mapcontroller.cpp 16 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. repairMap(map());
  79. }
  80. void MapController::repairMap(CMap * map) const
  81. {
  82. if(!map)
  83. return;
  84. //make sure events/rumors has name to have proper identifiers
  85. int emptyNameId = 1;
  86. for(auto & e : map->events)
  87. if(e.name.empty())
  88. e.name = "event_" + std::to_string(emptyNameId++);
  89. emptyNameId = 1;
  90. for(auto & e : map->rumors)
  91. if(e.name.empty())
  92. e.name = "rumor_" + std::to_string(emptyNameId++);
  93. //fix owners for objects
  94. auto allImpactedObjects(map->objects);
  95. allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
  96. for(auto obj : allImpactedObjects)
  97. {
  98. //setup proper names (hero name will be fixed later
  99. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  100. {
  101. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  102. obj->typeName = handler->getTypeName();
  103. obj->subTypeName = handler->getSubTypeName();
  104. }
  105. //fix flags
  106. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  107. {
  108. if(dynamic_cast<CGMine*>(obj.get()) ||
  109. dynamic_cast<CGDwelling*>(obj.get()) ||
  110. dynamic_cast<CGTownInstance*>(obj.get()) ||
  111. dynamic_cast<CGGarrison*>(obj.get()) ||
  112. dynamic_cast<CGShipyard*>(obj.get()) ||
  113. dynamic_cast<CGLighthouse*>(obj.get()) ||
  114. dynamic_cast<CGHeroInstance*>(obj.get()))
  115. obj->tempOwner = PlayerColor::NEUTRAL;
  116. }
  117. //fix hero instance
  118. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  119. {
  120. // All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
  121. // FIXME: How about custom scenarios where defeated hero cannot be hired again?
  122. map->allowedHeroes.insert(nih->getHeroType());
  123. auto type = VLC->heroh->objects[nih->subID];
  124. assert(type->heroClass);
  125. //TODO: find a way to get proper type name
  126. if(obj->ID == Obj::HERO)
  127. {
  128. nih->typeName = "hero";
  129. nih->subTypeName = type->heroClass->getJsonKey();
  130. }
  131. if(obj->ID == Obj::PRISON)
  132. {
  133. nih->typeName = "prison";
  134. nih->subTypeName = "prison";
  135. nih->subID = 0;
  136. }
  137. if(obj->ID != Obj::RANDOM_HERO)
  138. nih->type = type.get();
  139. if(nih->ID == Obj::HERO) //not prison
  140. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  141. //fix spells
  142. if(nih->spellbookContainsSpell(SpellID::PRESET))
  143. {
  144. nih->removeSpellFromSpellbook(SpellID::PRESET);
  145. for(auto spellID : type->spells)
  146. nih->addSpellToSpellbook(spellID);
  147. }
  148. if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
  149. {
  150. nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
  151. if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
  152. nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
  153. }
  154. }
  155. //fix town instance
  156. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  157. {
  158. if(tnh->getTown())
  159. {
  160. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  161. {
  162. return !tnh->getTown()->buildings.count(bid);
  163. });
  164. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  165. {
  166. return !tnh->getTown()->buildings.count(bid);
  167. });
  168. }
  169. }
  170. //fix spell scrolls
  171. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  172. {
  173. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  174. {
  175. std::vector<SpellID> out;
  176. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  177. {
  178. //if(map->isAllowedSpell(spell->id))
  179. {
  180. out.push_back(spell->id);
  181. }
  182. }
  183. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  184. art->storedArtifact = a;
  185. }
  186. }
  187. }
  188. }
  189. void MapController::setMap(std::unique_ptr<CMap> cmap)
  190. {
  191. _map = std::move(cmap);
  192. repairMap();
  193. for(int i : {0, 1})
  194. {
  195. _scenes[i].reset(new MapScene(i));
  196. _miniscenes[i].reset(new MinimapScene(i));
  197. }
  198. resetMapHandler();
  199. sceneForceUpdate();
  200. connectScenes();
  201. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  202. {
  203. main->enableUndo(allowUndo);
  204. main->enableRedo(allowRedo);
  205. }
  206. );
  207. _map->getEditManager()->getUndoManager().clearAll();
  208. initObstaclePainters(_map.get());
  209. }
  210. void MapController::initObstaclePainters(CMap * map)
  211. {
  212. for (auto terrain : VLC->terrainTypeHandler->objects)
  213. {
  214. auto terrainId = terrain->getId();
  215. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  216. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  217. }
  218. }
  219. void MapController::sceneForceUpdate()
  220. {
  221. _scenes[0]->updateViews();
  222. _miniscenes[0]->updateViews();
  223. if(_map->twoLevel)
  224. {
  225. _scenes[1]->updateViews();
  226. _miniscenes[1]->updateViews();
  227. }
  228. }
  229. void MapController::sceneForceUpdate(int level)
  230. {
  231. _scenes[level]->updateViews();
  232. _miniscenes[level]->updateViews();
  233. }
  234. void MapController::resetMapHandler()
  235. {
  236. if(!_mapHandler)
