CHeroHandler.cpp 23 KB

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  1. /*
  2. * CHeroHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "filesystem/Filesystem.h"
  14. #include "VCMI_Lib.h"
  15. #include "JsonNode.h"
  16. #include "constants/StringConstants.h"
  17. #include "battle/BattleHex.h"
  18. #include "CCreatureHandler.h"
  19. #include "GameSettings.h"
  20. #include "CTownHandler.h"
  21. #include "CSkillHandler.h"
  22. #include "BattleFieldHandler.h"
  23. #include "bonuses/Limiters.h"
  24. #include "bonuses/Updaters.h"
  25. #include "mapObjectConstructors/AObjectTypeHandler.h"
  26. #include "mapObjectConstructors/CObjectClassesHandler.h"
  27. #include "modding/IdentifierStorage.h"
  28. VCMI_LIB_NAMESPACE_BEGIN
  29. CHero::CHero() = default;
  30. CHero::~CHero() = default;
  31. int32_t CHero::getIndex() const
  32. {
  33. return ID.getNum();
  34. }
  35. int32_t CHero::getIconIndex() const
  36. {
  37. return imageIndex;
  38. }
  39. std::string CHero::getJsonKey() const
  40. {
  41. return modScope + ':' + identifier;
  42. }
  43. HeroTypeID CHero::getId() const
  44. {
  45. return ID;
  46. }
  47. std::string CHero::getNameTranslated() const
  48. {
  49. return VLC->generaltexth->translate(getNameTextID());
  50. }
  51. std::string CHero::getBiographyTranslated() const
  52. {
  53. return VLC->generaltexth->translate(getBiographyTextID());
  54. }
  55. std::string CHero::getSpecialtyNameTranslated() const
  56. {
  57. return VLC->generaltexth->translate(getSpecialtyNameTextID());
  58. }
  59. std::string CHero::getSpecialtyDescriptionTranslated() const
  60. {
  61. return VLC->generaltexth->translate(getSpecialtyDescriptionTextID());
  62. }
  63. std::string CHero::getSpecialtyTooltipTranslated() const
  64. {
  65. return VLC->generaltexth->translate(getSpecialtyTooltipTextID());
  66. }
  67. std::string CHero::getNameTextID() const
  68. {
  69. return TextIdentifier("hero", modScope, identifier, "name").get();
  70. }
  71. std::string CHero::getBiographyTextID() const
  72. {
  73. return TextIdentifier("hero", modScope, identifier, "biography").get();
  74. }
  75. std::string CHero::getSpecialtyNameTextID() const
  76. {
  77. return TextIdentifier("hero", modScope, identifier, "specialty", "name").get();
  78. }
  79. std::string CHero::getSpecialtyDescriptionTextID() const
  80. {
  81. return TextIdentifier("hero", modScope, identifier, "specialty", "description").get();
  82. }
  83. std::string CHero::getSpecialtyTooltipTextID() const
  84. {
  85. return TextIdentifier("hero", modScope, identifier, "specialty", "tooltip").get();
  86. }
  87. void CHero::registerIcons(const IconRegistar & cb) const
  88. {
  89. cb(getIconIndex(), 0, "UN32", iconSpecSmall);
  90. cb(getIconIndex(), 0, "UN44", iconSpecLarge);
  91. cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
  92. cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
  93. }
  94. void CHero::updateFrom(const JsonNode & data)
  95. {
  96. //todo: CHero::updateFrom
  97. }
  98. void CHero::serializeJson(JsonSerializeFormat & handler)
  99. {
  100. }
  101. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
  102. {
  103. assert(!possibles.empty());
  104. if (possibles.size() == 1)
  105. return *possibles.begin();
  106. int totalProb = 0;
  107. for(const auto & possible : possibles)
  108. if (secSkillProbability.count(possible) != 0)
  109. totalProb += secSkillProbability.at(possible);
  110. if (totalProb == 0) // may trigger if set contains only banned skills (0 probability)
  111. return *RandomGeneratorUtil::nextItem(possibles, rand);
  112. auto ran = rand.nextInt(totalProb - 1);
  113. for(const auto & possible : possibles)
  114. {
  115. if (secSkillProbability.count(possible) != 0)
  116. ran -= secSkillProbability.at(possible);
  117. if(ran < 0)
  118. return possible;
  119. }
  120. assert(0); // should not be possible
  121. return *possibles.begin();
  122. }
  123. bool CHeroClass::isMagicHero() const
  124. {
  125. return affinity == MAGIC;
  126. }
  127. int CHeroClass::tavernProbability(FactionID faction) const
  128. {
  129. if (selectionProbability.count(faction))
