mapcontroller.cpp 18 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mapcontroller.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/GameConstants.h"
  14. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  15. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  16. #include "../lib/mapObjects/ObjectTemplate.h"
  17. #include "../lib/mapping/CMapService.h"
  18. #include "../lib/mapping/CMap.h"
  19. #include "../lib/mapping/CMapEditManager.h"
  20. #include "../lib/mapping/ObstacleProxy.h"
  21. #include "../lib/modding/CModHandler.h"
  22. #include "../lib/modding/CModInfo.h"
  23. #include "../lib/TerrainHandler.h"
  24. #include "../lib/CSkillHandler.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CHeroHandler.h"
  27. #include "../lib/CRandomGenerator.h"
  28. #include "../lib/serializer/CMemorySerializer.h"
  29. #include "mapview.h"
  30. #include "scenelayer.h"
  31. #include "maphandler.h"
  32. #include "mainwindow.h"
  33. #include "inspector/inspector.h"
  34. #include "VCMI_Lib.h"
  35. MapController::MapController(MainWindow * m): main(m)
  36. {
  37. for(int i : {0, 1})
  38. {
  39. _scenes[i].reset(new MapScene(i));
  40. _miniscenes[i].reset(new MinimapScene(i));
  41. }
  42. connectScenes();
  43. }
  44. void MapController::connectScenes()
  45. {
  46. for (int level = 0; level <= 1; level++)
  47. {
  48. //selections for both layers will be handled separately
  49. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  50. {
  51. main->onSelectionMade(level, anythingSelected);
  52. });
  53. }
  54. }
  55. MapController::~MapController()
  56. {
  57. main = nullptr;
  58. }
  59. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  60. {
  61. return _map;
  62. }
  63. CMap * MapController::map()
  64. {
  65. return _map.get();
  66. }
  67. MapHandler * MapController::mapHandler()
  68. {
  69. return _mapHandler.get();
  70. }
  71. MapScene * MapController::scene(int level)
  72. {
  73. return _scenes[level].get();
  74. }
  75. MinimapScene * MapController::miniScene(int level)
  76. {
  77. return _miniscenes[level].get();
  78. }
  79. void MapController::repairMap()
  80. {
  81. repairMap(map());
  82. }
  83. void MapController::repairMap(CMap * map) const
  84. {
  85. if(!map)
  86. return;
  87. //make sure events/rumors has name to have proper identifiers
  88. int emptyNameId = 1;
  89. for(auto & e : map->events)
  90. if(e.name.empty())
  91. e.name = "event_" + std::to_string(emptyNameId++);
  92. emptyNameId = 1;
  93. for(auto & e : map->rumors)
  94. if(e.name.empty())
  95. e.name = "rumor_" + std::to_string(emptyNameId++);
  96. //fix owners for objects
  97. auto allImpactedObjects(map->objects);
  98. allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
  99. for(auto obj : allImpactedObjects)
  100. {
  101. //setup proper names (hero name will be fixed later
  102. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  103. {
  104. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  105. obj->typeName = handler->getTypeName();
  106. obj->subTypeName = handler->getSubTypeName();
  107. }
  108. //fix flags
  109. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  110. {
  111. if(dynamic_cast<CGMine*>(obj.get()) ||
  112. dynamic_cast<CGDwelling*>(obj.get()) ||
  113. dynamic_cast<CGTownInstance*>(obj.get()) ||
  114. dynamic_cast<CGGarrison*>(obj.get()) ||
  115. dynamic_cast<CGShipyard*>(obj.get()) ||
  116. dynamic_cast<CGLighthouse*>(obj.get()) ||
  117. dynamic_cast<CGHeroInstance*>(obj.get()))
  118. obj->tempOwner = PlayerColor::NEUTRAL;
  119. }
  120. //fix hero instance
  121. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  122. {
  123. // All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
  124. // FIXME: How about custom scenarios where defeated hero cannot be hired again?
