VCMI_Lib.cpp 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263
  1. /*
  2. * VCMI_Lib.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "CArtHandler.h"
  13. #include "CBonusTypeHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "CHeroHandler.h"
  16. #include "CTownHandler.h"
  17. #include "CConfigHandler.h"
  18. #include "RoadHandler.h"
  19. #include "RiverHandler.h"
  20. #include "TerrainHandler.h"
  21. #include "CBuildingHandler.h"
  22. #include "spells/CSpellHandler.h"
  23. #include "spells/effects/Registry.h"
  24. #include "CSkillHandler.h"
  25. #include "CGeneralTextHandler.h"
  26. #include "modding/CModHandler.h"
  27. #include "modding/CModInfo.h"
  28. #include "modding/IdentifierStorage.h"
  29. #include "modding/CModVersion.h"
  30. #include "IGameEventsReceiver.h"
  31. #include "CStopWatch.h"
  32. #include "VCMIDirs.h"
  33. #include "filesystem/Filesystem.h"
  34. #include "CConsoleHandler.h"
  35. #include "rmg/CRmgTemplateStorage.h"
  36. #include "mapObjectConstructors/CObjectClassesHandler.h"
  37. #include "mapObjects/CObjectHandler.h"
  38. #include "mapping/CMapEditManager.h"
  39. #include "ScriptHandler.h"
  40. #include "BattleFieldHandler.h"
  41. #include "ObstacleHandler.h"
  42. #include "GameSettings.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. LibClasses * VLC = nullptr;
  45. DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
  46. {
  47. console = Console;
  48. VLC = new LibClasses();
  49. VLC->loadFilesystem(extractArchives);
  50. settings.init("config/settings.json", "vcmi:settings");
  51. persistentStorage.init("config/persistentStorage.json", "");
  52. VLC->loadModFilesystem();
  53. }
  54. DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
  55. {
  56. VLC->init(onlyEssential);
  57. }
  58. const ArtifactService * LibClasses::artifacts() const
  59. {
  60. return arth.get();
  61. }
  62. const CreatureService * LibClasses::creatures() const
  63. {
  64. return creh.get();
  65. }
  66. const FactionService * LibClasses::factions() const
  67. {
  68. return townh.get();
  69. }
  70. const HeroClassService * LibClasses::heroClasses() const
  71. {
  72. return heroclassesh.get();
  73. }
  74. const HeroTypeService * LibClasses::heroTypes() const
  75. {
  76. return heroh.get();
  77. }
  78. #if SCRIPTING_ENABLED
  79. const scripting::Service * LibClasses::scripts() const
  80. {
  81. return scriptHandler;
  82. }
  83. #endif
  84. const spells::Service * LibClasses::spells() const
  85. {
  86. return spellh.get();
  87. }
  88. const SkillService * LibClasses::skills() const
  89. {
  90. return skillh.get();
  91. }
  92. const IBonusTypeHandler * LibClasses::getBth() const
  93. {
  94. return bth.get();
  95. }
  96. const CIdentifierStorage * LibClasses::identifiers() const
  97. {
  98. return identifiersHandler.get();
  99. }
  100. const spells::effects::Registry * LibClasses::spellEffects() const
  101. {
  102. return spells::effects::GlobalRegistry::get();
  103. }
  104. spells::effects::Registry * LibClasses::spellEffects()
  105. {
  106. return spells::effects::GlobalRegistry::get();
  107. }
  108. const BattleFieldService * LibClasses::battlefields() const
  109. {
  110. return battlefieldsHandler.get();
  111. }
  112. const ObstacleService * LibClasses::obstacles() const
  113. {
  114. return obstacleHandler.get();
  115. }
  116. const IGameSettings * LibClasses::settings() const
  117. {
  118. return settingsHandler.get();
  119. }
  120. void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
  121. {
  122. switch(metatype)
  123. {
  124. case Metatype::ARTIFACT:
  125. arth->updateEntity(index, data);
  126. break;
