CObjectHandler.cpp 188 KB

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  1. #include "StdInc.h"
  2. #include "CObjectHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include "CDefObjInfoHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "CSpellHandler.h"
  9. #include "../client/CSoundBase.h"
  10. #include <boost/random/linear_congruential.hpp>
  11. #include "CTownHandler.h"
  12. #include "CCreatureHandler.h"
  13. #include "VCMI_Lib.h"
  14. #include "IGameCallback.h"
  15. #include "CGameState.h"
  16. #include "NetPacks.h"
  17. #include "StartInfo.h"
  18. #include "map.h"
  19. #include <SDL_stdinc.h>
  20. #include "CBuildingHandler.h"
  21. #include "../lib/JsonNode.h"
  22. #include "GameConstants.h"
  23. using namespace boost::assign;
  24. /*
  25. * CObjectHandler.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. // It looks that we can't rely on shadowCoverage correctness (Mantis #866). This may result
  34. // in notable performance decrease (SDL blit with custom alpha blit) not notable on my system (Ivan)
  35. #define USE_COVERAGE_MAP 0
  36. std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
  37. std::vector<std::pair<int, int> > CGTeleport::gates;
  38. IGameCallback * IObjectInterface::cb = NULL;
  39. DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
  40. extern CLodHandler * bitmaph;
  41. extern boost::rand48 ran;
  42. std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
  43. std::map <si32, std::vector<si32> > CGMagi::eyelist;
  44. ui8 CGObelisk::obeliskCount; //how many obelisks are on map
  45. std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
  46. std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
  47. std::vector<int> CGTownInstance::universitySkills;
  48. void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
  49. {};
  50. void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
  51. {};
  52. void IObjectInterface::newTurn () const
  53. {};
  54. IObjectInterface::~IObjectInterface()
  55. {}
  56. IObjectInterface::IObjectInterface()
  57. {}
  58. void IObjectInterface::initObj()
  59. {}
  60. void IObjectInterface::setProperty( ui8 what, ui32 val )
  61. {}
  62. bool IObjectInterface::wasVisited (ui8 player) const
  63. {
  64. return false;
  65. }
  66. bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
  67. {
  68. return false;
  69. }
  70. void IObjectInterface::postInit()
  71. {}
  72. void IObjectInterface::preInit()
  73. {}
  74. void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
  75. {
  76. if(what == 10)
  77. players.insert((ui8)val);
  78. }
  79. bool CPlayersVisited::wasVisited( ui8 player ) const
  80. {
  81. return vstd::contains(players,player);
  82. }
  83. // Bank helper. Find the creature ID and their number, and store the
  84. // result in storage (either guards or reward creatures).
  85. static void readCreatures(const JsonNode &creature, std::vector< std::pair <ui16, ui32> > &storage)
  86. {
  87. std::pair<si16, si32> creInfo = std::make_pair(-1, 0);
  88. creInfo.second = creature["number"].Float();
  89. creInfo.first = creature["id"].Float();
  90. storage.push_back(creInfo);
  91. }
  92. // Bank helper. Process a bank level.
  93. static void readBankLevel(const JsonNode &level, BankConfig &bc)
  94. {
  95. int idx;
  96. bc.chance = level["chance"].Float();
  97. BOOST_FOREACH(const JsonNode &creature, level["guards"].Vector())
  98. {
  99. readCreatures(creature, bc.guards);
  100. }
  101. bc.upgradeChance = level["upgrade_chance"].Float();
  102. bc.combatValue = level["combat_value"].Float();
  103. bc.resources.resize(GameConstants::RESOURCE_QUANTITY);
  104. idx = 0;
  105. BOOST_FOREACH(const JsonNode &resource, level["reward_resources"].Vector())
  106. {
  107. bc.resources[idx] = resource.Float();
  108. idx ++;
  109. }
  110. BOOST_FOREACH(const JsonNode &creature, level["reward_creatures"].Vector())
  111. {
  112. readCreatures(creature, bc.creatures);
  113. }
  114. bc.artifacts.resize(4);
  115. idx = 0;
  116. BOOST_FOREACH(const JsonNode &artifact, level["reward_artifacts"].Vector())
  117. {
  118. bc.artifacts[idx] = artifact.Float();
  119. idx ++;
  120. }
  121. bc.value = level["value"].Float();
  122. bc.rewardDifficulty = level["profitability"].Float();
  123. bc.easiest = level["easiest"].Float();
  124. }
  125. void CObjectHandler::loadObjects()
  126. {
  127. tlog5 << "\t\tReading cregens \n";
  128. cregens.resize(110); //TODO: hardcoded value - change
  129. for(size_t i=0; i < cregens.size(); ++i)
  130. {
  131. cregens[i]=-1;
  132. }
  133. const JsonNode config(GameConstants::DATA_DIR + "/config/dwellings.json");
  134. BOOST_FOREACH(const JsonNode &dwelling, config["dwellings"].Vector())
  135. {
  136. cregens[dwelling["dwelling"].Float()] = dwelling["creature"].Float();
  137. }
  138. tlog5 << "\t\tDone loading cregens!\n";
  139. tlog5 << "\t\tReading resources prices \n";
  140. const JsonNode config2(GameConstants::DATA_DIR + "/config/resources.json");
  141. BOOST_FOREACH(const JsonNode &price, config2["resources_prices"].Vector())
  142. {
  143. resVals.push_back(price.Float());
  144. }
  145. tlog5 << "\t\tDone loading resource prices!\n";
  146. tlog5 << "\t\tReading banks configs \n";
  147. const JsonNode config3(GameConstants::DATA_DIR + "/config/bankconfig.json");
  148. int bank_num = 0;
  149. BOOST_FOREACH(const JsonNode &bank, config3["banks"].Vector())
  150. {
  151. creBanksNames[bank_num] = bank["name"].String();
  152. int level_num = 0;
  153. BOOST_FOREACH(const JsonNode &level, bank["levels"].Vector())
  154. {
  155. banksInfo[bank_num].push_back(new BankConfig);
  156. BankConfig &bc = *banksInfo[bank_num].back();
  157. bc.level = level_num;
  158. readBankLevel(level, bc);
  159. level_num ++;
  160. }
  161. bank_num ++;
  162. }
  163. tlog5 << "\t\tDone loading banks configs \n";
  164. }
  165. int CObjectHandler::bankObjToIndex (const CGObjectInstance * obj)
  166. {
  167. switch (obj->ID) //find apriopriate key
  168. {
  169. case 16: //bank
  170. return obj->subID;
  171. case 24: //derelict ship
  172. return 8;
  173. case 25: //utopia
  174. return 10;
  175. case 84: //crypt
  176. return 9;
  177. case 85: //shipwreck
  178. return 7;
  179. default:
  180. tlog2 << "Unrecognixed Bank indetifier!\n";
  181. return 0;
  182. }
  183. }
  184. int CGObjectInstance::getOwner() const
  185. {
  186. //if (state)
  187. // return state->owner;
  188. //else
  189. return tempOwner; //won't have owner
  190. }
  191. CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
  192. {
  193. pos = int3(-1,-1,-1);
  194. //std::cout << "Tworze obiekt "<<this<<std::endl;
  195. //state = new CLuaObjectScript();
  196. ID = subID = id = -1;
  197. defInfo = NULL;
  198. tempOwner = 254;
  199. blockVisit = false;
  200. }
  201. CGObjectInstance::~CGObjectInstance()
  202. {
  203. //std::cout << "Usuwam obiekt "<<this<<std::endl;
  204. //if (state)
  205. // delete state;
  206. //state=NULL;
  207. }
  208. const std::string & CGObjectInstance::getHoverText() const
  209. {
  210. return hoverName;
  211. }
  212. void CGObjectInstance::setOwner(int ow)
  213. {
  214. //if (state)
  215. // state->owner = ow;
  216. //else
  217. tempOwner = ow;
  218. }
  219. int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
  220. {
  221. return defInfo->width;
  222. }
  223. int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
  224. {
  225. return defInfo->height;
  226. }
  227. bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
  228. {
  229. if(defInfo==NULL)
  230. {
  231. tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
  232. return false;
  233. }
  234. if((defInfo->visitMap[y] >> (7-x) ) & 1)
  235. {
  236. return true;
  237. }
  238. return false;
  239. }
  240. bool CGObjectInstance::blockingAt(int x, int y) const
  241. {
  242. if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
  243. return false;
  244. if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
  245. return false;
  246. return true;
  247. }
  248. bool CGObjectInstance::coveringAt(int x, int y) const
  249. {
  250. #if USE_COVERAGE_MAP
  251. if((defInfo->coverageMap[y] >> (7-(x) )) & 1
  252. || (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
  253. return true;
  254. return false;
  255. #else
  256. return x < 8 && y < 6;// ignore unreliable msk\msg
  257. #endif
  258. }
  259. std::set<int3> CGObjectInstance::getBlockedPos() const
  260. {
  261. std::set<int3> ret;
  262. for(int w=0; w<getWidth(); ++w)
  263. {
  264. for(int h=0; h<getHeight(); ++h)
  265. {
  266. if(blockingAt(w, h))
  267. ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
  268. }
  269. }
  270. return ret;
  271. }
  272. bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
  273. {
  274. if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
  275. return true;
  276. if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
  277. return false;
  278. if(this->pos.y<cmp.pos.y)
  279. return true;
  280. if(this->pos.y>cmp.pos.y)
  281. return false;
  282. if(cmp.ID==GameConstants::HEROI_TYPE && ID!=GameConstants::HEROI_TYPE)
  283. return true;
  284. if(cmp.ID!=GameConstants::HEROI_TYPE && ID==GameConstants::HEROI_TYPE)
  285. return false;
  286. if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
  287. return true;
  288. if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
  289. return false;
  290. if(this->pos.x<cmp.pos.x)
  291. return true;
  292. return false;
  293. }
  294. void CGObjectInstance::initObj()
  295. {
  296. switch(ID)
  297. {
  298. case 95:
  299. blockVisit = true;
  300. break;
  301. }
  302. }
  303. void CGObjectInstance::setProperty( ui8 what, ui32 val )
  304. {
  305. switch(what)
  306. {
  307. case ObjProperty::OWNER:
  308. tempOwner = val;
  309. break;
  310. case ObjProperty::BLOCKVIS:
  311. blockVisit = val;
  312. break;
  313. case ObjProperty::ID:
  314. ID = val;
  315. break;
  316. case ObjProperty::SUBID:
  317. subID = val;
  318. break;
  319. }
  320. setPropertyDer(what, val);
  321. }
  322. void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
  323. {}
  324. int3 CGObjectInstance::getSightCenter() const
  325. {
  326. //return vistiable tile if possible
  327. for(int i=0; i < 8; i++)
  328. for(int j=0; j < 6; j++)
  329. if(visitableAt(i,j))
  330. return(pos + int3(i-7, j-5, 0));
  331. return pos;
  332. }
  333. int CGObjectInstance::getSightRadious() const
  334. {
  335. return 3;
  336. }
  337. void CGObjectInstance::getSightTiles(boost::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
  338. {
  339. cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
  340. }
  341. void CGObjectInstance::hideTiles(int ourplayer, int radius) const
  342. {
  343. for (std::map<ui8, TeamState>::iterator i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
  344. {
  345. if ( !vstd::contains(i->second.players, ourplayer ))//another team
  346. {
  347. for (std::set<ui8>::iterator j = i->second.players.begin(); j != i->second.players.end(); j++)
  348. if ( cb->getPlayer(*j)->status == PlayerState::INGAME )//seek for living player (if any)
  349. {
  350. FoWChange fw;
  351. fw.mode = 0;
  352. fw.player = *j;
  353. cb->getTilesInRange (fw.tiles, pos, radius, (*j), -1);
  354. cb->sendAndApply (&fw);
  355. break;
  356. }
  357. }
  358. }
  359. }
  360. int3 CGObjectInstance::getVisitableOffset() const
  361. {
  362. for(int y = 0; y < 6; y++)
  363. for (int x = 0; x < 8; x++)
  364. if((defInfo->visitMap[5-y] >> x) & 1)
  365. return int3(x,y,0);
  366. tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
  367. return int3(-1,-1,-1);
  368. }
  369. void CGObjectInstance::getNameVis( std::string &hname ) const
  370. {
  371. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  372. hname = VLC->generaltexth->names[ID];
  373. if(h)
  374. {
  375. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  376. hname += " " + VLC->generaltexth->allTexts[353]; //not visited
  377. else
  378. hname += " " + VLC->generaltexth->allTexts[352]; //visited
  379. }
  380. }
  381. void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
  382. {
  383. GiveBonus gbonus;
  384. gbonus.bonus.type = Bonus::NONE;
  385. gbonus.id = heroID;
  386. gbonus.bonus.duration = duration;
  387. gbonus.bonus.source = Bonus::OBJECT;
  388. gbonus.bonus.sid = ID;
  389. cb->giveHeroBonus(&gbonus);
  390. }
  391. void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
  392. {
  393. switch(ID)
  394. {
  395. case 35: //Hill fort
  396. {
  397. OpenWindow ow;
  398. ow.window = OpenWindow::HILL_FORT_WINDOW;
  399. ow.id1 = id;
  400. ow.id2 = h->id;
  401. cb->sendAndApply(&ow);
  402. }
  403. break;
  404. case 80: //Sanctuary
  405. {
  406. InfoWindow iw;
  407. iw.player = h->tempOwner;
  408. iw.soundID = soundBase::GETPROTECTION;
  409. iw.text.addTxt(MetaString::ADVOB_TXT, 114); //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
  410. cb->sendAndApply(&iw);
  411. }
  412. break;
  413. case 95: //Tavern
  414. {
  415. OpenWindow ow;
  416. ow.window = OpenWindow::TAVERN_WINDOW;
  417. ow.id1 = h->id;
  418. ow.id2 = id;
  419. cb->sendAndApply(&ow);
  420. }
  421. break;
  422. }
  423. }
  424. ui8 CGObjectInstance::getPassableness() const
  425. {
  426. return 0;
  427. }
  428. bool CGObjectInstance::hasShadowAt( int x, int y ) const
  429. {
  430. #if USE_COVERAGE_MAP
  431. if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
  432. return true;
  433. return false;
  434. #else
  435. return coveringAt(x,y);// ignore unreliable shadowCoverage map
  436. #endif
  437. }
  438. int3 CGObjectInstance::visitablePos() const
  439. {
  440. return pos - getVisitableOffset();
  441. }
  442. bool CGObjectInstance::isVisitable() const
  443. {
  444. for(int g=0; g<ARRAY_COUNT(defInfo->visitMap); ++g)
  445. {
  446. if(defInfo->visitMap[g] != 0)
  447. {
  448. return true;
  449. }
  450. }
  451. return false;
  452. }
  453. static int lowestSpeed(const CGHeroInstance * chi)
  454. {
  455. if(!chi->Slots().size())
  456. {
  457. tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
  458. return 20;
  459. }
  460. TSlots::const_iterator i = chi->Slots().begin();
  461. //TODO? should speed modifiers (eg from artifacts) affect hero movement?
  462. int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
  463. for (;i!=chi->Slots().end();i++)
  464. {
  465. ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
  466. }
  467. return ret;
  468. }
  469. ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
  470. {
  471. //TODO: check if all creatures are on its native terrain and change cost appropriately
  472. //base move cost
  473. unsigned ret = 100;
  474. //if there is road both on dest and src tiles - use road movement cost
  475. if(dest.malle && from.malle)
  476. {
  477. int road = std::min(dest.malle,from.malle); //used road ID
  478. switch(road)
  479. {
  480. case TerrainTile::dirtRoad:
  481. ret = 75;
  482. break;
  483. case TerrainTile::grazvelRoad:
  484. ret = 65;
  485. break;
  486. case TerrainTile::cobblestoneRoad:
  487. ret = 50;
  488. break;
  489. default:
  490. tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
  491. break;
  492. }
  493. }
  494. else
  495. {
  496. ret = type->heroClass->terrCosts[from.tertype];
  497. ret = std::max(ret - 25*unsigned(getSecSkillLevel(CGHeroInstance::PATHFINDING)), 100u); //reduce 25% of terrain penalty for each pathfinding level
  498. }
  499. return ret;
  500. }
  501. #if 0
  502. // Unused and buggy method.
  503. // - for loop is wrong. will not find all creatures. must use iterator instead.
  504. // - -> is the slot number. use second->first for creature index
  505. // Is lowestSpeed() the correct equivalent ?
  506. ui32 CGHeroInstance::getLowestCreatureSpeed() const
  507. {
  508. ui32 sl = 100;
  509. for(size_t h=0; h < stacksCount(); ++h)
  510. {
  511. if(VLC->creh->creatures[Slots().find(h)->first]->speed<sl)
  512. sl = VLC->creh->creatures[Slots().find(h)->first]->speed;
  513. }
  514. return sl;
  515. }
  516. #endif
  517. int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
  518. {
  519. if (toh3m)
  520. {
  521. src.x+=1;
  522. return src;
  523. }
  524. else
  525. {
  526. src.x-=1;
  527. return src;
  528. }
  529. }
  530. int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
  531. {
  532. if (h3m)
  533. {
  534. return pos;
  535. }
  536. else
  537. {
  538. return convertPosition(pos,false);
  539. }
  540. }
  541. bool CGHeroInstance::canWalkOnSea() const
  542. {
  543. return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
  544. }
  545. ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
  546. {
  547. for(size_t i=0; i < secSkills.size(); ++i)
  548. if(secSkills[i].first == skill)
  549. return secSkills[i].second;
  550. return 0;
  551. }
  552. void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
  553. {
  554. if(getSecSkillLevel(which) == 0)
  555. {
  556. secSkills.push_back(std::pair<int,int>(which, val));
  557. updateSkill(which, val);
  558. }
  559. else
  560. {
  561. for (unsigned i=0; i<secSkills.size(); i++)
  562. {
  563. if(secSkills[i].first == which)
  564. {
  565. if(abs)
  566. secSkills[i].second = val;
  567. else
  568. secSkills[i].second += val;
  569. if(secSkills[i].second > 3) //workaround to avoid crashes when same sec skill is given more than once
  570. {
  571. tlog1 << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.\n";
  572. secSkills[i].second = 3;
  573. }
  574. updateSkill(which, secSkills[i].second); //when we know final value
  575. }
  576. }
  577. }
  578. }
  579. int CGHeroInstance::maxMovePoints(bool onLand) const
  580. {
  581. int base = -1;
  582. if(onLand)
  583. {
  584. static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
  585. int index = lowestSpeed(this) - 3;
  586. vstd::amin(index, ARRAY_COUNT(moveForSpeed)-1);
  587. vstd::amax(index, 0);
  588. base = moveForSpeed[index];
  589. }
  590. else
  591. {
  592. base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
  593. }
  594. int bonus = valOfBonuses(Bonus::MOVEMENT) + (onLand ? valOfBonuses(Bonus::LAND_MOVEMENT) : valOfBonuses(Bonus::SEA_MOVEMENT));
  595. double modifier = 0;
  596. if(onLand)
  597. {
  598. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, LOGISTICS) / 100.0;
  599. }
  600. else
  601. {
  602. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NAVIGATION) / 100.0;
  603. }
  604. return int(base + base*modifier) + bonus;
  605. }
  606. // int CGHeroInstance::getSpellSecLevel(int spell) const
  607. // {
  608. // int bestslvl = 0;
  609. // if(VLC->spellh->spells[spell].air)
  610. // if(getSecSkillLevel(15) >= bestslvl)
  611. // {
  612. // bestslvl = getSecSkillLevel(15);
  613. // }
  614. // if(VLC->spellh->spells[spell].fire)
  615. // if(getSecSkillLevel(14) >= bestslvl)
  616. // {
  617. // bestslvl = getSecSkillLevel(14);
  618. // }
  619. // if(VLC->spellh->spells[spell].water)
  620. // if(getSecSkillLevel(16) >= bestslvl)
  621. // {
  622. // bestslvl = getSecSkillLevel(16);
  623. // }
  624. // if(VLC->spellh->spells[spell].earth)
  625. // if(getSecSkillLevel(17) >= bestslvl)
  626. // {
  627. // bestslvl = getSecSkillLevel(17);
  628. // }
  629. // return bestslvl;
  630. // }
  631. CGHeroInstance::CGHeroInstance()
  632. : IBoatGenerator(this)
  633. {
  634. setNodeType(HERO);
  635. ID = GameConstants::HEROI_TYPE;
  636. tacticFormationEnabled = inTownGarrison = false;
  637. mana = movement = portrait = level = -1;
  638. isStanding = true;
  639. moveDir = 4;
  640. exp = 0xffffffff;
  641. visitedTown = NULL;
  642. type = NULL;
  643. boat = NULL;
  644. sex = 0xff;
  645. secSkills.push_back(std::make_pair(-1, -1));
  646. speciality.setNodeType(CBonusSystemNode::SPECIALITY);
  647. attachTo(&speciality); //do we ever need to detach it?
