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- /*
- * CSerializer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../ConstTransitivePtr.h"
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const ui32 SERIALIZATION_VERSION = 832;
- const ui32 MINIMAL_SERIALIZATION_VERSION = 831;
- const std::string SAVEGAME_MAGIC = "VCMISVG";
- class CHero;
- class CGHeroInstance;
- class CGObjectInstance;
- class CGameState;
- class LibClasses;
- extern DLL_LINKAGE LibClasses * VLC;
- struct TypeComparer
- {
- bool operator()(const std::type_info *a, const std::type_info *b) const
- {
- //#ifndef __APPLE__
- // return a->before(*b);
- //#else
- return strcmp(a->name(), b->name()) < 0;
- //#endif
- }
- };
- template <typename ObjType, typename IdType>
- struct VectorizedObjectInfo
- {
- const std::vector<ConstTransitivePtr<ObjType> > *vector; //pointer to the appropriate vector
- std::function<IdType(const ObjType &)> idRetriever;
- VectorizedObjectInfo(const std::vector< ConstTransitivePtr<ObjType> > *Vector, std::function<IdType(const ObjType &)> IdGetter)
- :vector(Vector), idRetriever(IdGetter)
- {
- }
- };
- /// Base class for serializers capable of reading or writing data
- class DLL_LINKAGE CSerializer
- {
- template<typename Numeric, std::enable_if_t<std::is_arithmetic_v<Numeric>, bool> = true>
- static int32_t idToNumber(const Numeric &t)
- {
- return t;
- }
- template<typename IdentifierType, std::enable_if_t<std::is_base_of_v<IdentifierBase, IdentifierType>, bool> = true>
- static int32_t idToNumber(const IdentifierType &t)
- {
- return t.getNum();
- }
- template <typename T, typename U>
- void registerVectoredType(const std::vector<ConstTransitivePtr<T> > *Vector, const std::function<U(const T&)> &idRetriever)
- {
- vectors[&typeid(T)] = VectorizedObjectInfo<T, U>(Vector, idRetriever);
- }
- using TTypeVecMap = std::map<const std::type_info *, std::any, TypeComparer>;
- TTypeVecMap vectors; //entry must be a pointer to vector containing pointers to the objects of key type
- public:
- bool smartVectorMembersSerialization = false;
- bool sendStackInstanceByIds = false;
- ~CSerializer();
- virtual void reportState(vstd::CLoggerBase * out){};
- template <typename T, typename U>
- const VectorizedObjectInfo<T, U> *getVectorizedTypeInfo()
- {
- const std::type_info *myType = nullptr;
- myType = &typeid(T);
- auto i = vectors.find(myType);
- if(i == vectors.end())
- return nullptr;
- else
- {
- assert(i->second.has_value());
- #ifndef __APPLE__
- assert(i->second.type() == typeid(VectorizedObjectInfo<T, U>));
- #endif
- auto *ret = std::any_cast<VectorizedObjectInfo<T, U>>(&i->second);
- return ret;
- }
- }
- template <typename T, typename U>
- T* getVectorItemFromId(const VectorizedObjectInfo<T, U> &oInfo, U id) const
- {
- si32 idAsNumber = idToNumber(id);
- assert(oInfo.vector);
- assert(static_cast<si32>(oInfo.vector->size()) > idAsNumber);
- return const_cast<T*>((*oInfo.vector)[idAsNumber].get());
- }
- template <typename T, typename U>
- U getIdFromVectorItem(const VectorizedObjectInfo<T, U> &oInfo, const T* obj) const
- {
- if(!obj)
- return U(-1);
- return oInfo.idRetriever(*obj);
- }
- void addStdVecItems(CGameState *gs, LibClasses *lib = VLC);
- };
- /// Helper to detect classes with user-provided serialize(S&, int version) method
- template<class S, class T>
- struct is_serializeable
- {
- using Yes = char (&)[1];
- using No = char (&)[2];
- template<class U>
- static Yes test(U * data, S* arg1 = 0,
- typename std::enable_if<std::is_void<
- decltype(data->serialize(*arg1, int(0)))
- >::value>::type * = 0);
- static No test(...);
- static const bool value = sizeof(Yes) == sizeof(is_serializeable::test((typename std::remove_reference<typename std::remove_cv<T>::type>::type*)0));
- };
- template <typename T> //metafunction returning CGObjectInstance if T is its derivate or T elsewise
- struct VectorizedTypeFor
- {
- using type = std::conditional_t<std::is_base_of_v<CGObjectInstance, T>, CGObjectInstance, T>;
- };
- template <>
- struct VectorizedTypeFor<CGHeroInstance>
- {
- using type = CGHeroInstance;
- };
- template <typename T>
- struct VectorizedIDType
- {
- using type = std::conditional_t<std::is_base_of_v<CGObjectInstance, T>, ObjectInstanceID, int32_t>;
- };
- template <>
- struct VectorizedIDType<CArtifactInstance>
- {
- using type = ArtifactInstanceID;
- };
- template <>
- struct VectorizedIDType<CGHeroInstance>
- {
- using type = HeroTypeID;
- };
- /// Base class for deserializers
- class DLL_LINKAGE IBinaryReader : public virtual CSerializer
- {
- public:
- virtual int read(void * data, unsigned size) = 0;
- };
- /// Base class for serializers
- class DLL_LINKAGE IBinaryWriter : public virtual CSerializer
- {
- public:
- virtual int write(const void * data, unsigned size) = 0;
- };
- VCMI_LIB_NAMESPACE_END
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