NetPacksClient.cpp 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903
  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/FileInfo.h"
  14. #include "../CCallback.h"
  15. #include "Client.h"
  16. #include "CPlayerInterface.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/BinarySerializer.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/VCMI_Lib.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CSoundBase.h"
  27. #include "../lib/StartInfo.h"
  28. #include "mapHandler.h"
  29. #include "windows/GUIClasses.h"
  30. #include "../lib/CConfigHandler.h"
  31. #include "gui/SDL_Extensions.h"
  32. #include "battle/CBattleInterface.h"
  33. #include "../lib/mapping/CCampaignHandler.h"
  34. #include "../lib/CGameState.h"
  35. #include "../lib/CStack.h"
  36. #include "../lib/battle/BattleInfo.h"
  37. #include "../lib/GameConstants.h"
  38. #include "../lib/CPlayerState.h"
  39. #include "gui/CGuiHandler.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/AdventureMapClasses.h"
  42. #include "CMT.h"
  43. // TODO: as Tow suggested these template should all be part of CClient
  44. // This will require rework spectator interface properly though
  45. template<typename T, typename ... Args, typename ... Args2>
  46. void callPrivilegedInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  47. {
  48. for(auto &ger : cl->privilegedGameEventReceivers)
  49. ((*ger).*ptr)(std::forward<Args2>(args)...);
  50. }
  51. template<typename T, typename ... Args, typename ... Args2>
  52. bool callOnlyThatInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  53. {
  54. if(vstd::contains(cl->playerint, player))
  55. {
  56. ((*cl->playerint[player]).*ptr)(std::forward<Args2>(args)...);
  57. return true;
  58. }
  59. return false;
  60. }
  61. template<typename T, typename ... Args, typename ... Args2>
  62. bool callInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  63. {
  64. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  65. callPrivilegedInterfaces(cl, ptr, std::forward<Args2>(args)...);
  66. return called;
  67. }
  68. template<typename T, typename ... Args, typename ... Args2>
  69. void callOnlyThatBattleInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  70. {
  71. if(vstd::contains(cl->battleints,player))
  72. ((*cl->battleints[player]).*ptr)(std::forward<Args2>(args)...);
  73. if(cl->additionalBattleInts.count(player))
  74. {
  75. for(auto bInt : cl->additionalBattleInts[player])
  76. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  77. }
  78. }
  79. template<typename T, typename ... Args, typename ... Args2>
  80. void callPrivilegedBattleInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  81. {
  82. for(auto & ber : cl->privilegedBattleEventReceivers)
  83. ((*ber).*ptr)(std::forward<Args2>(args)...);
  84. }
  85. template<typename T, typename ... Args, typename ... Args2>
  86. void callBattleInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  87. {
  88. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  89. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  90. }
  91. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  92. template<typename T, typename ... Args, typename ... Args2>
  93. void callAllInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  94. {
  95. for(auto pInt : cl->playerint)
  96. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  97. }
  98. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  99. template<typename T, typename ... Args, typename ... Args2>
  100. void callBattleInterfaceIfPresentForBothSides(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  101. {
  102. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
  103. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
  104. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  105. {
  106. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  107. }
  108. callPrivilegedBattleInterfaces(cl, ptr, std::forward<Args2>(args)...);
  109. }
  110. void SetResources::applyCl(CClient *cl)
  111. {
  112. //todo: inform on actual resource set transfered
  113. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::receivedResource);
  114. }
  115. void SetPrimSkill::applyCl(CClient *cl)
  116. {
  117. const CGHeroInstance *h = cl->getHero(id);
  118. if(!h)
  119. {
  120. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  121. return;
  122. }
  123. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, which, val);
  124. }
  125. void SetSecSkill::applyCl(CClient *cl)
  126. {
  127. const CGHeroInstance *h = cl->getHero(id);
  128. if(!h)
  129. {
  130. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  131. return;
  132. }
  133. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, which, val);
  134. }
  135. void HeroVisitCastle::applyCl(CClient *cl)
  136. {
  137. const CGHeroInstance *h = cl->getHero(hid);
  138. if(start())
  139. {
  140. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, GS(cl)->getTown(tid));
  141. }
  142. }
  143. void ChangeSpells::applyCl(CClient *cl)
  144. {
  145. //TODO: inform interface?
