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- /*
- * PacksForClientBattle.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "NetPacksBase.h"
- #include "BattleChanges.h"
- #include "../MetaString.h"
- #include "../battle/BattleAction.h"
- class CClient;
- VCMI_LIB_NAMESPACE_BEGIN
- class CGHeroInstance;
- class CArmedInstance;
- class IBattleState;
- class BattleInfo;
- struct DLL_LINKAGE BattleStart : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- BattleID battleID = BattleID::NONE;
- BattleInfo * info = nullptr;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & info;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleNextRound : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- BattleID battleID = BattleID::NONE;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- BattleID battleID = BattleID::NONE;
- ui32 stack = 0;
- ui8 askPlayerInterface = true;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & stack;
- h & askPlayerInterface;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleCancelled: public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- BattleID battleID = BattleID::NONE;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- struct HeroBattleResults
- {
- HeroBattleResults()
- : hero(nullptr), army(nullptr), exp(0) {}
- CGHeroInstance * hero;
- CArmedInstance * army;
- TExpType exp;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & hero;
- h & army;
- h & exp;
- }
- };
- BattleID battleID = BattleID::NONE;
- std::array<HeroBattleResults, 2> heroResult;
- ui8 winnerSide;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & heroResult;
- h & winnerSide;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleResult : public Query
- {
- void applyFirstCl(CClient * cl);
- BattleID battleID = BattleID::NONE;
- EBattleResult result = EBattleResult::NORMAL;
- ui8 winner = 2; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
- std::map<CreatureID, si32> casualties[2]; //first => casualties of attackers - map crid => number
- TExpType exp[2] = {0, 0}; //exp for attacker and defender
- std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & queryID;
- h & result;
- h & winner;
- h & casualties[0];
- h & casualties[1];
- h & exp;
- h & artifacts;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleLogMessage : public CPackForClient
- {
- BattleID battleID = BattleID::NONE;
- std::vector<MetaString> lines;
- void applyGs(CGameState * gs);
- void applyBattle(IBattleState * battleState);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & lines;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleStackMoved : public CPackForClient
- {
- BattleID battleID = BattleID::NONE;
- ui32 stack = 0;
- std::vector<BattleHex> tilesToMove;
- int distance = 0;
- bool teleporting = false;
- void applyGs(CGameState * gs);
- void applyBattle(IBattleState * battleState);
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & stack;
- h & tilesToMove;
- h & distance;
- h & teleporting;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
- {
- void applyGs(CGameState * gs);
- void applyBattle(IBattleState * battleState);
- BattleID battleID = BattleID::NONE;
- std::vector<UnitChanges> changedStacks;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & changedStacks;
- assert(battleID != BattleID::NONE);
- }
- };
- struct BattleStackAttacked
- {
- DLL_LINKAGE void applyGs(CGameState * gs);
- DLL_LINKAGE void applyBattle(IBattleState * battleState);
- BattleID battleID = BattleID::NONE;
- ui32 stackAttacked = 0, attackerID = 0;
- ui32 killedAmount = 0;
- int64_t damageAmount = 0;
- UnitChanges newState;
- enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
- ui32 flags = 0; //uses EFlags (above)
- SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
- bool killed() const//if target stack was killed
- {
- return flags & KILLED || flags & CLONE_KILLED;
- }
- bool cloneKilled() const
- {
- return flags & CLONE_KILLED;
- }
- bool isSecondary() const//if stack was not a primary target (receives no spell effects)
- {
- return flags & SECONDARY;
- }
- ///Attacked with spell (SPELL_LIKE_ATTACK)
- bool isSpell() const
- {
- return flags & SPELL_EFFECT;
- }
- bool willRebirth() const//resurrection, e.g. Phoenix
- {
- return flags & REBIRTH;
- }
- bool fireShield() const
- {
- return flags & FIRE_SHIELD;
- }
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & stackAttacked;
- h & attackerID;
- h & newState;
- h & flags;
- h & killedAmount;
- h & damageAmount;
- h & spellID;
- assert(battleID != BattleID::NONE);
- }
- bool operator<(const BattleStackAttacked & b) const
- {
- return stackAttacked < b.stackAttacked;
- }
- };
- struct DLL_LINKAGE BattleAttack : public CPackForClient
- {
- void applyGs(CGameState * gs);
- BattleUnitsChanged attackerChanges;
- BattleID battleID = BattleID::NONE;
- std::vector<BattleStackAttacked> bsa;
- ui32 stackAttacking = 0;
- ui32 flags = 0; //uses Eflags (below)
- enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
- BattleHex tile;
- SpellID spellID = SpellID::NONE; //for SPELL_LIKE
- bool shot() const//distance attack - decrease number of shots
- {
- return flags & SHOT;
- }
- bool counter() const//is it counterattack?
