inspector.cpp 25 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../lib/mapObjects/ObjectTemplate.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "townbulidingswidget.h"
  23. #include "armywidget.h"
  24. #include "messagewidget.h"
  25. #include "rewardswidget.h"
  26. #include "questwidget.h"
  27. #include "heroskillswidget.h"
  28. #include "portraitwidget.h"
  29. #include "PickObjectDelegate.h"
  30. #include "../mapcontroller.h"
  31. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  32. {
  33. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  34. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  35. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  36. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  37. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  38. };
  39. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  40. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  41. {
  42. logGlobal->info("New object instance initialized");
  43. ///IMPORTANT! initialize order should be from base objects to derived objects
  44. INIT_OBJ_TYPE(CGResource);
  45. INIT_OBJ_TYPE(CGArtifact);
  46. INIT_OBJ_TYPE(CArmedInstance);
  47. INIT_OBJ_TYPE(CGShipyard);
  48. INIT_OBJ_TYPE(CGGarrison);
  49. INIT_OBJ_TYPE(CGMine);
  50. INIT_OBJ_TYPE(CGDwelling);
  51. INIT_OBJ_TYPE(CGTownInstance);
  52. INIT_OBJ_TYPE(CGCreature);
  53. INIT_OBJ_TYPE(CGHeroPlaceholder);
  54. INIT_OBJ_TYPE(CGHeroInstance);
  55. INIT_OBJ_TYPE(CGSignBottle);
  56. INIT_OBJ_TYPE(CGLighthouse);
  57. //INIT_OBJ_TYPE(CRewardableObject);
  58. //INIT_OBJ_TYPE(CGPandoraBox);
  59. //INIT_OBJ_TYPE(CGEvent);
  60. //INIT_OBJ_TYPE(CGSeerHut);
  61. }
  62. void Initializer::initialize(CArmedInstance * o)
  63. {
  64. if(!o) return;
  65. }
  66. void Initializer::initialize(CGSignBottle * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGCreature * o)
  71. {
  72. if(!o) return;
  73. o->character = CGCreature::Character::HOSTILE;
  74. if(!o->hasStackAtSlot(SlotID(0)))
  75. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  76. }
  77. void Initializer::initialize(CGDwelling * o)
  78. {
  79. if(!o) return;
  80. o->tempOwner = defaultPlayer;
  81. }
  82. void Initializer::initialize(CGGarrison * o)
  83. {
  84. if(!o) return;
  85. o->tempOwner = defaultPlayer;
  86. o->removableUnits = true;
  87. }
  88. void Initializer::initialize(CGShipyard * o)
  89. {
  90. if(!o) return;
  91. o->tempOwner = defaultPlayer;
  92. }
  93. void Initializer::initialize(CGLighthouse * o)
  94. {
  95. if(!o) return;
  96. o->tempOwner = defaultPlayer;
  97. }
  98. void Initializer::initialize(CGHeroPlaceholder * o)
  99. {
  100. if(!o) return;
  101. o->tempOwner = defaultPlayer;
  102. if(!o->powerRank.has_value() && !o->heroType.has_value())
  103. o->powerRank = 0;
  104. if(o->powerRank.has_value() && o->heroType.has_value())
  105. o->powerRank.reset();
  106. }
  107. void Initializer::initialize(CGHeroInstance * o)
  108. {
  109. if(!o)
  110. return;
  111. o->tempOwner = defaultPlayer;
  112. if(o->ID == Obj::PRISON)
  113. {
  114. o->subID = 0;
  115. o->tempOwner = PlayerColor::NEUTRAL;
  116. }
  117. if(o->ID == Obj::HERO)
  118. {
  119. for(auto t : VLC->heroh->objects)
  120. {
  121. if(t->heroClass->getId() == HeroClassID(o->subID))
  122. {
  123. o->type = t.get();
  124. break;
  125. }
  126. }
  127. }
  128. if(o->type)
  129. {
  130. // o->type = VLC->heroh->objects.at(o->subID);
  131. o->gender = o->type->gender;
  132. o->randomizeArmy(o->type->heroClass->faction);
  133. }
  134. }
  135. void Initializer::initialize(CGTownInstance * o)
  136. {
  137. if(!o) return;
  138. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  139. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  140. o->builtBuildings.insert(BuildingID::DEFAULT);
  141. if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
  142. if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
  143. if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
  144. if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
  145. if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
  146. for(auto spell : VLC->spellh->objects) //add all regular spells to town
  147. {
  148. if(!spell->isSpecial() && !spell->isCreatureAbility())
  149. o->possibleSpells.push_back(spell->id);
  150. }
  151. }
  152. void Initializer::initialize(CGArtifact * o)
  153. {
  154. if(!o) return;
  155. if(o->ID == Obj::SPELL_SCROLL)
  156. {
  157. std::vector<SpellID> out;
  158. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  159. {
  160. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  161. {
  162. out.push_back(spell->id);
  163. }
  164. }
  165. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  166. o->storedArtifact = a;
  167. }
  168. }
  169. void Initializer::initialize(CGMine * o)
  170. {
  171. if(!o) return;
  172. o->tempOwner = defaultPlayer;
  173. if(o->isAbandoned())
  174. {
  175. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  176. o->abandonedMineResources.insert(r);
  177. }
  178. else
  179. {