  146. }
  147. void SetMana::applyCl(CClient *cl)
  148. {
  149. const CGHeroInstance *h = cl->getHero(hid);
  150. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  151. }
  152. void SetMovePoints::applyCl(CClient *cl)
  153. {
  154. const CGHeroInstance *h = cl->getHero(hid);
  155. cl->invalidatePaths();
  156. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  157. }
  158. void FoWChange::applyCl(CClient *cl)
  159. {
  160. for(auto &i : cl->playerint)
  161. {
  162. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  163. {
  164. LOCPLINT->waitWhileDialog();
  165. }
  166. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  167. {
  168. if(mode)
  169. i.second->tileRevealed(tiles);
  170. else
  171. i.second->tileHidden(tiles);
  172. }
  173. }
  174. cl->invalidatePaths();
  175. }
  176. void SetAvailableHeroes::applyCl(CClient *cl)
  177. {
  178. //TODO: inform interface?
  179. }
  180. void ChangeStackCount::applyCl(CClient *cl)
  181. {
  182. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stackChagedCount, sl, count, absoluteValue);
  183. }
  184. void SetStackType::applyCl(CClient *cl)
  185. {
  186. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stackChangedType, sl, *type);
  187. }
  188. void EraseStack::applyCl(CClient *cl)
  189. {
  190. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::stacksErased, sl);
  191. }
  192. void SwapStacks::applyCl(CClient *cl)
  193. {
  194. callInterfaceIfPresent(cl, sl1.army->tempOwner, &IGameEventsReceiver::stacksSwapped, sl1, sl2);
  195. if(sl1.army->tempOwner != sl2.army->tempOwner)
  196. callInterfaceIfPresent(cl, sl2.army->tempOwner, &IGameEventsReceiver::stacksSwapped, sl1, sl2);
  197. }
  198. void InsertNewStack::applyCl(CClient *cl)
  199. {
  200. callInterfaceIfPresent(cl, sl.army->tempOwner, &IGameEventsReceiver::newStackInserted, sl, *sl.getStack());
  201. }
  202. void RebalanceStacks::applyCl(CClient *cl)
  203. {
  204. callInterfaceIfPresent(cl, src.army->tempOwner, &IGameEventsReceiver::stacksRebalanced, src, dst, count);
  205. if(src.army->tempOwner != dst.army->tempOwner)
  206. callInterfaceIfPresent(cl, dst.army->tempOwner, &IGameEventsReceiver::stacksRebalanced, src, dst, count);
  207. }
  208. void PutArtifact::applyCl(CClient *cl)
  209. {
  210. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactPut, al);
  211. }
  212. void EraseArtifact::applyCl(CClient *cl)
  213. {
  214. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, al);
  215. }
  216. void MoveArtifact::applyCl(CClient *cl)
  217. {
  218. callInterfaceIfPresent(cl, src.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  219. if(src.owningPlayer() != dst.owningPlayer())
  220. callInterfaceIfPresent(cl, dst.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  221. }
  222. void AssembledArtifact::applyCl(CClient *cl)
  223. {
  224. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, al);
  225. }
  226. void DisassembledArtifact::applyCl(CClient *cl)
  227. {
  228. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, al);
  229. }
  230. void HeroVisit::applyCl(CClient *cl)
  231. {
  232. assert(hero);
  233. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
  234. }
  235. void NewTurn::applyCl(CClient *cl)
  236. {
  237. cl->invalidatePaths();
  238. }
  239. void GiveBonus::applyCl(CClient *cl)
  240. {
  241. cl->invalidatePaths();
  242. switch(who)
  243. {
  244. case HERO:
  245. {
  246. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  247. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, *h->getBonusList().back(), true);
  248. }
  249. break;
  250. case PLAYER:
  251. {
  252. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  253. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, *p->getBonusList().back(), true);
  254. }
  255. break;
  256. }
  257. }
  258. void ChangeObjPos::applyFirstCl(CClient *cl)
  259. {
  260. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  261. if(flags & 1 && CGI->mh)
  262. CGI->mh->hideObject(obj);
  263. }
  264. void ChangeObjPos::applyCl(CClient *cl)
  265. {
  266. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  267. if(flags & 1 && CGI->mh)
  268. CGI->mh->printObject(obj);
  269. cl->invalidatePaths();
  270. }
  271. void PlayerEndsGame::applyCl(CClient *cl)
  272. {
  273. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, player, victoryLossCheckResult);
