CMainMenu.cpp 18 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../gui/CursorHandler.h"
  18. #include "../windows/GUIClasses.h"
  19. #include "../gui/CGuiHandler.h"
  20. #include "../gui/ShortcutHandler.h"
  21. #include "../gui/Shortcut.h"
  22. #include "../gui/WindowHandler.h"
  23. #include "../widgets/CComponent.h"
  24. #include "../widgets/Buttons.h"
  25. #include "../widgets/MiscWidgets.h"
  26. #include "../widgets/ObjectLists.h"
  27. #include "../widgets/TextControls.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../CServerHandler.h"
  30. #include "../CGameInfo.h"
  31. #include "../CMusicHandler.h"
  32. #include "../CVideoHandler.h"
  33. #include "../CPlayerInterface.h"
  34. #include "../Client.h"
  35. #include "../CMT.h"
  36. #include "../../CCallback.h"
  37. #include "../../lib/CGeneralTextHandler.h"
  38. #include "../../lib/JsonNode.h"
  39. #include "../../lib/serializer/Connection.h"
  40. #include "../../lib/serializer/CTypeList.h"
  41. #include "../../lib/filesystem/Filesystem.h"
  42. #include "../../lib/filesystem/CCompressedStream.h"
  43. #include "../../lib/VCMIDirs.h"
  44. #include "../../lib/mapping/CMap.h"
  45. #include "../../lib/CStopWatch.h"
  46. #include "../../lib/NetPacksLobby.h"
  47. #include "../../lib/CThreadHelper.h"
  48. #include "../../lib/CConfigHandler.h"
  49. #include "../../lib/GameConstants.h"
  50. #include "../../lib/CRandomGenerator.h"
  51. #include "../../lib/CondSh.h"
  52. #include "../../lib/mapping/CCampaignHandler.h"
  53. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  54. #include "../../server/CVCMIServer.h"
  55. #include <SDL.h>
  56. #endif
  57. namespace fs = boost::filesystem;
  58. std::shared_ptr<CMainMenu> CMM;
  59. ISelectionScreenInfo * SEL;
  60. static void do_quit()
  61. {
  62. GH.pushUserEvent(EUserEvent::FORCE_QUIT);
  63. }
  64. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  65. : CWindowObject(BORDERED), config(configNode)
  66. {
  67. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  68. background = std::make_shared<CPicture>(config["background"].String());
  69. if(config["scalable"].Bool())
  70. background->scaleTo(GH.screenDimensions());
  71. pos = background->center();
  72. for(const JsonNode & node : config["items"].Vector())
  73. menuNameToEntry.push_back(node["name"].String());
  74. for(const JsonNode & node : config["images"].Vector())
  75. images.push_back(CMainMenu::createPicture(node));
  76. //Hardcoded entry
  77. menuNameToEntry.push_back("credits");
  78. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  79. tabs->type |= REDRAW_PARENT;
  80. }
  81. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  82. {
  83. if(config["items"].Vector().size() == index)
  84. return std::make_shared<CreditsScreen>(this->pos);
  85. else
  86. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  87. }
  88. void CMenuScreen::show(SDL_Surface * to)
  89. {
  90. if(!config["video"].isNull())
  91. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
  92. CIntObject::show(to);
  93. }
  94. void CMenuScreen::activate()
  95. {
  96. CCS->musich->playMusic("Music/MainMenu", true, true);
  97. if(!config["video"].isNull())
  98. CCS->videoh->open(config["video"]["name"].String());
  99. CIntObject::activate();
  100. }
  101. void CMenuScreen::deactivate()
  102. {
  103. if(!config["video"].isNull())
  104. CCS->videoh->close();
  105. CIntObject::deactivate();
  106. }
  107. void CMenuScreen::switchToTab(size_t index)
  108. {
  109. tabs->setActive(index);
  110. }
  111. void CMenuScreen::switchToTab(std::string name)
  112. {
  113. switchToTab(vstd::find_pos(menuNameToEntry, name));
  114. }
  115. size_t CMenuScreen::getActiveTab() const
  116. {
  117. return tabs->getActive();
  118. }
  119. //funciton for std::string -> std::function conversion for main menu
  120. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  121. {
  122. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  123. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  124. std::list<std::string> commands;
  125. boost::split(commands, string, boost::is_any_of("\t "));
  126. if(!commands.empty())
  127. {
  128. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  129. commands.pop_front();
  130. if(index > 3 || !commands.empty())
  131. {
  132. switch(index)
  133. {
  134. case 0: //to - switch to another tab, if such tab exists
  135. {
  136. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  137. if(index2 != menuType.size())
  138. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  139. break;
  140. }
  141. case 1: //open campaign selection window
  142. {
  143. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  144. break;
  145. }
  146. case 2: //start
  147. {
  148. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  149. {
  150. case 0:
  151. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  152. case 1:
  153. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  154. case 2:
  155. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  156. case 3:
  157. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  158. }
  159. break;
  160. }
  161. case 3: //load
  162. {
  163. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  164. {
  165. case 0:
  166. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  167. case 1:
  168. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  169. case 2:
  170. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  171. case 3:
  172. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  173. }
  174. }
  175. break;
  176. case 4: //exit
  177. {