  648. }
  649. void CGHeroInstance::initHero(int SUBID)
  650. {
  651. subID = SUBID;
  652. initHero();
  653. }
  654. void CGHeroInstance::initHero()
  655. {
  656. assert(validTypes(true));
  657. if(ID == GameConstants::HEROI_TYPE)
  658. initHeroDefInfo();
  659. if(!type)
  660. type = VLC->heroh->heroes[subID];
  661. if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
  662. spells.insert(type->startingSpell);
  663. else //remove placeholder
  664. spells -= 0xffffffff;
  665. if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
  666. putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
  667. if(!getArt(ArtifactPosition::MACH4))
  668. putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
  669. if(portrait < 0 || portrait == 255)
  670. portrait = subID;
  671. if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
  672. {
  673. pushPrimSkill(PrimarySkill::ATTACK, type->heroClass->initialAttack);
  674. pushPrimSkill(PrimarySkill::DEFENSE, type->heroClass->initialDefence);
  675. pushPrimSkill(PrimarySkill::SPELL_POWER, type->heroClass->initialPower);
  676. pushPrimSkill(PrimarySkill::KNOWLEDGE, type->heroClass->initialKnowledge);
  677. }
  678. if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
  679. secSkills = type->secSkillsInit;
  680. if (!name.length())
  681. name = type->name;
  682. if (exp == 0xffffffff)
  683. {
  684. initExp();
  685. }
  686. else
  687. {
  688. level = VLC->heroh->level(exp);
  689. }
  690. if (sex == 0xFF)//sex is default
  691. sex = type->sex;
  692. setFormation(false);
  693. if (!stacksCount()) //standard army//initial army
  694. {
  695. initArmy();
  696. }
  697. assert(validTypes());
  698. hoverName = VLC->generaltexth->allTexts[15];
  699. boost::algorithm::replace_first(hoverName,"%s",name);
  700. boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
  701. if (mana < 0)
  702. mana = manaLimit();
  703. }
  704. void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= NULL*/)
  705. {
  706. if(!dst)
  707. dst = this;
  708. int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
  709. int pom = ran()%100;
  710. int warMachinesGiven = 0;
  711. if(pom < 9)
  712. howManyStacks = 1;
  713. else if(pom < 79)
  714. howManyStacks = 2;
  715. else
  716. howManyStacks = 3;
  717. for(int stackNo=0; stackNo < howManyStacks; stackNo++)
  718. {
  719. int creID = 0;
  720. auto creItr = VLC->creh->nameToID.find(type->refTypeStack[stackNo]);
  721. if(creItr == VLC->creh->nameToID.end())
  722. {
  723. tlog1 << "Cannot find a creature named " << type->refTypeStack[stackNo] << std::endl;
  724. tlog1 << "Available creatures: \n";
  725. BOOST_FOREACH(auto i, VLC->creh->nameToID)
  726. {
  727. tlog1 << boost::format("\t%s => %d\n") % i.first % i.second;
  728. }
  729. }
  730. else
  731. creID = creItr->second;
  732. int range = type->highStack[stackNo] - type->lowStack[stackNo];
  733. int count = ran()%(range+1) + type->lowStack[stackNo];
  734. if(creID>=145 && creID<=149) //war machine
  735. {
  736. warMachinesGiven++;
  737. if(dst != this)
  738. continue;
  739. int slot = -1, aid = -1;
  740. switch (creID)
  741. {
  742. case 145: //catapult
  743. slot = ArtifactPosition::MACH4;
  744. aid = 3;
  745. break;
  746. default:
  747. aid = CArtHandler::convertMachineID(creID,true);
  748. slot = 9 + aid;
  749. break;
  750. }
  751. if(!getArt(slot))
  752. putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
  753. else
  754. tlog3 << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid << std::endl;
  755. }
  756. else
  757. dst->setCreature(stackNo-warMachinesGiven, creID, count);
  758. }
  759. }
  760. void CGHeroInstance::initHeroDefInfo()
  761. {
  762. if(!defInfo || defInfo->id != GameConstants::HEROI_TYPE)
  763. {
  764. defInfo = new CGDefInfo();
  765. defInfo->id = GameConstants::HEROI_TYPE;
  766. defInfo->subid = subID;
  767. defInfo->printPriority = 0;
  768. defInfo->visitDir = 0xff;
  769. }
  770. for(int i=0;i<6;i++)
  771. {
  772. defInfo->blockMap[i] = 255;
  773. defInfo->visitMap[i] = 0;
  774. defInfo->coverageMap[i] = 0;
  775. defInfo->shadowCoverage[i] = 0;
  776. }
  777. defInfo->blockMap[5] = 253;
  778. defInfo->visitMap[5] = 2;
  779. defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
  780. }
  781. CGHeroInstance::~CGHeroInstance()
  782. {
  783. }
  784. bool CGHeroInstance::needsLastStack() const
  785. {
  786. return true;
  787. }
  788. void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
  789. {
  790. if(h == this) return; //exclude potential self-visiting
  791. if (ID == GameConstants::HEROI_TYPE) //hero
  792. {
  793. if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
  794. {
  795. //exchange
  796. cb->heroExchange(h->id, id);
  797. }
  798. else //battle
  799. {
  800. if(visitedTown) //we're in town
  801. visitedTown->onHeroVisit(h); //town will handle attacking
  802. else
  803. cb->startBattleI(h, this);
  804. }
  805. }
  806. else if(ID == 62) //prison
  807. {
  808. InfoWindow iw;
  809. iw.player = h->tempOwner;
  810. iw.soundID = soundBase::ROGUE;
  811. if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
  812. {
  813. cb->changeObjPos(id,pos+int3(1,0,0),0);
  814. cb->setObjProperty(id, ObjProperty::ID, GameConstants::HEROI_TYPE); //set ID to 34
  815. cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
  816. iw.text << std::pair<ui8,ui32>(11,102);
  817. }
  818. else //already 8 wandering heroes
  819. {
  820. iw.text << std::pair<ui8,ui32>(11,103);
  821. }
  822. cb->showInfoDialog(&iw);
  823. }
  824. }
  825. const std::string & CGHeroInstance::getBiography() const
  826. {
  827. if (biography.length())
  828. return biography;
  829. else
  830. return VLC->generaltexth->hTxts[subID].biography;
  831. }
  832. void CGHeroInstance::initObj()
  833. {
  834. blockVisit = true;
  835. speciality.growthsWithLevel = false;
  836. if(!type)
  837. return; //TODO support prison
  838. for (std::vector<SSpecialtyInfo>::const_iterator it = type->spec.begin(); it != type->spec.end(); it++)
  839. {
  840. Bonus *bonus = new Bonus();
  841. bonus->val = it->val;
  842. bonus->sid = id; //from the hero, speciality has no unique id
  843. bonus->duration = Bonus::PERMANENT;
  844. bonus->source = Bonus::HERO_SPECIAL;
  845. switch (it->type)
  846. {
  847. case 1:// creature speciality
  848. {
  849. speciality.growthsWithLevel = true;
  850. const CCreature &specCreature = *VLC->creh->creatures[it->additionalinfo]; //creature in which we have specialty
  851. int creLevel = specCreature.level;
  852. if(!creLevel) //TODO: set fixed level for War Machines
  853. {
  854. if(it->additionalinfo == 146)
  855. creLevel = 5; //treat ballista as 5-level
  856. else
  857. {
  858. tlog2 << "Warning: unknown level of " << specCreature.namePl << std::endl;
  859. continue;
  860. }
  861. }
  862. bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
  863. bonus->type = Bonus::PRIMARY_SKILL;
  864. bonus->additionalInfo = it->additionalinfo;
  865. bonus->valType = Bonus::ADDITIVE_VALUE;
  866. bonus->subtype = PrimarySkill::ATTACK;
  867. speciality.addNewBonus(bonus);
  868. bonus = new Bonus(*bonus);
  869. bonus->subtype = PrimarySkill::DEFENSE;
  870. speciality.addNewBonus(bonus);
  871. //values will be calculated later
  872. bonus = new Bonus(*bonus);
  873. bonus->type = Bonus::STACKS_SPEED;
  874. bonus->val = 1; //+1 speed
  875. speciality.addNewBonus(bonus);
  876. }
  877. break;
  878. case 2://secondary skill
  879. speciality.growthsWithLevel = true;
  880. bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
  881. bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
  882. bonus->subtype = it->subtype; //skill id
  883. bonus->val = it->val; //value per level, in percent
  884. speciality.addNewBonus(bonus);
  885. bonus = new Bonus(*bonus);
  886. switch (it->additionalinfo)
  887. {
  888. case 0: //normal
  889. bonus->valType = Bonus::PERCENT_TO_BASE;
  890. break;
  891. case 1: //when it's navigation or there's no 'base' at all
  892. bonus->valType = Bonus::PERCENT_TO_ALL;
  893. break;
  894. }
  895. bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
  896. speciality.addNewBonus(bonus);
  897. break;
  898. case 3://spell damage bonus, level dependent but calculated elsewhere
  899. bonus->type = Bonus::SPECIAL_SPELL_LEV;
  900. bonus->subtype = it->subtype;
  901. speciality.addNewBonus(bonus);
  902. break;
  903. case 4://creature stat boost
  904. switch (it->subtype)
  905. {
  906. case 1://attack
  907. bonus->type = Bonus::PRIMARY_SKILL;
  908. bonus->subtype = PrimarySkill::ATTACK;
  909. break;
  910. case 2://defense
  911. bonus->type = Bonus::PRIMARY_SKILL;
  912. bonus->subtype = PrimarySkill::DEFENSE;
  913. break;
  914. case 3:
  915. bonus->type = Bonus::CREATURE_DAMAGE;
  916. bonus->subtype = 0; //both min and max
  917. break;
  918. case 4://hp
  919. bonus->type = Bonus::STACK_HEALTH;
  920. break;
  921. case 5:
  922. bonus->type = Bonus::STACKS_SPEED;
  923. break;
  924. default:
  925. continue;
  926. }
  927. bonus->valType = Bonus::ADDITIVE_VALUE;
  928. bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[it->additionalinfo], true));
  929. speciality.addNewBonus(bonus);
  930. break;
  931. case 5://spell damage bonus in percent
  932. bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
  933. bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
  934. bonus->subtype = it->subtype; //spell id
  935. speciality.addNewBonus(bonus);
  936. break;
  937. case 6://damage bonus for bless (Adela)
  938. bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
  939. bonus->subtype = it->subtype; //spell id if you ever wanted to use it otherwise
  940. bonus->additionalInfo = it->additionalinfo; //damage factor
  941. speciality.addNewBonus(bonus);
  942. break;
  943. case 7://maxed mastery for spell
  944. bonus->type = Bonus::MAXED_SPELL;
  945. bonus->subtype = it->subtype; //spell i
  946. speciality.addNewBonus(bonus);
  947. break;
  948. case 8://peculiar spells - enchantments
  949. bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
  950. bonus->subtype = it->subtype; //spell id
  951. bonus->additionalInfo = it->additionalinfo;//0, 1 for Coronius
  952. speciality.addNewBonus(bonus);
  953. break;
  954. case 9://upgrade creatures
  955. {
  956. std::vector< ConstTransitivePtr<CCreature> >* creatures = &VLC->creh->creatures;
  957. bonus->type = Bonus::SPECIAL_UPGRADE;
  958. bonus->subtype = it->subtype; //base id
  959. bonus->additionalInfo = it->additionalinfo; //target id
  960. speciality.addNewBonus(bonus);
  961. bonus = new Bonus(*bonus);
  962. for (std::set<ui32>::iterator i = (*creatures)[it->subtype]->upgrades.begin();
  963. i != (*creatures)[it->subtype]->upgrades.end(); i++)
  964. {
  965. bonus->subtype = *i; //propagate for regular upgrades of base creature
  966. speciality.addNewBonus(bonus);
  967. bonus = new Bonus(*bonus);
  968. }
  969. vstd::clear_pointer(bonus);
  970. break;
  971. }
  972. case 10://resource generation
  973. bonus->type = Bonus::GENERATE_RESOURCE;
  974. bonus->subtype = it->subtype;
  975. speciality.addNewBonus(bonus);
  976. break;
  977. case 11://starting skill with mastery (Adrienne)
  978. cb->changeSecSkill(id, it->val, it->additionalinfo); //simply give it and forget
  979. break;
  980. case 12://army speed
  981. bonus->type = Bonus::STACKS_SPEED;
  982. speciality.addNewBonus(bonus);
  983. break;
  984. case 13://Dragon bonuses (Mutare)
  985. bonus->type = Bonus::PRIMARY_SKILL;
  986. bonus->valType = Bonus::ADDITIVE_VALUE;
  987. switch (it->subtype)
  988. {
  989. case 1:
  990. bonus->subtype = PrimarySkill::ATTACK;
  991. break;
  992. case 2:
  993. bonus->subtype = PrimarySkill::DEFENSE;
  994. break;
  995. }
  996. bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  997. speciality.addNewBonus(bonus);
  998. break;
  999. default:
  1000. tlog2 << "Unexpected hero speciality " << type <<'\n';
  1001. }
  1002. }
  1003. //initialize bonuses
  1004. for (std::vector<std::pair<ui8,ui8> >::iterator it = secSkills.begin(); it != secSkills.end(); it++)
  1005. updateSkill(it->first, it->second);
  1006. UpdateSpeciality();
  1007. mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
  1008. type->name = name;
  1009. }
  1010. void CGHeroInstance::UpdateSpeciality()
  1011. {
  1012. if (speciality.growthsWithLevel)
  1013. {
  1014. std::vector< ConstTransitivePtr<CCreature> > & creatures = VLC->creh->creatures;
  1015. BOOST_FOREACH(Bonus *it, speciality.getBonusList())
  1016. {
  1017. switch (it->type)
  1018. {
  1019. case Bonus::SECONDARY_SKILL_PREMY:
  1020. it->val = (speciality.valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, it->subtype) * level);
  1021. break; //use only hero skills as bonuses to avoid feedback loop
  1022. case Bonus::PRIMARY_SKILL: //for crearures, that is
  1023. int creLevel = creatures[it->additionalInfo]->level;
  1024. if(!creLevel)
  1025. {
  1026. if(it->additionalInfo == 146)
  1027. creLevel = 5; //treat ballista as 5-level
  1028. else
  1029. {
  1030. tlog2 << "Warning: unknown level of " << creatures[it->additionalInfo]->namePl << std::endl;
  1031. continue;
  1032. }
  1033. }
  1034. double primSkillModifier = (int)(level / creLevel) / 20.0;
  1035. int param;
  1036. switch (it->subtype)
  1037. {
  1038. case PrimarySkill::ATTACK:
  1039. param = creatures[it->additionalInfo]->attack;
  1040. break;
  1041. case PrimarySkill::DEFENSE:
  1042. param = creatures[it->additionalInfo]->defence;
  1043. break;
  1044. }
  1045. it->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
  1046. break;
  1047. }
  1048. }
  1049. }
  1050. }
  1051. void CGHeroInstance::updateSkill(int which, int val)
  1052. {
  1053. if(which == LEADERSHIP || which == LUCK)
  1054. { //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
  1055. bool luck = which == LUCK;
  1056. Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
  1057. Bonus *b = getBonus(Selector::type(type[luck]) && Selector::sourceType(Bonus::SECONDARY_SKILL));
  1058. if(!b)
  1059. {
  1060. b = new Bonus(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
  1061. addNewBonus(b);
  1062. }
  1063. else
  1064. b->val = +val;
  1065. }
  1066. else if(which == DIPLOMACY) //surrender discount: 20% per level
  1067. {
  1068. if(Bonus *b = getBonus(Selector::type(Bonus::SURRENDER_DISCOUNT) && Selector::sourceType(Bonus::SECONDARY_SKILL)))
  1069. b->val = +val;
  1070. else
  1071. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
  1072. }
  1073. int skillVal = 0;
  1074. switch (which)
  1075. {
  1076. case ARCHERY:
  1077. switch (val)
  1078. {
  1079. case 1:
  1080. skillVal = 10; break;
  1081. case 2:
  1082. skillVal = 25; break;
  1083. case 3:
  1084. skillVal = 50; break;
  1085. }
  1086. break;
  1087. case LOGISTICS:
  1088. skillVal = 10 * val; break;
  1089. case NAVIGATION:
  1090. skillVal = 50 * val; break;
  1091. case MYSTICISM:
  1092. skillVal = val; break;
  1093. case EAGLE_EYE:
  1094. skillVal = 30 + 10 * val; break;
  1095. case NECROMANCY:
  1096. skillVal = 10 * val; break;
  1097. case LEARNING:
  1098. skillVal = 5 * val; break;
  1099. case OFFENCE:
  1100. skillVal = 10 * val; break;
  1101. case ARMORER:
  1102. skillVal = 5 * val; break;
  1103. case INTELLIGENCE:
  1104. skillVal = 25 << (val-1); break;
  1105. case SORCERY:
  1106. skillVal = 5 * val; break;
  1107. case RESISTANCE:
  1108. skillVal = 5 << (val-1); break;
  1109. case FIRST_AID:
  1110. skillVal = 25 + 25*val; break;
  1111. case ESTATES:
  1112. skillVal = 125 << (val-1); break;
  1113. }
  1114. int skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
  1115. if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL))) //only local hero bonus
  1116. {
  1117. b->val = skillVal;
  1118. b->valType = skillValType;
  1119. }
  1120. else
  1121. {
  1122. Bonus *bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, id, skillVal, ID, which, skillValType);
  1123. bonus->source = Bonus::SECONDARY_SKILL;
  1124. addNewBonus(bonus);
  1125. }
  1126. }
  1127. void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
  1128. {
  1129. if(what == ObjProperty::PRIMARY_STACK_COUNT)
  1130. setStackCount(0, val);
  1131. }
  1132. double CGHeroInstance::getHeroStrength() const
  1133. {
  1134. return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
  1135. }
  1136. ui64 CGHeroInstance::getTotalStrength() const
  1137. {
  1138. double ret = getHeroStrength() * getArmyStrength();
  1139. return (ui64) ret;
  1140. }
  1141. expType CGHeroInstance::calculateXp(expType exp) const
  1142. {
  1143. return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::LEARNING))/100.0;
  1144. }
  1145. ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
  1146. {
  1147. si16 skill = -1; //skill level
  1148. #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId) \
  1149. if(spell-> schoolName) \
  1150. { \
  1151. int thisSchool = std::max<int>(getSecSkillLevel( \
  1152. static_cast<CGHeroInstance::SecondarySkill>(14 + (schoolMechanicsId))), \
  1153. valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
  1154. if(thisSchool > skill) \
  1155. { \
  1156. skill = thisSchool; \
  1157. if(outSelectedSchool) \
  1158. *outSelectedSchool = schoolOutId; \
  1159. } \
  1160. }
  1161. TRY_SCHOOL(fire, 0, 1)
  1162. TRY_SCHOOL(air, 1, 0)
  1163. TRY_SCHOOL(water, 2, 2)
  1164. TRY_SCHOOL(earth, 3, 3)
  1165. #undef TRY_SCHOOL
  1166. vstd::amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
  1167. vstd::amax(skill, valOfBonuses(Bonus::SPELL, spell->id)); //given by artifact or other effect
  1168. if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero speciality (Daremyth, Melodia)
  1169. skill = 3;
  1170. assert(skill >= 0 && skill <= 3);
  1171. return skill;
  1172. }
  1173. bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
  1174. {
  1175. if(!getArt(17)) //if hero has no spellbook
  1176. return false;
  1177. if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
  1178. || (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
  1179. || (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
  1180. || (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
  1181. || (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
  1182. || hasBonusOfType(Bonus::SPELL, spell->id)
  1183. || hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
  1184. )
  1185. return true;
  1186. return false;
  1187. }
  1188. /**
  1189. * Calculates what creatures and how many to be raised from a battle.
  1190. * @param battleResult The results of the battle.
  1191. * @return Returns a pair with the first value indicating the ID of the creature
  1192. * type and second value the amount. Both values are returned as -1 if necromancy
  1193. * could not be applied.
  1194. */
  1195. CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
  1196. {
  1197. const ui8 necromancyLevel = getSecSkillLevel(CGHeroInstance::NECROMANCY);
  1198. // Hero knows necromancy.
  1199. if (necromancyLevel > 0)
  1200. {
  1201. double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NECROMANCY)/100.0;
  1202. vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
  1203. const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
  1204. ui32 raisedUnits = 0;
  1205. // Figure out what to raise and how many.
  1206. const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
  1207. const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
  1208. const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
  1209. const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
  1210. //calculate creatures raised from each defeated stack
  1211. for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
  1212. {
  1213. // Get lost enemy hit points convertible to units.
  1214. CCreature * c = VLC->creh->creatures[it->first];
  1215. if (c->isLiving())
  1216. {
  1217. const ui32 raisedHP = c->valOfBonuses(Bonus::STACK_HEALTH) * it->second * necromancySkill;
  1218. raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, it->second * necromancySkill); //limit to % of HP and % of original stack count
  1219. }
  1220. }
  1221. // Make room for new units.
  1222. int slot = getSlotFor(raisedUnitType->idNumber);
  1223. if (slot == -1)
  1224. {
  1225. // If there's no room for unit, try it's upgraded version 2/3rds the size.
  1226. raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
  1227. raisedUnits = (raisedUnits*2)/3;
  1228. slot = getSlotFor(raisedUnitType->idNumber);
  1229. }
  1230. if (raisedUnits <= 0)
  1231. raisedUnits = 1;
  1232. return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
  1233. }
  1234. return CStackBasicDescriptor();
  1235. }
  1236. /**
  1237. * Show the necromancy dialog with information about units raised.
  1238. * @param raisedStack Pair where the first element represents ID of the raised creature
  1239. * and the second element the amount.
  1240. */
  1241. void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
  1242. {
  1243. InfoWindow iw;
  1244. iw.soundID = soundBase::pickup01 + ran() % 7;
  1245. iw.player = tempOwner;
  1246. iw.components.push_back(Component(raisedStack));
  1247. if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
  1248. {
  1249. iw.text.addTxt(MetaString::GENERAL_TXT, 145);
  1250. iw.text.addReplacement(raisedStack.count);
  1251. iw.text.addReplacement(MetaString::CRE_PL_NAMES, raisedStack.type->idNumber);
  1252. }
  1253. else // Practicing the dark arts of necromancy, ... (singular)
  1254. {
  1255. iw.text.addTxt(MetaString::GENERAL_TXT, 146);
  1256. iw.text.addReplacement(MetaString::CRE_SING_NAMES, raisedStack.type->idNumber);
  1257. }
  1258. cb->showInfoDialog(&iw);
  1259. }
  1260. int3 CGHeroInstance::getSightCenter() const
  1261. {
  1262. return getPosition(false);
  1263. }
  1264. int CGHeroInstance::getSightRadious() const
  1265. {
  1266. return 5 + getSecSkillLevel(CGHeroInstance::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
  1267. }
  1268. si32 CGHeroInstance::manaRegain() const
  1269. {
  1270. if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
  1271. return manaLimit();
  1272. return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
  1273. }
  1274. // /**
  1275. // * Places an artifact in hero's backpack. If it's a big artifact equips it
  1276. // * or discards it if it cannot be equipped.
  1277. // */
  1278. // void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
  1279. // {
  1280. // CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
  1281. // CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
  1282. // ai->putAt(this, ai->firstAvailableSlot(this));
  1283. // }
  1284. int CGHeroInstance::getBoatType() const
  1285. {
  1286. int alignment = type->heroType / 6;
  1287. switch(alignment)
  1288. {
  1289. case 0:
  1290. return 1; //good
  1291. case 1:
  1292. return 0; //evil
  1293. case 2:
  1294. return 2;
  1295. default:
  1296. throw std::string("Wrong alignment!");
  1297. }
  1298. }
  1299. void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
  1300. {
  1301. static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
  1302. for (size_t i = 0; i < ARRAY_COUNT(dirs); i++)
  1303. offsets += dirs[i];
  1304. }
  1305. int CGHeroInstance::getSpellCost(const CSpell *sp) const
  1306. {
  1307. return sp->costs[getSpellSchoolLevel(sp)];
  1308. }
  1309. void CGHeroInstance::pushPrimSkill(int which, int val)
  1310. {
  1311. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id, which));
  1312. }
  1313. EAlignment::EAlignment CGHeroInstance::getAlignment() const
  1314. {
  1315. return type->heroClass->getAlignment();
  1316. }
  1317. void CGHeroInstance::initExp()
  1318. {
  1319. exp=40+ (ran()) % 50;
  1320. level = 1;
  1321. }
  1322. std::string CGHeroInstance::nodeName() const
  1323. {
  1324. return "Hero " + name;
  1325. }
  1326. void CGHeroInstance::putArtifact(ui16 pos, CArtifactInstance *art)
  1327. {
  1328. assert(!getArt(pos));
  1329. art->putAt(this, pos);
  1330. }
  1331. void CGHeroInstance::putInBackpack(CArtifactInstance *art)
  1332. {
  1333. putArtifact(art->firstBackpackSlot(this), art);
  1334. }
  1335. bool CGHeroInstance::hasSpellbook() const
  1336. {
  1337. return getArt(ArtifactPosition::SPELLBOOK);
  1338. }
  1339. void CGHeroInstance::deserializationFix()
  1340. {
  1341. for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1342. if(i->second.artifact && !i->second.locked)
  1343. attachTo(i->second.artifact);
  1344. //attachTo(&speciality);
  1345. }
  1346. CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
  1347. {
  1348. if(visitedTown)
  1349. {
  1350. if(inTownGarrison)
  1351. return visitedTown;
  1352. else
  1353. return &visitedTown->townAndVis;
  1354. }
  1355. else
  1356. return CArmedInstance::whereShouldBeAttached(gs);
  1357. }
  1358. int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/) const
  1359. {
  1360. if(hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
  1361. return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
  1362. return 0; //take all MPs otherwise
  1363. }
  1364. CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
  1365. {
  1366. std::string hlp;
  1367. if(movement < maxMovePoints(true))
  1368. return LACK_OF_MOVEMENT;
  1369. else if(cb->getTile(getPosition(false))->tertype == TerrainTile::water)
  1370. return WRONG_TERRAIN;
  1371. else
  1372. {
  1373. const TerrainTile *t = cb->getTile(getPosition());
  1374. //TODO look for hole
  1375. //CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1376. if(/*hlp.length() || */t->blockingObjects.size() > 1)
  1377. return TILE_OCCUPIED;
  1378. else
  1379. return CAN_DIG;
  1380. }
  1381. }
  1382. void CGDwelling::initObj()
  1383. {
  1384. switch(ID)
  1385. {
  1386. case 17:
  1387. {
  1388. int crid = VLC->objh->cregens[subID];
  1389. const CCreature *crs = VLC->creh->creatures[crid];
  1390. creatures.resize(1);
  1391. creatures[0].second.push_back(crid);
  1392. hoverName = VLC->generaltexth->creGens[subID];
  1393. if(crs->level > 4)
  1394. putStack(0, new CStackInstance(crs, (crs->growth) * 3));
  1395. if (getOwner() != 255)
  1396. cb->gameState()->players[getOwner()].dwellings.push_back (this);
  1397. }
  1398. break;
  1399. case 20:
  1400. creatures.resize(4);
  1401. if(subID == 1) //Golem Factory
  1402. {
  1403. creatures[0].second.push_back(32); //Stone Golem
  1404. creatures[1].second.push_back(33); //Iron Golem
  1405. creatures[2].second.push_back(116); //Gold Golem
  1406. creatures[3].second.push_back(117); //Diamond Golem
  1407. //guards
  1408. putStack(0, new CStackInstance(116, 9));
  1409. putStack(1, new CStackInstance(117, 6));
  1410. }
  1411. else if(subID == 0) // Elemental Conflux
  1412. {
  1413. creatures[0].second.push_back(112); //Air Elemental
  1414. creatures[1].second.push_back(114); //Fire Elemental
  1415. creatures[2].second.push_back(113); //Earth Elemental
  1416. creatures[3].second.push_back(115); //Water Elemental
  1417. //guards
  1418. putStack(0, new CStackInstance(113, 12));
  1419. }
  1420. else
  1421. {
  1422. assert(0);
  1423. }
  1424. hoverName = VLC->generaltexth->creGens4[subID];
  1425. break;
  1426. case 78: //Refugee Camp
  1427. //is handled within newturn func
  1428. break;
  1429. case 106: //War Machine Factory
  1430. creatures.resize(3);
  1431. creatures[0].second.push_back(146); //Ballista
  1432. creatures[1].second.push_back(147); //First Aid Tent
  1433. creatures[2].second.push_back(148); //Ammo Cart
  1434. break;
  1435. default:
  1436. assert(0);
  1437. break;
  1438. }
  1439. }
  1440. void CGDwelling::setProperty(ui8 what, ui32 val)
  1441. {
  1442. switch (what)
  1443. {
  1444. case ObjProperty::OWNER: //change owner
  1445. if (ID == 17) //single generators
  1446. {
  1447. if (tempOwner != GameConstants::NEUTRAL_PLAYER)
  1448. {
  1449. std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
  1450. dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
  1451. }
  1452. if (val != GameConstants::NEUTRAL_PLAYER) //can new owner be neutral?