  127. case Metatype::CREATURE:
  128. creh->updateEntity(index, data);
  129. break;
  130. case Metatype::FACTION:
  131. townh->updateEntity(index, data);
  132. break;
  133. case Metatype::HERO_CLASS:
  134. heroclassesh->updateEntity(index, data);
  135. break;
  136. case Metatype::HERO_TYPE:
  137. heroh->updateEntity(index, data);
  138. break;
  139. case Metatype::SKILL:
  140. skillh->updateEntity(index, data);
  141. break;
  142. case Metatype::SPELL:
  143. spellh->updateEntity(index, data);
  144. break;
  145. default:
  146. logGlobal->error("Invalid Metatype id %d", static_cast<int32_t>(metatype));
  147. break;
  148. }
  149. }
  150. void LibClasses::loadFilesystem(bool extractArchives)
  151. {
  152. CStopWatch loadTime;
  153. CResourceHandler::initialize();
  154. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  155. CResourceHandler::load("config/filesystem.json", extractArchives);
  156. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  157. }
  158. void LibClasses::loadModFilesystem()
  159. {
  160. CStopWatch loadTime;
  161. modh = std::make_unique<CModHandler>();
  162. identifiersHandler = std::make_unique<CIdentifierStorage>();
  163. modh->loadMods();
  164. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  165. modh->loadModFilesystems();
  166. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  167. }
  168. static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
  169. {
  170. logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
  171. }
  172. template <class Handler> void createHandler(std::shared_ptr<Handler> & handler, const std::string &name, CStopWatch &timer)
  173. {
  174. handler = std::make_shared<Handler>();
  175. logHandlerLoaded(name, timer);
  176. }
  177. void LibClasses::init(bool onlyEssential)
  178. {
  179. CStopWatch pomtime;
  180. CStopWatch totalTime;
  181. createHandler(settingsHandler, "Game Settings", pomtime);
  182. modh->initializeConfig();
  183. createHandler(generaltexth, "General text", pomtime);
  184. createHandler(bth, "Bonus type", pomtime);
  185. createHandler(roadTypeHandler, "Road", pomtime);
  186. createHandler(riverTypeHandler, "River", pomtime);
  187. createHandler(terrainTypeHandler, "Terrain", pomtime);
  188. createHandler(heroh, "Hero", pomtime);
  189. createHandler(heroclassesh, "Hero classes", pomtime);
  190. createHandler(arth, "Artifact", pomtime);
  191. createHandler(creh, "Creature", pomtime);
  192. createHandler(townh, "Town", pomtime);
  193. createHandler(objh, "Object", pomtime);
  194. createHandler(objtypeh, "Object types information", pomtime);
  195. createHandler(spellh, "Spell", pomtime);
  196. createHandler(skillh, "Skill", pomtime);
  197. createHandler(terviewh, "Terrain view pattern", pomtime);
  198. createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
  199. #if SCRIPTING_ENABLED
  200. createHandler(scriptHandler, "Script", pomtime);
  201. #endif
  202. createHandler(battlefieldsHandler, "Battlefields", pomtime);
  203. createHandler(obstacleHandler, "Obstacles", pomtime);
  204. logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
  205. modh->load();
  206. modh->afterLoad(onlyEssential);
  207. }
  208. #if SCRIPTING_ENABLED
  209. void LibClasses::scriptsLoaded()
  210. {
  211. scriptHandler->performRegistration(this);
  212. }
  213. #endif
  214. LibClasses::LibClasses() = default;
  215. LibClasses::~LibClasses() = default;
  216. std::shared_ptr<CContentHandler> LibClasses::getContent() const
  217. {
  218. return modh->content;
  219. }
  220. void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
  221. {
  222. modh->content = std::move(content);
  223. }
  224. VCMI_LIB_NAMESPACE_END