  274. // In auto testing mode we always close client if red player won or lose
  275. if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
  276. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  277. }
  278. void RemoveBonus::applyCl(CClient *cl)
  279. {
  280. cl->invalidatePaths();
  281. switch(who)
  282. {
  283. case HERO:
  284. {
  285. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  286. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, bonus, false);
  287. }
  288. break;
  289. case PLAYER:
  290. {
  291. //const PlayerState *p = GS(cl)->getPlayer(id);
  292. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, bonus, false);
  293. }
  294. break;
  295. }
  296. }
  297. void UpdateCampaignState::applyCl(CClient *cl)
  298. {
  299. cl->stopConnection();
  300. cl->campaignMapFinished(camp);
  301. }
  302. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  303. {
  304. cl->serv->prepareForSendingHeroes();
  305. }
  306. void RemoveObject::applyFirstCl(CClient *cl)
  307. {
  308. const CGObjectInstance *o = cl->getObj(id);
  309. if(CGI->mh)
  310. CGI->mh->hideObject(o, true);
  311. //notify interfaces about removal
  312. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  313. {
  314. if(GS(cl)->isVisible(o, i->first))
  315. i->second->objectRemoved(o);
  316. }
  317. }
  318. void RemoveObject::applyCl(CClient *cl)
  319. {
  320. cl->invalidatePaths();
  321. }
  322. void TryMoveHero::applyFirstCl(CClient *cl)
  323. {
  324. CGHeroInstance *h = GS(cl)->getHero(id);
  325. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  326. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  327. {
  328. auto ps = GS(cl)->getPlayer(i->first);
  329. if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
  330. {
  331. if(ps->human)
  332. humanKnows = true;
  333. }
  334. }
  335. if(!CGI->mh)
  336. return;
  337. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  338. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  339. if(result == DISEMBARK)
  340. CGI->mh->printObject(h->boat);
  341. }
  342. void TryMoveHero::applyCl(CClient *cl)
  343. {
  344. const CGHeroInstance *h = cl->getHero(id);
  345. cl->invalidatePaths();
  346. if(CGI->mh)
  347. {
  348. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  349. CGI->mh->printObject(h, result == DISEMBARK);
  350. if(result == EMBARK)
  351. CGI->mh->hideObject(h->boat);
  352. }
  353. PlayerColor player = h->tempOwner;
  354. for(auto &i : cl->playerint)
  355. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  356. i.second->tileRevealed(fowRevealed);
  357. //notify interfaces about move
  358. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  359. {
  360. if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
  361. || GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
  362. {
  363. i->second->heroMoved(*this);
  364. }
  365. }
  366. //maphandler didn't get update from playerint, do it now
  367. //TODO: restructure nicely
  368. if(!humanKnows && CGI->mh)
  369. CGI->mh->printObject(h);
  370. }
  371. bool TryMoveHero::stopMovement() const
  372. {
  373. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  374. }
  375. void NewStructures::applyCl(CClient *cl)
  376. {
  377. CGTownInstance *town = GS(cl)->getTown(tid);
  378. for(const auto & id : bid)
  379. {
  380. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
  381. }
  382. }
  383. void RazeStructures::applyCl (CClient *cl)
  384. {
  385. CGTownInstance *town = GS(cl)->getTown(tid);
  386. for(const auto & id : bid)
  387. {
  388. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
  389. }
  390. }
  391. void SetAvailableCreatures::applyCl(CClient *cl)
  392. {
  393. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  394. //inform order about the change
  395. PlayerColor p;
  396. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  397. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  398. else
  399. p = dw->tempOwner;
  400. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  401. }
  402. void SetHeroesInTown::applyCl(CClient *cl)
  403. {
  404. CGTownInstance *t = GS(cl)->getTown(tid);
  405. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  406. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  407. //inform all players that see this object
  408. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  409. {
  410. if(i->first >= PlayerColor::PLAYER_LIMIT)
  411. continue;