  1453. cb->gameState()->players[val].dwellings.push_back (this);
  1454. }
  1455. break;
  1456. case ObjProperty::AVAILABLE_CREATURE:
  1457. creatures.resize(1);
  1458. creatures[0].second.resize(1);
  1459. creatures[0].second[0] = val;
  1460. break;
  1461. }
  1462. CGObjectInstance::setProperty(what,val);
  1463. }
  1464. void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
  1465. {
  1466. if(ID == 78 && !creatures[0].first) //Refugee Camp, no available cres
  1467. {
  1468. InfoWindow iw;
  1469. iw.player = h->tempOwner;
  1470. iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
  1471. iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1472. cb->sendAndApply(&iw);
  1473. return;
  1474. }
  1475. int relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
  1476. if ( relations == 1 )//ally
  1477. return;//do not allow recruiting or capturing
  1478. if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
  1479. {
  1480. BlockingDialog bd;
  1481. bd.player = h->tempOwner;
  1482. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1483. bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
  1484. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1485. bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
  1486. bd.text.addReplacement(*Slots().begin()->second);
  1487. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
  1488. return;
  1489. }
  1490. if(!relations && ID != 106)
  1491. {
  1492. cb->setOwner(id, h->tempOwner);
  1493. }
  1494. BlockingDialog bd;
  1495. bd.player = h->tempOwner;
  1496. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1497. if(ID == 17 || ID == 20)
  1498. {
  1499. bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
  1500. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1501. for(size_t i = 0; i < creatures.size(); i++)
  1502. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1503. }
  1504. else if(ID == 78)
  1505. {
  1506. bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
  1507. bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1508. for(size_t i = 0; i < creatures.size(); i++)
  1509. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1510. }
  1511. else if(ID == 106)
  1512. bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
  1513. else
  1514. throw std::string("Illegal dwelling!");
  1515. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
  1516. }
  1517. void CGDwelling::newTurn() const
  1518. {
  1519. if(cb->getDate(1) != 1) //not first day of week
  1520. return;
  1521. //town growths and War Machines Factories are handled separately
  1522. if(ID == GameConstants::TOWNI_TYPE || ID == 106)
  1523. return;
  1524. if(ID == 78) //if it's a refugee camp, we need to pick an available creature
  1525. {
  1526. cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster());
  1527. }
  1528. bool change = false;
  1529. SetAvailableCreatures sac;
  1530. sac.creatures = creatures;
  1531. sac.tid = id;
  1532. for (size_t i = 0; i < creatures.size(); i++)
  1533. {
  1534. if(creatures[i].second.size())
  1535. {
  1536. CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
  1537. TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
  1538. if (GameConstants::DWELLINGS_ACCUMULATE_CREATURES)
  1539. sac.creatures[i].first += amount;
  1540. else
  1541. sac.creatures[i].first = amount;
  1542. change = true;
  1543. }
  1544. }
  1545. if(change)
  1546. cb->sendAndApply(&sac);
  1547. }
  1548. void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
  1549. {
  1550. if(!answer)
  1551. return;
  1552. int crid = creatures[0].second[0];
  1553. CCreature *crs = VLC->creh->creatures[crid];
  1554. TQuantity count = creatures[0].first;
  1555. if(crs->level == 1 && ID != 78) //first level - creatures are for free
  1556. {
  1557. if(count) //there are available creatures
  1558. {
  1559. int slot = h->getSlotFor(crid);
  1560. if(slot < 0) //no available slot
  1561. {
  1562. InfoWindow iw;
  1563. iw.player = h->tempOwner;
  1564. iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
  1565. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1566. cb->showInfoDialog(&iw);
  1567. }
  1568. else //give creatures
  1569. {
  1570. SetAvailableCreatures sac;
  1571. sac.tid = id;
  1572. sac.creatures = creatures;
  1573. sac.creatures[0].first = 0;
  1574. InfoWindow iw;
  1575. iw.player = h->tempOwner;
  1576. iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
  1577. iw.text.addReplacement(count);
  1578. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1579. cb->showInfoDialog(&iw);
  1580. cb->sendAndApply(&sac);
  1581. cb->addToSlot(StackLocation(h, slot), crs, count);
  1582. }
  1583. }
  1584. else //there no creatures
  1585. {
  1586. InfoWindow iw;
  1587. iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
  1588. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1589. iw.player = h->tempOwner;
  1590. cb->sendAndApply(&iw);
  1591. }
  1592. }
  1593. else
  1594. {
  1595. if(ID == 106) //pick available War Machines
  1596. {
  1597. //there is 1 war machine available to recruit if hero doesn't have one
  1598. SetAvailableCreatures sac;
  1599. sac.tid = id;
  1600. sac.creatures = creatures;
  1601. sac.creatures[0].first = !h->getArt(13); //ballista
  1602. sac.creatures[1].first = !h->getArt(15); //first aid tent
  1603. sac.creatures[2].first = !h->getArt(14); //ammo cart
  1604. cb->sendAndApply(&sac);
  1605. }
  1606. OpenWindow ow;
  1607. ow.id1 = id;
  1608. ow.id2 = h->id;
  1609. ow.window = (ID == 17 || ID == 78)
  1610. ? OpenWindow::RECRUITMENT_FIRST
  1611. : OpenWindow::RECRUITMENT_ALL;
  1612. cb->sendAndApply(&ow);
  1613. }
  1614. }
  1615. void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
  1616. {
  1617. if(answer)
  1618. cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
  1619. }
  1620. void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
  1621. {
  1622. if (result->winner == 0)
  1623. {
  1624. onHeroVisit(h);
  1625. }
  1626. }
  1627. int CGTownInstance::getSightRadious() const //returns sight distance
  1628. {
  1629. if (subID == 2) //tower
  1630. {
  1631. if ((builtBuildings.find(26)) != builtBuildings.end()) //skyship
  1632. return -1; //entire map
  1633. else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
  1634. return 20;
  1635. }
  1636. return 5;
  1637. }
  1638. void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
  1639. {
  1640. ///this is freakin' overcomplicated solution
  1641. switch (what)
  1642. {
  1643. case 11: //add visitor of town building
  1644. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id);
  1645. break;
  1646. case 12:
  1647. bonusingBuildings[val]->setProperty (12, 0);
  1648. break;
  1649. case 13: //add garrisoned hero to visitors
  1650. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id);
  1651. break;
  1652. case 14:
  1653. bonusValue.first = val;
  1654. break;
  1655. case 15:
  1656. bonusValue.second = val;
  1657. break;
  1658. }
  1659. }
  1660. CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
  1661. {
  1662. if((builtBuildings.find(9))!=builtBuildings.end())
  1663. return CASTLE;
  1664. if((builtBuildings.find(8))!=builtBuildings.end())
  1665. return CITADEL;
  1666. if((builtBuildings.find(7))!=builtBuildings.end())
  1667. return FORT;
  1668. return NONE;
  1669. }
  1670. int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
  1671. {
  1672. if ((builtBuildings.find(13))!=builtBuildings.end())
  1673. return 3;
  1674. if ((builtBuildings.find(12))!=builtBuildings.end())
  1675. return 2;
  1676. if ((builtBuildings.find(11))!=builtBuildings.end())
  1677. return 1;
  1678. if ((builtBuildings.find(10))!=builtBuildings.end())
  1679. return 0;
  1680. return -1;
  1681. }
  1682. int CGTownInstance::mageGuildLevel() const
  1683. {
  1684. if ((builtBuildings.find(4))!=builtBuildings.end())
  1685. return 5;
  1686. if ((builtBuildings.find(3))!=builtBuildings.end())
  1687. return 4;
  1688. if ((builtBuildings.find(2))!=builtBuildings.end())
  1689. return 3;
  1690. if ((builtBuildings.find(1))!=builtBuildings.end())
  1691. return 2;
  1692. if ((builtBuildings.find(0))!=builtBuildings.end())
  1693. return 1;
  1694. return 0;
  1695. }
  1696. bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
  1697. {
  1698. if ( level<0 || level >= GameConstants::CREATURES_PER_TOWN )
  1699. return false;
  1700. return vstd::contains(builtBuildings, 30+level+upgraded*GameConstants::CREATURES_PER_TOWN);
  1701. }
  1702. int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
  1703. {
  1704. return town->hordeLvl[HID];
  1705. }
  1706. int CGTownInstance::creatureGrowth(const int & level) const
  1707. {
  1708. return getGrowthInfo(level).totalGrowth();
  1709. }
  1710. GrowthInfo CGTownInstance::getGrowthInfo(int level) const
  1711. {
  1712. GrowthInfo ret;
  1713. if (level<0 || level >=GameConstants::CREATURES_PER_TOWN)
  1714. return ret;
  1715. if (!vstd::contains(builtBuildings, EBuilding::DWELL_FIRST+level))
  1716. return ret; //no dwelling
  1717. const CCreature *creature = VLC->creh->creatures[creatures[level].second.back()];
  1718. const int base = creature->growth;
  1719. int castleBonus = 0;
  1720. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[590], base));// \n\nBasic growth %d"
  1721. if ( vstd::contains(builtBuildings, EBuilding::CASTLE))
  1722. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CASTLE, castleBonus = base));
  1723. else if ( vstd::contains(builtBuildings, EBuilding::CITADEL))
  1724. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CITADEL, castleBonus = base / 2));
  1725. if(town->hordeLvl[0] == level)//horde 1
  1726. if( vstd::contains(builtBuildings, EBuilding::HORDE_1) || vstd::contains(builtBuildings, EBuilding::HORDE_1_UPGR))
  1727. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_1, creature->hordeGrowth));
  1728. if(town->hordeLvl[1] == level)//horde 2
  1729. if(vstd::contains(builtBuildings, EBuilding::HORDE_2) || vstd::contains(builtBuildings, EBuilding::HORDE_2_UPGR))
  1730. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_2, creature->hordeGrowth));
  1731. int dwellingBonus = 0;
  1732. if(const PlayerState *p = cb->getPlayer(tempOwner, false))
  1733. {
  1734. BOOST_FOREACH(const CGDwelling *dwelling, p->dwellings)
  1735. if(vstd::contains(creatures[level].second, dwelling->creatures[0].second[0]))
  1736. dwellingBonus++;
  1737. }
  1738. if(dwellingBonus)
  1739. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
  1740. //other *-of-legion-like bonuses (%d to growth cumulative with grail)
  1741. TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH) && Selector::subtype(level));
  1742. BOOST_FOREACH(const Bonus *b, *bonuses)
  1743. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val));
  1744. //statue-of-legion-like bonus: % to base+castle
  1745. TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
  1746. BOOST_FOREACH(const Bonus *b, *bonuses2)
  1747. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val * (base + castleBonus) / 100));
  1748. if(vstd::contains(builtBuildings, EBuilding::GRAIL)) //grail - +50% to ALL (so far added) growth
  1749. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::GRAIL, ret.totalGrowth() / 2));
  1750. return ret;
  1751. }
  1752. int CGTownInstance::dailyIncome() const
  1753. {
  1754. int ret = 0;
  1755. if ((builtBuildings.find(26))!=builtBuildings.end())
  1756. ret+=5000;
  1757. if ((builtBuildings.find(13))!=builtBuildings.end())
  1758. ret+=4000;
  1759. else if ((builtBuildings.find(12))!=builtBuildings.end())
  1760. ret+=2000;
  1761. else if ((builtBuildings.find(11))!=builtBuildings.end())
  1762. ret+=1000;
  1763. else if ((builtBuildings.find(10))!=builtBuildings.end())
  1764. ret+=500;
  1765. return ret;
  1766. }
  1767. bool CGTownInstance::hasFort() const
  1768. {
  1769. return (builtBuildings.find(7))!=builtBuildings.end();
  1770. }
  1771. bool CGTownInstance::hasCapitol() const
  1772. {
  1773. return (builtBuildings.find(13))!=builtBuildings.end();
  1774. }
  1775. CGTownInstance::CGTownInstance()
  1776. :IShipyard(this), IMarket(this)
  1777. {
  1778. builded=-1;
  1779. destroyed=-1;
  1780. town=NULL;
  1781. }
  1782. CGTownInstance::~CGTownInstance()
  1783. {
  1784. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
  1785. delete *i;
  1786. }
  1787. int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
  1788. {
  1789. if(checkGuild && mageGuildLevel() < level)
  1790. return 0;
  1791. int ret = 6 - level; //how many spells are available at this level
  1792. if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
  1793. ret++;
  1794. return ret;
  1795. }
  1796. bool CGTownInstance::needsLastStack() const
  1797. {
  1798. if(garrisonHero)
  1799. return true;
  1800. else return false;
  1801. }
  1802. void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
  1803. {
  1804. if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
  1805. {
  1806. if(armedGarrison() || visitingHero)
  1807. {
  1808. const CGHeroInstance *defendingHero = NULL;
  1809. const CArmedInstance *defendingArmy = this;
  1810. if(visitingHero)
  1811. defendingHero = visitingHero;
  1812. else if(garrisonHero)
  1813. defendingHero = garrisonHero;
  1814. if(defendingHero)
  1815. defendingArmy = defendingHero;
  1816. bool outsideTown = (defendingHero == visitingHero && garrisonHero);
  1817. //TODO
  1818. //"borrowing" army from garrison to visiting hero
  1819. cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
  1820. }
  1821. else
  1822. {
  1823. cb->setOwner(id, h->tempOwner);
  1824. removeCapitols(h->getOwner());
  1825. cb->heroVisitCastle(id, h->id);
  1826. }
  1827. }
  1828. else
  1829. cb->heroVisitCastle(id, h->id);
  1830. }
  1831. void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
  1832. {
  1833. cb->stopHeroVisitCastle(id,h->id);
  1834. }
  1835. void CGTownInstance::initObj()
  1836. ///initialize town structures
  1837. {
  1838. blockVisit = true;
  1839. hoverName = name + ", " + town->Name();
  1840. if (subID == 5)
  1841. creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
  1842. else
  1843. creatures.resize(GameConstants::CREATURES_PER_TOWN);
  1844. for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
  1845. {
  1846. if(creatureDwelling(i,false))
  1847. creatures[i].second.push_back(town->basicCreatures[i]);
  1848. if(creatureDwelling(i,true))
  1849. creatures[i].second.push_back(town->upgradedCreatures[i]);
  1850. }
  1851. switch (subID)
  1852. { //add new visitable objects
  1853. case 0:
  1854. bonusingBuildings.push_back (new COPWBonus(21, this)); //Stables
  1855. break;
  1856. case 5:
  1857. bonusingBuildings.push_back (new COPWBonus(21, this)); //Vortex
  1858. case 2: case 3: case 6:
  1859. bonusingBuildings.push_back (new CTownBonus(23, this));
  1860. break;
  1861. case 7:
  1862. bonusingBuildings.push_back (new CTownBonus(17, this));
  1863. break;
  1864. }
  1865. //add special bonuses from buildings
  1866. recreateBuildingsBonuses();
  1867. }
  1868. void CGTownInstance::newTurn() const
  1869. {
  1870. if (cb->getDate(1) == 1) //reset on new week
  1871. {
  1872. if (vstd::contains(builtBuildings,17) && subID == 1 && cb->getDate(0) != 1 && (tempOwner < GameConstants::PLAYER_LIMIT) )//give resources for Rampart, Mystic Pond
  1873. {
  1874. int resID = rand()%4+2;//bonus to random rare resource
  1875. resID = (resID==2)?1:resID;
  1876. int resVal = rand()%4+1;//with size 1..4
  1877. cb->giveResource(tempOwner, resID, resVal);
  1878. cb->setObjProperty (id, 14, resID);
  1879. cb->setObjProperty (id, 15, resVal);
  1880. }
  1881. if ( subID == 5 )
  1882. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
  1883. {
  1884. if ((*i)->ID == 21)
  1885. cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
  1886. }
  1887. if (tempOwner == GameConstants::NEUTRAL_PLAYER) //garrison growth for neutral towns
  1888. {
  1889. std::vector<ui8> nativeCrits; //slots
  1890. for (TSlots::const_iterator it = Slots().begin(); it != Slots().end(); it++)
  1891. {
  1892. if (it->second->type->faction == subID) //native
  1893. {
  1894. nativeCrits.push_back(it->first); //collect matching slots
  1895. }
  1896. }
  1897. if (nativeCrits.size())
  1898. {
  1899. TSlot pos = nativeCrits[rand() % nativeCrits.size()];
  1900. StackLocation sl(this, pos);
  1901. const CCreature *c = getCreature(pos);
  1902. if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
  1903. {
  1904. cb->changeStackCount(sl, c->growth);
  1905. }
  1906. else //upgrade
  1907. {
  1908. cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
  1909. }
  1910. }
  1911. if ((stacksCount() < GameConstants::ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
  1912. {
  1913. int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(3)<<1);
  1914. TCreature c = town->basicCreatures[i];
  1915. TSlot n = -1;
  1916. TQuantity count = creatureGrowth(i);
  1917. if (!count) // no dwelling
  1918. count = VLC->creh->creatures[c]->growth;
  1919. {//no lower tiers or above current month
  1920. if ((n = getSlotFor(c))>=0)
  1921. {
  1922. StackLocation sl(this, n);
  1923. if (slotEmpty(n))
  1924. cb->insertNewStack(sl, VLC->creh->creatures[c], count);
  1925. else //add to existing
  1926. cb->changeStackCount(sl, count);
  1927. }
  1928. }
  1929. }
  1930. }
  1931. }
  1932. }
  1933. int3 CGTownInstance::getSightCenter() const
  1934. {
  1935. return pos - int3(2,0,0);
  1936. }
  1937. ui8 CGTownInstance::getPassableness() const
  1938. {
  1939. if (!armedGarrison())//empty castle - anyone can visit
  1940. return GameConstants::ALL_PLAYERS;
  1941. if ( tempOwner == 255 )//neutral guarded - no one can visit
  1942. return 0;
  1943. ui8 mask = 0;
  1944. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  1945. BOOST_FOREACH(ui8 it, ts->players)
  1946. mask |= 1<<it;//allies - add to possible visitors
  1947. return mask;
  1948. }
  1949. void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
  1950. {
  1951. offsets += int3(-1,2,0), int3(-3,2,0);
  1952. }
  1953. void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
  1954. {
  1955. if(result->winner == 0)
  1956. {
  1957. removeCapitols (h->getOwner());
  1958. cb->setOwner (id, h->tempOwner); //give control after checkout is done
  1959. FoWChange fw;
  1960. fw.player = h->tempOwner;
  1961. fw.mode = 1;
  1962. getSightTiles (fw.tiles); //update visibility for castle structures
  1963. cb->sendAndApply (&fw);
  1964. }
  1965. }
  1966. void CGTownInstance::removeCapitols (ui8 owner) const
  1967. {
  1968. if (hasCapitol()) // search if there's an older capitol
  1969. {
  1970. PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
  1971. for (std::vector<ConstTransitivePtr<CGTownInstance> >::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
  1972. {
  1973. if (*i != this && (*i)->hasCapitol())
  1974. {
  1975. RazeStructures rs;
  1976. rs.tid = id;
  1977. rs.bid.insert(13);
  1978. rs.destroyed = destroyed;
  1979. cb->sendAndApply(&rs);
  1980. return;
  1981. }
  1982. }
  1983. }
  1984. }
  1985. int CGTownInstance::getBoatType() const
  1986. {
  1987. const CCreature *c = VLC->creh->creatures[town->basicCreatures.front()];
  1988. if (c->isGood())
  1989. return 1;
  1990. else if (c->isEvil())
  1991. return 0;
  1992. else //neutral
  1993. return 2;
  1994. }
  1995. int CGTownInstance::getMarketEfficiency() const
  1996. {
  1997. if(!vstd::contains(builtBuildings, 14))
  1998. return 0;
  1999. const PlayerState *p = cb->getPlayer(tempOwner);
  2000. assert(p);
  2001. int marketCount = 0;
  2002. BOOST_FOREACH(const CGTownInstance *t, p->towns)
  2003. if(vstd::contains(t->builtBuildings, 14))
  2004. marketCount++;
  2005. return marketCount;
  2006. }
  2007. bool CGTownInstance::allowsTrade(EMarketMode::EMarketMode mode) const
  2008. {
  2009. switch(mode)
  2010. {
  2011. case EMarketMode::RESOURCE_RESOURCE:
  2012. case EMarketMode::RESOURCE_PLAYER:
  2013. return vstd::contains(builtBuildings, 14); // marketplace
  2014. case EMarketMode::ARTIFACT_RESOURCE:
  2015. case EMarketMode::RESOURCE_ARTIFACT:
  2016. return (subID == 2 || subID == 5 || subID == 8) && vstd::contains(builtBuildings, 17);//artifact merchants
  2017. case EMarketMode::CREATURE_RESOURCE:
  2018. return subID == 6 && vstd::contains(builtBuildings, 21); //Freelancer's guild
  2019. case EMarketMode::CREATURE_UNDEAD:
  2020. return subID == 4 && vstd::contains(builtBuildings, 22);//Skeleton transformer
  2021. case EMarketMode::RESOURCE_SKILL:
  2022. return subID == 8 && vstd::contains(builtBuildings, 21);//Magic University
  2023. default:
  2024. assert(0);
  2025. return false;
  2026. }
  2027. }
  2028. std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode) const
  2029. {
  2030. if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2031. {
  2032. std::vector<int> ret;
  2033. BOOST_FOREACH(const CArtifact *a, merchantArtifacts)
  2034. if(a)
  2035. ret.push_back(a->id);
  2036. else
  2037. ret.push_back(-1);
  2038. return ret;
  2039. }
  2040. else if ( mode == EMarketMode::RESOURCE_SKILL )
  2041. {
  2042. return universitySkills;
  2043. }
  2044. else
  2045. return IMarket::availableItemsIds(mode);
  2046. }
  2047. std::string CGTownInstance::nodeName() const
  2048. {
  2049. return "Town (" + (town ? town->Name() : "unknown") + ") of " + name;
  2050. }
  2051. void CGTownInstance::deserializationFix()
  2052. {
  2053. attachTo(&townAndVis);
  2054. if(visitingHero)
  2055. visitingHero->attachTo(&townAndVis);
  2056. if(garrisonHero)
  2057. garrisonHero->attachTo(this);
  2058. }
  2059. void CGTownInstance::recreateBuildingsBonuses()
  2060. {
  2061. BonusList bl;
  2062. getExportedBonusList().getBonuses(bl, Selector::sourceType(Bonus::TOWN_STRUCTURE));
  2063. BOOST_FOREACH(Bonus *b, bl)
  2064. removeBonus(b);
  2065. if(subID != 0 || !addBonusIfBuilt(22, Bonus::MORALE, +2)) //tricky! -> checks tavern only if no bratherhood of sword or not a castle
  2066. addBonusIfBuilt(5, Bonus::MORALE, +1);
  2067. if(subID == 0) //castle
  2068. {
  2069. addBonusIfBuilt(17, Bonus::SEA_MOVEMENT, +500, make_shared<CPropagatorNodeType>(PLAYER)); //lighthouses
  2070. addBonusIfBuilt(26, Bonus::MORALE, +2, make_shared<CPropagatorNodeType>(PLAYER)); //colossus
  2071. }
  2072. else if(subID == 1) //rampart
  2073. {
  2074. addBonusIfBuilt(21, Bonus::LUCK, +2); //fountain of fortune
  2075. addBonusIfBuilt(21, Bonus::LUCK, +2, make_shared<CPropagatorNodeType>(PLAYER)); //guardian spirit
  2076. }
  2077. else if(subID == 2) //tower
  2078. {
  2079. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +15, PrimarySkill::KNOWLEDGE); //grail
  2080. }
  2081. else if(subID == 3) //Inferno
  2082. {
  2083. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER); //Brimstone Clouds
  2084. }
  2085. else if(subID == 4) //necropolis
  2086. {
  2087. addBonusIfBuilt(17, Bonus::DARKNESS, +20);
  2088. addBonusIfBuilt(21, Bonus::SECONDARY_SKILL_PREMY, +10, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //necromancy amplifier
  2089. addBonusIfBuilt(26, Bonus::SECONDARY_SKILL_PREMY, +20, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //Soul prison
  2090. }
  2091. else if(subID == 5) //Dungeon
  2092. {
  2093. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +12, PrimarySkill::SPELL_POWER); //grail
  2094. }
  2095. else if(subID == 6) //Stronghold
  2096. {
  2097. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +20, PrimarySkill::ATTACK); //grail
  2098. }
  2099. else if(subID == 7) //Fortress
  2100. {
  2101. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE); //Glyphs of Fear
  2102. addBonusIfBuilt(22, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK); //Blood Obelisk
  2103. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::ATTACK); //grail
  2104. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::DEFENSE); //grail
  2105. }
  2106. else if(subID == 8)
  2107. {
  2108. }
  2109. }
  2110. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, int subtype /*= -1*/)
  2111. {
  2112. return addBonusIfBuilt(building, type, val, NULL, subtype);
  2113. }
  2114. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, TPropagatorPtr prop, int subtype /*= -1*/)
  2115. {
  2116. if(vstd::contains(builtBuildings, building))
  2117. {
  2118. std::ostringstream descr;
  2119. descr << VLC->generaltexth->buildings[subID][building].first << " ";
  2120. if(val > 0)
  2121. descr << "+";
  2122. else if(val < 0)
  2123. descr << "-";
  2124. descr << val;
  2125. Bonus *b = new Bonus(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
  2126. if(prop)
  2127. b->addPropagator(prop);
  2128. addNewBonus(b);
  2129. return true;
  2130. }
  2131. return false;
  2132. }
  2133. void CGTownInstance::setVisitingHero(CGHeroInstance *h)
  2134. {
  2135. assert(!!visitingHero == !h);
  2136. if(h)
  2137. {
  2138. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2139. assert(p);
  2140. h->detachFrom(p);
  2141. h->attachTo(&townAndVis);
  2142. visitingHero = h;
  2143. h->visitedTown = this;
  2144. h->inTownGarrison = false;
  2145. }
  2146. else
  2147. {
  2148. PlayerState *p = cb->gameState()->getPlayer(visitingHero->tempOwner);
  2149. visitingHero->visitedTown = NULL;
  2150. visitingHero->detachFrom(&townAndVis);
  2151. visitingHero->attachTo(p);
  2152. visitingHero = NULL;
  2153. }
  2154. }
  2155. void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
  2156. {
  2157. assert(!!garrisonHero == !h);
  2158. if(h)
  2159. {
  2160. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2161. assert(p);
  2162. h->detachFrom(p);
  2163. h->attachTo(this);
  2164. garrisonHero = h;
  2165. h->visitedTown = this;
  2166. h->inTownGarrison = true;
  2167. }
  2168. else
  2169. {
  2170. PlayerState *p = cb->gameState()->getPlayer(garrisonHero->tempOwner);
  2171. garrisonHero->visitedTown = NULL;
  2172. garrisonHero->inTownGarrison = false;
  2173. garrisonHero->detachFrom(this);
  2174. garrisonHero->attachTo(p);
  2175. garrisonHero = NULL;
  2176. }
  2177. }
  2178. bool CGTownInstance::armedGarrison() const
  2179. {
  2180. return stacksCount() || garrisonHero;
  2181. }
  2182. CBonusSystemNode * CGTownInstance::whatShouldBeAttached()
  2183. {
  2184. return &townAndVis;
  2185. }
  2186. const CArmedInstance * CGTownInstance::getUpperArmy() const
  2187. {
  2188. if(garrisonHero)
  2189. return garrisonHero;
  2190. return this;
  2191. }
  2192. bool CGTownInstance::hasBuilt(int buildingID) const
  2193. {
  2194. return vstd::contains(builtBuildings, buildingID);
