackTab : public CIntObject
  755. {
  756. public:
  757. CAnimImage * background;
  758. std::vector<CArtPlace*> arts;
  759. CAdventureMapButton *btnLeft;
  760. CAdventureMapButton *btnRight;
  761. BackpackTab()
  762. {
  763. OBJ_CONSTRUCTION_CAPTURING_ALL;
  764. background = new CAnimImage("OVSLOT", 5);
  765. pos = background->pos;
  766. btnLeft = new CAdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 269, 66, "HSBTNS3");
  767. btnRight = new CAdventureMapButton(std::string(), std::string(), CFunctionList<void()>(), 675, 66, "HSBTNS5");
  768. for (size_t i=0; i<8; i++)
  769. arts.push_back(new CArtPlace(Point(295+i*48, 65)));
  770. }
  771. };
  772. CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * artsCommonPart):
  773. hero(Hero)
  774. {
  775. OBJ_CONSTRUCTION_CAPTURING_ALL;
  776. artTabs.resize(3);
  777. ArtSlotsTab* arts1 = new ArtSlotsTab;
  778. ArtSlotsTab* arts2 = new ArtSlotsTab;
  779. BackpackTab* backpack = new BackpackTab;
  780. artTabs[0] = arts1;
  781. artTabs[1] = arts2;
  782. artTabs[2] = backpack;
  783. arts1->recActions = DISPOSE | SHARE_POS;
  784. arts2->recActions = DISPOSE | SHARE_POS;
  785. backpack->recActions = DISPOSE | SHARE_POS;
  786. name = new CLabel(75, 7, FONT_SMALL, TOPLEFT, Colors::Cornsilk, hero->name);
  787. std::vector<CArtPlace*> arts;
  788. arts.insert(arts.end(), arts1->arts.begin(), arts1->arts.end());
  789. arts.insert(arts.end(), arts2->arts.begin(), arts2->arts.end());
  790. heroArts = new CArtifactsOfHero(arts, backpack->arts, backpack->btnLeft, backpack->btnRight, false);
  791. heroArts->commonInfo = artsCommonPart;
  792. heroArts->setHero(hero);
  793. artsTabs = new CTabbedInt(boost::bind(&CHeroItem::onTabSelected, this, _1), boost::bind(&CHeroItem::onTabDeselected, this, _1));
  794. artButtons = new CHighlightableButtonsGroup(0);
  795. for (size_t it = 0; it<3; it++)
  796. {
  797. std::map<int,std::string> tooltip;
  798. tooltip[0] = CGI->generaltexth->overview[13+it];
  799. std::string overlay = CGI->generaltexth->overview[8+it];
  800. artButtons->addButton(tooltip, overlay, "OVBUTN3",364+it*112, 46, it);
  801. size_t begin = overlay.find('{');
  802. size_t end = overlay.find('}', begin);
  803. overlay = overlay.substr(begin+1, end - begin);
  804. artButtons->buttons[it]->addTextOverlay(overlay, FONT_SMALL, Colors::Jasmine);
  805. }
  806. artButtons->onChange += boost::bind(&CTabbedInt::setActive, artsTabs, _1);
  807. artButtons->onChange += boost::bind(&CHeroItem::onArtChange, this, _1);
  808. artButtons->select(0,0);
  809. garr = new CGarrisonInt(6, 78, 4, Point(), NULL, Point(), hero, NULL, true, true);
  810. portrait = new CAnimImage("PortraitsLarge", hero->subID, 0, 5, 6);
  811. heroArea = new CHeroArea(5, 6, hero);
  812. name = new CLabel(73, 7, FONT_SMALL, TOPLEFT, Colors::Cornsilk, hero->name);
  813. artsText = new CLabel(320, 55, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->overview[2]);
  814. for (size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
  815. heroInfo.push_back(new InfoBox(Point(78+i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL,
  816. new InfoBoxHeroData(IInfoBoxData::HERO_PRIMARY_SKILL, hero, i)));
  817. for (size_t i=0; i<GameConstants::SKILL_PER_HERO; i++)
  818. heroInfo.push_back(new InfoBox(Point(410+i*36, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
  819. new InfoBoxHeroData(IInfoBoxData::HERO_SECONDARY_SKILL, hero, i)));
  820. heroInfo.push_back(new InfoBox(Point(375, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL,
  821. new InfoBoxHeroData(IInfoBoxData::HERO_SPECIAL, hero)));
  822. heroInfo.push_back(new InfoBox(Point(330, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
  823. new InfoBoxHeroData(IInfoBoxData::HERO_EXPERIENCE, hero)));
  824. heroInfo.push_back(new InfoBox(Point(280, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL,
  825. new InfoBoxHeroData(IInfoBoxData::HERO_MANA, hero)));
  826. morale = new MoraleLuckBox(true, Rect(225, 53, 30, 22), true);
  827. luck = new MoraleLuckBox(false, Rect(225, 28, 30, 22), true);
  828. morale->set(hero);
  829. luck->set(hero);
  830. }
  831. CIntObject * CHeroItem::onTabSelected(size_t index)
  832. {
  833. return artTabs[index];
  834. }
  835. void CHeroItem::onTabDeselected(CIntObject *object)
  836. {
  837. addChild(object, false);
  838. object->recActions = DISPOSE | SHARE_POS;
  839. }
  840. void CHeroItem::onArtChange(int tabIndex)
  841. {
  842. //redraw item after background change
  843. if (active)
  844. redraw();
  845. }