  412. if(GS(cl)->isVisible(t, i->first) ||
  413. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  414. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  415. {
  416. cl->playerint[i->first]->heroInGarrisonChange(t);
  417. }
  418. }
  419. }
  420. void HeroRecruited::applyCl(CClient *cl)
  421. {
  422. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  423. if(h->subID != hid)
  424. {
  425. logNetwork->error("Something wrong with hero recruited!");
  426. }
  427. bool needsPrinting = true;
  428. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  429. {
  430. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  431. {
  432. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
  433. needsPrinting = false;
  434. }
  435. }
  436. if(needsPrinting && CGI->mh)
  437. CGI->mh->printObject(h);
  438. }
  439. void GiveHero::applyCl(CClient *cl)
  440. {
  441. CGHeroInstance *h = GS(cl)->getHero(id);
  442. if(CGI->mh)
  443. CGI->mh->printObject(h);
  444. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  445. }
  446. void GiveHero::applyFirstCl(CClient *cl)
  447. {
  448. if(CGI->mh)
  449. CGI->mh->hideObject(GS(cl)->getHero(id));
  450. }
  451. void InfoWindow::applyCl(CClient *cl)
  452. {
  453. std::vector<Component*> comps;
  454. for(auto & elem : components)
  455. {
  456. comps.push_back(&elem);
  457. }
  458. std::string str;
  459. text.toString(str);
  460. if(!callInterfaceIfPresent(cl, player, &CGameInterface::showInfoDialog, str,comps,(soundBase::soundID)soundID))
  461. logNetwork->warn("We received InfoWindow for not our player...");
  462. }
  463. void SetObjectProperty::applyCl(CClient *cl)
  464. {
  465. //inform all players that see this object
  466. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  467. {
  468. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  469. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, this);
  470. }
  471. }
  472. void HeroLevelUp::applyCl(CClient *cl)
  473. {
  474. callOnlyThatInterface(cl, hero->tempOwner, &CGameInterface::heroGotLevel, hero, primskill, skills, queryID);
  475. }
  476. void CommanderLevelUp::applyCl(CClient *cl)
  477. {
  478. const CCommanderInstance * commander = hero->commander;
  479. assert(commander);
  480. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  481. callOnlyThatInterface(cl, hero->tempOwner, &CGameInterface::commanderGotLevel, commander, skills, queryID);
  482. }
  483. void BlockingDialog::applyCl(CClient *cl)
  484. {
  485. std::string str;
  486. text.toString(str);
  487. if(!callOnlyThatInterface(cl, player, &CGameInterface::showBlockingDialog, str, components, queryID, (soundBase::soundID)soundID, selection(), cancel()))
  488. logNetwork->warn("We received YesNoDialog for not our player...");
  489. }
  490. void GarrisonDialog::applyCl(CClient *cl)
  491. {
  492. const CGHeroInstance *h = cl->getHero(hid);
  493. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  494. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, removableUnits, queryID);
  495. }
  496. void ExchangeDialog::applyCl(CClient *cl)
  497. {
  498. assert(heroes[0] && heroes[1]);
  499. callInterfaceIfPresent(cl, heroes[0]->tempOwner, &IGameEventsReceiver::heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
  500. }
  501. void TeleportDialog::applyCl(CClient *cl)
  502. {
  503. callOnlyThatInterface(cl, hero->tempOwner, &CGameInterface::showTeleportDialog, channel, exits, impassable, queryID);
  504. }
  505. void MapObjectSelectDialog::applyCl(CClient * cl)
  506. {
  507. callOnlyThatInterface(cl, player, &CGameInterface::showMapObjectSelectDialog, queryID, icon, title, description, objects);
  508. }
  509. void BattleStart::applyFirstCl(CClient *cl)
  510. {
  511. // Cannot use the usual code because curB is not set yet
  512. callOnlyThatBattleInterface(cl, info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  513. info->tile, info->sides[0].hero, info->sides[1].hero);
  514. callOnlyThatBattleInterface(cl, info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  515. info->tile, info->sides[0].hero, info->sides[1].hero);
  516. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  517. info->tile, info->sides[0].hero, info->sides[1].hero);
  518. callPrivilegedBattleInterfaces(cl, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  519. info->tile, info->sides[0].hero, info->sides[1].hero);
  520. }
  521. void BattleStart::applyCl(CClient *cl)