  2195. }
  2196. bool CGVisitableOPH::wasVisited (const CGHeroInstance * h) const
  2197. {
  2198. return vstd::contains(visitors, h->id);
  2199. }
  2200. void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
  2201. {
  2202. if(visitors.find(h->id)==visitors.end())
  2203. {
  2204. onNAHeroVisit(h->id, false);
  2205. switch(ID)
  2206. {
  2207. case 102: //tree
  2208. case 4: //arena
  2209. case 41://library
  2210. case 47: //School of Magic
  2211. case 107://School of War
  2212. break;
  2213. default:
  2214. cb->setObjProperty(id, ObjProperty::VISITORS, h->id); //add to the visitors
  2215. break;
  2216. }
  2217. }
  2218. else
  2219. {
  2220. onNAHeroVisit(h->id, true);
  2221. }
  2222. }
  2223. void CGVisitableOPH::initObj()
  2224. {
  2225. if(ID==102)
  2226. ttype = ran()%3;
  2227. else
  2228. ttype = -1;
  2229. }
  2230. void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, expType expVal, ui32 result ) const
  2231. {
  2232. if(result) //player agreed to give res for exp
  2233. {
  2234. cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
  2235. cb->changePrimSkill(heroID,4,expVal); //give exp
  2236. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2237. }
  2238. }
  2239. void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
  2240. {
  2241. int id=0, subid=0, ot=0, sound = 0;
  2242. expType val=1;
  2243. switch(ID)
  2244. {
  2245. case 4: //arena
  2246. sound = soundBase::NOMAD;
  2247. ot = 0;
  2248. break;
  2249. case 51: //mercenary camp
  2250. sound = soundBase::NOMAD;
  2251. subid=0;
  2252. ot=80;
  2253. break;
  2254. case 23: //marletto tower
  2255. sound = soundBase::NOMAD;
  2256. subid=1;
  2257. ot=39;
  2258. break;
  2259. case 61:
  2260. sound = soundBase::gazebo;
  2261. subid=2;
  2262. ot=100;
  2263. break;
  2264. case 32:
  2265. sound = soundBase::GETPROTECTION;
  2266. subid=3;
  2267. ot=59;
  2268. break;
  2269. case 100:
  2270. sound = soundBase::gazebo;
  2271. id=5;
  2272. ot=143;
  2273. val=1000;
  2274. break;
  2275. case 102:
  2276. sound = soundBase::gazebo;
  2277. id = 5;
  2278. subid = 1;
  2279. ot = 146;
  2280. val = 1;
  2281. break;
  2282. case 41:
  2283. sound = soundBase::gazebo;
  2284. ot = 66;
  2285. break;
  2286. case 47: //School of Magic
  2287. sound = soundBase::faerie;
  2288. ot = 71;
  2289. break;
  2290. case 107://School of War
  2291. sound = soundBase::MILITARY;
  2292. ot = 158;
  2293. break;
  2294. }
  2295. if (!alreadyVisited)
  2296. {
  2297. switch (ID)
  2298. {
  2299. case 4: //arena
  2300. {
  2301. BlockingDialog sd(false,true);
  2302. sd.soundID = sound;
  2303. sd.text << std::pair<ui8,ui32>(11,ot);
  2304. sd.components.push_back(Component(0,0,2,0));
  2305. sd.components.push_back(Component(0,1,2,0));
  2306. sd.player = cb->getOwner(heroID);
  2307. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
  2308. return;
  2309. }
  2310. case 51:
  2311. case 23:
  2312. case 61:
  2313. case 32:
  2314. {
  2315. cb->changePrimSkill(heroID,subid,val);
  2316. InfoWindow iw;
  2317. iw.soundID = sound;
  2318. iw.components.push_back(Component(0,subid,val,0));
  2319. iw.text << std::pair<ui8,ui32>(11,ot);
  2320. iw.player = cb->getOwner(heroID);
  2321. cb->showInfoDialog(&iw);
  2322. break;
  2323. }
  2324. case 100: //give exp
  2325. {
  2326. const CGHeroInstance *h = cb->getHero(heroID);
  2327. val = h->calculateXp(val);
  2328. InfoWindow iw;
  2329. iw.soundID = sound;
  2330. iw.components.push_back(Component(id,subid,val,0));
  2331. iw.player = cb->getOwner(heroID);
  2332. iw.text << std::pair<ui8,ui32>(11,ot);
  2333. iw.soundID = soundBase::gazebo;
  2334. cb->showInfoDialog(&iw);
  2335. cb->changePrimSkill(heroID,4,val);
  2336. break;
  2337. }
  2338. case 102://tree
  2339. {
  2340. const CGHeroInstance *h = cb->getHero(heroID);
  2341. val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
  2342. if(!ttype)
  2343. {
  2344. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2345. InfoWindow iw;
  2346. iw.soundID = sound;
  2347. iw.components.push_back(Component(id,subid,1,0));
  2348. iw.player = cb->getOwner(heroID);
  2349. iw.text << std::pair<ui8,ui32>(11,148);
  2350. cb->showInfoDialog(&iw);
  2351. cb->changePrimSkill(heroID,4,val);
  2352. break;
  2353. }
  2354. else
  2355. {
  2356. ui32 res;
  2357. expType resval;
  2358. if(ttype==1)
  2359. {
  2360. res = 6;
  2361. resval = 2000;
  2362. ot = 149;
  2363. }
  2364. else
  2365. {
  2366. res = 5;
  2367. resval = 10;
  2368. ot = 151;
  2369. }
  2370. if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
  2371. {
  2372. ot++;
  2373. InfoWindow iw;
  2374. iw.soundID = sound;
  2375. iw.player = h->tempOwner;
  2376. iw.text << std::pair<ui8,ui32>(11,ot);
  2377. cb->showInfoDialog(&iw);
  2378. return;
  2379. }
  2380. BlockingDialog sd (true, false);
  2381. sd.soundID = sound;
  2382. sd.player = cb->getOwner(heroID);
  2383. sd.text << std::pair<ui8,ui32>(11,ot);
  2384. sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
  2385. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
  2386. }
  2387. break;
  2388. }
  2389. case 41://library of enlightenment
  2390. {
  2391. const CGHeroInstance *h = cb->getHero(heroID);
  2392. if(h->level < 10 - 2*h->getSecSkillLevel(CGHeroInstance::DIPLOMACY)) //not enough level
  2393. {
  2394. InfoWindow iw;
  2395. iw.soundID = sound;
  2396. iw.player = cb->getOwner(heroID);
  2397. iw.text << std::pair<ui8,ui32>(11,68);
  2398. cb->showInfoDialog(&iw);
  2399. }
  2400. else
  2401. {
  2402. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2403. cb->changePrimSkill(heroID,0,2);
  2404. cb->changePrimSkill(heroID,1,2);
  2405. cb->changePrimSkill(heroID,2,2);
  2406. cb->changePrimSkill(heroID,3,2);
  2407. InfoWindow iw;
  2408. iw.soundID = sound;
  2409. iw.player = cb->getOwner(heroID);
  2410. iw.text << std::pair<ui8,ui32>(11,66);
  2411. cb->showInfoDialog(&iw);
  2412. }
  2413. break;
  2414. }
  2415. case 47: //School of Magic
  2416. case 107://School of War
  2417. {
  2418. int skill = (ID==47 ? 2 : 0);
  2419. if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
  2420. {
  2421. InfoWindow iw;
  2422. iw.soundID = sound;
  2423. iw.player = cb->getOwner(heroID);
  2424. iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
  2425. cb->showInfoDialog(&iw);
  2426. }
  2427. else
  2428. {
  2429. BlockingDialog sd(true,true);
  2430. sd.soundID = sound;
  2431. sd.player = cb->getOwner(heroID);
  2432. sd.text << std::pair<ui8,ui32>(11,ot);
  2433. sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
  2434. sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
  2435. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
  2436. }
  2437. }
  2438. break;
  2439. }
  2440. }
  2441. else
  2442. {
  2443. ot++;
  2444. InfoWindow iw;
  2445. iw.soundID = sound;
  2446. iw.player = cb->getOwner(heroID);
  2447. iw.text << std::pair<ui8,ui32>(11,ot);
  2448. cb->showInfoDialog(&iw);
  2449. }
  2450. }
  2451. const std::string & CGVisitableOPH::getHoverText() const
  2452. {
  2453. int pom = -1;
  2454. switch(ID)
  2455. {
  2456. case 4:
  2457. pom = -1;
  2458. break;
  2459. case 51:
  2460. pom = 8;
  2461. break;
  2462. case 23:
  2463. pom = 7;
  2464. break;
  2465. case 61:
  2466. pom = 11;
  2467. break;
  2468. case 32:
  2469. pom = 4;
  2470. break;
  2471. case 100:
  2472. pom = 5;
  2473. break;
  2474. case 102:
  2475. pom = 18;
  2476. break;
  2477. case 41:
  2478. break;
  2479. case 47: //School of Magic
  2480. pom = 9;
  2481. break;
  2482. case 107://School of War
  2483. pom = 10;
  2484. break;
  2485. default:
  2486. throw std::string("Wrong CGVisitableOPH object ID!\n");
  2487. }
  2488. hoverName = VLC->generaltexth->names[ID];
  2489. if(pom >= 0)
  2490. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  2491. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  2492. if(h)
  2493. {
  2494. hoverName += "\n\n";
  2495. hoverName += (vstd::contains(visitors,h->id))
  2496. ? (VLC->generaltexth->allTexts[352]) //visited
  2497. : ( VLC->generaltexth->allTexts[353]); //not visited
  2498. }
  2499. return hoverName;
  2500. }
  2501. void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
  2502. {
  2503. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2504. cb->changePrimSkill(heroID,primSkill-1,2);
  2505. }
  2506. void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
  2507. {
  2508. if(what == ObjProperty::VISITORS)
  2509. visitors.insert(val);
  2510. }
  2511. void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
  2512. {
  2513. if(!which) //player refused to pay
  2514. return;
  2515. int base = (ID == 47 ? 2 : 0);
  2516. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2517. cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
  2518. cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
  2519. }
  2520. COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
  2521. {
  2522. ID = index;
  2523. town = TOWN;
  2524. id = town->bonusingBuildings.size();
  2525. }
  2526. void COPWBonus::setProperty(ui8 what, ui32 val)
  2527. {
  2528. switch (what)
  2529. {
  2530. case 4:
  2531. visitors.insert(val);
  2532. break;
  2533. case 12:
  2534. visitors.clear();
  2535. break;
  2536. }
  2537. }
  2538. void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
  2539. {
  2540. int heroID = h->id;
  2541. if (town->builtBuildings.find(ID) != town->builtBuildings.end())
  2542. {
  2543. InfoWindow iw;
  2544. iw.player = h->tempOwner;
  2545. switch (town->subID)
  2546. {
  2547. case 0: //Stables
  2548. if (!h->hasBonusFrom(Bonus::OBJECT, 94)) //does not stack with advMap Stables
  2549. {
  2550. GiveBonus gb;
  2551. gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
  2552. gb.id = heroID;
  2553. cb->giveHeroBonus(&gb);
  2554. iw.text << VLC->generaltexth->allTexts[580];
  2555. cb->showInfoDialog(&iw);
  2556. }
  2557. break;
  2558. case 5: //Mana Vortex
  2559. if (visitors.empty() && h->mana <= h->manaLimit() * 2)
  2560. {
  2561. cb->setManaPoints (heroID, 2 * h->manaLimit());
  2562. cb->setObjProperty (id, ObjProperty::VISITED, true);
  2563. iw.text << VLC->generaltexth->allTexts[579];
  2564. cb->showInfoDialog(&iw);
  2565. cb->setObjProperty (town->id, 11, id); //add to visitors
  2566. }
  2567. break;
  2568. }
  2569. }
  2570. }
  2571. CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
  2572. {
  2573. ID = index;
  2574. town = TOWN;
  2575. id = town->bonusingBuildings.size();
  2576. }
  2577. void CTownBonus::setProperty (ui8 what, ui32 val)
  2578. {
  2579. if(what == 4)
  2580. visitors.insert(val);
  2581. }
  2582. void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
  2583. {
  2584. int heroID = h->id;
  2585. if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
  2586. {
  2587. InfoWindow iw;
  2588. int what, val, mid;
  2589. switch (ID)
  2590. {
  2591. case 23:
  2592. switch(town->subID)
  2593. {
  2594. case 2: //wall
  2595. what = 3;
  2596. val = 1;
  2597. mid = 581;
  2598. iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
  2599. break;
  2600. case 3: //order of fire
  2601. what = 2;
  2602. val = 1;
  2603. mid = 582;
  2604. iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
  2605. break;
  2606. case 6://hall of valhalla
  2607. what = 0;
  2608. val = 1;
  2609. mid = 584;
  2610. iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
  2611. break;
  2612. case 5://academy of battle scholars
  2613. what = 4;
  2614. val = 1000*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2615. mid = 583;
  2616. iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
  2617. break;
  2618. }
  2619. break;
  2620. case 17:
  2621. switch(town->subID)
  2622. {
  2623. case 7: //cage of warlords
  2624. what = 1;
  2625. val = 1;
  2626. mid = 585;
  2627. iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
  2628. break;
  2629. }
  2630. break;
  2631. }
  2632. iw.player = cb->getOwner(heroID);
  2633. iw.text << VLC->generaltexth->allTexts[mid];
  2634. cb->showInfoDialog(&iw);
  2635. cb->changePrimSkill (heroID, what, val);
  2636. if (town->visitingHero == h)
  2637. cb->setObjProperty (town->id, 11, id); //add to visitors
  2638. else
  2639. cb->setObjProperty (town->id, 13, id); //then it must be garrisoned hero
  2640. }
  2641. }
  2642. const std::string & CGCreature::getHoverText() const
  2643. {
  2644. MetaString ms;
  2645. int pom = stacks.begin()->second->getQuantityID();
  2646. pom = 174 + 3*pom + 1;
  2647. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2648. ms.toString(hoverName);
  2649. if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
  2650. {
  2651. std::vector<std::string> * texts = &VLC->generaltexth->threat;
  2652. hoverName += "\n\n ";
  2653. hoverName += (*texts)[0];
  2654. int choice;
  2655. double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
  2656. if (ratio < 0.1) choice = 1;
  2657. else if (ratio < 0.25) choice = 2;
  2658. else if (ratio < 0.6) choice = 3;
  2659. else if (ratio < 0.9) choice = 4;
  2660. else if (ratio < 1.1) choice = 5;
  2661. else if (ratio < 1.3) choice = 6;
  2662. else if (ratio < 1.8) choice = 7;
  2663. else if (ratio < 2.5) choice = 8;
  2664. else if (ratio < 4) choice = 9;
  2665. else if (ratio < 8) choice = 10;
  2666. else if (ratio < 20) choice = 11;
  2667. else choice = 12;
  2668. hoverName += (*texts)[choice];
  2669. }
  2670. return hoverName;
  2671. }
  2672. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  2673. {
  2674. int action = takenAction(h);
  2675. switch( action ) //decide what we do...
  2676. {
  2677. case -2: //fight
  2678. fight(h);
  2679. break;
  2680. case -1: //flee
  2681. {
  2682. flee(h);
  2683. break;
  2684. }
  2685. case 0: //join for free
  2686. {
  2687. BlockingDialog ynd(true,false);
  2688. ynd.player = h->tempOwner;
  2689. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
  2690. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  2691. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
  2692. break;
  2693. }
  2694. default: //join for gold
  2695. {
  2696. assert(action > 0);
  2697. //ask if player agrees to pay gold
  2698. BlockingDialog ynd(true,false);
  2699. ynd.player = h->tempOwner;
  2700. std::string tmp = VLC->generaltexth->advobtxt[90];
  2701. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(0)));
  2702. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
  2703. boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
  2704. ynd.text << tmp;
  2705. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
  2706. break;
  2707. }
  2708. }
  2709. }
  2710. void CGCreature::endBattle( BattleResult *result ) const
  2711. {
  2712. if(result->winner==0)
  2713. {
  2714. cb->removeObject(id);
  2715. }
  2716. else
  2717. {
  2718. //int killedAmount=0;
  2719. //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
  2720. // if(i->first == subID)
  2721. // killedAmount += i->second;
  2722. //cb->setAmount(id, slots.find(0)->second.second - killedAmount);
  2723. /*
  2724. MetaString ms;
  2725. int pom = slots.find(0)->second.getQuantityID();
  2726. pom = 174 + 3*pom + 1;
  2727. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2728. cb->setHoverName(id,&ms);
  2729. cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
  2730. */
  2731. //merge stacks into one
  2732. TSlots::const_iterator i;
  2733. CCreature * cre = VLC->creh->creatures[restore.basicType];
  2734. for (i = stacks.begin(); i != stacks.end(); i++)
  2735. {
  2736. if (cre->isMyUpgrade(i->second->type))
  2737. {
  2738. cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
  2739. }
  2740. }
  2741. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  2742. if(!hasStackAtSlot(0))
  2743. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, 0), stacks.begin()->second->count);
  2744. while (stacks.size() > 1) //hopefully that's enough
  2745. {
  2746. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  2747. i = stacks.end();
  2748. i--;
  2749. TSlot slot = getSlotFor(i->second->type);
  2750. if (slot == i->first) //no reason to move stack to its own slot
  2751. break;
  2752. else
  2753. cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  2754. }
  2755. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  2756. }
  2757. }
  2758. void CGCreature::initObj()
  2759. {
  2760. blockVisit = true;
  2761. switch(character)
  2762. {
  2763. case 0:
  2764. character = -4;
  2765. break;
  2766. case 1:
  2767. character = 1 + ran()%7;
  2768. break;
  2769. case 2:
  2770. character = 1 + ran()%10;
  2771. break;
  2772. case 3:
  2773. character = 4 + ran()%7;
  2774. break;
  2775. case 4:
  2776. character = 10;
  2777. break;
  2778. }
  2779. stacks[0]->setType(subID);
  2780. TQuantity &amount = stacks[0]->count;
  2781. CCreature &c = *VLC->creh->creatures[subID];
  2782. if(!amount)
  2783. {
  2784. if(c.ammMax == c.ammMin)
  2785. amount = c.ammMax;
  2786. else
  2787. amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
  2788. }
  2789. temppower = stacks[0]->count * 1000;
  2790. }
  2791. void CGCreature::newTurn() const
  2792. {//Works only for stacks of single type of size up to 2 millions
  2793. if (stacks.begin()->second->count < GameConstants::CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
  2794. {
  2795. ui32 power = temppower * (100 + GameConstants::WEEKLY_GROWTH)/100;
  2796. cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)GameConstants::CREEP_SIZE)); //set new amount
  2797. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  2798. }
  2799. if (GameConstants::STACK_EXP)
  2800. cb->setObjProperty(id, ObjProperty::MONSTER_EXP, 500); //for testing purpose
  2801. }
  2802. void CGCreature::setPropertyDer(ui8 what, ui32 val)
  2803. {
  2804. switch (what)
  2805. {
  2806. case ObjProperty::MONSTER_COUNT:
  2807. stacks[0]->count = val;
  2808. break;
  2809. case ObjProperty::MONSTER_POWER:
  2810. temppower = val;
  2811. break;
  2812. case ObjProperty::MONSTER_EXP:
  2813. giveStackExp(val);
  2814. break;
  2815. case ObjProperty::MONSTER_RESTORE_TYPE:
  2816. restore.basicType = val;
  2817. break;
  2818. }
  2819. }
  2820. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  2821. {
  2822. //calculate relative strength of hero and creatures armies
  2823. double relStrength = double(h->getTotalStrength()) / getArmyStrength();
  2824. int powerFactor;
  2825. if(relStrength >= 7)
  2826. powerFactor = 11;
  2827. else if(relStrength >= 1)
  2828. powerFactor = (int)(2*(relStrength-1));
  2829. else if(relStrength >= 0.5)
  2830. powerFactor = -1;
  2831. else if(relStrength >= 0.333)
  2832. powerFactor = -2;
  2833. else
  2834. powerFactor = -3;
  2835. std::set<ui32> myKindCres; //what creatures are the same kind as we
  2836. myKindCres.insert(subID); //we
  2837. myKindCres.insert(VLC->creh->creatures[subID]->upgrades.begin(),VLC->creh->creatures[subID]->upgrades.end()); //our upgrades
  2838. BOOST_FOREACH(ConstTransitivePtr<CCreature> &crea, VLC->creh->creatures)
  2839. {
  2840. if(vstd::contains(crea->upgrades, (ui32) id)) //it's our base creatures
  2841. myKindCres.insert(crea->idNumber);
  2842. }
  2843. int count = 0, //how many creatures of similar kind has hero
  2844. totalCount = 0;
  2845. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  2846. {
  2847. if(vstd::contains(myKindCres,i->second->type->idNumber))
  2848. count += i->second->count;
  2849. totalCount += i->second->count;
  2850. }
  2851. int sympathy = 0; // 0 if hero have no similar creatures
  2852. if(count)
  2853. sympathy++; // 1 - if hero have at least 1 similar creature
  2854. if(count*2 > totalCount)
  2855. sympathy++; // 2 - hero have similar creatures more that 50%
  2856. int charisma = powerFactor + h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy;
  2857. if(charisma < character) //creatures will fight
  2858. return -2;
  2859. if (allowJoin)
  2860. {
  2861. if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy + 1 >= character)
  2862. return 0; //join for free
  2863. else if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) * 2 + sympathy + 1 >= character)
  2864. return VLC->creh->creatures[subID]->cost[6] * getStackCount(0); //join for gold
  2865. }
  2866. //we are still here - creatures have not joined hero, flee or fight
  2867. if (charisma > character)
  2868. return -1; //flee
  2869. else
  2870. return -2; //fight
  2871. }
  2872. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  2873. {
  2874. if(pursue)
  2875. {
  2876. fight(h);
  2877. }
  2878. else
  2879. {
  2880. cb->removeObject(id);
  2881. }
  2882. }
  2883. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  2884. {
  2885. if(!accept)
  2886. {
  2887. if(takenAction(h,false) == -1) //they flee
  2888. {
  2889. flee(h);
  2890. }
  2891. else //they fight
  2892. {
  2893. InfoWindow iw;
  2894. iw.player = h->tempOwner;
  2895. iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
  2896. cb->showInfoDialog(&iw);
  2897. fight(h);
  2898. }
  2899. }
  2900. else //accepted
  2901. {
  2902. if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
  2903. {
  2904. InfoWindow iw;
  2905. iw.player = h->tempOwner;
  2906. iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
  2907. cb->showInfoDialog(&iw);
  2908. //act as if player refused
  2909. joinDecision(h,cost,false);
  2910. return;
  2911. }
  2912. //take gold
  2913. if(cost)
  2914. cb->giveResource(h->tempOwner,6,-cost);
  2915. cb->tryJoiningArmy(this, h, true, true);
  2916. }
  2917. }
  2918. void CGCreature::fight( const CGHeroInstance *h ) const
  2919. {
  2920. //split stacks
  2921. //TODO: multiple creature types in a stack?
  2922. int basicType = stacks.begin()->second->type->idNumber;
  2923. cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
  2924. double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
  2925. int stacksCount;
  2926. //TODO: number depends on tile type
  2927. if (relativePower < 0.5)
  2928. {
  2929. stacksCount = 7;
  2930. }
  2931. else if (relativePower < 0.67)
  2932. {
  2933. stacksCount = 7;
  2934. }
  2935. else if (relativePower < 1)
  2936. {
  2937. stacksCount = 6;
  2938. }
  2939. else if (relativePower < 1.5)
  2940. {
  2941. stacksCount = 5;
  2942. }
  2943. else if (relativePower < 2)
  2944. {
  2945. stacksCount = 4;
  2946. }
  2947. else
  2948. {
  2949. stacksCount = 3;
  2950. }
  2951. int stackSize;
  2952. TSlot sourceSlot = stacks.begin()->first;
  2953. TSlot destSlot;
  2954. for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
  2955. {
  2956. stackSize = stacks.begin()->second->count / stacksLeft;
  2957. if (stackSize)
  2958. {
  2959. if ((destSlot = getFreeSlot()) > -1)
  2960. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
  2961. else
  2962. {
  2963. tlog2 <<"Warning! Not enough empty slots to split stack!";
  2964. break;
  2965. }
  2966. }
  2967. else break;
  2968. }
  2969. if (stacksCount > 1)
  2970. {
  2971. if (rand()%100 < 50) //upgrade
  2972. {
  2973. TSlot slotId = (stacks.size() / 2);
  2974. if(ui32 upgradesSize = getStack(slotId).type->upgrades.size())
  2975. {
  2976. std::set<TCreature>::const_iterator it = getStack(slotId).type->upgrades.begin(); //pick random in case there are more
  2977. std::advance (it, rand() % upgradesSize);
  2978. cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
  2979. }
  2980. }
  2981. }
  2982. cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
  2983. }
  2984. void CGCreature::flee( const CGHeroInstance * h ) const
  2985. {
  2986. BlockingDialog ynd(true,false);
  2987. ynd.player = h->tempOwner;
  2988. ynd.text << std::pair<ui8,ui32>(11,91);
  2989. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  2990. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
  2991. }
  2992. void CGMine::onHeroVisit( const CGHeroInstance * h ) const
  2993. {
  2994. int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  2995. if(relations == 2) //we're visiting our mine
  2996. {
  2997. cb->showGarrisonDialog(id,h->id,true,0);
  2998. return;
  2999. }
  3000. else if (relations == 1)//ally
  3001. return;
  3002. if(stacksCount()) //Mine is guarded
  3003. {
  3004. BlockingDialog ynd(true,false);
  3005. ynd.player = h->tempOwner;
  3006. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
  3007. cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
  3008. return;
  3009. }
  3010. flagMine(h->tempOwner);
  3011. }
  3012. void CGMine::newTurn() const
  3013. {
  3014. if(cb->getDate() == 1)
  3015. return;
  3016. if (tempOwner == GameConstants::NEUTRAL_PLAYER)
  3017. return;
  3018. cb->giveResource(tempOwner, producedResource, producedQuantity);
  3019. }
  3020. void CGMine::initObj()
  3021. {
  3022. if(subID >= 7) //Abandoned Mine
  3023. {
  3024. //set guardians
  3025. int howManyTroglodytes = 100 + ran()%100;
  3026. CStackInstance *troglodytes = new CStackInstance(70, howManyTroglodytes);
  3027. putStack(0, troglodytes);
  3028. //after map reading tempOwner placeholds bitmask for allowed resources
  3029. std::vector<int> possibleResources;
  3030. for (int i = 0; i < 8; i++)
  3031. if(tempOwner & 1<<i)
  3032. possibleResources.push_back(i);
  3033. assert(possibleResources.size());
  3034. producedResource = possibleResources[ran()%possibleResources.size()];
  3035. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3036. hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
  3037. }
  3038. else
  3039. {
  3040. producedResource = subID;
  3041. MetaString ms;
  3042. ms << std::pair<ui8,ui32>(9,producedResource);
  3043. if(tempOwner >= GameConstants::PLAYER_LIMIT)
  3044. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3045. else
  3046. ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
  3047. ms.toString(hoverName);
  3048. }
  3049. producedQuantity = defaultResProduction();
  3050. }
  3051. void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
  3052. {
  3053. cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
  3054. }
  3055. void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
  3056. {
  3057. if(result->winner == 0) //attacker won
  3058. {
  3059. if(subID == 7)
  3060. {
  3061. InfoWindow iw;
  3062. iw.player = attackingPlayer;
  3063. iw.text.addTxt(MetaString::ADVOB_TXT, 85);
  3064. cb->showInfoDialog(&iw);
  3065. }
  3066. flagMine(attackingPlayer);
  3067. }
  3068. }
  3069. void CGMine::flagMine(ui8 player) const
  3070. {
  3071. assert(tempOwner != player);
  3072. cb->setOwner(id,player); //not ours? flag it!