  237. _mapHandler.reset(new MapHandler());
  238. _mapHandler->reset(map());
  239. for(int i : {0, 1})
  240. {
  241. _scenes[i]->initialize(*this);
  242. _miniscenes[i]->initialize(*this);
  243. }
  244. }
  245. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  246. {
  247. static const int terrainDecorationPercentageLevel = 10;
  248. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  249. _scenes[level]->selectionTerrainView.selection().end());
  250. if(v.empty())
  251. return;
  252. _scenes[level]->selectionTerrainView.clear();
  253. _scenes[level]->selectionTerrainView.draw();
  254. _map->getEditManager()->getTerrainSelection().setSelection(v);
  255. _map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
  256. for(auto & t : v)
  257. _scenes[level]->terrainView.setDirty(t);
  258. _scenes[level]->terrainView.draw();
  259. _miniscenes[level]->updateViews();
  260. main->mapChanged();
  261. }
  262. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  263. {
  264. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  265. _scenes[level]->selectionTerrainView.selection().end());
  266. if(v.empty())
  267. return;
  268. _scenes[level]->selectionTerrainView.clear();
  269. _scenes[level]->selectionTerrainView.draw();
  270. _map->getEditManager()->getTerrainSelection().setSelection(v);
  271. if(isRoad)
  272. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  273. else
  274. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  275. for(auto & t : v)
  276. _scenes[level]->terrainView.setDirty(t);
  277. _scenes[level]->terrainView.draw();
  278. _miniscenes[level]->updateViews();
  279. main->mapChanged();
  280. }
  281. void MapController::commitObjectErase(int level)
  282. {
  283. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  284. if (selectedObjects.size() > 1)
  285. {
  286. //mass erase => undo in one operation
  287. _map->getEditManager()->removeObjects(selectedObjects);
  288. }
  289. else if (selectedObjects.size() == 1)
  290. {
  291. _map->getEditManager()->removeObject(*selectedObjects.begin());
  292. }
  293. else //nothing to erase - shouldn't be here
  294. {
  295. return;
  296. }
  297. for (auto & obj : selectedObjects)
  298. {
  299. //invalidate tiles under objects
  300. _mapHandler->removeObject(obj);
  301. _scenes[level]->objectsView.setDirty(obj);
  302. }
  303. _scenes[level]->selectionObjectsView.clear();
  304. _scenes[level]->objectsView.draw();
  305. _scenes[level]->selectionObjectsView.draw();
  306. _scenes[level]->passabilityView.update();
  307. _miniscenes[level]->updateViews();
  308. main->mapChanged();
  309. }
  310. void MapController::copyToClipboard(int level)
  311. {
  312. _clipboard.clear();
  313. _clipboardShiftIndex = 0;
  314. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  315. for(auto * obj : selectedObjects)
  316. {
  317. assert(obj->pos.z == level);
  318. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  319. }
  320. }
  321. void MapController::pasteFromClipboard(int level)
  322. {
  323. _scenes[level]->selectionObjectsView.clear();
  324. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  325. if(_clipboardShiftIndex == int3::getDirs().size())
  326. _clipboardShiftIndex = 0;
  327. for(auto & objUniquePtr : _clipboard)
  328. {
  329. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  330. auto newPos = objUniquePtr->pos + shift;
  331. if(_map->isInTheMap(newPos))
  332. obj->pos = newPos;
  333. obj->pos.z = level;
  334. Initializer init(obj, defaultPlayer);
  335. _map->getEditManager()->insertObject(obj);
  336. _scenes[level]->selectionObjectsView.selectObject(obj);
  337. _mapHandler->invalidate(obj);
  338. }
  339. _scenes[level]->objectsView.draw();
  340. _scenes[level]->passabilityView.update();
  341. _scenes[level]->selectionObjectsView.draw();
  342. _miniscenes[level]->updateViews();
  343. main->mapChanged();
  344. }
  345. bool MapController::discardObject(int level) const
  346. {
  347. _scenes[level]->selectionObjectsView.clear();
  348. if(_scenes[level]->selectionObjectsView.newObject)
  349. {
  350. delete _scenes[level]->selectionObjectsView.newObject;
  351. _scenes[level]->selectionObjectsView.newObject = nullptr;
  352. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  353. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  354. _scenes[level]->selectionObjectsView.draw();
  355. return true;
  356. }
  357. return false;
  358. }
  359. void MapController::createObject(int level, CGObjectInstance * obj) const
  360. {
  361. _scenes[level]->selectionObjectsView.newObject = obj;
  362. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  363. _scenes[level]->selectionObjectsView.draw();
  364. }
  365. void MapController::commitObstacleFill(int level)
  366. {
  367. auto selection = _scenes[level]->selectionTerrainView.selection();
  368. if(selection.empty())
  369. return;
  370. //split by zones
  371. for (auto & painter : _obstaclePainters)
  372. {
  373. painter.second->clearBlockedArea();
  374. }
  375. for(auto & t : selection)
  376. {
  377. auto tl = _map->getTile(t);
  378. if(tl.blocked || tl.visitable)
  379. continue;