  180. o->producedResource = GameResID(o->subID);
  181. o->producedQuantity = o->defaultResProduction();
  182. }
  183. }
  184. void Initializer::initialize(CGResource * o)
  185. {
  186. if(!o) return;
  187. o->amount = CGResource::RANDOM_AMOUNT;
  188. }
  189. //===============IMPLEMENT PROPERTIES SETUP===============================
  190. void Inspector::updateProperties(CArmedInstance * o)
  191. {
  192. if(!o) return;
  193. auto * delegate = new ArmyDelegate(*o);
  194. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  195. }
  196. void Inspector::updateProperties(CGDwelling * o)
  197. {
  198. if(!o) return;
  199. addProperty("Owner", o->tempOwner, false);
  200. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  201. {
  202. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  203. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  204. }
  205. }
  206. void Inspector::updateProperties(CGLighthouse * o)
  207. {
  208. if(!o) return;
  209. addProperty("Owner", o->tempOwner, false);
  210. }
  211. void Inspector::updateProperties(CGGarrison * o)
  212. {
  213. if(!o) return;
  214. addProperty("Owner", o->tempOwner, false);
  215. addProperty("Removable units", o->removableUnits, false);
  216. }
  217. void Inspector::updateProperties(CGShipyard * o)
  218. {
  219. if(!o) return;
  220. addProperty("Owner", o->tempOwner, false);
  221. }
  222. void Inspector::updateProperties(CGHeroPlaceholder * o)
  223. {
  224. if(!o) return;
  225. addProperty("Owner", o->tempOwner, false);
  226. bool type = false;
  227. if(o->heroType.has_value())
  228. type = true;
  229. else if(!o->powerRank.has_value())
  230. assert(0); //one of values must be initialized
  231. {
  232. auto * delegate = new InspectorDelegate;
  233. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  234. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  235. }
  236. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  237. {
  238. auto * delegate = new InspectorDelegate;
  239. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  240. {
  241. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  242. }
  243. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  244. }
  245. }
  246. void Inspector::updateProperties(CGHeroInstance * o)
  247. {
  248. if(!o) return;
  249. addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
  250. addProperty<int>("Experience", o->exp, false);
  251. addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
  252. { //Gender
  253. auto * delegate = new InspectorDelegate;
  254. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  255. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  256. }
  257. addProperty("Name", o->getNameTranslated(), false);
  258. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  259. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  260. auto * delegate = new HeroSkillsDelegate(*o);
  261. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  262. if(o->type)
  263. { //Hero type
  264. auto * delegate = new InspectorDelegate;
  265. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  266. {
  267. if(controller.map()->allowedHeroes.count(HeroTypeID(i)) != 0)
  268. {
  269. if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
  270. {
  271. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  272. }
  273. }
  274. }
  275. addProperty("Hero type", o->type->getNameTranslated(), delegate, false);
  276. }
  277. }
  278. void Inspector::updateProperties(CGTownInstance * o)
  279. {
  280. if(!o) return;
  281. addProperty("Town name", o->getNameTranslated(), false);
  282. auto * delegate = new TownBuildingsDelegate(*o);
  283. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  284. }
  285. void Inspector::updateProperties(CGArtifact * o)
  286. {
  287. if(!o) return;
  288. addProperty("Message", o->message, false);
  289. CArtifactInstance * instance = o->storedArtifact;
  290. if(instance)
  291. {
  292. SpellID spellId = instance->getScrollSpellID();
  293. if(spellId != SpellID::NONE)
  294. {
  295. auto * delegate = new InspectorDelegate;
  296. for(auto spell : VLC->spellh->objects)
  297. {
  298. if(controller.map()->allowedSpells.count(spell->id) != 0)
  299. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  300. }
  301. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  302. }
  303. }
  304. }
  305. void Inspector::updateProperties(CGMine * o)
  306. {
  307. if(!o) return;
  308. addProperty("Owner", o->tempOwner, false);
  309. addProperty("Resource", o->producedResource);
  310. addProperty("Productivity", o->producedQuantity, false);
  311. }
  312. void Inspector::updateProperties(CGResource * o)
  313. {
  314. if(!o) return;
  315. addProperty("Amount", o->amount, false);
  316. addProperty("Message", o->message, false);
  317. }
  318. void Inspector::updateProperties(CGSignBottle * o)
  319. {
  320. if(!o) return;
  321. addProperty("Message", o->message, new MessageDelegate, false);
  322. }
  323. void Inspector::updateProperties(CGCreature * o)
  324. {
  325. if(!o) return;
  326. addProperty("Message", o->message, false);