  178. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  179. }
  180. break;
  181. case 5: //highscores
  182. {
  183. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  184. }
  185. }
  186. }
  187. }
  188. logGlobal->error("Failed to parse command: %s", string);
  189. return std::function<void()>();
  190. }
  191. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  192. {
  193. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  194. std::pair<std::string, std::string> help;
  195. if(!button["help"].isNull() && button["help"].Float() > 0)
  196. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  197. int posx = static_cast<int>(button["x"].Float());
  198. if(posx < 0)
  199. posx = pos.w + posx;
  200. int posy = static_cast<int>(button["y"].Float());
  201. if(posy < 0)
  202. posy = pos.h + posy;
  203. EShortcut shortcut = GH.shortcutsHandler().findShortcut(button["shortcut"].String());
  204. auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, shortcut);
  205. if (button["center"].Bool())
  206. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  207. return result;
  208. }
  209. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  210. {
  211. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  212. type |= REDRAW_PARENT;
  213. pos = parent->pos;
  214. for(const JsonNode & node : config["images"].Vector())
  215. images.push_back(CMainMenu::createPicture(node));
  216. for(const JsonNode & node : config["buttons"].Vector())
  217. {
  218. buttons.push_back(createButton(parent, node));
  219. buttons.back()->hoverable = true;
  220. buttons.back()->type |= REDRAW_PARENT;
  221. }
  222. }
  223. CMainMenuConfig::CMainMenuConfig()
  224. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  225. {
  226. }
  227. CMainMenuConfig & CMainMenuConfig::get()
  228. {
  229. static CMainMenuConfig config;
  230. return config;
  231. }
  232. const JsonNode & CMainMenuConfig::getConfig() const
  233. {
  234. return config;
  235. }
  236. const JsonNode & CMainMenuConfig::getCampaigns() const
  237. {
  238. return campaignSets;
  239. }
  240. CMainMenu::CMainMenu()
  241. {
  242. pos.w = GH.screenDimensions().x;
  243. pos.h = GH.screenDimensions().y;
  244. GH.defActionsDef = 63;
  245. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  246. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  247. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  248. }
  249. CMainMenu::~CMainMenu()
  250. {
  251. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  252. if(GH.curInt == this)
  253. GH.curInt = nullptr;
  254. }
  255. void CMainMenu::activate()
  256. {
  257. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  258. if (pos.dimensions() != GH.screenDimensions())
  259. onScreenResize();
  260. CIntObject::activate();
  261. }
  262. void CMainMenu::onScreenResize()
  263. {
  264. pos.w = GH.screenDimensions().x;
  265. pos.h = GH.screenDimensions().y;
  266. menu = nullptr;
  267. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  268. backgroundAroundMenu->pos = pos;
  269. }
  270. void CMainMenu::update()
  271. {
  272. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  273. return;
  274. if(GH.windows().count() == 0)
  275. {
  276. GH.windows().pushWindow(CMM);
  277. GH.windows().pushWindow(menu);
  278. menu->switchToTab(menu->getActiveTab());
  279. }
  280. // Handles mouse and key input
  281. GH.handleEvents();
  282. // check for null othervice crash on finishing a campaign
  283. // /FIXME: find out why GH.windows().listInt is empty to begin with
  284. if(GH.windows().topWindow<CIntObject>())
  285. GH.windows().topWindow<CIntObject>()->show(screen);
  286. }
  287. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  288. {
  289. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  290. CSH->screenType = screenType;
  291. CSH->loadMode = loadMode;
  292. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  293. }
  294. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  295. {
  296. auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
  297. openCampaignLobby(ourCampaign);
  298. }
  299. void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
  300. {
  301. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  302. CSH->screenType = ESelectionScreen::campaignList;
  303. CSH->campaignStateToSend = campaign;
  304. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  305. }
  306. void CMainMenu::openCampaignScreen(std::string name)
  307. {
  308. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  309. {
  310. GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  311. return;
  312. }
  313. logGlobal->error("Unknown campaign set: %s", name);
  314. }
  315. std::shared_ptr<CMainMenu> CMainMenu::create()
  316. {
  317. if(!CMM)
  318. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  319. GH.terminate_cond->setn(false);
  320. return CMM;
  321. }
  322. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  323. {
  324. return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
  325. }
  326. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  327. : screenType(ScreenType)
  328. {
  329. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  330. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  331. pos = background->center(); //center, window has size of bg graphic
  332. picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
  333. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  334. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  335. playerName->setText(settings["general"]["playerName"].String());