  125. map->allowedHeroes.insert(nih->getHeroType());
  126. auto const & type = VLC->heroh->objects[nih->subID];
  127. assert(type->heroClass);
  128. //TODO: find a way to get proper type name
  129. if(obj->ID == Obj::HERO)
  130. {
  131. nih->typeName = "hero";
  132. nih->subTypeName = type->heroClass->getJsonKey();
  133. }
  134. if(obj->ID == Obj::PRISON)
  135. {
  136. nih->typeName = "prison";
  137. nih->subTypeName = "prison";
  138. nih->subID = 0;
  139. }
  140. if(obj->ID != Obj::RANDOM_HERO)
  141. nih->type = type.get();
  142. if(nih->ID == Obj::HERO) //not prison
  143. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  144. //fix spellbook
  145. if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
  146. {
  147. nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
  148. if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
  149. nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK));
  150. }
  151. }
  152. //fix town instance
  153. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  154. {
  155. if(tnh->getTown())
  156. {
  157. for(const auto & building : tnh->getBuildings())
  158. {
  159. if(!tnh->getTown()->buildings.count(building))
  160. tnh->removeBuilding(building);
  161. }
  162. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  163. {
  164. return !tnh->getTown()->buildings.count(bid);
  165. });
  166. }
  167. }
  168. //fix spell scrolls
  169. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  170. {
  171. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  172. {
  173. std::vector<SpellID> out;
  174. for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  175. {
  176. //if(map->isAllowedSpell(spell->id))
  177. {
  178. out.push_back(spell->id);
  179. }
  180. }
  181. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  182. art->storedArtifact = a;
  183. }
  184. }
  185. //fix mines
  186. if(auto * mine = dynamic_cast<CGMine*>(obj.get()))
  187. {
  188. if(!mine->isAbandoned())
  189. {
  190. mine->producedResource = GameResID(mine->subID);
  191. mine->producedQuantity = mine->defaultResProduction();
  192. }
  193. }
  194. }
  195. }
  196. void MapController::setMap(std::unique_ptr<CMap> cmap)
  197. {
  198. _map = std::move(cmap);
  199. repairMap();
  200. for(int i : {0, 1})
  201. {
  202. _scenes[i].reset(new MapScene(i));
  203. _miniscenes[i].reset(new MinimapScene(i));
  204. }
  205. resetMapHandler();
  206. sceneForceUpdate();
  207. connectScenes();
  208. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  209. {
  210. if(!main)
  211. return;
  212. main->enableUndo(allowUndo);
  213. main->enableRedo(allowRedo);
  214. }
  215. );
  216. _map->getEditManager()->getUndoManager().clearAll();
  217. initObstaclePainters(_map.get());
  218. }
  219. void MapController::initObstaclePainters(CMap * map)
  220. {
  221. for (auto const & terrain : VLC->terrainTypeHandler->objects)
  222. {
  223. auto terrainId = terrain->getId();
  224. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  225. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  226. }
  227. }
  228. void MapController::sceneForceUpdate()
  229. {
  230. _scenes[0]->updateViews();
  231. _miniscenes[0]->updateViews();
  232. if(_map->twoLevel)
  233. {
  234. _scenes[1]->updateViews();
  235. _miniscenes[1]->updateViews();
  236. }
  237. }
  238. void MapController::sceneForceUpdate(int level)
  239. {
  240. _scenes[level]->updateViews();
  241. _miniscenes[level]->updateViews();
  242. }
  243. void MapController::resetMapHandler()
  244. {
  245. if(!_mapHandler)
  246. _mapHandler.reset(new MapHandler());
  247. _mapHandler->reset(map());
  248. for(int i : {0, 1})
  249. {
  250. _scenes[i]->initialize(*this);
  251. _miniscenes[i]->initialize(*this);
  252. }
  253. }
  254. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  255. {
  256. static const int terrainDecorationPercentageLevel = 10;
  257. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  258. _scenes[level]->selectionTerrainView.selection().end());
  259. if(v.empty())
  260. return;
  261. _scenes[level]->selectionTerrainView.clear();
  262. _scenes[level]->selectionTerrainView.draw();
  263. _map->getEditManager()->getTerrainSelection().setSelection(v);
  264. _map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
  265. for(auto & t : v)
  266. _scenes[level]->terrainView.setDirty(t);
  267. _scenes[level]->terrainView.draw();
  268. _miniscenes[level]->updateViews();
  269. main->mapChanged();
  270. }
  271. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  272. {
  273. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  274. _scenes[level]->selectionTerrainView.selection().end());
  275. if(v.empty())
  276. return;
  277. _scenes[level]->selectionTerrainView.clear();
  278. _scenes[level]->selectionTerrainView.draw();
  279. _map->getEditManager()->getTerrainSelection().setSelection(v);
  280. if(isRoad)
  281. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  282. else
  283. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  284. for(auto & t : v)