  130. return selectionProbability.at(faction);
  131. return 0;
  132. }
  133. EAlignment CHeroClass::getAlignment() const
  134. {
  135. return VLC->factions()->getById(faction)->getAlignment();
  136. }
  137. int32_t CHeroClass::getIndex() const
  138. {
  139. return id.getNum();
  140. }
  141. int32_t CHeroClass::getIconIndex() const
  142. {
  143. return getIndex();
  144. }
  145. std::string CHeroClass::getJsonKey() const
  146. {
  147. return modScope + ':' + identifier;
  148. }
  149. HeroClassID CHeroClass::getId() const
  150. {
  151. return id;
  152. }
  153. void CHeroClass::registerIcons(const IconRegistar & cb) const
  154. {
  155. }
  156. std::string CHeroClass::getNameTranslated() const
  157. {
  158. return VLC->generaltexth->translate(getNameTextID());
  159. }
  160. std::string CHeroClass::getNameTextID() const
  161. {
  162. return TextIdentifier("heroClass", modScope, identifier, "name").get();
  163. }
  164. void CHeroClass::updateFrom(const JsonNode & data)
  165. {
  166. //TODO: CHeroClass::updateFrom
  167. }
  168. void CHeroClass::serializeJson(JsonSerializeFormat & handler)
  169. {
  170. }
  171. CHeroClass::CHeroClass():
  172. faction(0),
  173. affinity(0),
  174. defaultTavernChance(0),
  175. commander(nullptr)
  176. {
  177. }
  178. void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill pSkill) const
  179. {
  180. const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
  181. auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
  182. //minimal value is 0 for attack and defense and 1 for spell power and knowledge
  183. auto primarySkillLegalMinimum = (pSkill == PrimarySkill::ATTACK || pSkill == PrimarySkill::DEFENSE) ? 0 : 1;
  184. if(currentPrimarySkillValue < primarySkillLegalMinimum)
  185. {
  186. logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
  187. heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
  188. currentPrimarySkillValue = primarySkillLegalMinimum;
  189. }
  190. heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
  191. heroClass->primarySkillLowLevel.push_back(static_cast<int>(node["lowLevelChance"][skillName].Float()));
  192. heroClass->primarySkillHighLevel.push_back(static_cast<int>(node["highLevelChance"][skillName].Float()));
  193. }
  194. const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
  195. {
  196. static const std::vector<std::string> typeNames = { "heroClass" };
  197. return typeNames;
  198. }
  199. CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  200. {
  201. assert(identifier.find(':') == std::string::npos);
  202. assert(!scope.empty());
  203. std::string affinityStr[2] = { "might", "magic" };
  204. auto * heroClass = new CHeroClass();
  205. heroClass->id = HeroClassID(index);
  206. heroClass->identifier = identifier;
  207. heroClass->modScope = scope;
  208. heroClass->imageBattleFemale = AnimationPath::fromJson(node["animation"]["battle"]["female"]);
  209. heroClass->imageBattleMale = AnimationPath::fromJson(node["animation"]["battle"]["male"]);
  210. //MODS COMPATIBILITY FOR 0.96
  211. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  212. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  213. VLC->generaltexth->registerString(scope, heroClass->getNameTextID(), node["name"].String());
  214. if (vstd::contains(affinityStr, node["affinity"].String()))
  215. {
  216. heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
  217. }
  218. else
  219. {
  220. logGlobal->error("Mod '%s', hero class '%s': invalid affinity '%s'! Expected 'might' or 'magic'!", scope, identifier, node["affinity"].String());
  221. heroClass->affinity = CHeroClass::MIGHT;
  222. }
  223. fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
  224. fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
  225. fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
  226. fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
  227. auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
  228. if(percentSumm != 100)
  229. logMod->error("Hero class %s has wrong lowLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
  230. percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