  3073. MetaString ms;
  3074. ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player) << ")";
  3075. if(subID == 7)
  3076. {
  3077. ms << "(%s)";
  3078. ms.addReplacement(MetaString::RES_NAMES, producedResource);
  3079. }
  3080. cb->setHoverName(id,&ms);
  3081. InfoWindow iw;
  3082. iw.soundID = soundBase::FLAGMINE;
  3083. iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
  3084. iw.player = player;
  3085. iw.components.push_back(Component(2,producedResource,producedQuantity,-1));
  3086. cb->showInfoDialog(&iw);
  3087. }
  3088. ui32 CGMine::defaultResProduction()
  3089. {
  3090. switch(producedResource)
  3091. {
  3092. case 0: //wood
  3093. case 2: //ore
  3094. return 2;
  3095. case 6: //gold
  3096. return 1000;
  3097. default:
  3098. return 1;
  3099. }
  3100. }
  3101. void CGResource::initObj()
  3102. {
  3103. blockVisit = true;
  3104. hoverName = VLC->generaltexth->restypes[subID];
  3105. if(!amount)
  3106. {
  3107. switch(subID)
  3108. {
  3109. case 6:
  3110. amount = 500 + (rand()%6)*100;
  3111. break;
  3112. case 0: case 2:
  3113. amount = 6 + (rand()%5);
  3114. break;
  3115. default:
  3116. amount = 3 + (rand()%3);
  3117. break;
  3118. }
  3119. }
  3120. }
  3121. void CGResource::onHeroVisit( const CGHeroInstance * h ) const
  3122. {
  3123. if(stacksCount())
  3124. {
  3125. if(message.size())
  3126. {
  3127. BlockingDialog ynd(true,false);
  3128. ynd.player = h->getOwner();
  3129. ynd.text << message;
  3130. cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
  3131. }
  3132. else
  3133. {
  3134. fightForRes(1,h);
  3135. }
  3136. }
  3137. else
  3138. {
  3139. if(message.length())
  3140. {
  3141. InfoWindow iw;
  3142. iw.player = h->tempOwner;
  3143. iw.text << message;
  3144. cb->showInfoDialog(&iw);
  3145. }
  3146. collectRes(h->getOwner());
  3147. }
  3148. }
  3149. void CGResource::collectRes( int player ) const
  3150. {
  3151. cb->giveResource(player,subID,amount);
  3152. ShowInInfobox sii;
  3153. sii.player = player;
  3154. sii.c = Component(2,subID,amount,0);
  3155. sii.text << std::pair<ui8,ui32>(11,113);
  3156. sii.text.addReplacement(MetaString::RES_NAMES, subID);
  3157. cb->showCompInfo(&sii);
  3158. cb->removeObject(id);
  3159. }
  3160. void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
  3161. {
  3162. if(agreed)
  3163. cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
  3164. }
  3165. void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3166. {
  3167. if(result->winner == 0) //attacker won
  3168. collectRes(h->getOwner());
  3169. }
  3170. void CGVisitableOPW::newTurn() const
  3171. {
  3172. if (cb->getDate(1) == 1) //first day of week = 1
  3173. {
  3174. cb->setObjProperty(id, ObjProperty::VISITED, false);
  3175. MetaString ms; //set text to "not visited"
  3176. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
  3177. cb->setHoverName(id,&ms);
  3178. }
  3179. }
  3180. bool CGVisitableOPW::wasVisited(ui8 player) const
  3181. {
  3182. return !visited; //TODO: other players should see object as unvisited
  3183. }
  3184. void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
  3185. {
  3186. int mid, sound = 0;
  3187. switch (ID)
  3188. {
  3189. case 55: //mystical garden
  3190. sound = soundBase::experience;
  3191. mid = 92;
  3192. break;
  3193. case 112://windmill
  3194. sound = soundBase::GENIE;
  3195. mid = 170;
  3196. break;
  3197. case 109://waterwheel
  3198. sound = soundBase::GENIE;
  3199. mid = 164;
  3200. break;
  3201. }
  3202. if (visited)
  3203. {
  3204. if (ID!=112)
  3205. mid++;
  3206. else
  3207. mid--;
  3208. InfoWindow iw;
  3209. iw.soundID = sound;
  3210. iw.player = h->tempOwner;
  3211. iw.text << std::pair<ui8,ui32>(11,mid);
  3212. cb->showInfoDialog(&iw);
  3213. }
  3214. else
  3215. {
  3216. int type, sub, val;
  3217. type = 2;
  3218. switch (ID)
  3219. {
  3220. case 55:
  3221. if (rand()%2)
  3222. {
  3223. sub = 5;
  3224. val = 5;
  3225. }
  3226. else
  3227. {
  3228. sub = 6;
  3229. val = 500;
  3230. }
  3231. break;
  3232. case 112:
  3233. mid = 170;
  3234. sub = (rand() % 5) + 1;
  3235. val = (rand() % 4) + 3;
  3236. break;
  3237. case 109:
  3238. mid = 164;
  3239. sub = 6;
  3240. if(cb->getDate(0)<8)
  3241. val = 500;
  3242. else
  3243. val = 1000;
  3244. }
  3245. cb->giveResource(h->tempOwner,sub,val);
  3246. InfoWindow iw;
  3247. iw.soundID = sound;
  3248. iw.player = h->tempOwner;
  3249. iw.components.push_back(Component(type,sub,val,0));
  3250. iw.text << std::pair<ui8,ui32>(11,mid);
  3251. cb->showInfoDialog(&iw);
  3252. cb->setObjProperty(id, ObjProperty::VISITED, true);
  3253. MetaString ms; //set text to "visited"
  3254. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
  3255. cb->setHoverName(id,&ms);
  3256. }
  3257. }
  3258. void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
  3259. {
  3260. if(what == ObjProperty::VISITED)
  3261. visited = val;
  3262. }
  3263. void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
  3264. {
  3265. int destinationid=-1;
  3266. switch(ID)
  3267. {
  3268. case 43: //one way - find corresponding exit monolith
  3269. if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
  3270. destinationid = objs[44][subID][rand()%objs[44][subID].size()];
  3271. else
  3272. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3273. break;
  3274. case 45://two way monolith - pick any other one
  3275. case 111: //Whirlpool
  3276. if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
  3277. {
  3278. while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
  3279. if (ID == 111)
  3280. {
  3281. if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
  3282. {
  3283. if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
  3284. { //we can't remove last unit
  3285. TSlot targetstack = h->Slots().begin()->first; //slot numbers may vary
  3286. for(TSlots::const_reverse_iterator i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  3287. {
  3288. if (h->getPower(targetstack) > h->getPower(i->first))
  3289. {
  3290. targetstack = (i->first);
  3291. }
  3292. }
  3293. TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
  3294. vstd::amax(countToTake, 1);
  3295. InfoWindow iw;
  3296. iw.player = h->tempOwner;
  3297. iw.text.addTxt (MetaString::ADVOB_TXT, 168);
  3298. iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
  3299. cb->showInfoDialog(&iw);
  3300. cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
  3301. }
  3302. }
  3303. }
  3304. }
  3305. else
  3306. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3307. break;
  3308. case 103: //find nearest subterranean gate on the other level
  3309. {
  3310. destinationid = getMatchingGate(id);
  3311. if(destinationid < 0) //no exit
  3312. {
  3313. InfoWindow iw;
  3314. iw.player = h->tempOwner;
  3315. iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  3316. cb->sendAndApply(&iw);
  3317. }
  3318. break;
  3319. }
  3320. }
  3321. if(destinationid < 0)
  3322. {
  3323. tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
  3324. return;
  3325. }
  3326. if (ID == 111)
  3327. {
  3328. std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
  3329. std::set<int3>::iterator it = tiles.begin();
  3330. std::advance (it, rand() % tiles.size()); //picking random element of set is tiring
  3331. cb->moveHero (h->id, *it + int3(1,0,0), true);
  3332. }
  3333. else
  3334. cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
  3335. }
  3336. void CGTeleport::initObj()
  3337. {
  3338. int si = subID;
  3339. switch (ID)
  3340. {
  3341. case 103://ignore subterranean gates subid
  3342. case 111:
  3343. {
  3344. si = 0;
  3345. break;
  3346. }
  3347. default:
  3348. break;
  3349. }
  3350. objs[ID][si].push_back(id);
  3351. }
  3352. void CGTeleport::postInit() //matches subterranean gates into pairs
  3353. {
  3354. //split on underground and surface gates
  3355. std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
  3356. for(size_t i = 0; i < objs[103][0].size(); i++)
  3357. {
  3358. const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
  3359. gatesSplit[hlp->pos.z].push_back(hlp);
  3360. }
  3361. //sort by position
  3362. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
  3363. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  3364. {
  3365. const CGObjectInstance *cur = gatesSplit[0][i];
  3366. //find nearest underground exit
  3367. std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
  3368. for(int j = 0; j < gatesSplit[1].size(); j++)
  3369. {
  3370. const CGObjectInstance *checked = gatesSplit[1][j];
  3371. if(!checked)
  3372. continue;
  3373. double hlp = checked->pos.dist2d(cur->pos);
  3374. if(hlp < best.second)
  3375. {
  3376. best.first = j;
  3377. best.second = hlp;
  3378. }
  3379. }
  3380. if(best.first >= 0) //found pair
  3381. {
  3382. gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
  3383. gatesSplit[1][best.first] = NULL;
  3384. }
  3385. else
  3386. {
  3387. gates.push_back(std::pair<int, int>(cur->id, -1));
  3388. }
  3389. }
  3390. objs.erase(103);
  3391. }
  3392. int CGTeleport::getMatchingGate(int id)
  3393. {
  3394. for(int i=0; i < gates.size(); i++)
  3395. {
  3396. if(gates[i].first == id)
  3397. return gates[i].second;
  3398. if(gates[i].second == id)
  3399. return gates[i].first;
  3400. }
  3401. return -1;
  3402. }
  3403. void CGArtifact::initObj()
  3404. {
  3405. blockVisit = true;
  3406. if(ID == 5)
  3407. {
  3408. hoverName = VLC->arth->artifacts[subID]->Name();
  3409. if(!storedArtifact->artType)
  3410. storedArtifact->setType(VLC->arth->artifacts[subID]);
  3411. }
  3412. if(ID == 93)
  3413. subID = 1;
  3414. assert(storedArtifact->artType);
  3415. assert(storedArtifact->getParentNodes().size());
  3416. }
  3417. void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
  3418. {
  3419. if(!stacksCount())
  3420. {
  3421. InfoWindow iw;
  3422. iw.player = h->tempOwner;
  3423. switch(ID)
  3424. {
  3425. case 5:
  3426. {
  3427. iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
  3428. iw.components.push_back(Component(4,subID,0,0));
  3429. if(message.length())
  3430. iw.text << message;
  3431. else
  3432. iw.text << std::pair<ui8,ui32>(12,subID);
  3433. }
  3434. break;
  3435. case 93:
  3436. {
  3437. int spellID = storedArtifact->getGivenSpellID();
  3438. iw.components.push_back (Component(Component::SPELL, spellID,0,0));
  3439. iw.text.addTxt (MetaString::ADVOB_TXT,135);
  3440. iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
  3441. }
  3442. break;
  3443. }
  3444. cb->showInfoDialog(&iw);
  3445. pick(h);
  3446. }
  3447. else
  3448. {
  3449. if(message.size())
  3450. {
  3451. BlockingDialog ynd(true,false);
  3452. ynd.player = h->getOwner();
  3453. ynd.text << message;
  3454. cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
  3455. }
  3456. else
  3457. {
  3458. fightForArt(0,h);
  3459. }
  3460. }
  3461. }
  3462. void CGArtifact::pick(const CGHeroInstance * h) const
  3463. {
  3464. cb->giveHeroArtifact(h, storedArtifact, -2);
  3465. cb->removeObject(id);
  3466. }
  3467. void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
  3468. {
  3469. if(agreed)
  3470. cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
  3471. }
  3472. void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3473. {
  3474. if(result->winner == 0) //attacker won
  3475. pick(h);
  3476. }
  3477. void CGPickable::initObj()
  3478. {
  3479. blockVisit = true;
  3480. switch(ID)
  3481. {
  3482. case 12: //campfire
  3483. val2 = (ran()%3) + 4; //4 - 6
  3484. val1 = val2 * 100;
  3485. type = ran()%6; //given resource
  3486. break;
  3487. case 29: //floatsam
  3488. switch(type = ran()%4)
  3489. {
  3490. case 0:
  3491. val1 = val2 = 0;
  3492. break;
  3493. case 1:
  3494. val1 = 5;
  3495. val2 = 0;
  3496. break;
  3497. case 2:
  3498. val1 = 5;
  3499. val2 = 200;
  3500. break;
  3501. case 3:
  3502. val1 = 10;
  3503. val2 = 500;
  3504. break;
  3505. }
  3506. break;
  3507. case 82: //sea chest
  3508. {
  3509. int hlp = ran()%100;
  3510. if(hlp < 20)
  3511. {
  3512. val1 = 0;
  3513. type = 0;
  3514. }
  3515. else if(hlp < 90)
  3516. {
  3517. val1 = 1500;
  3518. type = 2;
  3519. }
  3520. else
  3521. {
  3522. val1 = 1000;
  3523. val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3524. type = 1;
  3525. }
  3526. }
  3527. break;
  3528. case 86: //Shipwreck Survivor
  3529. {
  3530. int hlp = ran()%100;
  3531. if(hlp < 55)
  3532. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3533. else if(hlp < 75)
  3534. val1 = cb->getRandomArt (CArtifact::ART_MINOR);
  3535. else if(hlp < 95)
  3536. val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
  3537. else
  3538. val1 = cb->getRandomArt (CArtifact::ART_RELIC);
  3539. }
  3540. break;
  3541. case 101: //treasure chest
  3542. {
  3543. int hlp = ran()%100;
  3544. if(hlp >= 95)
  3545. {
  3546. type = 1;
  3547. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3548. return;
  3549. }
  3550. else if (hlp >= 65)
  3551. {
  3552. val1 = 2000;
  3553. }
  3554. else if(hlp >= 33)
  3555. {
  3556. val1 = 1500;
  3557. }
  3558. else
  3559. {
  3560. val1 = 1000;
  3561. }
  3562. val2 = val1 - 500;
  3563. type = 0;
  3564. break;
  3565. }
  3566. }
  3567. }
  3568. void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
  3569. {
  3570. switch(ID)
  3571. {
  3572. case 12: //campfire
  3573. {
  3574. cb->giveResource(h->tempOwner,type,val2); //non-gold resource
  3575. cb->giveResource(h->tempOwner,6,val1);//gold
  3576. InfoWindow iw;
  3577. iw.soundID = soundBase::experience;
  3578. iw.player = h->tempOwner;
  3579. iw.components.push_back(Component(2,6,val1,0));
  3580. iw.components.push_back(Component(2,type,val2,0));
  3581. iw.text << std::pair<ui8,ui32>(11,23);
  3582. cb->showInfoDialog(&iw);
  3583. break;
  3584. }
  3585. case 29: //flotsam
  3586. {
  3587. cb->giveResource(h->tempOwner,0,val1); //wood
  3588. cb->giveResource(h->tempOwner,6,val2);//gold
  3589. InfoWindow iw;
  3590. iw.soundID = soundBase::GENIE;
  3591. iw.player = h->tempOwner;
  3592. if(val1)
  3593. iw.components.push_back(Component(2,0,val1,0));
  3594. if(val2)
  3595. iw.components.push_back(Component(2,6,val2,0));
  3596. iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
  3597. cb->showInfoDialog(&iw);
  3598. break;
  3599. }
  3600. case 82: //Sea Chest
  3601. {
  3602. InfoWindow iw;
  3603. iw.soundID = soundBase::chest;
  3604. iw.player = h->tempOwner;
  3605. iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
  3606. if(val1) //there is gold
  3607. {
  3608. iw.components.push_back(Component(2,6,val1,0));
  3609. cb->giveResource(h->tempOwner,6,val1);
  3610. }
  3611. if(type == 1) //art
  3612. {
  3613. //TODO: what if no space in backpack?
  3614. iw.components.push_back(Component(4, val2, 1, 0));
  3615. iw.text.addReplacement(MetaString::ART_NAMES, val2);
  3616. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val2],-2);
  3617. }
  3618. cb->showInfoDialog(&iw);
  3619. break;
  3620. }
  3621. case 86: //Shipwreck Survivor
  3622. {
  3623. //TODO: what if no space in backpack?
  3624. InfoWindow iw;
  3625. iw.soundID = soundBase::experience;
  3626. iw.player = h->tempOwner;
  3627. iw.components.push_back(Component(4,val1,1,0));
  3628. iw.text.addTxt(MetaString::ADVOB_TXT, 125);
  3629. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3630. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3631. cb->showInfoDialog(&iw);
  3632. break;
  3633. }
  3634. case 101: //treasure chest
  3635. {
  3636. if (subID) //not OH3 treasure chest
  3637. {
  3638. tlog2 << "Not supported WoG treasure chest!\n";
  3639. return;
  3640. }
  3641. if(type) //there is an artifact
  3642. {
  3643. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3644. InfoWindow iw;
  3645. iw.soundID = soundBase::treasure;
  3646. iw.player = h->tempOwner;
  3647. iw.components.push_back(Component(4,val1,1,0));
  3648. iw.text << std::pair<ui8,ui32>(11,145);
  3649. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3650. cb->showInfoDialog(&iw);
  3651. break;
  3652. }
  3653. else
  3654. {
  3655. BlockingDialog sd(false,true);
  3656. sd.player = h->tempOwner;
  3657. sd.text << std::pair<ui8,ui32>(11,146);
  3658. sd.components.push_back(Component(2,6,val1,0));
  3659. expType expVal = h->calculateXp(val2);
  3660. sd.components.push_back(Component(5,0,expVal, 0));
  3661. sd.soundID = soundBase::chest;
  3662. boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
  3663. cb->showBlockingDialog(&sd,fun);
  3664. return;
  3665. }
  3666. }
  3667. }
  3668. cb->removeObject(id);
  3669. }
  3670. void CGPickable::chosen( int which, int heroID ) const
  3671. {
  3672. const CGHeroInstance *h = cb->getHero(heroID);
  3673. switch(which)
  3674. {
  3675. case 1: //player pick gold
  3676. cb->giveResource(cb->getOwner(heroID),6,val1);
  3677. break;
  3678. case 2: //player pick exp
  3679. cb->changePrimSkill(heroID, 4, h->calculateXp(val2));
  3680. break;
  3681. default:
  3682. throw std::string("Unhandled treasure choice");
  3683. }
  3684. cb->removeObject(id);
  3685. }
  3686. bool CQuest::checkQuest (const CGHeroInstance * h) const
  3687. {
  3688. switch (missionType)
  3689. {
  3690. case MISSION_NONE:
  3691. return true;
  3692. case MISSION_LEVEL:
  3693. if (m13489val <= h->level)
  3694. return true;
  3695. return false;
  3696. case MISSION_PRIMARY_STAT:
  3697. for (int i = 0; i < 4; ++i)
  3698. {
  3699. if (h->getPrimSkillLevel(i) < m2stats[i])
  3700. return false;
  3701. }
  3702. return true;
  3703. case MISSION_KILL_HERO:
  3704. case MISSION_KILL_CREATURE:
  3705. if (!h->cb->getObjByQuestIdentifier(m13489val))
  3706. return true;
  3707. return false;
  3708. case MISSION_ART:
  3709. for (int i = 0; i < m5arts.size(); ++i)
  3710. {
  3711. if (h->hasArt(m5arts[i]))
  3712. continue;
  3713. return false; //if the artifact was not found
  3714. }
  3715. return true;
  3716. case MISSION_ARMY:
  3717. {
  3718. std::vector<CStackBasicDescriptor>::const_iterator cre;
  3719. TSlots::const_iterator it;
  3720. ui32 count;
  3721. for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
  3722. {
  3723. for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
  3724. {
  3725. if (it->second->type == cre->type)
  3726. count += it->second->count;
  3727. }
  3728. if (count < cre->count) //not enough creatures of this kind
  3729. return false;
  3730. }
  3731. }
  3732. return true;
  3733. case MISSION_RESOURCES:
  3734. for (int i = 0; i < 7; ++i) //including Mithril ?
  3735. { //Quest has no direct access to callback
  3736. if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
  3737. return false;
  3738. }
  3739. return true;
  3740. case MISSION_HERO:
  3741. if (m13489val == h->type->ID)
  3742. return true;
  3743. return false;
  3744. case MISSION_PLAYER:
  3745. if (m13489val == h->getOwner())
  3746. return true;
  3747. return false;
  3748. default:
  3749. return false;
  3750. }
  3751. }
  3752. void CGSeerHut::initObj()
  3753. {
  3754. seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
  3755. textOption = ran()%3;
  3756. progress = 0;
  3757. if (missionType)
  3758. {
  3759. if (!isCustomFirst)
  3760. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  3761. if (!isCustomNext)
  3762. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  3763. if (!isCustomComplete)
  3764. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  3765. if(missionType == MISSION_KILL_CREATURE)
  3766. {
  3767. stackToKill = getCreatureToKill(false)->getStack(0);
  3768. stackDirection = checkDirection();
  3769. }
  3770. else if(missionType == MISSION_KILL_HERO)
  3771. {
  3772. heroName = getHeroToKill(false)->name;
  3773. heroPortrait = getHeroToKill(false)->portrait;
  3774. }
  3775. }
  3776. else
  3777. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  3778. }
  3779. const std::string & CGSeerHut::getHoverText() const
  3780. {
  3781. switch (ID)
  3782. {
  3783. case 83:
  3784. hoverName = VLC->generaltexth->allTexts[347];
  3785. boost::algorithm::replace_first(hoverName,"%s", seerName);
  3786. break;
  3787. case 215:
  3788. hoverName = VLC->generaltexth->names[ID];
  3789. break;
  3790. default:
  3791. tlog5 << "unrecognized quest object\n";
  3792. }
  3793. if (progress & missionType) //rollover when the quest is active
  3794. {
  3795. MetaString ms;
  3796. ms << "\n\n" << VLC->generaltexth->quests[missionType-1][3][textOption];
  3797. std::string str;
  3798. switch (missionType)
  3799. {
  3800. case MISSION_LEVEL:
  3801. ms.addReplacement(m13489val);
  3802. break;
  3803. case MISSION_PRIMARY_STAT:
  3804. {
  3805. MetaString loot;
  3806. for (int i = 0; i < 4; ++i)
  3807. {
  3808. if (m2stats[i])
  3809. {
  3810. loot << "%d %s";
  3811. loot.addReplacement(m2stats[i]);
  3812. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3813. }
  3814. }
  3815. ms.addReplacement(loot.buildList());
  3816. }
  3817. break;
  3818. case MISSION_KILL_HERO:
  3819. ms.addReplacement(heroName);
  3820. break;
  3821. case MISSION_KILL_CREATURE:
  3822. ms.addReplacement(stackToKill);
  3823. break;
  3824. case MISSION_ART:
  3825. {
  3826. MetaString loot;
  3827. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3828. {
  3829. loot << "%s";
  3830. loot.addReplacement(MetaString::ART_NAMES, *it);
  3831. }
  3832. ms.addReplacement(loot.buildList());
  3833. }
  3834. break;
  3835. case MISSION_ARMY:
  3836. {
  3837. MetaString loot;
  3838. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3839. {
  3840. loot << "%s";
  3841. loot.addReplacement(*it);
  3842. }
  3843. ms.addReplacement(loot.buildList());
  3844. }
  3845. break;
  3846. case MISSION_RESOURCES:
  3847. {
  3848. MetaString loot;
  3849. for (int i = 0; i < 7; ++i)
  3850. {
  3851. if (m7resources[i])
  3852. {
  3853. loot << "%d %s";
  3854. loot.addReplacement(m7resources[i]);
  3855. loot.addReplacement(MetaString::RES_NAMES, i);
  3856. }
  3857. }
  3858. ms.addReplacement(loot.buildList());
  3859. }
  3860. break;
  3861. case MISSION_HERO:
  3862. ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3863. break;
  3864. case MISSION_PLAYER:
  3865. ms.addReplacement(VLC->generaltexth->colors[m13489val]);
  3866. break;
  3867. default:
  3868. break;
  3869. }
  3870. ms.toString(str);
  3871. hoverName += str;
  3872. }
  3873. return hoverName;
  3874. }
  3875. void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
  3876. {
  3877. switch (what)
  3878. {
  3879. case 10:
  3880. progress = val;
  3881. break;
  3882. case 11:
  3883. missionType = CQuest::MISSION_NONE;
  3884. break;
  3885. }
  3886. }
  3887. void CGSeerHut::newTurn() const
  3888. {
  3889. if (lastDay >= 0 && lastDay <= cb->getDate(0)) //time is up
  3890. {
  3891. cb->setObjProperty (id,11,0);
  3892. cb->setObjProperty (id,10,0);
  3893. }
  3894. }
  3895. void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
  3896. {
  3897. InfoWindow iw;
  3898. iw.player = h->getOwner();
  3899. if (missionType)
  3900. {
  3901. bool firstVisit = !progress;
  3902. bool failRequirements = !checkQuest(h);
  3903. bool isCustom;
  3904. std::string text;
  3905. if (firstVisit)
  3906. {
  3907. isCustom = isCustomFirst;
  3908. text = firstVisitText;
  3909. cb->setObjProperty (id, 10, 1);
  3910. }
  3911. else if (failRequirements)
  3912. {
  3913. isCustom = isCustomNext;
  3914. text = nextVisitText;
  3915. }
  3916. iw.text << text;
  3917. if (firstVisit || failRequirements)
  3918. {
  3919. switch (missionType)
  3920. {
  3921. case MISSION_LEVEL:
  3922. iw.components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
  3923. if (!isCustom)
  3924. iw.text.addReplacement(m13489val);
  3925. break;
  3926. case MISSION_PRIMARY_STAT:
  3927. {
  3928. MetaString loot;
  3929. for (int i = 0; i < 4; ++i)
  3930. {
  3931. if (m2stats[i])
  3932. {
  3933. iw.components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
  3934. loot << "%d %s";
  3935. loot.addReplacement(m2stats[i]);
  3936. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3937. }
  3938. }
  3939. if (!isCustom)
  3940. iw.text.addReplacement(loot.buildList());
  3941. }
  3942. break;
  3943. case MISSION_KILL_HERO:
  3944. iw.components.push_back(Component(Component::HERO, heroPortrait, 0, 0));
  3945. if (!isCustom)
  3946. addReplacements(iw.text, text);
  3947. break;
  3948. case MISSION_HERO:
  3949. iw.components.push_back(Component (Component::HERO, m13489val, 0, 0));
  3950. if (!isCustom)
  3951. iw.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3952. break;
  3953. case MISSION_KILL_CREATURE:
  3954. {
  3955. iw.components.push_back(Component(stackToKill));
  3956. if (!isCustom)
  3957. addReplacements(iw.text, text);
  3958. }
  3959. break;
  3960. case MISSION_ART:
  3961. {
  3962. MetaString loot;
  3963. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3964. {
  3965. iw.components.push_back(Component (Component::ARTIFACT, *it, 0, 0));
  3966. loot << "%s";
  3967. loot.addReplacement(MetaString::ART_NAMES, *it);
  3968. }
  3969. if (!isCustom)
  3970. iw.text.addReplacement(loot.buildList());
  3971. }
  3972. break;
  3973. case MISSION_ARMY:
  3974. {
  3975. MetaString loot;
  3976. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3977. {
  3978. iw.components.push_back(Component(*it));
  3979. loot << "%s";
  3980. loot.addReplacement(*it);
  3981. }
  3982. if (!isCustom)
  3983. iw.text.addReplacement(loot.buildList());
  3984. }
  3985. break;
  3986. case MISSION_RESOURCES:
  3987. {
  3988. MetaString loot;
  3989. for (int i = 0; i < 7; ++i)
  3990. {
  3991. if (m7resources[i])
  3992. {
  3993. iw.components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
  3994. loot << "%d %s";
  3995. loot.addReplacement(m7resources[i]);
  3996. loot.addReplacement(MetaString::RES_NAMES, i);
  3997. }
  3998. }
  3999. if (!isCustom)
  4000. iw.text.addReplacement(loot.buildList());
  4001. }
  4002. break;
  4003. case MISSION_PLAYER:
  4004. iw.components.push_back(Component (Component::FLAG, m13489val, 0, 0));
  4005. if (!isCustom)
  4006. iw.text.addReplacement(VLC->generaltexth->colors[m13489val]);
  4007. break;
  4008. }
  4009. cb->showInfoDialog(&iw);
  4010. }
  4011. if (!failRequirements) // propose completion, also on first visit
  4012. {
  4013. BlockingDialog bd (true, false);
  4014. bd.player = h->getOwner();
  4015. bd.soundID = soundBase::QUEST;
  4016. bd.text << completedText;
  4017. switch (missionType)
  4018. {
  4019. case CQuest::MISSION_LEVEL:
  4020. if (!isCustomComplete)
  4021. bd.text.addReplacement(m13489val);
  4022. break;
  4023. case CQuest::MISSION_PRIMARY_STAT:
  4024. if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
  4025. {
  4026. MetaString loot;
  4027. for (int i = 0; i < 4; ++i)
  4028. {
  4029. if (m2stats[i])
  4030. {
  4031. loot << "%d %s";
  4032. loot.addReplacement(m2stats[i]);
  4033. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  4034. }
  4035. }
  4036. if (!isCustomComplete)
  4037. bd.text.addReplacement(loot.buildList());
  4038. }
  4039. break;
  4040. case CQuest::MISSION_ART:
  4041. {
  4042. MetaString loot;
  4043. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  4044. {
  4045. loot << "%s";
  4046. loot.addReplacement(MetaString::ART_NAMES, *it);
  4047. }
  4048. if (!isCustomComplete)
  4049. bd.text.addReplacement(loot.buildList());
  4050. }
  4051. break;
  4052. case CQuest::MISSION_ARMY:
  4053. {
  4054. MetaString loot;
  4055. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  4056. {
  4057. loot << "%s";
  4058. loot.addReplacement(*it);
  4059. }
  4060. if (!isCustomComplete)
  4061. bd.text.addReplacement(loot.buildList());
  4062. }
  4063. break;
  4064. case CQuest::MISSION_RESOURCES:
  4065. {
  4066. MetaString loot;
  4067. for (int i = 0; i < 7; ++i)
  4068. {
  4069. if (m7resources[i])
  4070. {
  4071. loot << "%d %s";
  4072. loot.addReplacement(m7resources[i]);
  4073. loot.addReplacement(MetaString::RES_NAMES, i);
  4074. }
  4075. }
  4076. if (!isCustomComplete)
  4077. bd.text.addReplacement(loot.buildList());
  4078. }
  4079. break;
  4080. case MISSION_KILL_HERO:
  4081. case MISSION_KILL_CREATURE:
  4082. if (!isCustomComplete)
  4083. addReplacements(bd.text, completedText);
  4084. break;
  4085. case MISSION_HERO:
  4086. if (!isCustomComplete)
  4087. bd.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
  4088. break;
  4089. case MISSION_PLAYER:
  4090. if (!isCustomComplete)
  4091. bd.text.addReplacement(VLC->generaltexth->colors[m13489val]);
  4092. break;
  4093. }
  4094. switch (rewardType)
  4095. {
  4096. case 1: bd.components.push_back(Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0, 0));
  4097. break;
  4098. case 2: bd.components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
  4099. break;
  4100. case 3: bd.components.push_back(Component (Component::MORALE, 0, rVal, 0));
  4101. break;
  4102. case 4: bd.components.push_back(Component (Component::LUCK, 0, rVal, 0));
  4103. break;
  4104. case 5: bd.components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
  4105. break;
  4106. case 6: bd.components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
  4107. break;
  4108. case 7: bd.components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
  4109. break;
  4110. case 8: bd.components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
  4111. break;
  4112. case 9: bd.components.push_back(Component (Component::SPELL, rID, 0, 0));
  4113. break;
  4114. case 10: bd.components.push_back(Component (Component::CREATURE, rID, rVal, 0));
  4115. break;
  4116. }
  4117. cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
  4118. return;
  4119. }
  4120. }
  4121. else
  4122. {
  4123. iw.text << VLC->generaltexth->seerEmpty[textOption];
  4124. if (ID == 83)
  4125. iw.text.addReplacement(seerName);
  4126. cb->showInfoDialog(&iw);
  4127. }
  4128. }
  4129. int CGSeerHut::checkDirection() const
  4130. {
  4131. int3 cord = getCreatureToKill()->pos;
  4132. if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
  4133. {
  4134. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
  4135. return 8;
  4136. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
  4137. return 1;
  4138. else //northeast
  4139. return 2;
  4140. }
  4141. else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
  4142. {
  4143. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
  4144. return 7;
  4145. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
  4146. return 9;
  4147. else //east
  4148. return 3;
  4149. }
  4150. else //south
  4151. {
  4152. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
  4153. return 6;
  4154. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
  4155. return 5;
  4156. else //southeast
  4157. return 4;
  4158. }
  4159. }
  4160. void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
  4161. {
  4162. if (accept)
  4163. {
  4164. switch (missionType)
  4165. {
  4166. case CQuest::MISSION_ART:
  4167. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  4168. {
  4169. cb->removeArtifact(ArtifactLocation(h, h->getArtPos(*it, false)));
  4170. }
  4171. break;
  4172. case CQuest::MISSION_ARMY:
  4173. cb->takeCreatures(h->id, m6creatures);
  4174. break;
  4175. case CQuest::MISSION_RESOURCES:
  4176. for (int i = 0; i < 7; ++i)
  4177. {
  4178. cb->giveResource(h->getOwner(), i, -m7resources[i]);
  4179. }
  4180. break;
  4181. default:
  4182. break;
  4183. }
  4184. cb->setObjProperty(id,11,0); //no more mission available
  4185. completeQuest(h); //make sure to remove QuestQuard at the very end
  4186. }
  4187. }
  4188. void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
  4189. {
  4190. switch (rewardType)
  4191. {
  4192. case 1: //experience
  4193. {
  4194. expType expVal = h->calculateXp(rVal);
  4195. cb->changePrimSkill(h->id, 4, expVal, false);
  4196. break;
  4197. }
  4198. case 2: //mana points
  4199. {
  4200. cb->setManaPoints(h->id, h->mana+rVal);
  4201. break;
  4202. }
  4203. case 3: case 4: //morale /luck
  4204. {
  4205. Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
  4206. Bonus::OBJECT, rVal, h->id, "", -1);
  4207. GiveBonus gb;
  4208. gb.id = h->id;
  4209. gb.bonus = hb;
  4210. cb->giveHeroBonus(&gb);
  4211. }
  4212. break;
  4213. case 5: //resources
  4214. cb->giveResource(h->getOwner(), rID, rVal);
  4215. break;
  4216. case 6: //main ability bonus (attak, defence etd.)
