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- /*
- * CSpellHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <cctype>
- #include "CSpellHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../JsonNode.h"
- #include "../BattleHex.h"
- #include "../CModHandler.h"
- #include "../StringConstants.h"
- #include "../BattleState.h"
- #include "../CBattleCallback.h"
- #include "../CGameState.h" //todo: remove
- #include "../NetPacks.h" //todo: remove
- #include "ISpellMechanics.h"
- namespace SpellConfig
- {
- static const std::string LEVEL_NAMES[] = {"none", "basic", "advanced", "expert"};
- static const SpellSchoolInfo SCHOOL[4] =
- {
- {
- ESpellSchool::AIR,
- Bonus::AIR_SPELL_DMG_PREMY,
- Bonus::AIR_IMMUNITY,
- "air",
- SecondarySkill::AIR_MAGIC,
- Bonus::AIR_SPELLS
- },
- {
- ESpellSchool::FIRE,
- Bonus::FIRE_SPELL_DMG_PREMY,
- Bonus::FIRE_IMMUNITY,
- "fire",
- SecondarySkill::FIRE_MAGIC,
- Bonus::FIRE_SPELLS
- },
- {
- ESpellSchool::WATER,
- Bonus::WATER_SPELL_DMG_PREMY,
- Bonus::WATER_IMMUNITY,
- "water",
- SecondarySkill::WATER_MAGIC,
- Bonus::WATER_SPELLS
- },
- {
- ESpellSchool::EARTH,
- Bonus::EARTH_SPELL_DMG_PREMY,
- Bonus::EARTH_IMMUNITY,
- "earth",
- SecondarySkill::EARTH_MAGIC,
- Bonus::EARTH_SPELLS
- }
- };
- }
- ///CSpell::LevelInfo
- CSpell::LevelInfo::LevelInfo()
- :description(""),cost(0),power(0),AIValue(0),smartTarget(true), clearTarget(false), clearAffected(false), range("0")
- {
- }
- CSpell::LevelInfo::~LevelInfo()
- {
- }
- ///CSpell
- CSpell::CSpell():
- id(SpellID::NONE), level(0),
- combatSpell(false), creatureAbility(false),
- positiveness(ESpellPositiveness::NEUTRAL),
- defaultProbability(0),
- isRising(false), isDamage(false), isOffensive(false),
- targetType(ETargetType::NO_TARGET),
- mechanics(nullptr)
- {
- levels.resize(GameConstants::SPELL_SCHOOL_LEVELS);
- }
- CSpell::~CSpell()
- {
- delete mechanics;
- }
- void CSpell::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
- {
- mechanics->applyBattle(battle, packet);
- }
- bool CSpell::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
- {
- assert(env);
- return mechanics->adventureCast(env, parameters);
- }
- void CSpell::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
- {
- assert(env);
- if(parameters.destinations.size()<1)
- {
- env->complain("Spell must have at least one destination");
- return;
- }
- mechanics->battleCast(env, parameters);
- }
- const CSpell::LevelInfo & CSpell::getLevelInfo(const int level) const
- {
- if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
- {
- vstd::logErrorFormat(logGlobal, "CSpell::getLevelInfo invalid school level %d", level);
- throw new std::runtime_error("Invalid school level");
- }
- return levels.at(level);
- }
- ui32 CSpell::calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const
- {
- //check if spell really does damage - if not, return 0
- if(!isDamageSpell())
- return 0;
- return adjustRawDamage(caster, affectedCreature, calculateRawEffectValue(spellSchoolLevel, usedSpellPower));
- }
- ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const
- {
- return mechanics->canBeCast(cb, player);
- }
- std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
- {
- return mechanics->rangeInHexes(centralHex,schoolLvl,side,outDroppedHexes);
- }
- std::set<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const ISpellCaster * caster) const
- {
- ISpellMechanics::SpellTargetingContext ctx(this, cb,mode,casterColor,spellLvl,destination);
- std::set<const CStack* > attackedCres = mechanics->getAffectedStacks(ctx);