- {
- return flags & COUNTER;
- }
- bool lucky() const
- {
- return flags & LUCKY;
- }
- bool unlucky() const
- {
- return flags & UNLUCKY;
- }
- bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
- {
- return flags & BALLISTA_DOUBLE_DMG;
- }
- bool deathBlow() const
- {
- return flags & DEATH_BLOW;
- }
- bool spellLike() const
- {
- return flags & SPELL_LIKE;
- }
- bool lifeDrain() const
- {
- return flags & LIFE_DRAIN;
- }
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & bsa;
- h & stackAttacking;
- h & flags;
- h & tile;
- h & spellID;
- h & attackerChanges;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE StartAction : public CPackForClient
- {
- StartAction() = default;
- explicit StartAction(BattleAction act)
- : ba(std::move(act))
- {
- }
- void applyFirstCl(CClient * cl);
- void applyGs(CGameState * gs);
- BattleID battleID = BattleID::NONE;
- BattleAction ba;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & ba;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE EndAction : public CPackForClient
- {
- void visitTyped(ICPackVisitor & visitor) override;
- BattleID battleID = BattleID::NONE;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- }
- };
- struct DLL_LINKAGE BattleSpellCast : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- BattleID battleID = BattleID::NONE;
- bool activeCast = true;
- ui8 side = 0; //which hero did cast spell: 0 - attacker, 1 - defender
- SpellID spellID; //id of spell
- ui8 manaGained = 0; //mana channeling ability
- BattleHex tile; //destination tile (may not be set in some global/mass spells
- std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
- std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
- std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
- si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
- bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & side;
- h & spellID;
- h & manaGained;
- h & tile;
- h & affectedCres;
- h & resistedCres;
- h & reflectedCres;
- h & casterStack;
- h & castByHero;
- h & activeCast;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE StacksInjured : public CPackForClient
- {
- void applyGs(CGameState * gs);
- void applyBattle(IBattleState * battleState);
- BattleID battleID = BattleID::NONE;
- std::vector<BattleStackAttacked> stacks;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & stacks;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
- {
- BattleID battleID = BattleID::NONE;
- PlayerColor player1, player2;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & player1;
- h & player2;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
- {
- void applyGs(CGameState * gs);
- void applyBattle(IBattleState * battleState);
- BattleID battleID = BattleID::NONE;
- std::vector<ObstacleChanges> changes;
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & changes;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE CatapultAttack : public CPackForClient
- {
- struct AttackInfo
- {
- si16 destinationTile;
- EWallPart attackedPart;
- ui8 damageDealt;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & destinationTile;
- h & attackedPart;
- h & damageDealt;
- }
- };
- CatapultAttack();
- ~CatapultAttack() override;
- void applyGs(CGameState * gs);
- void applyBattle(IBattleState * battleState);
- BattleID battleID = BattleID::NONE;
- std::vector< AttackInfo > attackedParts;
- int attacker = -1; //if -1, then a spell caused this
- void visitTyped(ICPackVisitor & visitor) override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & attackedParts;
- h & attacker;
- assert(battleID != BattleID::NONE);
- }
- };
- struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
- {
- enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
- void applyGs(CGameState * gs) const;
- BattleID battleID = BattleID::NONE;
- int stackID = 0;
- BattleStackProperty which = CASTS;
- int val = 0;
- int absolute = 0;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & stackID;
- h & which;
- h & val;
- h & absolute;
- assert(battleID != BattleID::NONE);
- }
- protected:
- void visitTyped(ICPackVisitor & visitor) override;
- };
- ///activated at the beginning of turn
- struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
- {
- void applyGs(CGameState * gs) const; //effect
- BattleID battleID = BattleID::NONE;
- int stackID = 0;
- int effect = 0; //use corresponding Bonus type
- int val = 0;
- int additionalInfo = 0;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & stackID;
- h & effect;
- h & val;
- h & additionalInfo;
- assert(battleID != BattleID::NONE);
- }
- protected:
- void visitTyped(ICPackVisitor & visitor) override;
- };
- struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
- {
- void applyGs(CGameState * gs) const;
- BattleID battleID = BattleID::NONE;
- EGateState state = EGateState::NONE;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & battleID;
- h & state;
- assert(battleID != BattleID::NONE);
- }
- protected:
- void visitTyped(ICPackVisitor & visitor) override;
- };
- VCMI_LIB_NAMESPACE_END
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