  285. _scenes[level]->terrainView.setDirty(t);
  286. _scenes[level]->terrainView.draw();
  287. _miniscenes[level]->updateViews();
  288. main->mapChanged();
  289. }
  290. void MapController::commitObjectErase(int level)
  291. {
  292. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  293. if (selectedObjects.size() > 1)
  294. {
  295. //mass erase => undo in one operation
  296. _map->getEditManager()->removeObjects(selectedObjects);
  297. }
  298. else if (selectedObjects.size() == 1)
  299. {
  300. _map->getEditManager()->removeObject(*selectedObjects.begin());
  301. }
  302. else //nothing to erase - shouldn't be here
  303. {
  304. return;
  305. }
  306. for (auto & obj : selectedObjects)
  307. {
  308. //invalidate tiles under objects
  309. _mapHandler->removeObject(obj);
  310. _scenes[level]->objectsView.setDirty(obj);
  311. }
  312. _scenes[level]->selectionObjectsView.clear();
  313. _scenes[level]->objectsView.draw();
  314. _scenes[level]->selectionObjectsView.draw();
  315. _scenes[level]->passabilityView.update();
  316. _miniscenes[level]->updateViews();
  317. main->mapChanged();
  318. }
  319. void MapController::copyToClipboard(int level)
  320. {
  321. _clipboard.clear();
  322. _clipboardShiftIndex = 0;
  323. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  324. for(auto * obj : selectedObjects)
  325. {
  326. assert(obj->pos.z == level);
  327. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  328. }
  329. }
  330. void MapController::pasteFromClipboard(int level)
  331. {
  332. _scenes[level]->selectionObjectsView.clear();
  333. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  334. if(_clipboardShiftIndex == int3::getDirs().size())
  335. _clipboardShiftIndex = 0;
  336. QStringList errors;
  337. for(auto & objUniquePtr : _clipboard)
  338. {
  339. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  340. QString errorMsg;
  341. if (!canPlaceObject(level, obj, errorMsg))
  342. {
  343. errors.push_back(std::move(errorMsg));
  344. }
  345. auto newPos = objUniquePtr->pos + shift;
  346. if(_map->isInTheMap(newPos))
  347. obj->pos = newPos;
  348. obj->pos.z = level;
  349. Initializer init(obj, defaultPlayer);
  350. _map->getEditManager()->insertObject(obj);
  351. _scenes[level]->selectionObjectsView.selectObject(obj);
  352. _mapHandler->invalidate(obj);
  353. }
  354. QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n'));
  355. _scenes[level]->objectsView.draw();
  356. _scenes[level]->passabilityView.update();
  357. _scenes[level]->selectionObjectsView.draw();
  358. _miniscenes[level]->updateViews();
  359. main->mapChanged();
  360. }
  361. bool MapController::discardObject(int level) const
  362. {
  363. _scenes[level]->selectionObjectsView.clear();
  364. if(_scenes[level]->selectionObjectsView.newObject)
  365. {
  366. delete _scenes[level]->selectionObjectsView.newObject;
  367. _scenes[level]->selectionObjectsView.newObject = nullptr;
  368. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  369. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  370. _scenes[level]->selectionObjectsView.draw();
  371. return true;
  372. }
  373. return false;
  374. }
  375. void MapController::createObject(int level, CGObjectInstance * obj) const
  376. {
  377. _scenes[level]->selectionObjectsView.newObject = obj;
  378. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  379. _scenes[level]->selectionObjectsView.draw();
  380. }
  381. void MapController::commitObstacleFill(int level)
  382. {
  383. auto selection = _scenes[level]->selectionTerrainView.selection();
  384. if(selection.empty())
  385. return;
  386. //split by zones
  387. for (auto & painter : _obstaclePainters)
  388. {
  389. painter.second->clearBlockedArea();
  390. }
  391. for(auto & t : selection)
  392. {
  393. auto tl = _map->getTile(t);
  394. if(tl.blocked || tl.visitable)
  395. continue;
  396. auto terrain = tl.terType->getId();
  397. _obstaclePainters[terrain]->addBlockedTile(t);
  398. }
  399. for(auto & sel : _obstaclePainters)
  400. {
  401. for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
  402. {
  403. _mapHandler->invalidate(o);
  404. _scenes[level]->objectsView.setDirty(o);
  405. }
  406. }
  407. _scenes[level]->selectionTerrainView.clear();
  408. _scenes[level]->selectionTerrainView.draw();
  409. _scenes[level]->objectsView.draw();
  410. _scenes[level]->passabilityView.update();
  411. _miniscenes[level]->updateViews();
  412. main->mapChanged();
  413. }
  414. void MapController::commitObjectChange(int level)
  415. {
  416. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  417. _scenes[level]->objectsView.setDirty(o);
  418. _scenes[level]->objectsView.draw();
  419. _scenes[level]->selectionObjectsView.draw();
  420. _scenes[level]->passabilityView.update();
  421. _miniscenes[level]->updateViews();
  422. main->mapChanged();
  423. }
  424. void MapController::commitChangeWithoutRedraw()
  425. {
  426. //DO NOT REDRAW
  427. main->mapChanged();
  428. }
  429. void MapController::commitObjectShift(int level)
  430. {