  522. {
  523. cl->battleStarted(info);
  524. }
  525. void BattleNextRound::applyFirstCl(CClient *cl)
  526. {
  527. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, round);
  528. }
  529. void BattleNextRound::applyCl(CClient *cl)
  530. {
  531. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, round);
  532. }
  533. void BattleSetActiveStack::applyCl(CClient *cl)
  534. {
  535. if(!askPlayerInterface)
  536. return;
  537. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  538. PlayerColor playerToCall; //player that will move activated stack
  539. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  540. {
  541. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  542. ? GS(cl)->curB->sides[1].color
  543. : GS(cl)->curB->sides[0].color);
  544. }
  545. else
  546. {
  547. playerToCall = activated->owner;
  548. }
  549. cl->startPlayerBattleAction(playerToCall);
  550. }
  551. void BattleTriggerEffect::applyCl(CClient * cl)
  552. {
  553. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, *this);
  554. }
  555. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  556. {
  557. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, state);
  558. }
  559. void BattleResult::applyFirstCl(CClient *cl)
  560. {
  561. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, this);
  562. cl->battleFinished();
  563. }
  564. void BattleStackMoved::applyFirstCl(CClient *cl)
  565. {
  566. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  567. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
  568. }
  569. void BattleAttack::applyFirstCl(CClient *cl)
  570. {
  571. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, this);
  572. }
  573. void BattleAttack::applyCl(CClient *cl)
  574. {
  575. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa, battleLog);
  576. }
  577. void StartAction::applyFirstCl(CClient *cl)
  578. {
  579. cl->curbaction = boost::make_optional(ba);
  580. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, ba);
  581. }
  582. void BattleSpellCast::applyCl(CClient *cl)
  583. {
  584. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, this);
  585. }
  586. void SetStackEffect::applyCl(CClient *cl)
  587. {
  588. //informing about effects
  589. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, *this);
  590. }
  591. void StacksInjured::applyCl(CClient *cl)
  592. {
  593. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, stacks, battleLog);
  594. }
  595. void BattleResultsApplied::applyCl(CClient *cl)
  596. {
  597. callInterfaceIfPresent(cl, player1, &IGameEventsReceiver::battleResultsApplied);
  598. callInterfaceIfPresent(cl, player2, &IGameEventsReceiver::battleResultsApplied);
  599. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  600. }
  601. void BattleUnitsChanged::applyCl(CClient * cl)
  602. {
  603. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects, battleLog);
  604. }
  605. void BattleObstaclesChanged::applyCl(CClient *cl)
  606. {
  607. //inform interfaces about removed obstacles
  608. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, changes);
  609. }
  610. void CatapultAttack::applyCl(CClient *cl)
  611. {
  612. //inform interfaces about catapult attack
  613. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, *this);
  614. }
  615. CGameState* CPackForClient::GS(CClient *cl)
  616. {
  617. return cl->gs;
  618. }
  619. void EndAction::applyCl(CClient *cl)
  620. {
  621. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl->curbaction);
  622. cl->curbaction.reset();
  623. }
  624. void PackageApplied::applyCl(CClient *cl)
  625. {
  626. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::requestRealized, this);
  627. if(!CClient::waitingRequest.tryRemovingElement(requestID))
  628. logNetwork->warn("Surprising server message!");
  629. }
  630. void SystemMessage::applyCl(CClient *cl)
  631. {
  632. std::ostringstream str;
  633. str << "System message: " << text;
  634. logNetwork->error(str.str()); // usually used to receive error messages from server
  635. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  636. LOCPLINT->cingconsole->print(str.str());
  637. }
  638. void PlayerBlocked::applyCl(CClient *cl)
  639. {
  640. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::playerBlocked, reason, startOrEnd == BLOCKADE_STARTED);
  641. }
  642. void YourTurn::applyCl(CClient *cl)
  643. {
