TerrainHandler.cpp 5.1 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "GameSettings.h"
  14. #include "json/JsonNode.h"
  15. #include "modding/IdentifierStorage.h"
  16. #include "VCMI_Lib.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  19. {
  20. assert(identifier.find(':') == std::string::npos);
  21. auto info = std::make_shared<TerrainType>();
  22. info->id = TerrainId(index);
  23. info->identifier = identifier;
  24. info->modScope = scope;
  25. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  26. if (json["music"].isVector())
  27. {
  28. for (auto const & entry : json["music"].Vector())
  29. info->musicFilename.push_back(AudioPath::fromJson(entry));
  30. }
  31. else
  32. {
  33. info->musicFilename.push_back(AudioPath::fromJson(json["music"]));
  34. }
  35. info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
  36. info->horseSound = AudioPath::fromJson(json["horseSound"]);
  37. info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]);
  38. info->transitionRequired = json["transitionRequired"].Bool();
  39. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  40. VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
  41. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  42. info->minimapUnblocked =
  43. {
  44. static_cast<ui8>(unblockedVec[0].Float()),
  45. static_cast<ui8>(unblockedVec[1].Float()),
  46. static_cast<ui8>(unblockedVec[2].Float())
  47. };
  48. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  49. info->minimapBlocked =
  50. {
  51. static_cast<ui8>(blockedVec[0].Float()),
  52. static_cast<ui8>(blockedVec[1].Float()),
  53. static_cast<ui8>(blockedVec[2].Float())
  54. };
  55. info->passabilityType = 0;
  56. for(const auto& node : json["type"].Vector())
  57. {
  58. //Set bits
  59. const auto & s = node.String();
  60. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  61. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  62. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  63. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  64. }
  65. info->river = River::NO_RIVER;
  66. if(!json["river"].isNull())
  67. {
  68. VLC->identifiers()->requestIdentifier("river", json["river"], [info](int32_t identifier)
  69. {
  70. info->river = RiverId(identifier);
  71. });
  72. }
  73. for(const auto & t : json["paletteAnimation"].Vector())
  74. {
  75. TerrainPaletteAnimation element{
  76. static_cast<int>(t["start"].Integer()),
  77. static_cast<int>(t["length"].Integer())
  78. };
  79. info->paletteAnimation.push_back(element);
  80. }
  81. info->shortIdentifier = json["shortIdentifier"].String();
  82. assert(info->shortIdentifier.length() == 2);
  83. for(const auto & t : json["battleFields"].Vector())
  84. {
  85. VLC->identifiers()->requestIdentifier("battlefield", t, [info](int32_t identifier)
  86. {
  87. info->battleFields.emplace_back(identifier);
  88. });
  89. }
  90. for(const auto & t : json["prohibitTransitions"].Vector())
  91. {
  92. VLC->identifiers()->requestIdentifier("terrain", t, [info](int32_t identifier)
  93. {
  94. info->prohibitTransitions.emplace_back(identifier);
  95. });
  96. }
  97. info->rockTerrain = ETerrainId::ROCK;
  98. if(!json["rockTerrain"].isNull())
  99. {
  100. VLC->identifiers()->requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  101. {
  102. info->rockTerrain = TerrainId(identifier);
  103. });
  104. }
  105. return info;
  106. }
  107. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  108. {
  109. static const std::vector<std::string> typeNames = { "terrain" };
  110. return typeNames;
  111. }
  112. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
  113. {
  114. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
  115. objects.resize(dataSize);
  116. CLegacyConfigParser terrainParser(TextPath::builtin("DATA/TERRNAME.TXT"));
  117. std::vector<JsonNode> result;
  118. do
  119. {
  120. JsonNode terrain;
  121. terrain["text"].String() = terrainParser.readString();
  122. result.push_back(terrain);
  123. }
  124. while (terrainParser.endLine());
  125. return result;
  126. }
  127. bool TerrainType::isLand() const
  128. {
  129. return !isWater();
  130. }
  131. bool TerrainType::isWater() const
  132. {
  133. return passabilityType & PassabilityType::WATER;
  134. }
  135. bool TerrainType::isRock() const
  136. {
  137. return passabilityType & PassabilityType::ROCK;
  138. }
  139. bool TerrainType::isPassable() const
  140. {
  141. return !isRock();
  142. }
  143. bool TerrainType::isSurface() const
  144. {
  145. return passabilityType & PassabilityType::SURFACE;
  146. }
  147. bool TerrainType::isUnderground() const
  148. {
  149. return passabilityType & PassabilityType::SUBTERRANEAN;
  150. }
  151. bool TerrainType::isTransitionRequired() const
  152. {
  153. return transitionRequired;
  154. }
  155. std::string TerrainType::getJsonKey() const
  156. {
  157. return modScope + ":" + identifier;
  158. }
  159. std::string TerrainType::getNameTextID() const
  160. {
  161. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  162. }
  163. std::string TerrainType::getNameTranslated() const
  164. {
  165. return VLC->generaltexth->translate(getNameTextID());
  166. }
  167. VCMI_LIB_NAMESPACE_END