  4217. cb->changePrimSkill(h->id, rID, rVal, false);
  4218. break;
  4219. case 7: // secondary ability gain
  4220. cb->changeSecSkill(h->id, rID, rVal, false);
  4221. break;
  4222. case 8: // artifact
  4223. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],-2);
  4224. break;
  4225. case 9:// spell
  4226. {
  4227. std::set<ui32> spell;
  4228. spell.insert (rID);
  4229. cb->changeSpells(h->id, true, spell);
  4230. }
  4231. break;
  4232. case 10:// creature
  4233. {
  4234. CCreatureSet creatures;
  4235. creatures.setCreature(0, rID, rVal);
  4236. cb->giveCreatures(this, h, creatures, false);
  4237. }
  4238. break;
  4239. default:
  4240. break;
  4241. }
  4242. }
  4243. const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
  4244. {
  4245. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4246. if(allowNull && !o)
  4247. return NULL;
  4248. assert(o && o->ID == GameConstants::HEROI_TYPE);
  4249. return static_cast<const CGHeroInstance*>(o);
  4250. }
  4251. const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
  4252. {
  4253. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4254. if(allowNull && !o)
  4255. return NULL;
  4256. assert(o && o->ID == 54);
  4257. return static_cast<const CGCreature*>(o);
  4258. }
  4259. void CGSeerHut::addReplacements(MetaString &out, const std::string &base) const
  4260. {
  4261. switch(missionType)
  4262. {
  4263. case MISSION_KILL_CREATURE:
  4264. out.addReplacement(stackToKill);
  4265. if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
  4266. {
  4267. out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
  4268. }
  4269. break;
  4270. case MISSION_KILL_HERO:
  4271. out.addReplacement(heroName);
  4272. break;
  4273. }
  4274. }
  4275. void CGQuestGuard::initObj()
  4276. {
  4277. blockVisit = true;
  4278. progress = 0;
  4279. textOption = ran()%3 + 3; //3-5
  4280. if (missionType)
  4281. {
  4282. if (!isCustomFirst)
  4283. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  4284. if (!isCustomNext)
  4285. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  4286. if (!isCustomComplete)
  4287. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  4288. }
  4289. else
  4290. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  4291. }
  4292. void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
  4293. {
  4294. cb->removeObject(id);
  4295. }
  4296. void CGWitchHut::initObj()
  4297. {
  4298. ability = allowedAbilities[ran()%allowedAbilities.size()];
  4299. }
  4300. void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
  4301. {
  4302. InfoWindow iw;
  4303. iw.soundID = soundBase::gazebo;
  4304. iw.player = h->getOwner();
  4305. if(!wasVisited(h->tempOwner))
  4306. cb->setObjProperty(id,10,h->tempOwner);
  4307. if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill
  4308. {
  4309. iw.text << std::pair<ui8,ui32>(11,172);
  4310. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4311. }
  4312. else if(h->secSkills.size() >= GameConstants::SKILL_PER_HERO) //already all skills slots used
  4313. {
  4314. iw.text << std::pair<ui8,ui32>(11,173);
  4315. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4316. }
  4317. else //give sec skill
  4318. {
  4319. iw.components.push_back(Component(1, ability, 1, 0));
  4320. iw.text << std::pair<ui8,ui32>(11,171);
  4321. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4322. cb->changeSecSkill(h->id,ability,1,true);
  4323. }
  4324. cb->showInfoDialog(&iw);
  4325. }
  4326. const std::string & CGWitchHut::getHoverText() const
  4327. {
  4328. hoverName = VLC->generaltexth->names[ID];
  4329. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  4330. {
  4331. hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
  4332. boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
  4333. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4334. if(h && h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //hero knows that ability
  4335. hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
  4336. }
  4337. return hoverName;
  4338. }
  4339. bool CGBonusingObject::wasVisited (const CGHeroInstance * h) const
  4340. {
  4341. return h->hasBonusFrom(Bonus::OBJECT, ID);
  4342. }
  4343. void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
  4344. {
  4345. bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
  4346. int messageID;
  4347. int bonusMove = 0, sound = -1;
  4348. InfoWindow iw;
  4349. iw.player = h->tempOwner;
  4350. GiveBonus gbonus;
  4351. gbonus.id = h->id;
  4352. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  4353. gbonus.bonus.source = Bonus::OBJECT;
  4354. gbonus.bonus.sid = ID;
  4355. bool second = false;
  4356. Bonus secondBonus;
  4357. switch(ID)
  4358. {
  4359. case 11: //buoy
  4360. messageID = 21;
  4361. sound = soundBase::MORALE;
  4362. gbonus.bonus.type = Bonus::MORALE;
  4363. gbonus.bonus.val = +1;
  4364. gbonus.bdescr << std::pair<ui8,ui32>(6,94);
  4365. break;
  4366. case 14: //swan pond
  4367. messageID = 29;
  4368. sound = soundBase::LUCK;
  4369. gbonus.bonus.type = Bonus::LUCK;
  4370. gbonus.bonus.val = 2;
  4371. gbonus.bdescr << std::pair<ui8,ui32>(6,67);
  4372. bonusMove = -h->movement;
  4373. break;
  4374. case 28: //Faerie Ring
  4375. messageID = 49;
  4376. sound = soundBase::LUCK;
  4377. gbonus.bonus.type = Bonus::LUCK;
  4378. gbonus.bonus.val = 1;
  4379. gbonus.bdescr << std::pair<ui8,ui32>(6,71);
  4380. break;
  4381. case 30: //fountain of fortune
  4382. messageID = 55;
  4383. sound = soundBase::LUCK;
  4384. gbonus.bonus.type = Bonus::LUCK;
  4385. gbonus.bonus.val = rand()%5 - 1;
  4386. gbonus.bdescr << std::pair<ui8,ui32>(6,69);
  4387. gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
  4388. break;
  4389. case 38: //idol of fortune
  4390. messageID = 62;
  4391. sound = soundBase::experience;
  4392. gbonus.bonus.val = 1;
  4393. gbonus.bdescr << std::pair<ui8,ui32>(6,68);
  4394. if(cb->getDate(1) == 7) //7th day of week
  4395. {
  4396. gbonus.bonus.type = Bonus::MORALE;
  4397. second = true;
  4398. secondBonus = gbonus.bonus;
  4399. secondBonus.type = Bonus::LUCK;
  4400. }
  4401. else
  4402. {
  4403. gbonus.bonus.type = (cb->getDate(1)%2) ? Bonus::LUCK : Bonus::MORALE;
  4404. }
  4405. break;
  4406. case 52: //Mermaid
  4407. messageID = 83;
  4408. sound = soundBase::LUCK;
  4409. gbonus.bonus.type = Bonus::LUCK;
  4410. gbonus.bonus.val = 1;
  4411. gbonus.bdescr << std::pair<ui8,ui32>(6,72);
  4412. break;
  4413. case 64: //Rally Flag
  4414. sound = soundBase::MORALE;
  4415. messageID = 111;
  4416. gbonus.bonus.type = Bonus::MORALE;
  4417. gbonus.bonus.val = 1;
  4418. gbonus.bdescr << std::pair<ui8,ui32>(6,102);
  4419. second = true;
  4420. secondBonus = gbonus.bonus;
  4421. secondBonus.type = Bonus::LUCK;
  4422. bonusMove = 400;
  4423. break;
  4424. case 56: //oasis
  4425. messageID = 95;
  4426. gbonus.bonus.type = Bonus::MORALE;
  4427. gbonus.bonus.val = 1;
  4428. gbonus.bdescr << std::pair<ui8,ui32>(6,95);
  4429. bonusMove = 800;
  4430. break;
  4431. case 96: //temple
  4432. messageID = 140;
  4433. iw.soundID = soundBase::temple;
  4434. gbonus.bonus.type = Bonus::MORALE;
  4435. if(cb->getDate(1)==7) //sunday
  4436. {
  4437. gbonus.bonus.val = 2;
  4438. gbonus.bdescr << std::pair<ui8,ui32>(6,97);
  4439. }
  4440. else
  4441. {
  4442. gbonus.bonus.val = 1;
  4443. gbonus.bdescr << std::pair<ui8,ui32>(6,96);
  4444. }
  4445. break;
  4446. case 110://Watering Hole
  4447. sound = soundBase::MORALE;
  4448. messageID = 166;
  4449. gbonus.bonus.type = Bonus::MORALE;
  4450. gbonus.bonus.val = 1;
  4451. gbonus.bdescr << std::pair<ui8,ui32>(6,100);
  4452. bonusMove = 400;
  4453. break;
  4454. case 31: //Fountain of Youth
  4455. sound = soundBase::MORALE;
  4456. messageID = 57;
  4457. gbonus.bonus.type = Bonus::MORALE;
  4458. gbonus.bonus.val = 1;
  4459. gbonus.bdescr << std::pair<ui8,ui32>(6,103);
  4460. bonusMove = 400;
  4461. break;
  4462. case 94: //Stables
  4463. sound = soundBase::horse20;
  4464. bool someUpgradeDone = false;
  4465. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
  4466. {
  4467. if(i->second->type->idNumber == 10)
  4468. {
  4469. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[11]);
  4470. someUpgradeDone = true;
  4471. }
  4472. }
  4473. if (someUpgradeDone)
  4474. {
  4475. messageID = 138;
  4476. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  4477. }
  4478. else
  4479. messageID = 137;
  4480. gbonus.bonus.type = Bonus::LAND_MOVEMENT;
  4481. gbonus.bonus.val = 600;
  4482. bonusMove = 600;
  4483. gbonus.bonus.duration = Bonus::ONE_WEEK;
  4484. gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
  4485. break;
  4486. }
  4487. if(visited)
  4488. {
  4489. if(ID==64 || ID==96 || ID==56 || ID==52 || ID==94)
  4490. messageID--;
  4491. else
  4492. messageID++;
  4493. }
  4494. else
  4495. {
  4496. //TODO: fix if second bonus val != main bonus val
  4497. if(gbonus.bonus.type == Bonus::MORALE || secondBonus.type == Bonus::MORALE)
  4498. iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
  4499. if(gbonus.bonus.type == Bonus::LUCK || secondBonus.type == Bonus::LUCK)
  4500. iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
  4501. cb->giveHeroBonus(&gbonus);
  4502. if(second)
  4503. {
  4504. gbonus.bonus = secondBonus;
  4505. cb->giveHeroBonus(&gbonus);
  4506. }
  4507. if(bonusMove) //swan pond - take all move points, stables - give move point this day
  4508. {
  4509. SetMovePoints smp;
  4510. smp.hid = h->id;
  4511. smp.val = h->movement + bonusMove;
  4512. cb->setMovePoints(&smp);
  4513. }
  4514. }
  4515. iw.soundID = sound;
  4516. iw.text << std::pair<ui8,ui32>(11,messageID);
  4517. cb->showInfoDialog(&iw);
  4518. }
  4519. const std::string & CGBonusingObject::getHoverText() const
  4520. {
  4521. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4522. hoverName = VLC->generaltexth->names[ID];
  4523. if(h)
  4524. {
  4525. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  4526. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4527. else
  4528. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4529. }
  4530. return hoverName;
  4531. }
  4532. void CGBonusingObject::initObj()
  4533. {
  4534. if(ID == 11 || ID == 52) //Buoy / Mermaid
  4535. {
  4536. blockVisit = true;
  4537. }
  4538. }
  4539. void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
  4540. {
  4541. int messageID;
  4542. InfoWindow iw;
  4543. iw.player = h->tempOwner;
  4544. iw.soundID = soundBase::GENIE;
  4545. if (!visited)
  4546. {
  4547. if (h->mana > h->manaLimit())
  4548. messageID = 76;
  4549. else
  4550. {
  4551. messageID = 74;
  4552. cb->setManaPoints (h->id, 2 * h->manaLimit());
  4553. cb->setObjProperty (id, ObjProperty::VISITED, true);
  4554. }
  4555. }
  4556. else
  4557. messageID = 75;
  4558. iw.text << std::pair<ui8,ui32>(11,messageID);
  4559. cb->showInfoDialog(&iw);
  4560. }
  4561. const std::string & CGMagicSpring::getHoverText() const
  4562. {
  4563. hoverName = VLC->generaltexth->names[ID];
  4564. if(!visited)
  4565. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4566. else
  4567. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4568. return hoverName;
  4569. }
  4570. void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
  4571. {
  4572. int message;
  4573. InfoWindow iw;
  4574. iw.soundID = soundBase::faerie;
  4575. iw.player = h->tempOwner;
  4576. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
  4577. {
  4578. message = 78;
  4579. }
  4580. else if(h->mana < h->manaLimit())
  4581. {
  4582. giveDummyBonus(h->id);
  4583. cb->setManaPoints(h->id,h->manaLimit());
  4584. message = 77;
  4585. }
  4586. else
  4587. {
  4588. message = 79;
  4589. }
  4590. iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
  4591. cb->showInfoDialog(&iw);
  4592. }
  4593. const std::string & CGMagicWell::getHoverText() const
  4594. {
  4595. getNameVis(hoverName);
  4596. return hoverName;
  4597. }
  4598. void CGPandoraBox::initObj()
  4599. {
  4600. blockVisit = (ID==6); //block only if it's really pandora's box (events also derive from that class)
  4601. }
  4602. void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
  4603. {
  4604. BlockingDialog bd (true, false);
  4605. bd.player = h->getOwner();
  4606. bd.soundID = soundBase::QUEST;
  4607. bd.text.addTxt (MetaString::ADVOB_TXT, 14);
  4608. cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
  4609. }
  4610. void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
  4611. {
  4612. if (accept)
  4613. {
  4614. if (stacksCount() > 0) //if pandora's box is protected by army
  4615. {
  4616. InfoWindow iw;
  4617. iw.player = h->tempOwner;
  4618. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4619. cb->showInfoDialog(&iw);
  4620. cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
  4621. }
  4622. else if (message.size() == 0 && resources.size() == 0
  4623. && primskills.size() == 0 && abilities.size() == 0
  4624. && abilityLevels.size() == 0 && artifacts.size() == 0
  4625. && spells.size() == 0 && creatures.Slots().size() > 0
  4626. && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
  4627. {
  4628. InfoWindow iw;
  4629. iw.player = h->tempOwner;
  4630. iw.text.addTxt(MetaString::ADVOB_TXT, 15);
  4631. cb->showInfoDialog(&iw);
  4632. }
  4633. else //if it gives something without battle
  4634. {
  4635. giveContents (h, false);
  4636. }
  4637. }
  4638. }
  4639. void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
  4640. {
  4641. if(result->winner)
  4642. return;
  4643. giveContents(h,true);
  4644. }
  4645. void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
  4646. {
  4647. InfoWindow iw;
  4648. iw.player = h->getOwner();
  4649. std::string msg = message; //in case box is removed in the meantime
  4650. bool changesPrimSkill = false;
  4651. for (int i = 0; i < primskills.size(); i++)
  4652. {
  4653. if(primskills[i])
  4654. {
  4655. changesPrimSkill = true;
  4656. break;
  4657. }
  4658. }
  4659. if(gainedExp || changesPrimSkill || abilities.size())
  4660. {
  4661. expType expVal = h->calculateXp(gainedExp);
  4662. //getText(iw,afterBattle,175,h); //wtf?
  4663. iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
  4664. iw.text.addReplacement(h->name);
  4665. if(expVal)
  4666. iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
  4667. for(int i=0; i<primskills.size(); i++)
  4668. if(primskills[i])
  4669. iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
  4670. for(int i=0; i<abilities.size(); i++)
  4671. iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
  4672. cb->showInfoDialog(&iw);
  4673. //give exp
  4674. if(expVal)
  4675. cb->changePrimSkill(h->id,4,expVal,false);
  4676. //give prim skills
  4677. for(int i=0; i<primskills.size(); i++)
  4678. if(primskills[i])
  4679. cb->changePrimSkill(h->id,i,primskills[i],false);
  4680. //give sec skills
  4681. for(int i=0; i<abilities.size(); i++)
  4682. {
  4683. int curLev = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(abilities[i]));
  4684. if( (curLev && curLev < abilityLevels[i])
  4685. || (h->secSkills.size() < GameConstants::SKILL_PER_HERO) )
  4686. {
  4687. cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
  4688. }
  4689. }
  4690. }
  4691. if(spells.size())
  4692. {
  4693. std::set<ui32> spellsToGive;
  4694. iw.components.clear();
  4695. if (spells.size() > 1)
  4696. {
  4697. iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
  4698. }
  4699. else
  4700. {
  4701. iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
  4702. }
  4703. iw.text.addReplacement(h->name);
  4704. std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->spells;
  4705. for(std::vector<si32>::const_iterator i=spells.begin(); i != spells.end(); i++)
  4706. {
  4707. if ((*sp)[*i]->level <= h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2) //enough wisdom
  4708. {
  4709. iw.components.push_back(Component(Component::SPELL,*i,0,0));
  4710. spellsToGive.insert(*i);
  4711. }
  4712. }
  4713. if(spellsToGive.size())
  4714. {
  4715. cb->changeSpells(h->id,true,spellsToGive);
  4716. cb->showInfoDialog(&iw);
  4717. }
  4718. }
  4719. if(manaDiff)
  4720. {
  4721. getText(iw,afterBattle,manaDiff,176,177,h);
  4722. iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
  4723. cb->showInfoDialog(&iw);
  4724. cb->setManaPoints(h->id, h->mana + manaDiff);
  4725. }
  4726. if(moraleDiff)
  4727. {
  4728. getText(iw,afterBattle,moraleDiff,178,179,h);
  4729. iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
  4730. cb->showInfoDialog(&iw);
  4731. GiveBonus gb;
  4732. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id,"");
  4733. gb.id = h->id;
  4734. cb->giveHeroBonus(&gb);
  4735. }
  4736. if(luckDiff)
  4737. {
  4738. getText(iw,afterBattle,luckDiff,180,181,h);
  4739. iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
  4740. cb->showInfoDialog(&iw);
  4741. GiveBonus gb;
  4742. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id,"");
  4743. gb.id = h->id;
  4744. cb->giveHeroBonus(&gb);
  4745. }
  4746. iw.components.clear();
  4747. iw.text.clear();
  4748. for(int i=0; i<resources.size(); i++)
  4749. {
  4750. if(resources[i] < 0)
  4751. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4752. }
  4753. if(iw.components.size())
  4754. {
  4755. getText(iw,afterBattle,182,h);
  4756. cb->showInfoDialog(&iw);
  4757. }
  4758. iw.components.clear();
  4759. iw.text.clear();
  4760. for(int i=0; i<resources.size(); i++)
  4761. {
  4762. if(resources[i] > 0)
  4763. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4764. }
  4765. if(iw.components.size())
  4766. {
  4767. getText(iw,afterBattle,183,h);
  4768. cb->showInfoDialog(&iw);
  4769. }
  4770. iw.components.clear();
  4771. // getText(iw,afterBattle,183,h);
  4772. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  4773. iw.text.addReplacement(h->name);
  4774. for(int i=0; i<artifacts.size(); i++)
  4775. {
  4776. iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
  4777. if(iw.components.size() >= 14)
  4778. {
  4779. cb->showInfoDialog(&iw);
  4780. iw.components.clear();
  4781. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
  4782. iw.text.addReplacement(h->name);
  4783. }
  4784. }
  4785. if(iw.components.size())
  4786. {
  4787. cb->showInfoDialog(&iw);
  4788. }
  4789. for(int i=0; i<resources.size(); i++)
  4790. if(resources[i])
  4791. cb->giveResource(h->getOwner(),i,resources[i]);
  4792. for(int i=0; i<artifacts.size(); i++)
  4793. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[artifacts[i]],-2);
  4794. iw.components.clear();
  4795. iw.text.clear();
  4796. if (creatures.Slots().size())
  4797. { //this part is taken straight from creature bank
  4798. MetaString loot;
  4799. for(TSlots::const_iterator i = creatures.Slots().begin(); i != creatures.Slots().end(); i++)
  4800. { //build list of joined creatures
  4801. iw.components.push_back(Component(*i->second));
  4802. loot << "%s";
  4803. loot.addReplacement(*i->second);
  4804. }
  4805. if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
  4806. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  4807. else
  4808. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  4809. iw.text.addReplacement(loot.buildList());
  4810. iw.text.addReplacement(h->name);
  4811. cb->showInfoDialog(&iw);
  4812. cb->giveCreatures(this, h, creatures, true);
  4813. }
  4814. if(!afterBattle && msg.size())
  4815. {
  4816. iw.text << msg;
  4817. cb->showInfoDialog(&iw);
  4818. }
  4819. if (!creatures.Slots().size())
  4820. cb->removeObject(id); //only when we don't need to display garrison window
  4821. }
  4822. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
  4823. {
  4824. if(afterBattle || !message.size())
  4825. {
  4826. iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
  4827. iw.text.addReplacement(h->name);
  4828. }
  4829. else
  4830. {
  4831. iw.text << message;
  4832. afterBattle = true;
  4833. }
  4834. }
  4835. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
  4836. {
  4837. iw.components.clear();
  4838. iw.text.clear();
  4839. if(afterBattle || !message.size())
  4840. {
  4841. iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
  4842. iw.text.addReplacement(h->name);
  4843. }
  4844. else
  4845. {
  4846. iw.text << message;
  4847. afterBattle = true;
  4848. }
  4849. }
  4850. void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
  4851. {
  4852. if(!(availableFor & (1 << h->tempOwner)))
  4853. return;
  4854. if(cb->getPlayerSettings(h->tempOwner)->human)
  4855. {
  4856. if(humanActivate)
  4857. activated(h);
  4858. }
  4859. else if(computerActivate)
  4860. activated(h);
  4861. }
  4862. void CGEvent::activated( const CGHeroInstance * h ) const
  4863. {
  4864. if(stacksCount() > 0)
  4865. {
  4866. InfoWindow iw;
  4867. iw.player = h->tempOwner;
  4868. if(message.size())
  4869. iw.text << message;
  4870. else
  4871. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4872. cb->showInfoDialog(&iw);
  4873. cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
  4874. }
  4875. else
  4876. {
  4877. giveContents(h,false);
  4878. }
  4879. }
  4880. void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
  4881. {
  4882. InfoWindow iw;
  4883. iw.player = h->tempOwner;
  4884. switch (ID)
  4885. {
  4886. case 58://redwood observatory
  4887. case 60://pillar of fire
  4888. {
  4889. iw.soundID = soundBase::LIGHTHOUSE;
  4890. iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
  4891. FoWChange fw;
  4892. fw.player = h->tempOwner;
  4893. fw.mode = 1;
  4894. cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
  4895. cb->sendAndApply (&fw);
  4896. break;
  4897. }
  4898. case 15://cover of darkness
  4899. {
  4900. iw.text.addTxt (MetaString::ADVOB_TXT, 31);
  4901. hideTiles(h->tempOwner, 20);
  4902. break;
  4903. }
  4904. }
  4905. cb->showInfoDialog(&iw);
  4906. }
  4907. void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
  4908. {
  4909. if(spell == 255)
  4910. {
  4911. tlog1 << "Not initialized shrine visited!\n";
  4912. return;
  4913. }
  4914. if(!wasVisited(h->tempOwner))
  4915. cb->setObjProperty(id,10,h->tempOwner);
  4916. InfoWindow iw;
  4917. iw.soundID = soundBase::temple;
  4918. iw.player = h->getOwner();
  4919. iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
  4920. iw.text.addTxt(MetaString::SPELL_NAME,spell);
  4921. iw.text << ".";
  4922. if(!h->getArt(17)) //no spellbook
  4923. {
  4924. iw.text.addTxt(MetaString::ADVOB_TXT,131);
  4925. }
  4926. else if(ID == 90 && !h->getSecSkillLevel(CGHeroInstance::WISDOM)) //it's third level spell and hero doesn't have wisdom
  4927. {
  4928. iw.text.addTxt(MetaString::ADVOB_TXT,130);
  4929. }
  4930. else if(vstd::contains(h->spells,spell))//hero already knows the spell
  4931. {
  4932. iw.text.addTxt(MetaString::ADVOB_TXT,174);
  4933. }
  4934. else //give spell
  4935. {
  4936. std::set<ui32> spells;
  4937. spells.insert(spell);
  4938. cb->changeSpells(h->id, true, spells);
  4939. iw.components.push_back(Component(Component::SPELL,spell,0,0));
  4940. }
  4941. cb->showInfoDialog(&iw);
  4942. }
  4943. void CGShrine::initObj()
  4944. {
  4945. if(spell == 255) //spell not set
  4946. {
  4947. int level = ID-87;
  4948. std::vector<ui16> possibilities;
  4949. cb->getAllowedSpells (possibilities, level);
  4950. if(!possibilities.size())
  4951. {
  4952. tlog1 << "Error: cannot init shrine, no allowed spells!\n";
  4953. return;
  4954. }
  4955. spell = possibilities[ran() % possibilities.size()];
  4956. }
  4957. }
  4958. const std::string & CGShrine::getHoverText() const
  4959. {
  4960. hoverName = VLC->generaltexth->names[ID];
  4961. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  4962. {
  4963. hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
  4964. boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell]->name);
  4965. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4966. if(h && vstd::contains(h->spells,spell)) //hero knows that ability
  4967. hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
  4968. }
  4969. return hoverName;
  4970. }
  4971. void CGSignBottle::initObj()
  4972. {
  4973. //if no text is set than we pick random from the predefined ones
  4974. if(!message.size())
  4975. message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
  4976. if(ID == 59)
  4977. {
  4978. blockVisit = true;
  4979. }
  4980. }
  4981. void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
  4982. {
  4983. InfoWindow iw;
  4984. iw.soundID = soundBase::STORE;
  4985. iw.player = h->getOwner();
  4986. iw.text << message;
  4987. cb->showInfoDialog(&iw);
  4988. if(ID == 59)
  4989. cb->removeObject(id);
  4990. }
  4991. void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
  4992. {
  4993. }
  4994. void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
  4995. {
  4996. int type = bonusType;
  4997. int bid = bonusID;
  4998. //check if the bonus if applicable, if not - give primary skill (always possible)
  4999. int ssl = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(bid)); //current sec skill level, used if bonusType == 1
  5000. if((type == 1
  5001. && ((ssl == 3) || (!ssl && h->secSkills.size() == GameConstants::SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
  5002. || (type == 2 && (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid)
  5003. || (VLC->spellh->spells[bid]->level > h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2)
  5004. ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
  5005. {
  5006. type = 0;
  5007. bid = ran() % GameConstants::PRIMARY_SKILLS;
  5008. }
  5009. InfoWindow iw;
  5010. iw.soundID = soundBase::gazebo;
  5011. iw.player = h->getOwner();
  5012. iw.text.addTxt(MetaString::ADVOB_TXT,115);
  5013. switch (type)
  5014. {
  5015. case 0:
  5016. cb->changePrimSkill(h->id,bid,+1);
  5017. iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
  5018. break;
  5019. case 1:
  5020. cb->changeSecSkill(h->id,bid,+1);
  5021. iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
  5022. break;
  5023. case 2:
  5024. {
  5025. std::set<ui32> hlp;
  5026. hlp.insert(bid);
  5027. cb->changeSpells(h->id,true,hlp);
  5028. iw.components.push_back(Component(Component::SPELL,bid,0,0));
  5029. }
  5030. break;
  5031. default:
  5032. tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
  5033. return;
  5034. }
  5035. cb->showInfoDialog(&iw);
  5036. cb->removeObject(id);
  5037. }
  5038. void CGScholar::initObj()
  5039. {
  5040. blockVisit = true;
  5041. if(bonusType == 255)
  5042. {
  5043. bonusType = ran()%3;
  5044. switch(bonusType)
  5045. {
  5046. case 0:
  5047. bonusID = ran() % GameConstants::PRIMARY_SKILLS;
  5048. break;
  5049. case 1:
  5050. bonusID = ran() % GameConstants::SKILL_QUANTITY;
  5051. break;
  5052. case 2:
  5053. std::vector<ui16> possibilities;
  5054. for (int i = 1; i < 6; ++i)
  5055. cb->getAllowedSpells (possibilities, i);
  5056. bonusID = possibilities[ran() % possibilities.size()];
  5057. break;
  5058. }
  5059. }
  5060. }
  5061. void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
  5062. {
  5063. int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  5064. if (!ally && stacksCount() > 0) {
  5065. //TODO: Find a way to apply magic garrison effects in battle.