  644. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  645. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
  646. }
  647. void SaveGame::applyCl(CClient *cl)
  648. {
  649. const auto stem = FileInfo::GetPathStem(fname);
  650. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  651. try
  652. {
  653. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  654. cl->saveCommonState(save);
  655. save << *cl;
  656. }
  657. catch(std::exception &e)
  658. {
  659. logNetwork->error("Failed to save game:%s", e.what());
  660. }
  661. }
  662. void PlayerMessage::applyCl(CClient *cl)
  663. {
  664. logNetwork->debug("Player %s sends a message: %s", player.getStr(), text);
  665. std::ostringstream str;
  666. if(player.isSpectator())
  667. str << "Spectator: " << text;
  668. else
  669. str << cl->getPlayer(player)->nodeName() <<": " << text;
  670. if(LOCPLINT)
  671. LOCPLINT->cingconsole->print(str.str());
  672. }
  673. void ShowInInfobox::applyCl(CClient *cl)
  674. {
  675. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::showComp, c, text.toString());
  676. }
  677. void AdvmapSpellCast::applyCl(CClient *cl)
  678. {
  679. cl->invalidatePaths();
  680. //consider notifying other interfaces that see hero?
  681. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, spellID);
  682. }
  683. void ShowWorldViewEx::applyCl(CClient * cl)
  684. {
  685. callOnlyThatInterface(cl, player, &CGameInterface::showWorldViewEx, objectPositions);
  686. }
  687. void OpenWindow::applyCl(CClient *cl)
  688. {
  689. switch(window)
  690. {
  691. case RECRUITMENT_FIRST:
  692. case RECRUITMENT_ALL:
  693. {
  694. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  695. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  696. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  697. }
  698. break;
  699. case SHIPYARD_WINDOW:
  700. {
  701. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  702. callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
  703. }
  704. break;
  705. case THIEVES_GUILD:
  706. {
  707. //displays Thieves' Guild window (when hero enters Den of Thieves)
  708. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  709. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
  710. }
  711. break;
  712. case UNIVERSITY_WINDOW:
  713. {
  714. //displays University window (when hero enters University on adventure map)
  715. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  716. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  717. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
  718. }
  719. break;
  720. case MARKET_WINDOW:
  721. {
  722. //displays Thieves' Guild window (when hero enters Den of Thieves)
  723. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  724. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  725. const IMarket *market = IMarket::castFrom(obj);
  726. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
  727. }
  728. break;
  729. case HILL_FORT_WINDOW:
  730. {
  731. //displays Hill fort window
  732. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  733. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  734. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  735. }
  736. break;
  737. case PUZZLE_MAP:
  738. {
  739. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showPuzzleMap);
  740. }
  741. break;
  742. case TAVERN_WINDOW:
  743. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  744. *obj2 = cl->getObj(ObjectInstanceID(id2));
  745. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
  746. break;
  747. }
  748. }
  749. void CenterView::applyCl(CClient *cl)
  750. {
  751. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::centerView, pos, focusTime);
  752. }
  753. void NewObject::applyCl(CClient *cl)
  754. {
  755. cl->invalidatePaths();
  756. const CGObjectInstance *obj = cl->getObj(id);
  757. if(CGI->mh)
  758. CGI->mh->printObject(obj, true);
  759. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  760. {
  761. if(GS(cl)->isVisible(obj, i->first))
  762. i->second->newObject(obj);
  763. }
  764. }
  765. void SetAvailableArtifacts::applyCl(CClient *cl)
  766. {
  767. if(id < 0) //artifact merchants globally
  768. {
  769. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  770. }
  771. else
  772. {
  773. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  774. assert(bm);
  775. callInterfaceIfPresent(cl, cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  776. }
  777. }