  327. { //Character
  328. auto * delegate = new InspectorDelegate;
  329. delegate->options = CharacterIdentifiers;
  330. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  331. }
  332. addProperty("Never flees", o->neverFlees, false);
  333. addProperty("Not growing", o->notGrowingTeam, false);
  334. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  335. addProperty("Army", PropertyEditorPlaceholder(), true);
  336. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  337. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  338. }
  339. void Inspector::updateProperties(CRewardableObject * o)
  340. {
  341. if(!o) return;
  342. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  343. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  344. }
  345. void Inspector::updateProperties(CGPandoraBox * o)
  346. {
  347. if(!o) return;
  348. addProperty("Message", o->message, new MessageDelegate, false);
  349. }
  350. void Inspector::updateProperties(CGEvent * o)
  351. {
  352. if(!o) return;
  353. addProperty("Remove after", o->removeAfterVisit, false);
  354. addProperty("Human trigger", o->humanActivate, false);
  355. addProperty("Cpu trigger", o->computerActivate, false);
  356. //ui8 availableFor; //players whom this event is available for
  357. }
  358. void Inspector::updateProperties(CGSeerHut * o)
  359. {
  360. if(!o || !o->quest) return;
  361. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  362. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  363. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  364. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  365. addProperty("Time limit", o->quest->lastDay, false);
  366. { //Quest
  367. auto * delegate = new QuestDelegate(controller, *o->quest);
  368. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  369. }
  370. }
  371. void Inspector::updateProperties(CGQuestGuard * o)
  372. {
  373. if(!o || !o->quest) return;
  374. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  375. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  376. }
  377. void Inspector::updateProperties()
  378. {
  379. if(!obj)
  380. return;
  381. table->setRowCount(0); //cleanup table
  382. addProperty("Indentifier", obj);
  383. addProperty("ID", obj->ID.getNum());
  384. addProperty("SubID", obj->subID);
  385. addProperty("InstanceName", obj->instanceName);
  386. addProperty("TypeName", obj->typeName);
  387. addProperty("SubTypeName", obj->subTypeName);
  388. if(!dynamic_cast<CGHeroInstance*>(obj))
  389. {
  390. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  391. addProperty("IsStatic", factory->isStaticObject());
  392. }
  393. auto * delegate = new InspectorDelegate();
  394. delegate->options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum())});
  395. for(int p = 0; p < controller.map()->players.size(); ++p)
  396. if(controller.map()->players[p].canAnyonePlay())
  397. delegate->options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum())});
  398. addProperty("Owner", obj->tempOwner, delegate, true);
  399. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  400. UPDATE_OBJ_PROPERTIES(CGResource);
  401. UPDATE_OBJ_PROPERTIES(CGArtifact);
  402. UPDATE_OBJ_PROPERTIES(CGMine);
  403. UPDATE_OBJ_PROPERTIES(CGGarrison);
  404. UPDATE_OBJ_PROPERTIES(CGShipyard);
  405. UPDATE_OBJ_PROPERTIES(CGDwelling);
  406. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  407. UPDATE_OBJ_PROPERTIES(CGCreature);
  408. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  409. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  410. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  411. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  412. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  413. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  414. UPDATE_OBJ_PROPERTIES(CGEvent);
  415. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  416. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  417. table->show();
  418. }
  419. //===============IMPLEMENT PROPERTY UPDATE================================
  420. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  421. {
  422. if(!item->data(Qt::UserRole).isNull())
  423. {
  424. setProperty(key, item->data(Qt::UserRole));
  425. return;
  426. }
  427. if(item->flags() & Qt::ItemIsUserCheckable)
  428. {
  429. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  430. return;
  431. }
  432. setProperty(key, item->text());
  433. }
  434. void Inspector::setProperty(const QString & key, const QVariant & value)
  435. {
  436. if(!obj)
  437. return;
  438. if(key == "Owner")
  439. obj->tempOwner = PlayerColor(value.toInt());
  440. SET_PROPERTIES(CArmedInstance);
  441. SET_PROPERTIES(CGTownInstance);
  442. SET_PROPERTIES(CGArtifact);
  443. SET_PROPERTIES(CGMine);
  444. SET_PROPERTIES(CGResource);
  445. SET_PROPERTIES(CGDwelling);
  446. SET_PROPERTIES(CGGarrison);
  447. SET_PROPERTIES(CGCreature);
  448. SET_PROPERTIES(CGHeroPlaceholder);
  449. SET_PROPERTIES(CGHeroInstance);
  450. SET_PROPERTIES(CGShipyard);
  451. SET_PROPERTIES(CGSignBottle);