  336. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  337. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  338. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  339. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  340. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  341. }
  342. void CMultiMode::hostTCP()
  343. {
  344. auto savedScreenType = screenType;
  345. close();
  346. GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
  347. }
  348. void CMultiMode::joinTCP()
  349. {
  350. auto savedScreenType = screenType;
  351. close();
  352. GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
  353. }
  354. void CMultiMode::onNameChange(std::string newText)
  355. {
  356. Settings name = settings.write["general"]["playerName"];
  357. name->String() = newText;
  358. }
  359. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  360. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  361. {
  362. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  363. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  364. pos = background->center(); //center, window has size of bg graphic
  365. std::string text = CGI->generaltexth->allTexts[446];
  366. boost::replace_all(text, "\t", "\n");
  367. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  368. for(int i = 0; i < inputNames.size(); i++)
  369. {
  370. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  371. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  372. }
  373. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  374. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  375. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  376. inputNames[0]->setText(firstPlayer, true);
  377. #ifndef VCMI_IOS
  378. inputNames[0]->giveFocus();
  379. #endif
  380. }
  381. void CMultiPlayers::onChange(std::string newText)
  382. {
  383. }
  384. void CMultiPlayers::enterSelectionScreen()
  385. {
  386. std::vector<std::string> names;
  387. for(auto name : inputNames)
  388. {
  389. if(name->getText().length())
  390. names.push_back(name->getText());
  391. }
  392. Settings name = settings.write["general"]["playerName"];
  393. name->String() = names[0];
  394. CMainMenu::openLobby(screenType, host, &names, loadMode);
  395. }
  396. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  397. {
  398. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  399. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  400. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  401. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  402. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  403. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  404. if(host && !settings["session"]["donotstartserver"].Bool())
  405. {
  406. textTitle->setText("Connecting...");
  407. startConnectThread();
  408. }
  409. else
  410. {
  411. textTitle->setText("Enter address:");
  412. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  413. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  414. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  415. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  416. inputAddress->giveFocus();
  417. }
  418. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  419. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  420. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  421. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  422. }
  423. void CSimpleJoinScreen::connectToServer()
  424. {
  425. textTitle->setText("Connecting...");
  426. buttonOk->block(true);
  427. GH.stopTextInput();
  428. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  429. }
  430. void CSimpleJoinScreen::leaveScreen()
  431. {
  432. if(CSH->state == EClientState::CONNECTING)
  433. {
  434. textTitle->setText("Closing...");
  435. CSH->state = EClientState::CONNECTION_CANCELLED;
  436. }
  437. else if(GH.windows().isTopWindow(this))
  438. {
  439. close();
  440. }
  441. }
  442. void CSimpleJoinScreen::onChange(const std::string & newText)
  443. {
  444. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  445. }
  446. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  447. {
  448. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  449. // in single process build server must use same JNIEnv as client
  450. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  451. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  452. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  453. #endif
  454. boost::thread(&CSimpleJoinScreen::connectThread, this, addr, port);
  455. }
  456. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  457. {
  458. setThreadName("CSimpleJoinScreen::connectThread");
  459. if(!addr.length())
  460. CSH->startLocalServerAndConnect();
  461. else
  462. CSH->justConnectToServer(addr, port);
  463. if(GH.windows().isTopWindow(this))
  464. {
  465. close();
  466. }
  467. }
  468. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  469. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  470. {
  471. CCS->musich->stopMusic(5000);
  472. }
  473. CLoadingScreen::~CLoadingScreen()
  474. {
  475. loadingThread.join();
  476. }
  477. void CLoadingScreen::showAll(SDL_Surface * to)
  478. {
  479. //FIXME: filling screen with transparency? BLACK intended?
  480. //Rect rect(0, 0, to->w, to->h);
  481. //CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY);
  482. CWindowObject::showAll(to);
  483. }
  484. std::string CLoadingScreen::getBackground()
  485. {
  486. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  487. if(conf.empty())
  488. {
  489. return "loadbar";
  490. }
  491. else
  492. {
  493. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  494. }
  495. }