  5066. cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
  5067. return;
  5068. }
  5069. //New owner.
  5070. if (!ally)
  5071. cb->setOwner(id, h->tempOwner);
  5072. cb->showGarrisonDialog(id, h->id, removableUnits, 0);
  5073. }
  5074. void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
  5075. {
  5076. if (result->winner == 0)
  5077. onHeroVisit(h);
  5078. }
  5079. ui8 CGGarrison::getPassableness() const
  5080. {
  5081. if ( !stacksCount() )//empty - anyone can visit
  5082. return GameConstants::ALL_PLAYERS;
  5083. if ( tempOwner == 255 )//neutral guarded - no one can visit
  5084. return 0;
  5085. ui8 mask = 0;
  5086. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  5087. BOOST_FOREACH(ui8 it, ts->players)
  5088. mask |= 1<<it;//allies - add to possible visitors
  5089. return mask;
  5090. }
  5091. void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
  5092. {
  5093. int sound = 0;
  5094. int txtid = -1;
  5095. switch(ID)
  5096. {
  5097. case 22: //Corpse
  5098. txtid = 37;
  5099. sound = soundBase::MYSTERY;
  5100. break;
  5101. case 39: //Lean To
  5102. sound = soundBase::GENIE;
  5103. txtid = 64;
  5104. break;
  5105. case 105://Wagon
  5106. sound = soundBase::GENIE;
  5107. txtid = 154;
  5108. break;
  5109. case 108:
  5110. break;
  5111. default:
  5112. tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
  5113. return;
  5114. }
  5115. if(ID == 108)//Warrior's Tomb
  5116. {
  5117. //ask if player wants to search the Tomb
  5118. BlockingDialog bd(true, false);
  5119. sound = soundBase::GRAVEYARD;
  5120. bd.player = h->getOwner();
  5121. bd.text.addTxt(MetaString::ADVOB_TXT,161);
  5122. cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
  5123. return;
  5124. }
  5125. InfoWindow iw;
  5126. iw.soundID = sound;
  5127. iw.player = h->getOwner();
  5128. if(players.size()) //we have been already visited...
  5129. {
  5130. txtid++;
  5131. if(ID == 105) //wagon has extra text (for finding art) we need to omit
  5132. txtid++;
  5133. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5134. }
  5135. else //first visit - give bonus!
  5136. {
  5137. switch(artOrRes)
  5138. {
  5139. case 0: // first visit but empty
  5140. if (ID == 22) //Corpse
  5141. ++txtid;
  5142. else
  5143. txtid+=2;
  5144. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5145. break;
  5146. case 1: //art
  5147. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5148. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5149. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5150. if (ID == 22) //Corpse
  5151. {
  5152. iw.text << "%s";
  5153. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5154. }
  5155. break;
  5156. case 2: //res
  5157. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5158. iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
  5159. cb->giveResource(h->getOwner(), bonusType, bonusVal);
  5160. break;
  5161. }
  5162. if(ID == 105 && artOrRes == 1)
  5163. {
  5164. iw.text.localStrings.back().second++;
  5165. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5166. }
  5167. }
  5168. cb->showInfoDialog(&iw);
  5169. cb->setObjProperty(id,10,h->getOwner());
  5170. }
  5171. const std::string & CGOnceVisitable::getHoverText() const
  5172. {
  5173. hoverName = VLC->generaltexth->names[ID] + " ";
  5174. hoverName += (wasVisited(cb->getCurrentPlayer())
  5175. ? (VLC->generaltexth->allTexts[352]) //visited
  5176. : ( VLC->generaltexth->allTexts[353])); //not visited
  5177. return hoverName;
  5178. }
  5179. void CGOnceVisitable::initObj()
  5180. {
  5181. switch(ID)
  5182. {
  5183. case 22: //Corpse
  5184. {
  5185. blockVisit = true;
  5186. int hlp = ran()%100;
  5187. if(hlp < 20)
  5188. {
  5189. artOrRes = 1;
  5190. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
  5191. }
  5192. else
  5193. {
  5194. artOrRes = 0;
  5195. }
  5196. }
  5197. break;
  5198. case 39: //Lean To
  5199. {
  5200. artOrRes = 2;
  5201. bonusType = ran()%6; //any basic resource without gold
  5202. bonusVal = ran()%4 + 1;
  5203. }
  5204. break;
  5205. case 108://Warrior's Tomb
  5206. {
  5207. artOrRes = 1;
  5208. int hlp = ran()%100;
  5209. if(hlp < 30)
  5210. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
  5211. else if(hlp < 80)
  5212. bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
  5213. else if(hlp < 95)
  5214. bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
  5215. else
  5216. bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
  5217. }
  5218. break;
  5219. case 105://Wagon
  5220. {
  5221. int hlp = ran()%100;
  5222. if(hlp < 10)
  5223. {
  5224. artOrRes = 0; // nothing... :(
  5225. }
  5226. else if(hlp < 50) //minor or treasure art
  5227. {
  5228. artOrRes = 1;
  5229. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
  5230. }
  5231. else //2 - 5 of non-gold resource
  5232. {
  5233. artOrRes = 2;
  5234. bonusType = ran()%6;
  5235. bonusVal = ran()%4 + 2;
  5236. }
  5237. }
  5238. break;
  5239. }
  5240. }
  5241. void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
  5242. {
  5243. if(accept)
  5244. {
  5245. InfoWindow iw;
  5246. iw.player = h->getOwner();
  5247. iw.components.push_back(Component(Component::MORALE,0,-3,0));
  5248. if(players.size()) //we've been already visited, player found nothing
  5249. {
  5250. iw.text.addTxt(MetaString::ADVOB_TXT,163);
  5251. }
  5252. else //first visit - give artifact
  5253. {
  5254. iw.text.addTxt(MetaString::ADVOB_TXT,162);
  5255. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5256. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5257. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5258. }
  5259. if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
  5260. {
  5261. //ruin morale
  5262. GiveBonus gb;
  5263. gb.id = h->id;
  5264. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id,"");
  5265. gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
  5266. cb->giveHeroBonus(&gb);
  5267. }
  5268. cb->showInfoDialog(&iw);
  5269. cb->setObjProperty(id,10,h->getOwner());
  5270. }
  5271. }
  5272. void CBank::initObj()
  5273. {
  5274. index = VLC->objh->bankObjToIndex(this);
  5275. bc = NULL;
  5276. daycounter = 0;
  5277. multiplier = 1;
  5278. }
  5279. const std::string & CBank::getHoverText() const
  5280. {
  5281. hoverName = VLC->objh->creBanksNames[index];
  5282. if (bc == NULL)
  5283. hoverName += " " + VLC->generaltexth->allTexts[352];
  5284. else
  5285. hoverName += " " + VLC->generaltexth->allTexts[353];
  5286. return hoverName;
  5287. }
  5288. void CBank::reset(ui16 var1) //prevents desync
  5289. {
  5290. ui8 chance = 0;
  5291. for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
  5292. {
  5293. if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
  5294. {
  5295. bc = VLC->objh->banksInfo[index][i];
  5296. break;
  5297. }
  5298. }
  5299. artifacts.clear();
  5300. }
  5301. void CBank::initialize() const
  5302. {
  5303. cb->setObjProperty (id, 14, ran()); //synchronous reset
  5304. for (ui8 i = 0; i <= 3; i++)
  5305. {
  5306. for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
  5307. {
  5308. cb->setObjProperty (id, 18 + i, ran()); //synchronic artifacts
  5309. }
  5310. }
  5311. cb->setObjProperty (id, 17, ran()); //get army
  5312. }
  5313. void CBank::setPropertyDer (ui8 what, ui32 val)
  5314. /// random values are passed as arguments and processed identically on all clients
  5315. {
  5316. switch (what)
  5317. {
  5318. case 11: //daycounter
  5319. if (val == 0)
  5320. daycounter = 1; //yes, 1
  5321. else
  5322. daycounter++;
  5323. break;
  5324. case 12: //multiplier, in percent
  5325. multiplier = val / 100.0;
  5326. break;
  5327. case 13: //bank preset
  5328. bc = VLC->objh->banksInfo[index][val];
  5329. break;
  5330. case 14:
  5331. reset (val%100);
  5332. break;
  5333. case 15:
  5334. bc = NULL;
  5335. break;
  5336. case 16: //remove rewards from Derelict Ship
  5337. artifacts.clear();
  5338. break;
  5339. case 17: //set ArmedInstance army
  5340. {
  5341. int upgraded = 0;
  5342. if (val%100 < bc->upgradeChance) //once again anti-desync
  5343. upgraded = 1;
  5344. switch (bc->guards.size())
  5345. {
  5346. case 1:
  5347. for (int i = 0; i < 4; ++i)
  5348. setCreature (i, bc->guards[0].first, bc->guards[0].second / 5 );
  5349. setCreature (4, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
  5350. break;
  5351. case 4:
  5352. {
  5353. std::vector< std::pair <ui16, ui32> >::const_iterator it;
  5354. if (bc->guards.back().second) //all stacks are present
  5355. {
  5356. for (it = bc->guards.begin(); it != bc->guards.end(); it++)
  5357. {
  5358. setCreature (stacksCount(), it->first, it->second);
  5359. }
  5360. }
  5361. else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
  5362. {
  5363. setCreature (0, bc->guards[0].first, bc->guards[0].second / 2 );
  5364. setCreature (1, bc->guards[1].first, bc->guards[1].second / 2);
  5365. setCreature (2, bc->guards[2].first + upgraded, bc->guards[2].second);
  5366. setCreature (3, bc->guards[1].first, bc->guards[1].second / 2 );
  5367. setCreature (4, bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second / 2) );
  5368. }
  5369. else //split both stacks
  5370. {
  5371. for (int i = 0; i < 3; ++i) //skellies
  5372. setCreature (2*i, bc->guards[0].first, bc->guards[0].second / 3);
  5373. for (int i = 0; i < 2; ++i) //zombies
  5374. setCreature (2*i+1, bc->guards[1].first, bc->guards[1].second / 2);
  5375. }
  5376. }
  5377. break;
  5378. default:
  5379. tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
  5380. return;
  5381. }
  5382. }
  5383. break;
  5384. case 18: //add Artifact
  5385. {
  5386. int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
  5387. artifacts.push_back (id);
  5388. cb->erasePickedArt(id);
  5389. break;
  5390. }
  5391. case 19: //add Artifact
  5392. {
  5393. int id = cb->getArtSync(val, CArtifact::ART_MINOR);
  5394. artifacts.push_back (id);
  5395. cb->erasePickedArt(id);
  5396. break;
  5397. }
  5398. case 20: //add Artifact
  5399. {
  5400. int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
  5401. artifacts.push_back (id);
  5402. cb->erasePickedArt(id);
  5403. break;
  5404. }
  5405. case 21: //add Artifact
  5406. {
  5407. int id = cb->getArtSync(val, CArtifact::ART_RELIC);
  5408. artifacts.push_back (id);
  5409. cb->erasePickedArt(id);
  5410. break;
  5411. }
  5412. }
  5413. }
  5414. void CBank::newTurn() const
  5415. {
  5416. if (bc == NULL)
  5417. {
  5418. if (cb->getDate(0) == 1)
  5419. initialize(); //initialize on first day
  5420. else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
  5421. {
  5422. initialize();
  5423. cb->setObjProperty (id, 11, 0); //daycounter 0
  5424. if (ID == 24 && cb->getDate(0) > 1)
  5425. {
  5426. cb->setObjProperty (id, 12, 0);//ugly hack to make derelict ships usable only once
  5427. cb->setObjProperty (id, 16, 0);
  5428. }
  5429. }
  5430. else
  5431. cb->setObjProperty (id, 11, 1); //daycounter++
  5432. }
  5433. }
  5434. bool CBank::wasVisited (ui8 player) const
  5435. {
  5436. return !bc;
  5437. }
  5438. void CBank::onHeroVisit (const CGHeroInstance * h) const
  5439. {
  5440. if (bc)
  5441. {
  5442. int banktext = 0;
  5443. switch (ID)
  5444. {
  5445. case 16: //generic bank
  5446. banktext = 32;
  5447. break;
  5448. case 24:
  5449. banktext = 41;
  5450. break;
  5451. case 25: //utopia
  5452. banktext = 47;
  5453. break;
  5454. case 84: //crypt
  5455. banktext = 119;
  5456. break;
  5457. case 85: //shipwreck
  5458. banktext = 122;
  5459. break;
  5460. }
  5461. BlockingDialog bd (true, false);
  5462. bd.player = h->getOwner();
  5463. bd.soundID = soundBase::ROGUE;
  5464. bd.text << VLC->generaltexth->advobtxt[banktext];
  5465. if (ID == 16)
  5466. bd.text.addReplacement(VLC->objh->creBanksNames[index]);
  5467. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5468. }
  5469. else
  5470. {
  5471. InfoWindow iw;
  5472. iw.soundID = soundBase::GRAVEYARD;
  5473. iw.player = h->getOwner();
  5474. if (ID == 84) //morale penalty for empty Crypt
  5475. {
  5476. GiveBonus gbonus;
  5477. gbonus.id = h->id;
  5478. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5479. gbonus.bonus.source = Bonus::OBJECT;
  5480. gbonus.bonus.sid = ID;
  5481. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
  5482. gbonus.bonus.type = Bonus::MORALE;
  5483. gbonus.bonus.val = -1;
  5484. cb->giveHeroBonus(&gbonus);
  5485. iw.text << VLC->generaltexth->advobtxt[120];
  5486. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5487. }
  5488. else
  5489. {
  5490. iw.text << VLC->generaltexth->advobtxt[33];
  5491. iw.text.addReplacement(VLC->objh->creBanksNames[index]);
  5492. }
  5493. cb->showInfoDialog(&iw);
  5494. }
  5495. }
  5496. void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
  5497. {
  5498. if (accept)
  5499. {
  5500. cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
  5501. }
  5502. }
  5503. void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5504. {
  5505. if (result->winner == 0)
  5506. {
  5507. int textID = -1;
  5508. InfoWindow iw;
  5509. iw.player = h->getOwner();
  5510. MetaString loot;
  5511. switch (ID)
  5512. {
  5513. case 16: case 25:
  5514. textID = 34;
  5515. break;
  5516. case 24: //derelict ship
  5517. if (multiplier)
  5518. textID = 43;
  5519. else
  5520. {
  5521. GiveBonus gbonus;
  5522. gbonus.id = h->id;
  5523. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5524. gbonus.bonus.source = Bonus::OBJECT;
  5525. gbonus.bonus.sid = ID;
  5526. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
  5527. gbonus.bonus.type = Bonus::MORALE;
  5528. gbonus.bonus.val = -1;
  5529. cb->giveHeroBonus(&gbonus);
  5530. textID = 42;
  5531. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5532. }
  5533. break;
  5534. case 84: //Crypt
  5535. if (bc->resources.size() != 0)
  5536. textID = 121;
  5537. else
  5538. {
  5539. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5540. GiveBonus gbonus;
  5541. gbonus.id = h->id;
  5542. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5543. gbonus.bonus.source = Bonus::OBJECT;
  5544. gbonus.bonus.sid = ID;
  5545. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
  5546. gbonus.bonus.type = Bonus::MORALE;
  5547. gbonus.bonus.val = -1;
  5548. cb->giveHeroBonus(&gbonus);
  5549. textID = 120;
  5550. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5551. }
  5552. break;
  5553. case 85: //shipwreck
  5554. if (bc->resources.size())
  5555. textID = 124;
  5556. else
  5557. textID = 123;
  5558. break;
  5559. }
  5560. //grant resources
  5561. if (textID != 42) //empty derelict ship gives no cash
  5562. {
  5563. for (int it = 0; it < bc->resources.size(); it++)
  5564. {
  5565. if (bc->resources[it] != 0)
  5566. {
  5567. iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
  5568. loot << "%d %s";
  5569. loot.addReplacement(iw.components.back().val);
  5570. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  5571. cb->giveResource (h->getOwner(), it, bc->resources[it]);
  5572. }
  5573. }
  5574. }
  5575. //grant artifacts
  5576. for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
  5577. {
  5578. iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
  5579. loot << "%s";
  5580. loot.addReplacement(MetaString::ART_NAMES, *it);
  5581. cb->giveHeroNewArtifact (h, VLC->arth->artifacts[*it], -2);
  5582. }
  5583. //display loot
  5584. if (!iw.components.empty())
  5585. {
  5586. if (textID == 34)
  5587. {
  5588. iw.text.addTxt(MetaString::ADVOB_TXT, 34);//Heaving defeated %s, you discover %s
  5589. iw.text.addReplacement(MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
  5590. iw.text.addReplacement(loot.buildList());
  5591. }
  5592. else
  5593. iw.text.addTxt (MetaString::ADVOB_TXT, textID);
  5594. cb->showInfoDialog(&iw);
  5595. }
  5596. loot.clear();
  5597. iw.components.clear();
  5598. iw.text.clear();
  5599. //grant creatures
  5600. CCreatureSet ourArmy;
  5601. for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
  5602. {
  5603. int slot = ourArmy.getSlotFor(it->first);
  5604. ourArmy.addToSlot(slot, it->first, it->second);
  5605. }
  5606. for (TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
  5607. {
  5608. iw.components.push_back(Component(*i->second));
  5609. loot << "%s";
  5610. loot.addReplacement(*i->second);
  5611. }
  5612. if (ourArmy.Slots().size())
  5613. {
  5614. if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
  5615. iw.text.addTxt (MetaString::ADVOB_TXT, 185);
  5616. else
  5617. iw.text.addTxt (MetaString::ADVOB_TXT, 186);
  5618. iw.text.addReplacement(loot.buildList());
  5619. iw.text.addReplacement(h->name);
  5620. cb->showInfoDialog(&iw);
  5621. cb->giveCreatures(this, h, ourArmy, false);
  5622. }
  5623. cb->setObjProperty (id, 15, 0); //bc = NULL
  5624. }
  5625. }
  5626. void CGPyramid::initObj()
  5627. {
  5628. std::vector<ui16> available;
  5629. cb->getAllowedSpells (available, 5);
  5630. if (available.size())
  5631. {
  5632. bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
  5633. spell = (available[rand()%available.size()]);
  5634. }
  5635. else
  5636. {
  5637. tlog1 <<"No spells available for Pyramid! Object set to empty.\n";
  5638. }
  5639. setPropertyDer (17,ran()); //set guards at game start
  5640. }
  5641. const std::string & CGPyramid::getHoverText() const
  5642. {
  5643. hoverName = VLC->objh->creBanksNames[21];
  5644. if (bc == NULL)
  5645. hoverName += " " + VLC->generaltexth->allTexts[352];
  5646. else
  5647. hoverName += " " + VLC->generaltexth->allTexts[353];
  5648. return hoverName;
  5649. }
  5650. void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
  5651. {
  5652. if (bc)
  5653. {
  5654. BlockingDialog bd (true, false);
  5655. bd.player = h->getOwner();
  5656. bd.soundID = soundBase::MYSTERY;
  5657. bd.text << VLC->generaltexth->advobtxt[105];
  5658. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5659. }
  5660. else
  5661. {
  5662. InfoWindow iw;
  5663. iw.player = h->getOwner();
  5664. iw.text << VLC->generaltexth->advobtxt[107];
  5665. iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
  5666. GiveBonus gb;
  5667. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[70]);
  5668. gb.id = h->id;
  5669. cb->giveHeroBonus(&gb);
  5670. cb->showInfoDialog(&iw);
  5671. }
  5672. }
  5673. void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5674. {
  5675. if (result->winner == 0)
  5676. {
  5677. InfoWindow iw;
  5678. iw.player = h->getOwner();
  5679. iw.text.addTxt (MetaString::ADVOB_TXT, 106);
  5680. iw.text.addTxt (MetaString::SPELL_NAME, spell);
  5681. if (!h->getArt(17))
  5682. iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
  5683. else if (h->getSecSkillLevel(CGHeroInstance::WISDOM) < 3)
  5684. iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
  5685. else
  5686. {
  5687. std::set<ui32> spells;
  5688. spells.insert (spell);
  5689. cb->changeSpells (h->id, true, spells);
  5690. iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
  5691. }
  5692. cb->showInfoDialog(&iw);
  5693. cb->setObjProperty (id, 15, 0);
  5694. }
  5695. }
  5696. void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
  5697. {
  5698. if (what >= 101 && what <= (100 + GameConstants::PLAYER_LIMIT))
  5699. playerKeyMap.find(what-101)->second.insert((ui8)val);
  5700. }
  5701. bool CGKeys::wasMyColorVisited (int player) const
  5702. {
  5703. if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
  5704. return true;
  5705. else
  5706. return false;
  5707. }
  5708. const std::string & CGKeymasterTent::getHoverText() const
  5709. {
  5710. hoverName = VLC->generaltexth->names[ID];
  5711. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5712. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5713. else
  5714. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5715. return hoverName;
  5716. }
  5717. bool CGKeymasterTent::wasVisited (ui8 player) const
  5718. {
  5719. return wasMyColorVisited (player);
  5720. }
  5721. void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
  5722. {
  5723. InfoWindow iw;
  5724. iw.soundID = soundBase::CAVEHEAD;
  5725. iw.player = h->getOwner();
  5726. if (!wasMyColorVisited (h->getOwner()) )
  5727. {
  5728. cb->setObjProperty(id, h->tempOwner+101, subID);
  5729. iw.text << std::pair<ui8,ui32>(11,19);
  5730. }
  5731. else
  5732. iw.text << std::pair<ui8,ui32>(11,20);
  5733. cb->showInfoDialog(&iw);
  5734. }
  5735. void CGBorderGuard::initObj()
  5736. {
  5737. blockVisit = true;
  5738. }
  5739. const std::string & CGBorderGuard::getHoverText() const
  5740. {
  5741. hoverName = VLC->generaltexth->names[ID];
  5742. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5743. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5744. else
  5745. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5746. return hoverName;
  5747. }
  5748. void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
  5749. {
  5750. if (wasMyColorVisited (h->getOwner()) )
  5751. {
  5752. BlockingDialog bd (true, false);
  5753. bd.player = h->getOwner();
  5754. bd.soundID = soundBase::QUEST;
  5755. bd.text.addTxt (MetaString::ADVOB_TXT, 17);
  5756. cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
  5757. }
  5758. else
  5759. {
  5760. InfoWindow iw;
  5761. iw.player = h->getOwner();
  5762. iw.soundID = soundBase::CAVEHEAD;
  5763. iw.text << std::pair<ui8,ui32>(11,18);
  5764. cb->showInfoDialog (&iw);
  5765. }
  5766. }
  5767. void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
  5768. {
  5769. if (accept)
  5770. cb->removeObject(id);
  5771. }
  5772. void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
  5773. {
  5774. if (!wasMyColorVisited (h->getOwner()) )
  5775. {
  5776. InfoWindow iw;
  5777. iw.player = h->getOwner();
  5778. iw.text << std::pair<ui8,ui32>(11,18);
  5779. cb->showInfoDialog(&iw);
  5780. }
  5781. }
  5782. ui8 CGBorderGate::getPassableness() const
  5783. {
  5784. ui8 ret = 0;
  5785. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  5786. ret |= wasMyColorVisited(i)<<i;
  5787. return ret;
  5788. }
  5789. void CGMagi::initObj()
  5790. {
  5791. if (ID == 27)
  5792. {
  5793. blockVisit = true;
  5794. eyelist[subID].push_back(id);
  5795. }
  5796. }
  5797. void CGMagi::onHeroVisit(const CGHeroInstance * h) const
  5798. {
  5799. if (ID == 37)
  5800. {
  5801. InfoWindow iw;
  5802. CenterView cv;
  5803. FoWChange fw;
  5804. cv.player = iw.player = fw.player = h->tempOwner;
  5805. iw.soundID = soundBase::LIGHTHOUSE;