- //now handle immunities
- auto predicate = [&, this](const CStack * s)->bool
- {
- bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(destination);
- bool notImmune = (ESpellCastProblem::OK == isImmuneByStack(caster, s));
- return !(hitDirectly || notImmune);
- };
- vstd::erase_if(attackedCres, predicate);
- return attackedCres;
- }
- CSpell::ETargetType CSpell::getTargetType() const
- {
- return targetType;
- }
- void CSpell::forEachSchool(const std::function<void(const SpellSchoolInfo &, bool &)>& cb) const
- {
- bool stop = false;
- for(const SpellSchoolInfo & cnf : SpellConfig::SCHOOL)
- {
- if(school.at(cnf.id))
- {
- cb(cnf, stop);
- if(stop)
- break;
- }
- }
- }
- bool CSpell::isCombatSpell() const
- {
- return combatSpell;
- }
- bool CSpell::isAdventureSpell() const
- {
- return !combatSpell;
- }
- bool CSpell::isCreatureAbility() const
- {
- return creatureAbility;
- }
- bool CSpell::isPositive() const
- {
- return positiveness == POSITIVE;
- }
- bool CSpell::isNegative() const
- {
- return positiveness == NEGATIVE;
- }
- bool CSpell::isNeutral() const
- {
- return positiveness == NEUTRAL;
- }
- bool CSpell::isHealingSpell() const
- {
- return isRisingSpell() || (id == SpellID::CURE);
- }
- bool CSpell::isRisingSpell() const
- {
- return isRising;
- }
- bool CSpell::isDamageSpell() const
- {
- return isDamage;
- }
- bool CSpell::isOffensiveSpell() const
- {
- return isOffensive;
- }
- bool CSpell::isSpecialSpell() const
- {
- return isSpecial;
- }
- bool CSpell::hasEffects() const
- {
- return !levels[0].effects.empty();
- }
- const std::string & CSpell::getIconImmune() const
- {
- return iconImmune;
- }
- const std::string & CSpell::getCastSound() const
- {
- return castSound;
- }
- si32 CSpell::getCost(const int skillLevel) const
- {
- return getLevelInfo(skillLevel).cost;
- }
- si32 CSpell::getPower(const int skillLevel) const
- {
- return getLevelInfo(skillLevel).power;
- }
- si32 CSpell::getProbability(const TFaction factionId) const
- {
- if(!vstd::contains(probabilities,factionId))
- {
- return defaultProbability;
- }
- return probabilities.at(factionId);
- }
- void CSpell::getEffects(std::vector<Bonus> & lst, const int level) const
- {
- if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
- {
- logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
- return;
- }
- const std::vector<Bonus> & effects = levels[level].effects;
- if(effects.empty())
- {
- logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") has no effects for level " << level;
- return;
- }
- lst.reserve(lst.size() + effects.size());
- for(const Bonus & b : effects)
- {
- lst.push_back(Bonus(b));
- }
- }
- ESpellCastProblem::ESpellCastProblem CSpell::isImmuneAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const
- {
- // Get all stacks at destination hex. only alive if not rising spell
- TStacks stacks = cb->battleGetStacksIf([=](const CStack * s)
- {
- return s->coversPos(destination) && s->isValidTarget(isRisingSpell());
- });
- if(!stacks.empty())
- {
- bool allImmune = true;
- ESpellCastProblem::ESpellCastProblem problem = ESpellCastProblem::INVALID;
- for(auto s : stacks)
- {
- ESpellCastProblem::ESpellCastProblem res = isImmuneByStack(caster,s);
- if(res == ESpellCastProblem::OK)
- {
- allImmune = false;
- }
- else
- {
- problem = res;
- }
- }
- if(allImmune)
- return problem;
- }
- else //no target stack on this tile
- {
- if(getTargetType() == CSpell::CREATURE)
- {
- if(caster && mode == ECastingMode::HERO_CASTING) //TODO why???
