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						CAdvmapInterface.cpp
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					f15cadc87b
					Implement configurable object sounds: ambient, visit and removal
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				7 years ago | 
			
		
			
				
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						CAdvmapInterface.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CCastleInterface.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CCastleInterface.h
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					f2b7c85811
					Adding object construction macro with parameter
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				8 years ago | 
			
		
			
				
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						CCreatureWindow.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CCreatureWindow.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CHeroWindow.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CHeroWindow.h
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CKingdomInterface.cpp
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					abdca71828
					skill names and descriptions are fully managed by CSkillHandler
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				8 years ago | 
			
		
			
				
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						CKingdomInterface.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CQuestLog.cpp
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CQuestLog.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CSpellWindow.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CSpellWindow.h
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					2da3d8a563
					Code style: remove senseless comments
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				8 years ago | 
			
		
			
				
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						CTradeWindow.cpp
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					7171fa7ad4
					Formatting
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				8 years ago | 
			
		
			
				
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						CTradeWindow.h
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					886c8f63c6
					Show stacks selected to sacrifice
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				8 years ago | 
			
		
			
				
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						CWindowObject.cpp
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					b52cfe5283
					Code style: use parentheses for creating heap-based objects (#344)
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				8 years ago | 
			
		
			
				
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						CWindowObject.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CreaturePurchaseCard.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CreaturePurchaseCard.h
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					bf4024c3ac
					Adding bacground for QuickRecruitmentWindow
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				7 years ago | 
			
		
			
				
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						GUIClasses.cpp
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					a4f701014b
					Quick Army Purhase in Town Screen
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				8 years ago | 
			
		
			
				
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						GUIClasses.h
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					a4f701014b
					Quick Army Purhase in Town Screen
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				8 years ago | 
			
		
			
				
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						InfoWindows.cpp
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					cb40c093f8
					Avoid boost::optional assignment for Boost 1.64 compatibility (#360)
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				8 years ago | 
			
		
			
				
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						InfoWindows.h
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					2da3d8a563
					Code style: remove senseless comments
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				8 years ago | 
			
		
			
				
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						QuickRecruitmentWindow.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						QuickRecruitmentWindow.h
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					1331c81a8b
					Update graphics for QuickRecruitmentWindow
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				7 years ago |