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CRewardableObject.cpp 14 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. if(daysPassed != 0)
  29. {
  30. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  31. return false;
  32. }
  33. for(const auto & reqStack : creatures)
  34. {
  35. size_t count = 0;
  36. for(const auto & slot : hero->Slots())
  37. {
  38. const CStackInstance * heroStack = slot.second;
  39. if (heroStack->type == reqStack.type)
  40. count += heroStack->count;
  41. }
  42. if (count < reqStack.count) //not enough creatures of this kind
  43. return false;
  44. }
  45. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  46. return false;
  47. if(heroLevel > static_cast<si32>(hero->level))
  48. return false;
  49. if(static_cast<TExpType>(heroExperience) > hero->exp)
  50. return false;
  51. if(manaPoints > hero->mana)
  52. return false;
  53. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  54. return false;
  55. for(size_t i=0; i<primary.size(); i++)
  56. {
  57. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  58. return false;
  59. }
  60. for(const auto & skill : secondary)
  61. {
  62. if (skill.second > hero->getSecSkillLevel(skill.first))
  63. return false;
  64. }
  65. for(const auto & spell : spells)
  66. {
  67. if (!hero->spellbookContainsSpell(spell))
  68. return false;
  69. }
  70. for(const auto & art : artifacts)
  71. {
  72. if (!hero->hasArt(art))
  73. return false;
  74. }
  75. for(const auto & sublimiter : noneOf)
  76. {
  77. if (sublimiter->heroAllowed(hero))
  78. return false;
  79. }
  80. for(const auto & sublimiter : allOf)
  81. {
  82. if (!sublimiter->heroAllowed(hero))
  83. return false;
  84. }
  85. if(anyOf.empty())
  86. return true;
  87. for(const auto & sublimiter : anyOf)
  88. {
  89. if (sublimiter->heroAllowed(hero))
  90. return true;
  91. }
  92. return false;
  93. }
  94. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  95. {
  96. std::vector<ui32> ret;
  97. for(size_t i=0; i<info.size(); i++)
  98. {
  99. const CRewardVisitInfo & visit = info[i];
  100. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  101. {
  102. logGlobal->trace("Reward %d is allowed", i);
  103. ret.push_back(static_cast<ui32>(i));
  104. }
  105. }
  106. return ret;
  107. }
  108. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  109. {
  110. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  111. {
  112. auto vi = info[index];
  113. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  114. // show message only if it is not empty
  115. if (!vi.message.toString().empty())
  116. {
  117. InfoWindow iw;
  118. iw.player = h->tempOwner;
  119. iw.text = vi.message;
  120. vi.reward.loadComponents(iw.components, h);
  121. cb->showInfoDialog(&iw);
  122. }
  123. // grant reward afterwards. Note that it may remove object
  124. grantReward(index, h, markAsVisit);
  125. };
  126. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  127. {
  128. BlockingDialog sd(canRefuse, rewards.size() > 1);
  129. sd.player = h->tempOwner;
  130. sd.text = dialog;
  131. for (auto index : rewards)
  132. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  133. cb->showBlockingDialog(&sd);
  134. };
  135. if(!wasVisitedBefore(h))
  136. {
  137. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  138. bool objectRemovalPossible = false;
  139. for(auto index : rewards)
  140. {
  141. if(info[index].reward.removeObject)
  142. objectRemovalPossible = true;
  143. }
  144. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  145. switch (rewards.size())
  146. {
  147. case 0: // no available rewards, e.g. visiting School of War without gold
  148. {
  149. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  150. if (!emptyRewards.empty())
  151. grantRewardWithMessage(emptyRewards[0], false);
  152. else
  153. logMod->warn("No applicable message for visiting empty object!");
  154. break;
  155. }
  156. case 1: // one reward. Just give it with message
  157. {
  158. if (canRefuse)
  159. selectRewardsMessage(rewards, info[rewards[0]].message);
  160. else
  161. grantRewardWithMessage(rewards[0], true);
  162. break;
  163. }
  164. default: // multiple rewards. Act according to select mode
  165. {
  166. switch (selectMode) {
  167. case SELECT_PLAYER: // player must select
  168. selectRewardsMessage(rewards, onSelect);
  169. break;
  170. case SELECT_FIRST: // give first available
  171. grantRewardWithMessage(rewards[0], true);
  172. break;
  173. }
  174. break;
  175. }
  176. }
  177. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  178. {
  179. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  180. cb->sendAndApply(&cov);
  181. }
  182. }
  183. else
  184. {
  185. logGlobal->debug("Revisiting already visited object");
  186. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  187. if (!visitedRewards.empty())