- {
- const CSpell::TargetInfo ti(this, caster->getSpellSchoolLevel(this), mode);
- if(!ti.massive)
- return ESpellCastProblem::WRONG_SPELL_TARGET;
- }
- else
- {
- return ESpellCastProblem::WRONG_SPELL_TARGET;
- }
- }
- }
- return ESpellCastProblem::OK;
- }
- int CSpell::adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const
- {
- int ret = rawDamage;
- //affected creature-specific part
- if(nullptr != affectedCreature)
- {
- //applying protections - when spell has more then one elements, only one protection should be applied (I think)
- forEachSchool([&](const SpellSchoolInfo & cnf, bool & stop)
- {
- if(affectedCreature->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, (ui8)cnf.id))
- {
- ret *= affectedCreature->valOfBonuses(Bonus::SPELL_DAMAGE_REDUCTION, (ui8)cnf.id);
- ret /= 100;
- stop = true;//only bonus from one school is used
- }
- });
- //general spell dmg reduction
- if(affectedCreature->hasBonusOfType(Bonus::SPELL_DAMAGE_REDUCTION, -1))
- {
- ret *= affectedCreature->valOfBonuses(Bonus::SPELL_DAMAGE_REDUCTION, -1);
- ret /= 100;
- }
- //dmg increasing
- if(affectedCreature->hasBonusOfType(Bonus::MORE_DAMAGE_FROM_SPELL, id))
- {
- ret *= 100 + affectedCreature->valOfBonuses(Bonus::MORE_DAMAGE_FROM_SPELL, id.toEnum());
- ret /= 100;
- }
- }
- if(caster != nullptr)
- ret = caster->getSpellBonus(this, ret, affectedCreature);
- return ret;
- }
- int CSpell::calculateRawEffectValue(int effectLevel, int effectPower) const
- {
- return effectPower * power + getPower(effectLevel);
- }
- ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster * caster, const CStack *obj) const
- {
- //todo: use new bonus API
- //1. Check absolute limiters
- for(auto b : absoluteLimiters)
- {
- if (!obj->hasBonusOfType(b))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- //2. Check absolute immunities
- for(auto b : absoluteImmunities)
- {
- if (obj->hasBonusOfType(b))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- {
- //spell-based spell immunity (only ANTIMAGIC in OH3) is treated as absolute
- std::stringstream cachingStr;
- cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "source_" << Bonus::SPELL_EFFECT;
- TBonusListPtr levelImmunitiesFromSpell = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::sourceType(Bonus::SPELL_EFFECT)), cachingStr.str());
- if(levelImmunitiesFromSpell->size() > 0 && levelImmunitiesFromSpell->totalValue() >= level && level)
- {
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- }
- {
- //SPELL_IMMUNITY absolute case
- std::stringstream cachingStr;
- cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << id.toEnum() << "addInfo_1";
- if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, id.toEnum(), 1), cachingStr.str()))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- //check receptivity
- if (isPositive() && obj->hasBonusOfType(Bonus::RECEPTIVE)) //accept all positive spells
- return ESpellCastProblem::OK;
- //3. Check negation
- //Orb of vulnerability
- //FIXME: Orb of vulnerability mechanics is not such trivial (issue 1791)
- const bool battleWideNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 0);
- const bool heroNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 1);
- //anyone can cast on artifact holder`s stacks
- if(heroNegation)
- return ESpellCastProblem::NOT_DECIDED;
- //this stack is from other player
- //todo: check that caster is always present (not trivial is this case)
- //todo: NEGATE_ALL_NATURAL_IMMUNITIES special cases: dispell, chain lightning
- else if(battleWideNegation && caster)
- {
- if(obj->owner != caster->getOwner())
- return ESpellCastProblem::NOT_DECIDED;
- }
- //4. Check negatable limit
- for(auto b : limiters)
- {
- if (!obj->hasBonusOfType(b))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- //5. Check negatable immunities
- for(auto b : immunities)
- {
- if (obj->hasBonusOfType(b))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- //6. Check elemental immunities