  431. auto shift = _scenes[level]->selectionObjectsView.shift;
  432. bool makeShift = !shift.isNull();
  433. if(makeShift)
  434. {
  435. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  436. {
  437. int3 pos = obj->pos;
  438. pos.z = level;
  439. pos.x += shift.x(); pos.y += shift.y();
  440. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  441. _map->getEditManager()->moveObject(obj, pos);
  442. _mapHandler->invalidate(obj);
  443. }
  444. }
  445. _scenes[level]->selectionObjectsView.newObject = nullptr;
  446. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  447. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  448. if(makeShift)
  449. {
  450. _scenes[level]->objectsView.draw();
  451. _scenes[level]->selectionObjectsView.draw();
  452. _scenes[level]->passabilityView.update();
  453. _miniscenes[level]->updateViews();
  454. main->mapChanged();
  455. }
  456. }
  457. void MapController::commitObjectCreate(int level)
  458. {
  459. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  460. if(!newObj)
  461. return;
  462. auto shift = _scenes[level]->selectionObjectsView.shift;
  463. int3 pos = newObj->pos;
  464. pos.z = level;
  465. pos.x += shift.x(); pos.y += shift.y();
  466. newObj->pos = pos;
  467. Initializer init(newObj, defaultPlayer);
  468. _map->getEditManager()->insertObject(newObj);
  469. _mapHandler->invalidate(newObj);
  470. _scenes[level]->objectsView.setDirty(newObj);
  471. _scenes[level]->selectionObjectsView.newObject = nullptr;
  472. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  473. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  474. _scenes[level]->objectsView.draw();
  475. _scenes[level]->selectionObjectsView.draw();
  476. _scenes[level]->passabilityView.update();
  477. _miniscenes[level]->updateViews();
  478. main->mapChanged();
  479. }
  480. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  481. {
  482. //find all objects of such type
  483. int objCounter = 0;
  484. for(auto o : _map->objects)
  485. {
  486. if(o->ID == newObj->ID && o->subID == newObj->subID)
  487. {
  488. ++objCounter;
  489. }
  490. }
  491. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  492. {
  493. auto typeName = QString::fromStdString(newObj->typeName);
  494. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  495. error = QObject::tr("There can only be one grail object on the map.");
  496. return false; //maplimit reached
  497. }
  498. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  499. {
  500. error = QObject::tr("Hero %1 cannot be created as NEUTRAL.").arg(QString::fromStdString(newObj->instanceName));
  501. return false;
  502. }
  503. return true;
  504. }
  505. void MapController::undo()
  506. {
  507. _map->getEditManager()->getUndoManager().undo();
  508. resetMapHandler();
  509. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  510. main->mapChanged();
  511. }
  512. void MapController::redo()
  513. {
  514. _map->getEditManager()->getUndoManager().redo();
  515. resetMapHandler();
  516. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  517. main->mapChanged();
  518. }
  519. ModCompatibilityInfo MapController::modAssessmentAll()
  520. {
  521. ModCompatibilityInfo result;
  522. for(auto primaryID : VLC->objtypeh->knownObjects())
  523. {
  524. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  525. {
  526. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  527. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  528. if(modName != "core")
  529. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  530. }
  531. }
  532. return result;
  533. }
  534. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  535. {
  536. ModCompatibilityInfo result;
  537. auto extractEntityMod = [&result](const auto & entity)
  538. {
  539. auto modScope = entity->getModScope();
  540. if(modScope != "core")
  541. result[modScope] = VLC->modh->getModInfo(modScope).getVerificationInfo();
  542. };
  543. for(auto obj : map.objects)
  544. {
  545. auto handler = obj->getObjectHandler();
  546. auto modScope = handler->getModScope();
  547. if(modScope != "core")
  548. result[modScope] = VLC->modh->getModInfo(modScope).getVerificationInfo();
  549. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  550. {
  551. auto town = dynamic_cast<CGTownInstance *>(obj.get());
  552. for(const auto & spellID : town->possibleSpells)
  553. {
  554. if(spellID == SpellID::PRESET)
  555. continue;
  556. extractEntityMod(spellID.toEntity(VLC));
  557. }
  558. for(const auto & spellID : town->obligatorySpells)
  559. {
  560. extractEntityMod(spellID.toEntity(VLC));
  561. }
  562. }
  563. if(obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO)
  564. {
  565. auto hero = dynamic_cast<CGHeroInstance *>(obj.get());
  566. for(const auto & spellID : hero->getSpellsInSpellbook())
  567. {
  568. if(spellID == SpellID::PRESET || spellID == SpellID::SPELLBOOK_PRESET)
  569. continue;
  570. extractEntityMod(spellID.toEntity(VLC));
  571. }
  572. }
  573. }
  574. //TODO: terrains, artifacts?
  575. return result;
  576. }