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- /*
- * IHandlerBase.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/ConstTransitivePtr.h"
- #include "VCMI_Lib.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- class Entity;
- /// base class for all handlers that can be accessed from mod system
- class DLL_LINKAGE IHandlerBase
- {
- protected:
- static std::string getScopeBuiltin();
- /// Calls modhandler. Mostly needed to avoid large number of includes in headers
- static void registerObject(const std::string & scope, const std::string & type_name, const std::string & name, si32 index);
- public:
- /// loads all original game data in vector of json nodes
- /// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
- virtual std::vector<JsonNode> loadLegacyData() = 0;
- /// loads single object into game. Scope is namespace of this object, same as name of source mod
- virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
- virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
- /// allows handlers to alter object configuration before validation and actual load
- virtual void beforeValidate(JsonNode & object){};
- /// allows handler to load some custom internal data before identifier finalization
- virtual void loadCustom(){};
- /// allows handler to do post-loading step for validation or integration of loaded data
- virtual void afterLoadFinalization(){};
- virtual ~IHandlerBase() = default;
- };
- template <class _ObjectID, class _ObjectBase, class _Object, class _ServiceBase> class CHandlerBase : public _ServiceBase, public IHandlerBase
- {
- const _Object * getObjectImpl(const int32_t index) const
- {
- if(index < 0 || index >= objects.size())
- {
- logMod->error("%s id %d is invalid", getTypeNames()[0], index);
- throw std::runtime_error("Attempt to access invalid index " + std::to_string(index) + " of type " + getTypeNames().front());
- }
- return objects[index].get();
- }
- public:
- virtual ~CHandlerBase()
- {
- for(auto & o : objects)
- {
- o.dellNull();
- }
- }
- _Object * getObjectWriteable(const int32_t index)
- {
- if(index < 0 || index >= objects.size())
- {
- logMod->error("%s id %d is invalid", getTypeNames()[0], index);
- throw std::runtime_error("Attempt to access invalid index " + std::to_string(index) + " of type " + getTypeNames().front());
- }
- return objects[index].get();
- }
- const Entity * getBaseByIndex(const int32_t index) const override
- {
- return getObjectImpl(index);
- }
- const _ObjectBase * getById(const _ObjectID & id) const override
- {
- return getObjectImpl(id.getNum());
- }
- const _ObjectBase * getByIndex(const int32_t index) const override
- {
- return getObjectImpl(index);
- }
- void forEachBase(const std::function<void(const Entity * entity, bool & stop)> & cb) const override
- {
- forEachT(cb);
- }
- void forEach(const std::function<void(const _ObjectBase * entity, bool & stop)> & cb) const override
- {
- forEachT(cb);
- }
- void loadObject(std::string scope, std::string name, const JsonNode & data) override
- {
- auto object = loadFromJson(scope, data, name, objects.size());
- objects.push_back(object);
- for(const auto & type_name : getTypeNames())
- registerObject(scope, type_name, name, object->getIndex());
- }
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
- {
- auto object = loadFromJson(scope, data, name, index);
- assert(objects[index] == nullptr); // ensure that this id was not loaded before
- objects[index] = object;
- for(const auto & type_name : getTypeNames())
- registerObject(scope, type_name, name, object->getIndex());
- }
- const _Object * operator[] (const _ObjectID id) const
- {
- return getObjectImpl(id.getNum());
- }
- const _Object * operator[] (int32_t index) const
- {
- return getObjectImpl(index);
- }
- void updateEntity(int32_t index, const JsonNode & data)
- {
- if(index < 0 || index >= objects.size())
- {
- logMod->error("%s id %d is invalid", getTypeNames()[0], index);
- }
- else
- {
- objects.at(index)->updateFrom(data);
- }
- }
- size_t size() const
- {
- return objects.size();
- }
- protected:
- virtual _Object * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) = 0;
- virtual const std::vector<std::string> & getTypeNames() const = 0;
- template<typename ItemType>
- void forEachT(const std::function<void(const ItemType *, bool &)> & cb) const
- {
- bool stop = false;
- for(auto & object : objects)
- {
- cb(object.get(), stop);
- if(stop)
- break;
- }
- }
- public: //todo: make private
- std::vector<ConstTransitivePtr<_Object>> objects;
- };
- VCMI_LIB_NAMESPACE_END
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