  380. auto terrain = tl.terType->getId();
  381. _obstaclePainters[terrain]->addBlockedTile(t);
  382. }
  383. for(auto & sel : _obstaclePainters)
  384. {
  385. for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
  386. {
  387. _mapHandler->invalidate(o);
  388. _scenes[level]->objectsView.setDirty(o);
  389. }
  390. }
  391. _scenes[level]->selectionTerrainView.clear();
  392. _scenes[level]->selectionTerrainView.draw();
  393. _scenes[level]->objectsView.draw();
  394. _scenes[level]->passabilityView.update();
  395. _miniscenes[level]->updateViews();
  396. main->mapChanged();
  397. }
  398. void MapController::commitObjectChange(int level)
  399. {
  400. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  401. _scenes[level]->objectsView.setDirty(o);
  402. _scenes[level]->objectsView.draw();
  403. _scenes[level]->selectionObjectsView.draw();
  404. _scenes[level]->passabilityView.update();
  405. _miniscenes[level]->updateViews();
  406. main->mapChanged();
  407. }
  408. void MapController::commitChangeWithoutRedraw()
  409. {
  410. //DO NOT REDRAW
  411. main->mapChanged();
  412. }
  413. void MapController::commitObjectShift(int level)
  414. {
  415. auto shift = _scenes[level]->selectionObjectsView.shift;
  416. bool makeShift = !shift.isNull();
  417. if(makeShift)
  418. {
  419. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  420. {
  421. int3 pos = obj->pos;
  422. pos.z = level;
  423. pos.x += shift.x(); pos.y += shift.y();
  424. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  425. _map->getEditManager()->moveObject(obj, pos);
  426. _mapHandler->invalidate(obj);
  427. }
  428. }
  429. _scenes[level]->selectionObjectsView.newObject = nullptr;
  430. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  431. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  432. if(makeShift)
  433. {
  434. _scenes[level]->objectsView.draw();
  435. _scenes[level]->selectionObjectsView.draw();
  436. _scenes[level]->passabilityView.update();
  437. _miniscenes[level]->updateViews();
  438. main->mapChanged();
  439. }
  440. }
  441. void MapController::commitObjectCreate(int level)
  442. {
  443. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  444. if(!newObj)
  445. return;
  446. auto shift = _scenes[level]->selectionObjectsView.shift;
  447. int3 pos = newObj->pos;
  448. pos.z = level;
  449. pos.x += shift.x(); pos.y += shift.y();
  450. newObj->pos = pos;
  451. Initializer init(newObj, defaultPlayer);
  452. _map->getEditManager()->insertObject(newObj);
  453. _mapHandler->invalidate(newObj);
  454. _scenes[level]->objectsView.setDirty(newObj);
  455. _scenes[level]->selectionObjectsView.newObject = nullptr;
  456. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  457. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  458. _scenes[level]->objectsView.draw();
  459. _scenes[level]->selectionObjectsView.draw();
  460. _scenes[level]->passabilityView.update();
  461. _miniscenes[level]->updateViews();
  462. main->mapChanged();
  463. }
  464. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  465. {
  466. //find all objects of such type
  467. int objCounter = 0;
  468. for(auto o : _map->objects)
  469. {
  470. if(o->ID == newObj->ID && o->subID == newObj->subID)
  471. {
  472. ++objCounter;
  473. }
  474. }
  475. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  476. {
  477. auto typeName = QString::fromStdString(newObj->typeName);
  478. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  479. error = QString("There can be only one grail object on the map");
  480. return false; //maplimit reached
  481. }
  482. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  483. {
  484. error = "Hero cannot be created as NEUTRAL";
  485. return false;
  486. }
  487. return true;
  488. }
  489. void MapController::undo()
  490. {
  491. _map->getEditManager()->getUndoManager().undo();
  492. resetMapHandler();
  493. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  494. main->mapChanged();
  495. }
  496. void MapController::redo()
  497. {
  498. _map->getEditManager()->getUndoManager().redo();
  499. resetMapHandler();
  500. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  501. main->mapChanged();
  502. }
  503. ModCompatibilityInfo MapController::modAssessmentAll()
  504. {
  505. ModCompatibilityInfo result;
  506. for(auto primaryID : VLC->objtypeh->knownObjects())
  507. {
  508. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  509. {
  510. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  511. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  512. if(modName != "core")
  513. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  514. }
  515. }
  516. return result;
  517. }
  518. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  519. {
  520. ModCompatibilityInfo result;
  521. for(auto obj : map.objects)
  522. {
  523. if(obj->ID == Obj::HERO)
  524. continue; //stub!
  525. auto handler = obj->getObjectHandler();
  526. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  527. if(modName != "core")
  528. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  529. }
  530. //TODO: terrains?
  531. return result;
  532. }