  188. grantRewardWithMessage(visitedRewards[0], false);
  189. else
  190. logMod->warn("No applicable message for visiting already visited object!");
  191. }
  192. }
  193. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  194. {
  195. grantRewardAfterLevelup(info[selectedReward], hero);
  196. }
  197. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  198. {
  199. if(answer == 0)
  200. return; // player refused
  201. if(answer > 0 && answer-1 < info.size())
  202. {
  203. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  204. grantReward(list[answer - 1], hero, true);
  205. }
  206. else
  207. {
  208. throw std::runtime_error("Unhandled choice");
  209. }
  210. }
  211. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  212. {
  213. if (markVisited)
  214. {
  215. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  216. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  217. cb->sendAndApply(&cov);
  218. }
  219. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  220. grantRewardBeforeLevelup(info[rewardID], hero);
  221. }
  222. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  223. {
  224. assert(hero);
  225. assert(hero->tempOwner.isValidPlayer());
  226. assert(stacks.empty());
  227. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  228. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  229. cb->giveResources(hero->tempOwner, info.reward.resources);
  230. for(const auto & entry : info.reward.secondary)
  231. {
  232. int current = hero->getSecSkillLevel(entry.first);
  233. if( (current != 0 && current < entry.second) ||
  234. (hero->canLearnSkill() ))
  235. {
  236. cb->changeSecSkill(hero, entry.first, entry.second);
  237. }
  238. }
  239. for(int i=0; i< info.reward.primary.size(); i++)
  240. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  241. si64 expToGive = 0;
  242. if (info.reward.heroLevel > 0)
  243. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  244. if (info.reward.heroExperience > 0)
  245. expToGive += hero->calculateXp(info.reward.heroExperience);
  246. if(expToGive)
  247. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  248. // hero is not blocked by levelup dialog - grant remainer immediately
  249. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  250. {
  251. grantRewardAfterLevelup(info, hero);
  252. }
  253. }
  254. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  255. {
  256. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  257. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  258. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  259. {
  260. SetMovePoints smp;
  261. smp.hid = hero->id;
  262. smp.val = hero->movement;
  263. if (info.reward.movePercentage >= 0) // percent from max
  264. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  265. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  266. cb->setMovePoints(&smp);
  267. }
  268. for(const Bonus & bonus : info.reward.bonuses)
  269. {
  270. assert(bonus.source == Bonus::OBJECT);
  271. assert(bonus.sid == ID);
  272. GiveBonus gb;
  273. gb.who = GiveBonus::HERO;
  274. gb.bonus = bonus;
  275. gb.id = hero->id.getNum();
  276. cb->giveHeroBonus(&gb);
  277. }
  278. for(const ArtifactID & art : info.reward.artifacts)
  279. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  280. if(!info.reward.spells.empty())
  281. {
  282. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  283. cb->changeSpells(hero, true, spellsToGive);
  284. }
  285. if(!info.reward.creaturesChange.empty())
  286. {
  287. for(const auto & slot : hero->Slots())
  288. {
  289. const CStackInstance * heroStack = slot.second;
  290. for(const auto & change : info.reward.creaturesChange)
  291. {
  292. if (heroStack->type->getId() == change.first)
  293. {
  294. StackLocation location(hero, slot.first);
  295. cb->changeStackType(location, change.second.toCreature());
  296. break;
  297. }
  298. }
  299. }
  300. }
  301. if(!info.reward.creatures.empty())
  302. {
  303. CCreatureSet creatures;
  304. for(const auto & crea : info.reward.creatures)
  305. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  306. cb->giveCreatures(this, hero, creatures, false);
  307. }
  308. if(info.reward.removeObject)
  309. cb->removeObject(this);
  310. }
  311. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  312. {
  313. switch (visitMode)
  314. {
  315. case VISIT_UNLIMITED:
  316. return false;
  317. case VISIT_ONCE:
  318. return onceVisitableObjectCleared;
  319. case VISIT_PLAYER:
  320. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  321. case VISIT_BONUS:
  322. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  323. case VISIT_HERO:
  324. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  325. default:
  326. return false;
  327. }
  328. }
  329. bool CRewardableObject::wasVisited(PlayerColor player) const
  330. {
  331. switch (visitMode)
  332. {