  231. if(percentSumm != 100)
  232. logMod->error("Hero class %s has wrong highLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
  233. for(auto skillPair : node["secondarySkills"].Struct())
  234. {
  235. int probability = static_cast<int>(skillPair.second.Integer());
  236. VLC->identifiers()->requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
  237. {
  238. heroClass->secSkillProbability[skillID] = probability;
  239. });
  240. }
  241. VLC->identifiers()->requestIdentifier ("creature", node["commander"],
  242. [=](si32 commanderID)
  243. {
  244. heroClass->commander = CreatureID(commanderID).toCreature();
  245. });
  246. heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
  247. for(const auto & tavern : node["tavern"].Struct())
  248. {
  249. int value = static_cast<int>(tavern.second.Float());
  250. VLC->identifiers()->requestIdentifier(tavern.second.meta, "faction", tavern.first,
  251. [=](si32 factionID)
  252. {
  253. heroClass->selectionProbability[FactionID(factionID)] = value;
  254. });
  255. }
  256. VLC->identifiers()->requestIdentifier("faction", node["faction"],
  257. [=](si32 factionID)
  258. {
  259. heroClass->faction.setNum(factionID);
  260. });
  261. VLC->identifiers()->requestIdentifier(scope, "object", "hero", [=](si32 index)
  262. {
  263. JsonNode classConf = node["mapObject"];
  264. classConf["heroClass"].String() = identifier;
  265. classConf.setMeta(scope);
  266. VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
  267. });
  268. return heroClass;
  269. }
  270. std::vector<JsonNode> CHeroClassHandler::loadLegacyData()
  271. {
  272. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO_CLASS);
  273. objects.resize(dataSize);
  274. std::vector<JsonNode> h3Data;
  275. h3Data.reserve(dataSize);
  276. CLegacyConfigParser parser(TextPath::builtin("DATA/HCTRAITS.TXT"));
  277. parser.endLine(); // header
  278. parser.endLine();
  279. for (size_t i=0; i<dataSize; i++)
  280. {
  281. JsonNode entry;
  282. entry["name"].String() = parser.readString();
  283. parser.readNumber(); // unused aggression
  284. for(const auto & name : NPrimarySkill::names)
  285. entry["primarySkills"][name].Float() = parser.readNumber();
  286. for(const auto & name : NPrimarySkill::names)
  287. entry["lowLevelChance"][name].Float() = parser.readNumber();
  288. for(const auto & name : NPrimarySkill::names)
  289. entry["highLevelChance"][name].Float() = parser.readNumber();
  290. for(const auto & name : NSecondarySkill::names)
  291. entry["secondarySkills"][name].Float() = parser.readNumber();
  292. for(const auto & name : NFaction::names)
  293. entry["tavern"][name].Float() = parser.readNumber();
  294. parser.endLine();
  295. h3Data.push_back(entry);
  296. }
  297. return h3Data;
  298. }
  299. void CHeroClassHandler::afterLoadFinalization()
  300. {
  301. // for each pair <class, town> set selection probability if it was not set before in tavern entries
  302. for(auto & heroClass : objects)
  303. {
  304. for(auto & faction : VLC->townh->objects)
  305. {
  306. if (!faction->town)
  307. continue;
  308. if (heroClass->selectionProbability.count(faction->getId()))
  309. continue;
  310. auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
  311. heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
  312. }
  313. // set default probabilities for gaining secondary skills where not loaded previously
  314. for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
  315. {
  316. if(heroClass->secSkillProbability.count(skillID) == 0)
  317. {
  318. const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
  319. logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
  320. heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
  321. }
  322. }
  323. }
  324. for(auto const & hc : objects)
  325. {
  326. if (!hc->imageMapMale.empty())
  327. {
  328. JsonNode templ;
  329. templ["animation"].String() = hc->imageMapMale;
  330. VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
  331. }
  332. }
  333. }
  334. CHeroClassHandler::~CHeroClassHandler() = default;
  335. CHeroHandler::~CHeroHandler() = default;
  336. CHeroHandler::CHeroHandler()
  337. {
