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languages.cpp 4.7 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/texts/Languages.h"
  14. #include "../lib/texts/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 20> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Czech"),
  21. QT_TRANSLATE_NOOP("Language", "Chinese"),
  22. QT_TRANSLATE_NOOP("Language", "English"),
  23. QT_TRANSLATE_NOOP("Language", "Finnish"),
  24. QT_TRANSLATE_NOOP("Language", "French"),
  25. QT_TRANSLATE_NOOP("Language", "German"),
  26. QT_TRANSLATE_NOOP("Language", "Greek"),
  27. QT_TRANSLATE_NOOP("Language", "Hungarian"),
  28. QT_TRANSLATE_NOOP("Language", "Italian"),
  29. QT_TRANSLATE_NOOP("Language", "Japanese"),
  30. QT_TRANSLATE_NOOP("Language", "Korean"),
  31. QT_TRANSLATE_NOOP("Language", "Norwegian"),
  32. QT_TRANSLATE_NOOP("Language", "Polish"),
  33. QT_TRANSLATE_NOOP("Language", "Portuguese"),
  34. QT_TRANSLATE_NOOP("Language", "Russian"),
  35. QT_TRANSLATE_NOOP("Language", "Spanish"),
  36. QT_TRANSLATE_NOOP("Language", "Swedish"),
  37. QT_TRANSLATE_NOOP("Language", "Turkish"),
  38. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  39. QT_TRANSLATE_NOOP("Language", "Vietnamese"),
  40. }
  41. };
  42. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  43. QString Languages::getHeroesDataLanguage()
  44. {
  45. CGeneralTextHandler::detectInstallParameters();
  46. QString language = QString::fromStdString(settings["session"]["language"].String());
  47. double deviation = settings["session"]["languageDeviation"].Float();
  48. if(deviation > 0.1)
  49. return QString();
  50. return language;
  51. }
  52. QString generateAutodetectedLanguageName(QString const & language)
  53. {
  54. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  55. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  56. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  57. return itemName;
  58. }
  59. QString Languages::generateLanguageName(const Languages::Options & language)
  60. {
  61. std::string activeLanguage = settings["general"]["language"].String();
  62. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  63. QString nativeName = language.nameNative.c_str();
  64. if(activeLanguage == language.identifier)
  65. return nativeName;
  66. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  67. return displayName;
  68. }
  69. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  70. {
  71. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  72. widget->clear();
  73. std::string activeLanguage = includeAll ?
  74. settings["general"]["gameDataLanguage"].String():
  75. settings["general"]["language"].String();
  76. if (includeAll)
  77. {
  78. QString language = getHeroesDataLanguage();
  79. if (!language.isEmpty())
  80. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  81. if (activeLanguage == "auto")
  82. widget->setCurrentIndex(0);
  83. }
  84. for(const auto & language : Languages::getLanguageList())
  85. {
  86. if(!language.selectable && activeLanguage != language.identifier)
  87. continue;
  88. QString displayName = generateLanguageName(language);
  89. QVariant userData = QString::fromStdString(language.identifier);
  90. widget->addItem(displayName, userData);
  91. if(activeLanguage == language.identifier)
  92. widget->setCurrentIndex(widget->count() - 1);
  93. }
  94. }
  95. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  96. {
  97. QSignalBlocker guard(widget); // we do not want calls caused by initialization
  98. widget->clear();
  99. std::string activeLanguage = includeAll ?
  100. settings["general"]["gameDataLanguage"].String():
  101. settings["general"]["language"].String();
  102. if (includeAll)
  103. {
  104. QString language = getHeroesDataLanguage();
  105. if (!language.isEmpty())
  106. {
  107. widget->addItem(generateAutodetectedLanguageName(language));
  108. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  109. if (activeLanguage == "auto")
  110. widget->setCurrentRow(0);
  111. }
  112. }
  113. for(const auto & language : Languages::getLanguageList())
  114. {
  115. if(!language.selectable && activeLanguage != language.identifier)
  116. continue;
  117. QString displayName = generateLanguageName(language);
  118. QVariant userData = QString::fromStdString(language.identifier);
  119. widget->addItem(displayName);
  120. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  121. if(activeLanguage == language.identifier)
  122. widget->setCurrentRow(widget->count() - 1);
  123. }
  124. }