  333. case VISIT_UNLIMITED:
  334. case VISIT_BONUS:
  335. case VISIT_HERO:
  336. return false;
  337. case VISIT_ONCE:
  338. case VISIT_PLAYER:
  339. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  340. default:
  341. return false;
  342. }
  343. }
  344. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  345. {
  346. switch (visitMode)
  347. {
  348. case VISIT_BONUS:
  349. return h->hasBonusFrom(Bonus::OBJECT, ID);
  350. case VISIT_HERO:
  351. return h->visitedObjects.count(ObjectInstanceID(id));
  352. default:
  353. return wasVisited(h->tempOwner);
  354. }
  355. }
  356. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  357. {
  358. return static_cast<EVisitMode>(visitMode);
  359. }
  360. ui16 CRewardableObject::getResetDuration() const
  361. {
  362. return resetParameters.period;
  363. }
  364. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  365. const CGHeroInstance * h) const
  366. {
  367. for (auto comp : extraComponents)
  368. comps.push_back(comp);
  369. if (heroExperience)
  370. {
  371. comps.emplace_back(Component::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  372. }
  373. if (heroLevel)
  374. comps.emplace_back(Component::EXPERIENCE, 1, heroLevel, 0);
  375. if (manaDiff || manaPercentage >= 0)
  376. comps.emplace_back(Component::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  377. for (size_t i=0; i<primary.size(); i++)
  378. {
  379. if (primary[i] != 0)
  380. comps.emplace_back(Component::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  381. }
  382. for(const auto & entry : secondary)
  383. comps.emplace_back(Component::SEC_SKILL, entry.first, entry.second, 0);
  384. for(const auto & entry : artifacts)
  385. comps.emplace_back(Component::ARTIFACT, entry, 1, 0);
  386. for(const auto & entry : spells)
  387. comps.emplace_back(Component::SPELL, entry, 1, 0);
  388. for(const auto & entry : creatures)
  389. comps.emplace_back(Component::CREATURE, entry.type->idNumber, entry.count, 0);
  390. for (size_t i=0; i<resources.size(); i++)
  391. {
  392. if (resources[i] !=0)
  393. comps.emplace_back(Component::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  394. }
  395. }
  396. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  397. {
  398. si32 manaScaled = hero->mana;
  399. if (manaPercentage >= 0)
  400. manaScaled = hero->manaLimit() * manaPercentage / 100;
  401. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  402. si32 manaGranted = std::min(manaMissing, manaDiff);
  403. si32 manaOverflow = manaDiff - manaGranted;
  404. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  405. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  406. return manaOutput;
  407. }
  408. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  409. {
  410. std::vector<Component> comps;
  411. loadComponents(comps, h);
  412. assert(!comps.empty());
  413. return comps.front();
  414. }
  415. // FIXME: copy-pasted from CObjectHandler
  416. static std::string visitedTxt(const bool visited)
  417. {
  418. int id = visited ? 352 : 353;
  419. return VLC->generaltexth->allTexts[id];
  420. }
  421. std::string CRewardableObject::getHoverText(PlayerColor player) const
  422. {
  423. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  424. return getObjectName() + " " + visitedTxt(wasVisited(player));
  425. return getObjectName();
  426. }
  427. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  428. {
  429. if(visitMode != VISIT_UNLIMITED)
  430. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  431. return getObjectName();
  432. }
  433. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  434. {
  435. switch (what)
  436. {
  437. case ObjProperty::REWARD_RANDOMIZE:
  438. initObj(cb->gameState()->getRandomGenerator());
  439. break;
  440. case ObjProperty::REWARD_SELECT:
  441. selectedReward = val;
  442. break;
  443. case ObjProperty::REWARD_CLEARED:
  444. onceVisitableObjectCleared = val;
  445. break;
  446. }
  447. }
  448. void CRewardableObject::triggerReset() const
  449. {
  450. if (resetParameters.rewards)
  451. {
  452. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  453. }
  454. if (resetParameters.visitors)
  455. {
  456. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  457. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  458. cb->sendAndApply(&cov);
  459. }
  460. }
  461. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  462. {
  463. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  464. triggerReset();
  465. }
  466. void CRewardableObject::initObj(CRandomGenerator & rand)
  467. {
  468. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  469. assert(!info.empty());
  470. }
  471. CRewardableObject::CRewardableObject():
  472. selectMode(0),
  473. visitMode(0),
  474. selectedReward(0),
  475. onceVisitableObjectCleared(false),
  476. canRefuse(false)
  477. {}
  478. VCMI_LIB_NAMESPACE_END