- ESpellCastProblem::ESpellCastProblem tmp = ESpellCastProblem::NOT_DECIDED;
- forEachSchool([&](const SpellSchoolInfo & cnf, bool & stop)
- {
- auto element = cnf.immunityBonus;
- if(obj->hasBonusOfType(element, 0)) //always resist if immune to all spells altogether
- {
- tmp = ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- stop = true;
- }
- else if(!isPositive()) //negative or indifferent
- {
- if((isDamageSpell() && obj->hasBonusOfType(element, 2)) || obj->hasBonusOfType(element, 1))
- {
- tmp = ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- stop = true;
- }
- }
- });
- if(tmp != ESpellCastProblem::NOT_DECIDED)
- return tmp;
- TBonusListPtr levelImmunities = obj->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
- if(obj->hasBonusOfType(Bonus::SPELL_IMMUNITY, id)
- || ( levelImmunities->size() > 0 && levelImmunities->totalValue() >= level && level))
- {
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- return ESpellCastProblem::NOT_DECIDED;
- }
- ESpellCastProblem::ESpellCastProblem CSpell::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- const auto immuneResult = mechanics->isImmuneByStack(caster,obj);
- if (ESpellCastProblem::NOT_DECIDED != immuneResult)
- return immuneResult;
- return ESpellCastProblem::OK;
- }
- void CSpell::prepareBattleLog(const CBattleInfoCallback * cb, const BattleSpellCast * packet, std::vector<std::string> & logLines) const
- {
- bool displayDamage = true;
- std::string casterName("Something"); //todo: localize
- if(packet->castByHero)
- casterName = cb->battleGetHeroInfo(packet->side).name;
- {
- const auto casterStackID = packet->casterStack;
- if(casterStackID > 0)
- {
- const CStack * casterStack = cb->battleGetStackByID(casterStackID);
- if(casterStack != nullptr)
- casterName = casterStack->type->namePl;
- }
- }
- if(packet->affectedCres.size() == 1)
- {
- const CStack * attackedStack = cb->battleGetStackByID(*packet->affectedCres.begin(), false);
- const std::string attackedNamePl = attackedStack->getCreature()->namePl;
- if(packet->castByHero)
- {
- const std::string fmt = VLC->generaltexth->allTexts[195];
- logLines.push_back(boost::to_string(boost::format(fmt) % casterName % this->name % attackedNamePl));
- }
- else
- {
- mechanics->battleLogSingleTarget(logLines, packet, casterName, attackedStack, displayDamage);
- }
- }
- else
- {
- boost::format text(VLC->generaltexth->allTexts[196]);
- text % casterName % this->name;
- logLines.push_back(text.str());
- }
- if(packet->dmgToDisplay > 0 && displayDamage)
- {
- boost::format dmgInfo(VLC->generaltexth->allTexts[376]);
- dmgInfo % this->name % packet->dmgToDisplay;
- logLines.push_back(dmgInfo.str());
- }
- }
- void CSpell::setIsOffensive(const bool val)
- {
- isOffensive = val;
- if(val)
- {
- positiveness = CSpell::NEGATIVE;
- isDamage = true;
- }
- }
- void CSpell::setIsRising(const bool val)
- {
- isRising = val;
- if(val)
- {
- positiveness = CSpell::POSITIVE;
- }
- }
- void CSpell::setup()
- {
- setupMechanics();
- }
- void CSpell::setupMechanics()
- {
- if(nullptr != mechanics)
- {
- logGlobal->errorStream() << "Spell " << this->name << ": mechanics already set";
- delete mechanics;
- }
- mechanics = ISpellMechanics::createMechanics(this);
- }
- ///CSpell::AnimationInfo
- CSpell::AnimationItem::AnimationItem()
- :resourceName(""),verticalPosition(VerticalPosition::TOP),pause(0)
- {
- }
- ///CSpell::AnimationInfo
- CSpell::AnimationInfo::AnimationInfo()
- {
- }
- CSpell::AnimationInfo::~AnimationInfo()
- {
- }
- std::string CSpell::AnimationInfo::selectProjectile(const double angle) const
- {
- std::string res;
- double maximum = 0.0;
- for(const auto & info : projectile)
- {
- if(info.minimumAngle < angle && info.minimumAngle > maximum)
- {
- maximum = info.minimumAngle;
- res = info.resourceName;
- }
- }
- return res;
- }
- ///CSpell::TargetInfo
- CSpell::TargetInfo::TargetInfo(const CSpell * spell, const int level)
- {
- init(spell, level);
- }
- CSpell::TargetInfo::TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode)