  452. SET_PROPERTIES(CGLighthouse);
  453. SET_PROPERTIES(CRewardableObject);
  454. SET_PROPERTIES(CGPandoraBox);
  455. SET_PROPERTIES(CGEvent);
  456. SET_PROPERTIES(CGSeerHut);
  457. SET_PROPERTIES(CGQuestGuard);
  458. }
  459. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  460. {
  461. if(!o) return;
  462. }
  463. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  464. {
  465. if(!o) return;
  466. }
  467. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  468. {
  469. if(!o) return;
  470. }
  471. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  472. {
  473. if(!o) return;
  474. if(key == "Message")
  475. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  476. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  477. }
  478. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  479. {
  480. if(!o) return;
  481. if(key == "Remove after")
  482. o->removeAfterVisit = value.toBool();
  483. if(key == "Human trigger")
  484. o->humanActivate = value.toBool();
  485. if(key == "Cpu trigger")
  486. o->computerActivate = value.toBool();
  487. }
  488. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  489. {
  490. if(!o) return;
  491. if(key == "Town name")
  492. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  493. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  494. }
  495. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  496. {
  497. if(!o) return;
  498. if(key == "Message")
  499. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  500. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  501. }
  502. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  503. {
  504. if(!o) return;
  505. if(key == "Productivity")
  506. o->producedQuantity = value.toString().toInt();
  507. }
  508. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  509. {
  510. if(!o) return;
  511. if(key == "Message")
  512. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  513. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  514. if(o->storedArtifact && key == "Spell")
  515. {
  516. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  517. }
  518. }
  519. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  520. {
  521. if(!o) return;
  522. if(key == "Same as town")
  523. {
  524. if (!o->randomizationInfo.has_value())
  525. o->randomizationInfo = CGDwellingRandomizationInfo();
  526. o->randomizationInfo->instanceId = "";
  527. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  528. o->randomizationInfo->instanceId = town->instanceName;
  529. }
  530. }
  531. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  532. {
  533. if(!o) return;
  534. if(key == "Removable units")
  535. o->removableUnits = value.toBool();
  536. }
  537. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  538. {
  539. if(!o) return;
  540. if(key == "Placeholder type")
  541. {
  542. if(value.toBool())
  543. {
  544. if(!o->heroType.has_value())
  545. o->heroType = HeroTypeID(0);
  546. o->powerRank.reset();
  547. }
  548. else
  549. {
  550. if(!o->powerRank.has_value())
  551. o->powerRank = 0;
  552. o->heroType.reset();
  553. }
  554. updateProperties();
  555. }
  556. if(key == "Power rank")
  557. o->powerRank = value.toInt();
  558. if(key == "Hero type")
  559. {
  560. o->heroType = HeroTypeID(value.toInt());
  561. }
  562. }
  563. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  564. {
  565. if(!o) return;
  566. if(key == "Gender")
  567. o->gender = EHeroGender(value.toInt());
  568. if(key == "Name")
  569. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  570. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  571. if(key == "Biography")
  572. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  573. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  574. if(key == "Experience")
  575. o->exp = value.toString().toInt();
  576. if(key == "Hero type")
  577. {
  578. for(auto t : VLC->heroh->objects)
  579. {
  580. if(t->getId() == value.toInt())
  581. {
  582. o->subID = value.toInt();
  583. o->type = t.get();
  584. }
  585. }
  586. o->gender = o->type->gender;
  587. o->randomizeArmy(o->type->heroClass->faction);
  588. updateProperties(); //updating other properties after change
  589. }
  590. }
  591. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  592. {
  593. if(!o) return;
  594. }
  595. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  596. {
  597. if(!o) return;
  598. if(key == "Amount")
  599. o->amount = value.toString().toInt();
  600. }
  601. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  602. {
  603. if(!o) return;
  604. if(key == "Message")
  605. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  606. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  607. if(key == "Character")
  608. o->character = CGCreature::Character(value.toInt());
  609. if(key == "Never flees")
  610. o->neverFlees = value.toBool();
  611. if(key == "Not growing")
  612. o->notGrowingTeam = value.toBool();
  613. if(key == "Amount")
  614. o->stacks[SlotID(0)]->count = value.toString().toInt();
  615. }