  5806. iw.player = h->tempOwner;
  5807. iw.text.addTxt (MetaString::ADVOB_TXT, 61);
  5808. cb->showInfoDialog(&iw);
  5809. fw.mode = 1;
  5810. std::vector<si32>::iterator it;
  5811. for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
  5812. {
  5813. const CGObjectInstance *eye = cb->getObj(*it);
  5814. cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
  5815. cb->sendAndApply(&fw);
  5816. cv.pos = eye->pos;
  5817. cv.focusTime = 2000;
  5818. cb->sendAndApply(&cv);
  5819. }
  5820. cv.pos = h->getPosition(false);
  5821. cb->sendAndApply(&cv);
  5822. }
  5823. else if (ID == 27)
  5824. {
  5825. InfoWindow iw;
  5826. iw.player = h->tempOwner;
  5827. iw.text.addTxt (MetaString::ADVOB_TXT, 48);
  5828. cb->showInfoDialog(&iw);
  5829. }
  5830. }
  5831. void CGBoat::initObj()
  5832. {
  5833. hero = NULL;
  5834. }
  5835. void CGSirens::initObj()
  5836. {
  5837. blockVisit = true;
  5838. }
  5839. const std::string & CGSirens::getHoverText() const
  5840. {
  5841. getNameVis(hoverName);
  5842. return hoverName;
  5843. }
  5844. void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
  5845. {
  5846. InfoWindow iw;
  5847. iw.soundID = soundBase::DANGER;
  5848. iw.player = h->tempOwner;
  5849. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
  5850. {
  5851. iw.text.addTxt(11,133);
  5852. }
  5853. else
  5854. {
  5855. giveDummyBonus(h->id, Bonus::ONE_BATTLE);
  5856. int xp = 0;
  5857. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  5858. {
  5859. TQuantity drown = i->second->count * 0.3;
  5860. if(drown)
  5861. {
  5862. cb->changeStackCount(StackLocation(h, i->first), -drown);
  5863. xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
  5864. }
  5865. }
  5866. if(xp)
  5867. {
  5868. xp = h->calculateXp(xp);
  5869. iw.text.addTxt(11,132);
  5870. iw.text.addReplacement(xp);
  5871. cb->changePrimSkill(h->id, 4, xp, false);
  5872. }
  5873. else
  5874. {
  5875. iw.text.addTxt(11,134);
  5876. }
  5877. }
  5878. cb->showInfoDialog(&iw);
  5879. }
  5880. //bool IShipyard::validLocation() const
  5881. //{
  5882. // std::vector<int3> offsets;
  5883. // getOutOffsets(offsets);
  5884. //
  5885. // TerrainTile *tile;
  5886. // for(int i = 0; i < offsets.size(); i++)
  5887. // if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
  5888. // return true;
  5889. // return false;
  5890. //}
  5891. int3 IBoatGenerator::bestLocation() const
  5892. {
  5893. std::vector<int3> offsets;
  5894. getOutOffsets(offsets);
  5895. for (int i = 0; i < offsets.size(); ++i)
  5896. {
  5897. if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map
  5898. {
  5899. if (tile->tertype == TerrainTile::water && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
  5900. return o->pos + offsets[i];
  5901. }
  5902. }
  5903. return int3 (-1,-1,-1);
  5904. }
  5905. int IBoatGenerator::state() const
  5906. {
  5907. int3 tile = bestLocation();
  5908. const TerrainTile *t = IObjectInterface::cb->getTile(tile);
  5909. if(!t)
  5910. return 2; //no available water
  5911. else if(!t->blockingObjects.size())
  5912. return 0; //OK
  5913. else if(t->blockingObjects.front()->ID == 8)
  5914. return 1; //blocked with boat
  5915. else
  5916. return 2; //blocked
  5917. }
  5918. int IBoatGenerator::getBoatType() const
  5919. {
  5920. //We make good ships by default
  5921. return 1;
  5922. }
  5923. IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
  5924. : o(O)
  5925. {
  5926. }
  5927. void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
  5928. {
  5929. switch(state())
  5930. {
  5931. case 1:
  5932. out.addTxt(MetaString::GENERAL_TXT, 51);
  5933. break;
  5934. case 2:
  5935. if(visitor)
  5936. {
  5937. out.addTxt(MetaString::GENERAL_TXT, 134);
  5938. out.addReplacement(visitor->name);
  5939. }
  5940. else
  5941. out.addTxt(MetaString::ADVOB_TXT, 189);
  5942. break;
  5943. case 3:
  5944. tlog1 << "Shipyard without water!!! " << o->pos << "\t" << o->id << std::endl;
  5945. return;
  5946. }
  5947. }
  5948. void IShipyard::getBoatCost( std::vector<si32> &cost ) const
  5949. {
  5950. cost.resize(GameConstants::RESOURCE_QUANTITY);
  5951. cost[0] = 10;
  5952. cost[6] = 1000;
  5953. }
  5954. IShipyard::IShipyard(const CGObjectInstance *O)
  5955. : IBoatGenerator(O)
  5956. {
  5957. }
  5958. IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
  5959. {
  5960. if(!obj)
  5961. return NULL;
  5962. if(obj->ID == GameConstants::TOWNI_TYPE)
  5963. {
  5964. return static_cast<CGTownInstance*>(obj);
  5965. }
  5966. else if(obj->ID == 87)
  5967. {
  5968. return static_cast<CGShipyard*>(obj);
  5969. }
  5970. else
  5971. {
  5972. //tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
  5973. return NULL;
  5974. }
  5975. }
  5976. const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
  5977. {
  5978. return castFrom(const_cast<CGObjectInstance*>(obj));
  5979. }
  5980. CGShipyard::CGShipyard()
  5981. :IShipyard(this)
  5982. {
  5983. }
  5984. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  5985. {
  5986. // H J L K I
  5987. // A x S x B
  5988. // C E G F D
  5989. offsets += int3(-3,0,0), int3(1,0,0), //AB
  5990. int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
  5991. int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
  5992. }
  5993. void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
  5994. {
  5995. if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
  5996. cb->setOwner(id, h->tempOwner);
  5997. int s = state();
  5998. if(s)
  5999. {
  6000. InfoWindow iw;
  6001. iw.player = tempOwner;
  6002. getProblemText(iw.text, h);
  6003. cb->showInfoDialog(&iw);
  6004. }
  6005. else
  6006. {
  6007. OpenWindow ow;
  6008. ow.id1 = id;
  6009. ow.id2 = h->id;
  6010. ow.window = OpenWindow::SHIPYARD_WINDOW;
  6011. cb->sendAndApply(&ow);
  6012. }
  6013. }
  6014. void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
  6015. {
  6016. if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
  6017. {
  6018. if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
  6019. {
  6020. //ask if he wants to buy one
  6021. int text;
  6022. switch (subID)
  6023. {
  6024. case 0:
  6025. text = 25;
  6026. break;
  6027. case 1:
  6028. text = 26;
  6029. break;
  6030. case 2:
  6031. text = 27;
  6032. break;
  6033. default:
  6034. tlog2 << "Unrecognized subtype of cartographer" << std::endl;
  6035. }
  6036. BlockingDialog bd (true, false);
  6037. bd.player = h->getOwner();
  6038. bd.soundID = soundBase::LIGHTHOUSE;
  6039. bd.text.addTxt (MetaString::ADVOB_TXT, text);
  6040. cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
  6041. }
  6042. else //if he cannot afford
  6043. {
  6044. InfoWindow iw;
  6045. iw.player = h->getOwner();
  6046. iw.soundID = soundBase::CAVEHEAD;
  6047. iw.text << std::pair<ui8,ui32>(11,28);
  6048. cb->showInfoDialog (&iw);
  6049. }
  6050. }
  6051. else //if he already visited carographer
  6052. {
  6053. InfoWindow iw;
  6054. iw.player = h->getOwner();
  6055. iw.soundID = soundBase::CAVEHEAD;
  6056. iw.text << std::pair<ui8,ui32>(11,24);
  6057. cb->showInfoDialog (&iw);
  6058. }
  6059. }
  6060. void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
  6061. {
  6062. if (accept) //if hero wants to buy map
  6063. {
  6064. cb->giveResource (h->tempOwner, 6, -1000);
  6065. FoWChange fw;
  6066. fw.mode = 1;
  6067. fw.player = h->tempOwner;
  6068. //subIDs of different types of cartographers:
  6069. //water = 0; land = 1; underground = 2;
  6070. cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
  6071. cb->sendAndApply (&fw);
  6072. cb->setObjProperty (id, 10, h->tempOwner);
  6073. }
  6074. }
  6075. void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
  6076. {
  6077. cb->showThievesGuildWindow(h->tempOwner, id);
  6078. }
  6079. void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
  6080. {
  6081. InfoWindow iw;
  6082. iw.player = h->tempOwner;
  6083. TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
  6084. assert(ts);
  6085. int team = ts->id;
  6086. if(!wasVisited(team))
  6087. {
  6088. iw.text.addTxt(MetaString::ADVOB_TXT, 96);
  6089. cb->sendAndApply(&iw);
  6090. cb->setObjProperty(id,20,team); //increment general visited obelisks counter
  6091. OpenWindow ow;
  6092. ow.id1 = h->tempOwner;
  6093. ow.window = OpenWindow::PUZZLE_MAP;
  6094. cb->sendAndApply(&ow);
  6095. cb->setObjProperty(id,10,team); //mark that particular obelisk as visited
  6096. }
  6097. else
  6098. {
  6099. iw.text.addTxt(MetaString::ADVOB_TXT, 97);
  6100. cb->sendAndApply(&iw);
  6101. }
  6102. }
  6103. void CGObelisk::initObj()
  6104. {
  6105. obeliskCount++;
  6106. }
  6107. const std::string & CGObelisk::getHoverText() const
  6108. {
  6109. hoverName = VLC->generaltexth->names[ID];
  6110. if(wasVisited(cb->getCurrentPlayer()))
  6111. hoverName += " " + VLC->generaltexth->allTexts[352]; //not visited
  6112. else
  6113. hoverName += " " + VLC->generaltexth->allTexts[353]; //visited
  6114. return hoverName;
  6115. }
  6116. void CGObelisk::setPropertyDer( ui8 what, ui32 val )
  6117. {
  6118. CPlayersVisited::setPropertyDer(what, val);
  6119. switch(what)
  6120. {
  6121. case 20:
  6122. assert(val < GameConstants::PLAYER_LIMIT);
  6123. visited[val]++;
  6124. if(visited[val] > obeliskCount)
  6125. {
  6126. tlog0 << "Error: Visited " << visited[val] << "\t\t" << obeliskCount << std::endl;
  6127. assert(0);
  6128. }
  6129. break;
  6130. }
  6131. }
  6132. void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
  6133. {
  6134. if(h->tempOwner != tempOwner)
  6135. {
  6136. ui8 oldOwner = tempOwner;
  6137. cb->setOwner(id,h->tempOwner); //not ours? flag it!
  6138. InfoWindow iw;
  6139. iw.player = h->tempOwner;
  6140. iw.text.addTxt(MetaString::ADVOB_TXT, 69);
  6141. iw.soundID = soundBase::LIGHTHOUSE;
  6142. cb->sendAndApply(&iw);
  6143. giveBonusTo(h->tempOwner);
  6144. if(oldOwner < GameConstants::PLAYER_LIMIT) //remove bonus from old owner
  6145. {
  6146. RemoveBonus rb(RemoveBonus::PLAYER);
  6147. rb.whoID = oldOwner;
  6148. rb.source = Bonus::OBJECT;
  6149. rb.id = id;
  6150. cb->sendAndApply(&rb);
  6151. }
  6152. }
  6153. }
  6154. void CGLighthouse::initObj()
  6155. {
  6156. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6157. {
  6158. giveBonusTo(tempOwner);
  6159. }
  6160. }
  6161. const std::string & CGLighthouse::getHoverText() const
  6162. {
  6163. hoverName = VLC->generaltexth->names[ID];
  6164. //TODO: owned by %s player
  6165. return hoverName;
  6166. }
  6167. void CGLighthouse::giveBonusTo( ui8 player ) const
  6168. {
  6169. GiveBonus gb(GiveBonus::PLAYER);
  6170. gb.bonus.type = Bonus::SEA_MOVEMENT;
  6171. gb.bonus.val = 500;
  6172. gb.id = player;
  6173. gb.bonus.duration = Bonus::PERMANENT;
  6174. gb.bonus.source = Bonus::OBJECT;
  6175. gb.bonus.sid = id;
  6176. cb->sendAndApply(&gb);
  6177. }
  6178. void CArmedInstance::randomizeArmy(int type)
  6179. {
  6180. int max = VLC->creh->creatures.size();
  6181. for (TSlots::iterator j = stacks.begin(); j != stacks.end();j++)
  6182. {
  6183. int randID = j->second->idRand;
  6184. if(randID > max)
  6185. {
  6186. if(randID % 2)
  6187. j->second->setType(VLC->townh->towns[type].basicCreatures[(randID-197) / 2 -1]);
  6188. else
  6189. j->second->setType(VLC->townh->towns[type].upgradedCreatures[(randID-197) / 2 -1]);
  6190. randID = -1;
  6191. }
  6192. assert(j->second->armyObj == this);
  6193. }
  6194. return;
  6195. }
  6196. CArmedInstance::CArmedInstance()
  6197. {
  6198. battle = NULL;
  6199. }
  6200. int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
  6201. {
  6202. //if (tempOwner != NEUTRAL_PLAYER)
  6203. return cb->gameState()->players[tempOwner].valOfBonuses(selector);
  6204. }
  6205. void CArmedInstance::updateMoraleBonusFromArmy()
  6206. {
  6207. if(!validTypes(false)) //object not randomized, don't bother
  6208. return;
  6209. Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY) && Selector::type(Bonus::MORALE));
  6210. if(!b)
  6211. {
  6212. b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
  6213. addNewBonus(b);
  6214. }
  6215. //number of alignments and presence of undead
  6216. bool canMix = hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX);
  6217. std::set<si8> factions;
  6218. for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
  6219. {
  6220. // Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
  6221. const si8 faction = i->second->type->faction;
  6222. if (canMix
  6223. && ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
  6224. {
  6225. factions.insert(0); // Insert a single faction of the affected group, Castle will do.
  6226. }
  6227. else
  6228. {
  6229. factions.insert(faction);
  6230. }
  6231. }
  6232. if(factions.size() == 1)
  6233. {
  6234. b->val = +1;
  6235. b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
  6236. }
  6237. else
  6238. {
  6239. b->val = 2-factions.size();
  6240. b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factions.size() % b->val); //Troops of %d alignments %d
  6241. }
  6242. boost::algorithm::trim(b->description);
  6243. //-1 modifier for any Necropolis unit in army
  6244. const ui8 UNDEAD_MODIFIER_ID = -2;
  6245. Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
  6246. if(vstd::contains(factions,4))
  6247. {
  6248. if(!undeadModifier)
  6249. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]));
  6250. }
  6251. else if(undeadModifier)
  6252. removeBonus(undeadModifier);
  6253. }
  6254. void CArmedInstance::armyChanged()
  6255. {
  6256. updateMoraleBonusFromArmy();
  6257. }
  6258. CBonusSystemNode * CArmedInstance::whereShouldBeAttached(CGameState *gs)
  6259. {
  6260. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6261. return gs->getPlayer(tempOwner);
  6262. else
  6263. return &gs->globalEffects;
  6264. }
  6265. CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
  6266. {
  6267. return this;
  6268. }
  6269. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  6270. {
  6271. switch(mode)
  6272. {
  6273. case EMarketMode::RESOURCE_RESOURCE:
  6274. {
  6275. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  6276. double r = VLC->objh->resVals[id1], //value of given resource
  6277. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6278. if(r>g) //if given resource is more expensive than wanted
  6279. {
  6280. val2 = ceil(r / g);
  6281. val1 = 1;
  6282. }
  6283. else //if wanted resource is more expensive
  6284. {
  6285. val1 = (g / r) + 0.5;
  6286. val2 = 1;
  6287. }
  6288. }
  6289. break;
  6290. case EMarketMode::CREATURE_RESOURCE:
  6291. {
  6292. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  6293. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  6294. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  6295. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6296. if(r>g) //if given resource is more expensive than wanted
  6297. {
  6298. val2 = ceil(r / g);
  6299. val1 = 1;
  6300. }
  6301. else //if wanted resource is more expensive
  6302. {
  6303. val1 = (g / r) + 0.5;
  6304. val2 = 1;
  6305. }
  6306. }
  6307. break;
  6308. case EMarketMode::RESOURCE_PLAYER:
  6309. val1 = 1;
  6310. val2 = 1;
  6311. break;
  6312. case EMarketMode::RESOURCE_ARTIFACT:
  6313. {
  6314. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6315. double r = VLC->objh->resVals[id1], //value of offered resource
  6316. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  6317. if(id1 != 6) //non-gold prices are doubled
  6318. r /= 2;
  6319. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  6320. val2 = 1;
  6321. }
  6322. break;
  6323. case EMarketMode::ARTIFACT_RESOURCE:
  6324. {
  6325. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6326. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  6327. g = VLC->objh->resVals[id2];
  6328. // if(id2 != 6) //non-gold prices are doubled
  6329. // r /= 2;
  6330. val1 = 1;
  6331. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  6332. }
  6333. break;
  6334. case EMarketMode::CREATURE_EXP:
  6335. {
  6336. val1 = 1;
  6337. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  6338. }
  6339. break;
  6340. case EMarketMode::ARTIFACT_EXP:
  6341. {
  6342. val1 = 1;
  6343. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  6344. if(givenClass < 0 || givenClass > 3)
  6345. {
  6346. val2 = 0;
  6347. return false;
  6348. }
  6349. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  6350. val2 = expPerClass[givenClass];
  6351. }
  6352. break;
  6353. default:
  6354. assert(0);
  6355. return false;
  6356. }
  6357. return true;
  6358. }
  6359. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6360. {
  6361. return false;
  6362. }
  6363. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6364. {
  6365. switch(mode)
  6366. {
  6367. case EMarketMode::RESOURCE_RESOURCE:
  6368. case EMarketMode::ARTIFACT_RESOURCE:
  6369. case EMarketMode::CREATURE_RESOURCE:
  6370. return -1;
  6371. default:
  6372. return 1;
  6373. }
  6374. }
  6375. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6376. {
  6377. std::vector<int> ret;
  6378. switch(mode)
  6379. {
  6380. case EMarketMode::RESOURCE_RESOURCE:
  6381. case EMarketMode::ARTIFACT_RESOURCE:
  6382. case EMarketMode::CREATURE_RESOURCE:
  6383. for (int i = 0; i < 7; i++)
  6384. ret.push_back(i);
  6385. default:
  6386. break;
  6387. }
  6388. return ret;
  6389. }
  6390. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
  6391. {
  6392. switch(obj->ID)
  6393. {
  6394. case GameConstants::TOWNI_TYPE:
  6395. return static_cast<const CGTownInstance*>(obj);
  6396. case 2: //Altar of Sacrifice
  6397. case 7: //Black Market
  6398. case 99: //Trading Post
  6399. case 221: //Trading Post (snow)
  6400. case 213: //Freelancer's Guild
  6401. return static_cast<const CGMarket*>(obj);
  6402. case 104: //University
  6403. return static_cast<const CGUniversity*>(obj);
  6404. default:
  6405. if(verbose)
  6406. tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
  6407. return NULL;
  6408. }
  6409. }
  6410. IMarket::IMarket(const CGObjectInstance *O)
  6411. :o(O)
  6412. {
  6413. }
  6414. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  6415. {
  6416. std::vector<EMarketMode::EMarketMode> ret;
  6417. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  6418. if(allowsTrade((EMarketMode::EMarketMode)i))
  6419. ret.push_back((EMarketMode::EMarketMode)i);
  6420. return ret;
  6421. }
  6422. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  6423. {
  6424. OpenWindow ow;
  6425. ow.id1 = id;
  6426. ow.id2 = h->id;
  6427. ow.window = OpenWindow::MARKET_WINDOW;
  6428. cb->sendAndApply(&ow);
  6429. }
  6430. int CGMarket::getMarketEfficiency() const
  6431. {
  6432. return 5;
  6433. }
  6434. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6435. {
  6436. switch(mode)
  6437. {
  6438. case EMarketMode::RESOURCE_RESOURCE:
  6439. case EMarketMode::RESOURCE_PLAYER:
  6440. switch(ID)
  6441. {
  6442. case 99: //Trading Post
  6443. case 221: //Trading Post (snow)
  6444. return true;
  6445. default:
  6446. return false;
  6447. }
  6448. case EMarketMode::CREATURE_RESOURCE:
  6449. return ID == 213; //Freelancer's Guild
  6450. //case ARTIFACT_RESOURCE:
  6451. case EMarketMode::RESOURCE_ARTIFACT:
  6452. return ID == 7; //Black Market
  6453. case EMarketMode::ARTIFACT_EXP:
  6454. case EMarketMode::CREATURE_EXP:
  6455. return ID == 2; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  6456. case EMarketMode::RESOURCE_SKILL:
  6457. return ID == 104;//University
  6458. default:
  6459. return false;
  6460. }
  6461. }
  6462. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6463. {
  6464. return -1;
  6465. }
  6466. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6467. {
  6468. switch(mode)
  6469. {
  6470. case EMarketMode::RESOURCE_RESOURCE:
  6471. case EMarketMode::RESOURCE_PLAYER:
  6472. return IMarket::availableItemsIds(mode);
  6473. default:
  6474. return std::vector<int>();
  6475. }
  6476. }
  6477. CGMarket::CGMarket()
  6478. :IMarket(this)
  6479. {
  6480. }
  6481. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6482. {
  6483. switch(mode)
  6484. {
  6485. case EMarketMode::ARTIFACT_RESOURCE:
  6486. return IMarket::availableItemsIds(mode);
  6487. case EMarketMode::RESOURCE_ARTIFACT:
  6488. {
  6489. std::vector<int> ret;
  6490. BOOST_FOREACH(const CArtifact *a, artifacts)
  6491. if(a)
  6492. ret.push_back(a->id);
  6493. else
  6494. ret.push_back(-1);
  6495. return ret;
  6496. }
  6497. default:
  6498. return std::vector<int>();
  6499. }
  6500. }
  6501. void CGBlackMarket::newTurn() const
  6502. {
  6503. if(cb->getDate(2) != 1)
  6504. return;
  6505. SetAvailableArtifacts saa;
  6506. saa.id = id;
  6507. cb->pickAllowedArtsSet(saa.arts);
  6508. cb->sendAndApply(&saa);
  6509. }
  6510. void CGUniversity::initObj()
  6511. {
  6512. std::vector <int> toChoose;
  6513. for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
  6514. if (cb->isAllowed(2,i))
  6515. toChoose.push_back(i);
  6516. if (toChoose.size() < 4)
  6517. {
  6518. tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
  6519. return;
  6520. }
  6521. for (int i=0; i<4; i++)//get 4 skills
  6522. {
  6523. int skillPos = ran()%toChoose.size();
  6524. skills.push_back(toChoose[skillPos]);//move it to selected
  6525. toChoose.erase(toChoose.begin()+skillPos);//remove from list
  6526. }
  6527. }
  6528. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  6529. {
  6530. switch (mode)
  6531. {
  6532. case EMarketMode::RESOURCE_SKILL:
  6533. return skills;
  6534. default:
  6535. return std::vector <int> ();
  6536. }
  6537. }
  6538. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  6539. {
  6540. OpenWindow ow;
  6541. ow.id1 = id;
  6542. ow.id2 = h->id;
  6543. ow.window = OpenWindow::UNIVERSITY_WINDOW;
  6544. cb->sendAndApply(&ow);
  6545. }
  6546. GrowthInfo::Entry::Entry(const std::string &format, int _count)
  6547. : count(_count)
  6548. {
  6549. description = boost::str(boost::format(format) % count);
  6550. }
  6551. GrowthInfo::Entry::Entry(int subID, EBuilding::EBuilding building, int _count)
  6552. : count(_count)
  6553. {
  6554. description = boost::str(boost::format("%s %+d") % VLC->buildh->buildings[subID][building]->Name() % count);
  6555. }
  6556. CTownAndVisitingHero::CTownAndVisitingHero()
  6557. {
  6558. setNodeType(TOWN_AND_VISITOR);
  6559. }
  6560. int GrowthInfo::totalGrowth() const
  6561. {
  6562. int ret = 0;
  6563. BOOST_FOREACH(const Entry &entry, entries)
  6564. ret += entry.count;
  6565. return ret;
  6566. }