- {
- init(spell, level);
- if(mode == ECastingMode::ENCHANTER_CASTING)
- {
- smart = true; //FIXME: not sure about that, this makes all spells smart in this mode
- massive = true;
- }
- else if(mode == ECastingMode::SPELL_LIKE_ATTACK)
- {
- alwaysHitDirectly = true;
- }
- }
- void CSpell::TargetInfo::init(const CSpell * spell, const int level)
- {
- auto & levelInfo = spell->getLevelInfo(level);
- type = spell->getTargetType();
- smart = levelInfo.smartTarget;
- massive = levelInfo.range == "X";
- onlyAlive = !spell->isRisingSpell();
- alwaysHitDirectly = false;
- clearAffected = levelInfo.clearAffected;
- clearTarget = levelInfo.clearTarget;
- }
- bool DLL_LINKAGE isInScreenRange(const int3 & center, const int3 & pos)
- {
- int3 diff = pos - center;
- if(diff.x >= -9 && diff.x <= 9 && diff.y >= -8 && diff.y <= 8)
- return true;
- else
- return false;
- }
- ///CSpellHandler
- CSpellHandler::CSpellHandler()
- {
- }
- std::vector<JsonNode> CSpellHandler::loadLegacyData(size_t dataSize)
- {
- using namespace SpellConfig;
- std::vector<JsonNode> legacyData;
- CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
- auto readSchool = [&](JsonMap & schools, const std::string & name)
- {
- if (parser.readString() == "x")
- {
- schools[name].Bool() = true;
- }
- };
- auto read = [&,this](bool combat, bool ability)
- {
- do
- {
- JsonNode lineNode(JsonNode::DATA_STRUCT);
- const si32 id = legacyData.size();
- lineNode["index"].Float() = id;
- lineNode["type"].String() = ability ? "ability" : (combat ? "combat" : "adventure");
- lineNode["name"].String() = parser.readString();
- parser.readString(); //ignored unused abbreviated name
- lineNode["level"].Float() = parser.readNumber();
- auto& schools = lineNode["school"].Struct();
- readSchool(schools, "earth");
- readSchool(schools, "water");
- readSchool(schools, "fire");
- readSchool(schools, "air");
- auto& levels = lineNode["levels"].Struct();
- auto getLevel = [&](const size_t idx)->JsonMap&
- {
- assert(idx < GameConstants::SPELL_SCHOOL_LEVELS);
- return levels[LEVEL_NAMES[idx]].Struct();
- };
- auto costs = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- lineNode["power"].Float() = parser.readNumber();
- auto powers = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- auto& chances = lineNode["gainChance"].Struct();
- for(size_t i = 0; i < GameConstants::F_NUMBER; i++){
- chances[ETownType::names[i]].Float() = parser.readNumber();
- }
- auto AIVals = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- std::vector<std::string> descriptions;
- for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
- descriptions.push_back(parser.readString());
- parser.readString(); //ignore attributes. All data present in JSON
- //save parsed level specific data
- for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
- {
- auto& level = getLevel(i);
- level["description"].String() = descriptions[i];
- level["cost"].Float() = costs[i];
- level["power"].Float() = powers[i];
- level["aiValue"].Float() = AIVals[i];
- }
- legacyData.push_back(lineNode);
- }
- while (parser.endLine() && !parser.isNextEntryEmpty());
- };
- auto skip = [&](int cnt)
- {
- for(int i=0; i<cnt; i++)
- parser.endLine();
- };
- skip(5);// header
- read(false,false); //read adventure map spells
- skip(3);
- read(true,false); //read battle spells
- skip(3);
- read(true,true);//read creature abilities
- //TODO: maybe move to config
- //clone Acid Breath attributes for Acid Breath damage effect
- JsonNode temp = legacyData[SpellID::ACID_BREATH_DEFENSE];
- temp["index"].Float() = SpellID::ACID_BREATH_DAMAGE;
- legacyData.push_back(temp);
- objects.resize(legacyData.size());
- return legacyData;
- }
- const std::string CSpellHandler::getTypeName() const
- {
- return "spell";
- }
- CSpell * CSpellHandler::loadFromJson(const JsonNode & json, const std::string & identifier)
- {
- using namespace SpellConfig;
- CSpell * spell = new CSpell();
- spell->identifier = identifier;