  616. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  617. {
  618. if(!o) return;
  619. if(key == "First visit text")
  620. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  621. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  622. if(key == "Next visit text")
  623. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  624. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  625. if(key == "Completed text")
  626. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  627. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  628. if(key == "Repeat quest")
  629. o->quest->repeatedQuest = value.toBool();
  630. if(key == "Time limit")
  631. o->quest->lastDay = value.toString().toInt();
  632. }
  633. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  634. {
  635. if(!o) return;
  636. }
  637. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  638. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  639. {
  640. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  641. item->setFlags(Qt::NoItemFlags);
  642. return item;
  643. }
  644. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  645. {
  646. auto item = new QTableWidgetItem("...");
  647. item->setFlags(Qt::NoItemFlags);
  648. return item;
  649. }
  650. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  651. {
  652. auto * item = new QTableWidgetItem(QString::number(value));
  653. item->setFlags(Qt::NoItemFlags);
  654. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  655. return item;
  656. }
  657. QTableWidgetItem * Inspector::addProperty(int value)
  658. {
  659. auto * item = new QTableWidgetItem(QString::number(value));
  660. item->setFlags(Qt::NoItemFlags);
  661. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  662. return item;
  663. }
  664. QTableWidgetItem * Inspector::addProperty(bool value)
  665. {
  666. auto item = new QTableWidgetItem;
  667. item->setFlags(Qt::ItemIsUserCheckable);
  668. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  669. return item;
  670. }
  671. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  672. {
  673. return addProperty(QString::fromStdString(value));
  674. }
  675. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  676. {
  677. return addProperty(VLC->generaltexth->translate(value.get()));
  678. }
  679. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  680. {
  681. return addProperty(value.toString());
  682. }
  683. QTableWidgetItem * Inspector::addProperty(const QString & value)
  684. {
  685. auto * item = new QTableWidgetItem(value);
  686. item->setFlags(Qt::NoItemFlags);
  687. return item;
  688. }
  689. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  690. {
  691. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  692. item->setFlags(Qt::NoItemFlags);
  693. return item;
  694. }
  695. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  696. {
  697. auto str = QObject::tr("UNFLAGGABLE");
  698. if(value == PlayerColor::NEUTRAL)
  699. str = QObject::tr("neutral");
  700. if(value.isValidPlayer())
  701. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  702. auto * item = new QTableWidgetItem(str);
  703. item->setFlags(Qt::NoItemFlags);
  704. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  705. return item;
  706. }
  707. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  708. {
  709. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  710. item->setFlags(Qt::NoItemFlags);
  711. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  712. return item;
  713. }
  714. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  715. {
  716. auto * item = new QTableWidgetItem;
  717. item->setFlags(Qt::NoItemFlags);
  718. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  719. for(auto & i : CharacterIdentifiers)
  720. {
  721. if(i.second.toInt() == value)
  722. {
  723. item->setText(i.first);
  724. break;
  725. }
  726. }
  727. return item;
  728. }
  729. //========================================================================
  730. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  731. {
  732. }
  733. /*
  734. * Delegates
  735. */
  736. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  737. {
  738. return new QComboBox(parent);
  739. }
  740. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  741. {
  742. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  743. {
  744. for(auto & i : options)
  745. {
  746. ed->addItem(i.first);
  747. ed->setItemData(ed->count() - 1, i.second);
  748. }
  749. }
  750. else
  751. {
  752. QStyledItemDelegate::setEditorData(editor, index);
  753. }
  754. }
  755. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  756. {
  757. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  758. {
  759. if(!options.isEmpty())
  760. {
  761. QMap<int, QVariant> data;
  762. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  763. data[Qt::UserRole] = options[ed->currentIndex()].second;
  764. model->setItemData(index, data);
  765. }
  766. }
  767. else
  768. {
  769. QStyledItemDelegate::setModelData(editor, model, index);
  770. }
  771. }