  338. loadExperience();
  339. }
  340. const std::vector<std::string> & CHeroHandler::getTypeNames() const
  341. {
  342. static const std::vector<std::string> typeNames = { "hero" };
  343. return typeNames;
  344. }
  345. CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
  346. {
  347. assert(identifier.find(':') == std::string::npos);
  348. assert(!scope.empty());
  349. auto * hero = new CHero();
  350. hero->ID = HeroTypeID(index);
  351. hero->identifier = identifier;
  352. hero->modScope = scope;
  353. hero->gender = node["female"].Bool() ? EHeroGender::FEMALE : EHeroGender::MALE;
  354. hero->special = node["special"].Bool();
  355. //Default - both false
  356. hero->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
  357. hero->onlyOnMapWithoutWater = node["onlyOnMapWithoutWater"].Bool();
  358. VLC->generaltexth->registerString(scope, hero->getNameTextID(), node["texts"]["name"].String());
  359. VLC->generaltexth->registerString(scope, hero->getBiographyTextID(), node["texts"]["biography"].String());
  360. VLC->generaltexth->registerString(scope, hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"].String());
  361. VLC->generaltexth->registerString(scope, hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"].String());
  362. VLC->generaltexth->registerString(scope, hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"].String());
  363. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  364. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  365. hero->portraitSmall = node["images"]["small"].String();
  366. hero->portraitLarge = node["images"]["large"].String();
  367. hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
  368. loadHeroArmy(hero, node);
  369. loadHeroSkills(hero, node);
  370. loadHeroSpecialty(hero, node);
  371. VLC->identifiers()->requestIdentifier("heroClass", node["class"],
  372. [=](si32 classID)
  373. {
  374. hero->heroClass = HeroClassID(classID).toHeroClass();
  375. });
  376. return hero;
  377. }
  378. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) const
  379. {
  380. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  381. hero->initialArmy.resize(node["army"].Vector().size());
  382. for (size_t i=0; i< hero->initialArmy.size(); i++)
  383. {
  384. const JsonNode & source = node["army"].Vector()[i];
  385. hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
  386. hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
  387. if (hero->initialArmy[i].minAmount > hero->initialArmy[i].maxAmount)
  388. {
  389. logMod->error("Hero %s has minimal army size (%d) greater than maximal size (%d)!", hero->getJsonKey(), hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
  390. std::swap(hero->initialArmy[i].minAmount, hero->initialArmy[i].maxAmount);
  391. }
  392. VLC->identifiers()->requestIdentifier("creature", source["creature"], [=](si32 creature)
  393. {
  394. hero->initialArmy[i].creature = CreatureID(creature);
  395. });
  396. }
  397. }
  398. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) const
  399. {
  400. for(const JsonNode &set : node["skills"].Vector())
  401. {
  402. int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
  403. if (skillLevel < MasteryLevel::LEVELS_SIZE)
  404. {
  405. size_t currentIndex = hero->secSkillsInit.size();
  406. hero->secSkillsInit.emplace_back(SecondarySkill(-1), skillLevel);
  407. VLC->identifiers()->requestIdentifier("skill", set["skill"], [=](si32 id)
  408. {
  409. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  410. });
  411. }
  412. else
  413. {
  414. logMod->error("Unknown skill level: %s", set["level"].String());
  415. }
  416. }
  417. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  418. hero->haveSpellBook = !node["spellbook"].isNull();
  419. for(const JsonNode & spell : node["spellbook"].Vector())
  420. {
  421. VLC->identifiers()->requestIdentifier("spell", spell,
  422. [=](si32 spellID)
  423. {
  424. hero->spells.insert(SpellID(spellID));
  425. });
  426. }
  427. }
  428. /// creates standard H3 hero specialty for creatures
  429. static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID baseCreatureID)
  430. {