- const auto type = json["type"].String();
- if(type == "ability")
- {
- spell->creatureAbility = true;
- spell->combatSpell = true;
- }
- else
- {
- spell->creatureAbility = false;
- spell->combatSpell = type == "combat";
- }
- spell->name = json["name"].String();
- logGlobal->traceStream() << __FUNCTION__ << ": loading spell " << spell->name;
- const auto schoolNames = json["school"];
- for(const SpellSchoolInfo & info : SpellConfig::SCHOOL)
- {
- spell->school[info.id] = schoolNames[info.jsonName].Bool();
- }
- spell->level = json["level"].Float();
- spell->power = json["power"].Float();
- spell->defaultProbability = json["defaultGainChance"].Float();
- for(const auto & node : json["gainChance"].Struct())
- {
- const int chance = node.second.Float();
- VLC->modh->identifiers.requestIdentifier(node.second.meta, "faction",node.first, [=](si32 factionID)
- {
- spell->probabilities[factionID] = chance;
- });
- }
- auto targetType = json["targetType"].String();
- if(targetType == "NO_TARGET")
- spell->targetType = CSpell::NO_TARGET;
- else if(targetType == "CREATURE")
- spell->targetType = CSpell::CREATURE;
- else if(targetType == "OBSTACLE")
- spell->targetType = CSpell::OBSTACLE;
- else if(targetType == "LOCATION")
- spell->targetType = CSpell::LOCATION;
- else
- logGlobal->warnStream() << "Spell " << spell->name << ": target type " << (targetType.empty() ? "empty" : "unknown ("+targetType+")") << ", assumed NO_TARGET.";
- for(const auto & counteredSpell: json["counters"].Struct())
- if (counteredSpell.second.Bool())
- {
- VLC->modh->identifiers.requestIdentifier(json.meta, counteredSpell.first, [=](si32 id)
- {
- spell->counteredSpells.push_back(SpellID(id));
- });
- }
- //TODO: more error checking - f.e. conflicting flags
- const auto flags = json["flags"];
- //by default all flags are set to false in constructor
- spell->isDamage = flags["damage"].Bool(); //do this before "offensive"
- if(flags["offensive"].Bool())
- {
- spell->setIsOffensive(true);
- }
- if(flags["rising"].Bool())
- {
- spell->setIsRising(true);
- }
- const bool implicitPositiveness = spell->isOffensive || spell->isRising; //(!) "damage" does not mean NEGATIVE --AVS
- if(flags["indifferent"].Bool())
- {
- spell->positiveness = CSpell::NEUTRAL;
- }
- else if(flags["negative"].Bool())
- {
- spell->positiveness = CSpell::NEGATIVE;
- }
- else if(flags["positive"].Bool())
- {
- spell->positiveness = CSpell::POSITIVE;
- }
- else if(!implicitPositiveness)
- {
- spell->positiveness = CSpell::NEUTRAL; //duplicates constructor but, just in case
- logGlobal->errorStream() << "Spell " << spell->name << ": no positiveness specified, assumed NEUTRAL.";
- }
- spell->isSpecial = flags["special"].Bool();
- auto findBonus = [&](std::string name, std::vector<Bonus::BonusType> & vec)
- {
- auto it = bonusNameMap.find(name);
- if(it == bonusNameMap.end())
- {
- logGlobal->errorStream() << "Spell " << spell->name << ": invalid bonus name " << name;
- }
- else
- {
- vec.push_back((Bonus::BonusType)it->second);
- }
- };
- auto readBonusStruct = [&](std::string name, std::vector<Bonus::BonusType> & vec)
- {
- for(auto bonusData: json[name].Struct())
- {
- const std::string bonusId = bonusData.first;
- const bool flag = bonusData.second.Bool();
- if(flag)
- findBonus(bonusId, vec);
- }
- };
- readBonusStruct("immunity", spell->immunities);
- readBonusStruct("absoluteImmunity", spell->absoluteImmunities);
- readBonusStruct("limit", spell->limiters);
- readBonusStruct("absoluteLimit", spell->absoluteLimiters);
- const JsonNode & graphicsNode = json["graphics"];
- spell->iconImmune = graphicsNode["iconImmune"].String();
- spell->iconBook = graphicsNode["iconBook"].String();
- spell->iconEffect = graphicsNode["iconEffect"].String();
- spell->iconScenarioBonus = graphicsNode["iconScenarioBonus"].String();
- spell->iconScroll = graphicsNode["iconScroll"].String();
- const JsonNode & animationNode = json["animation"];
- auto loadAnimationQueue = [&](const std::string & jsonName, CSpell::TAnimationQueue & q)
