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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CArtHandler.h"
- #include "CLodHandler.h"
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
- extern CLodHandler *bitmaph;
- using namespace boost::assign;
- void CArtHandler::loadArtifacts()
- {
- std::vector<bool CArtifact::*> slots;
- slots += &CArtifact::spellBook, &CArtifact::warMachine4, &CArtifact::warMachine3, &CArtifact::warMachine2,
- &CArtifact::warMachine1, &CArtifact::misc5, &CArtifact::misc4, &CArtifact::misc3, &CArtifact::misc2,
- &CArtifact::misc1, &CArtifact::feet, &CArtifact::lRing, &CArtifact::rRing, &CArtifact::torso,
- &CArtifact::lHand, &CArtifact::rHand, &CArtifact::neck, &CArtifact::shoulders, &CArtifact::head;
- std::map<char,EartClass> classes =
- map_list_of('S',SartClass)('T',TartClass)('N',NartClass)('J',JartClass)('R',RartClass);
- std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
- int it=0;
- for(int i=0; i<2; ++i)
- {
- loadToIt(dump,buf,it,3);
- }
- for (int i=0; i<ARTIFACTS_QUANTITY; i++)
- {
- CArtifact nart;
- loadToIt(nart.name,buf,it,4);
- loadToIt(pom,buf,it,4);
- nart.price=atoi(pom.c_str());
- for(int j=0;j<slots.size();j++)
- {
- loadToIt(pom,buf,it,4);
- nart.*slots[j] = (pom[0]=='x');
- }
- loadToIt(pom,buf,it,4);
- nart.aClass = classes[pom[0]];
- loadToIt(nart.description,buf,it,3);
- nart.id=i;
- artifacts.push_back(nart);
- }
- for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
- {
- switch (artifacts[i].aClass)
- {
- case TartClass:
- treasures.push_back(&(artifacts[i]));
- break;
- case NartClass:
- minors.push_back(&(artifacts[i]));
- break;
- case JartClass:
- majors.push_back(&(artifacts[i]));
- break;
- case RartClass:
- relics.push_back(&(artifacts[i]));
- break;
- }
- }
- }
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