  431. std::vector<std::shared_ptr<Bonus>> result;
  432. std::set<CreatureID> targets;
  433. targets.insert(baseCreatureID);
  434. // go through entire upgrade chain and collect all creatures to which baseCreatureID can be upgraded
  435. for (;;)
  436. {
  437. std::set<CreatureID> oldTargets = targets;
  438. for (auto const & upgradeSourceID : oldTargets)
  439. {
  440. const CCreature * upgradeSource = upgradeSourceID.toCreature();
  441. targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
  442. }
  443. if (oldTargets.size() == targets.size())
  444. break;
  445. }
  446. for(CreatureID cid : targets)
  447. {
  448. auto const & specCreature = *cid.toCreature();
  449. int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
  450. {
  451. auto bonus = std::make_shared<Bonus>();
  452. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  453. bonus->type = BonusType::STACKS_SPEED;
  454. bonus->val = 1;
  455. result.push_back(bonus);
  456. }
  457. {
  458. auto bonus = std::make_shared<Bonus>();
  459. bonus->type = BonusType::PRIMARY_SKILL;
  460. bonus->subtype = BonusSubtypeID(PrimarySkill::ATTACK);
  461. bonus->val = 0;
  462. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  463. bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
  464. result.push_back(bonus);
  465. }
  466. {
  467. auto bonus = std::make_shared<Bonus>();
  468. bonus->type = BonusType::PRIMARY_SKILL;
  469. bonus->subtype = BonusSubtypeID(PrimarySkill::DEFENSE);
  470. bonus->val = 0;
  471. bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
  472. bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
  473. result.push_back(bonus);
  474. }
  475. }
  476. return result;
  477. }
  478. void CHeroHandler::beforeValidate(JsonNode & object)
  479. {
  480. //handle "base" specialty info
  481. JsonNode & specialtyNode = object["specialty"];
  482. if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
  483. {
  484. const JsonNode & base = specialtyNode["base"];
  485. if(!base.isNull())
  486. {
  487. if(specialtyNode["bonuses"].isNull())
  488. {
  489. logMod->warn("specialty has base without bonuses");
  490. }
  491. else
  492. {
  493. JsonMap & bonuses = specialtyNode["bonuses"].Struct();
  494. for(std::pair<std::string, JsonNode> keyValue : bonuses)
  495. JsonUtils::inherit(bonuses[keyValue.first], base);
  496. }
  497. }
  498. }
  499. }
  500. void CHeroHandler::afterLoadFinalization()
  501. {
  502. for (auto const & functor : callAfterLoadFinalization)
  503. functor();
  504. callAfterLoadFinalization.clear();
  505. }
  506. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  507. {
  508. auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
  509. {
  510. bonus->duration = BonusDuration::PERMANENT;
  511. bonus->source = BonusSource::HERO_SPECIAL;
  512. bonus->sid = BonusSourceID(hero->getId());
  513. return bonus;
  514. };
  515. //new format, using bonus system
  516. const JsonNode & specialtyNode = node["specialty"];
  517. if(specialtyNode.getType() != JsonNode::JsonType::DATA_STRUCT)
  518. {
  519. logMod->error("Unsupported speciality format for hero %s!", hero->getNameTranslated());
  520. return;
  521. }
  522. //creature specialty - alias for simplicity
  523. if(!specialtyNode["creature"].isNull())
  524. {
  525. JsonNode creatureNode = specialtyNode["creature"];
  526. std::function<void()> specialtyLoader = [creatureNode, hero, prepSpec]
  527. {
  528. VLC->identifiers()->requestIdentifier("creature", creatureNode, [hero, prepSpec](si32 creature)
  529. {
  530. for (const auto & bonus : createCreatureSpecialty(CreatureID(creature)))
  531. hero->specialty.push_back(prepSpec(bonus));
  532. });
  533. };
  534. callAfterLoadFinalization.push_back(specialtyLoader);
  535. }
  536. for(const auto & keyValue : specialtyNode["bonuses"].Struct())
  537. hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
  538. }
  539. void CHeroHandler::loadExperience()
  540. {
  541. expPerLevel.push_back(0);
  542. expPerLevel.push_back(1000);
  543. expPerLevel.push_back(2000);
  544. expPerLevel.push_back(3200);
  545. expPerLevel.push_back(4600);
  546. expPerLevel.push_back(6200);