- {
- auto queueNode = animationNode[jsonName].Vector();
- for(const JsonNode & item : queueNode)
- {
- CSpell::TAnimation newItem;
- if(item.getType() == JsonNode::DATA_STRING)
- newItem.resourceName = item.String();
- else if(item.getType() == JsonNode::DATA_STRUCT)
- {
- newItem.resourceName = item["defName"].String();
- auto vPosStr = item["verticalPosition"].String();
- if("bottom" == vPosStr)
- newItem.verticalPosition = VerticalPosition::BOTTOM;
- }
- else if(item.getType() == JsonNode::DATA_FLOAT)
- {
- newItem.pause = item.Float();
- }
- q.push_back(newItem);
- }
- };
- loadAnimationQueue("affect", spell->animationInfo.affect);
- loadAnimationQueue("cast", spell->animationInfo.cast);
- loadAnimationQueue("hit", spell->animationInfo.hit);
- const JsonVector & projectile = animationNode["projectile"].Vector();
- for(const JsonNode & item : projectile)
- {
- CSpell::ProjectileInfo info;
- info.resourceName = item["defName"].String();
- info.minimumAngle = item["minimumAngle"].Float();
- spell->animationInfo.projectile.push_back(info);
- }
- const JsonNode & soundsNode = json["sounds"];
- spell->castSound = soundsNode["cast"].String();
- //load level attributes
- const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;
- for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)
- {
- const JsonNode & levelNode = json["levels"][LEVEL_NAMES[levelIndex]];
- CSpell::LevelInfo & levelObject = spell->levels[levelIndex];
- const si32 levelPower = levelObject.power = levelNode["power"].Float();
- levelObject.description = levelNode["description"].String();
- levelObject.cost = levelNode["cost"].Float();
- levelObject.AIValue = levelNode["aiValue"].Float();
- levelObject.smartTarget = levelNode["targetModifier"]["smart"].Bool();
- levelObject.clearTarget = levelNode["targetModifier"]["clearTarget"].Bool();
- levelObject.clearAffected = levelNode["targetModifier"]["clearAffected"].Bool();
- levelObject.range = levelNode["range"].String();
- for(const auto & elem : levelNode["effects"].Struct())
- {
- const JsonNode & bonusNode = elem.second;
- Bonus * b = JsonUtils::parseBonus(bonusNode);
- const bool usePowerAsValue = bonusNode["val"].isNull();
- //TODO: make this work. see CSpellHandler::afterLoadFinalization()
- //b->sid = spell->id; //for all
- b->source = Bonus::SPELL_EFFECT;//for all
- if(usePowerAsValue)
- b->val = levelPower;
- levelObject.effectsTmp.push_back(b);
- }
- }
- return spell;
- }
- void CSpellHandler::afterLoadFinalization()
- {
- //FIXME: it is a bad place for this code, should refactor loadFromJson to know object id during loading
- for(auto spell: objects)
- {
- for(auto & level: spell->levels)
- {
- for(Bonus * bonus : level.effectsTmp)
- {
- level.effects.push_back(*bonus);
- delete bonus;
- }
- level.effectsTmp.clear();
- for(auto & bonus: level.effects)
- bonus.sid = spell->id;
- }
- spell->setup();
- }
- }
- void CSpellHandler::beforeValidate(JsonNode & object)
- {
- //handle "base" level info
- JsonNode & levels = object["levels"];
- JsonNode & base = levels["base"];
- auto inheritNode = [&](const std::string & name){
- JsonUtils::inherit(levels[name],base);
- };
- inheritNode("none");
- inheritNode("basic");
- inheritNode("advanced");
- inheritNode("expert");
- }
- CSpellHandler::~CSpellHandler()
- {
- }
- std::vector<bool> CSpellHandler::getDefaultAllowed() const
- {
- std::vector<bool> allowedSpells;
- allowedSpells.reserve(objects.size());
- for(const CSpell * s : objects)
- {
- allowedSpells.push_back( !(s->isSpecialSpell() || s->isCreatureAbility()));
- }
- return allowedSpells;
- }
- si32 CSpellHandler::decodeSpell(const std::string& identifier)
- {
- auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", identifier);
- if(rawId)
- return rawId.get();
- else
- return -1;
- }
- std::string CSpellHandler::encodeSpell(const si32 index)
- {
- return VLC->spellh->objects[index]->identifier;
- }
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