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- /*
- * AttackPossibility.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/battle/CUnitState.h"
- #include "../../CCallback.h"
- #include "common.h"
- #include "StackWithBonuses.h"
- class AttackPossibility
- {
- public:
- BattleHex from; //tile from which we attack
- BattleHex dest; //tile which we attack
- BattleAttackInfo attack;
- std::shared_ptr<battle::CUnitState> attackerState;
- std::vector<std::shared_ptr<battle::CUnitState>> affectedUnits;
- int64_t damageDealt = 0;
- int64_t damageReceived = 0; //usually by counter-attack
- int64_t collateralDamage = 0; // friendly fire (usually by two-hex attacks)
- int64_t shootersBlockedDmg = 0;
- AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack_);
- int64_t damageDiff() const;
- int64_t attackValue() const;
- static AttackPossibility evaluate(const BattleAttackInfo & attackInfo, BattleHex hex, const HypotheticBattle * state);
- private:
- static int64_t evaluateBlockedShootersDmg(const BattleAttackInfo & attackInfo, BattleHex hex, const HypotheticBattle * state);
- };
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