  547. expPerLevel.push_back(8000);
  548. expPerLevel.push_back(10000);
  549. expPerLevel.push_back(12200);
  550. expPerLevel.push_back(14700);
  551. expPerLevel.push_back(17500);
  552. expPerLevel.push_back(20600);
  553. expPerLevel.push_back(24320);
  554. expPerLevel.push_back(28784);
  555. expPerLevel.push_back(34140);
  556. for (;;)
  557. {
  558. auto i = expPerLevel.size() - 1;
  559. auto currExp = expPerLevel[i];
  560. auto prevExp = expPerLevel[i-1];
  561. auto prevDiff = currExp - prevExp;
  562. auto nextDiff = prevDiff + prevDiff / 5;
  563. auto maxExp = std::numeric_limits<decltype(currExp)>::max();
  564. if (currExp > maxExp - nextDiff)
  565. break; // overflow point reached
  566. expPerLevel.push_back (currExp + nextDiff);
  567. }
  568. }
  569. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  570. static std::string genRefName(std::string input)
  571. {
  572. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  573. input[0] = std::tolower(input[0]); // to camelCase
  574. return input;
  575. }
  576. std::vector<JsonNode> CHeroHandler::loadLegacyData()
  577. {
  578. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_HERO);
  579. objects.resize(dataSize);
  580. std::vector<JsonNode> h3Data;
  581. h3Data.reserve(dataSize);
  582. CLegacyConfigParser specParser(TextPath::builtin("DATA/HEROSPEC.TXT"));
  583. CLegacyConfigParser bioParser(TextPath::builtin("DATA/HEROBIOS.TXT"));
  584. CLegacyConfigParser parser(TextPath::builtin("DATA/HOTRAITS.TXT"));
  585. parser.endLine(); //ignore header
  586. parser.endLine();
  587. specParser.endLine(); //ignore header
  588. specParser.endLine();
  589. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  590. {
  591. JsonNode heroData;
  592. heroData["texts"]["name"].String() = parser.readString();
  593. heroData["texts"]["biography"].String() = bioParser.readString();
  594. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  595. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  596. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  597. for(int x=0;x<3;x++)
  598. {
  599. JsonNode armySlot;
  600. armySlot["min"].Float() = parser.readNumber();
  601. armySlot["max"].Float() = parser.readNumber();
  602. armySlot["creature"].String() = genRefName(parser.readString());
  603. heroData["army"].Vector().push_back(armySlot);
  604. }
  605. parser.endLine();
  606. specParser.endLine();
  607. bioParser.endLine();
  608. h3Data.push_back(heroData);
  609. }
  610. return h3Data;
  611. }
  612. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  613. {
  614. size_t index = objects.size();
  615. static const int specialFramesCount = 2; // reserved for 2 special frames
  616. auto * object = loadFromJson(scope, data, name, index);
  617. object->imageIndex = static_cast<si32>(index) + specialFramesCount;
  618. objects.emplace_back(object);
  619. registerObject(scope, "hero", name, object->getIndex());
  620. }
  621. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  622. {
  623. auto * object = loadFromJson(scope, data, name, index);
  624. object->imageIndex = static_cast<si32>(index);
  625. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  626. objects[index] = object;
  627. registerObject(scope, "hero", name, object->getIndex());
  628. }
  629. ui32 CHeroHandler::level (TExpType experience) const
  630. {
  631. return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
  632. }
  633. TExpType CHeroHandler::reqExp (ui32 level) const
  634. {
  635. if(!level)
  636. return 0;
  637. if (level <= expPerLevel.size())
  638. {
  639. return expPerLevel[level-1];
  640. }
  641. else
  642. {
  643. logGlobal->warn("A hero has reached unsupported amount of experience");
  644. return expPerLevel[expPerLevel.size()-1];
  645. }
  646. }
  647. ui32 CHeroHandler::maxSupportedLevel() const
  648. {
  649. return expPerLevel.size();
  650. }
  651. std::set<HeroTypeID> CHeroHandler::getDefaultAllowed() const
  652. {
  653. std::set<HeroTypeID> result;
  654. for(auto & hero : objects)
  655. if (hero && !hero->special)
  656. result.insert(hero->getId());
  657. return result;
  658. }
  659. VCMI_LIB_NAMESPACE_END