| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233 | /* * GameConstants.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#define INSTANTIATE_BASE_FOR_ID_HERE#include "StdInc.h"#ifndef VCMI_NO_EXTRA_VERSION#include "../Version.h"#endif#include "VCMI_Lib.h"#include "mapObjects/CObjectClassesHandler.h"#include "CArtHandler.h"#include "CCreatureHandler.h"#include "spells/CSpellHandler.h"#include "CSkillHandler.h"#include "StringConstants.h"#include "CGeneralTextHandler.h"#include "CModHandler.h"const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);const PlayerColor PlayerColor::SPECTATOR = PlayerColor(252);const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);const TeamID TeamID::NO_TEAM = TeamID(255);namespace GameConstants{#ifdef VCMI_NO_EXTRA_VERSION	const std::string VCMI_VERSION = std::string("VCMI 0.99");#else	const std::string VCMI_VERSION = std::string("VCMI 0.99 ") + GIT_SHA1;#endif}const CArtifact * ArtifactID::toArtifact() const{	return VLC->arth->artifacts.at(*this);}si32 ArtifactID::decode(const std::string & identifier){	auto rawId = VLC->modh->identifiers.getIdentifier("core", "artifact", identifier);	if(rawId)		return rawId.get();	else		return -1;}std::string ArtifactID::encode(const si32 index){	return VLC->arth->artifacts.at(index)->identifier;}const CCreature * CreatureID::toCreature() const{	return VLC->creh->creatures.at(*this);}si32 CreatureID::decode(const std::string & identifier){	auto rawId = VLC->modh->identifiers.getIdentifier("core", "creature", identifier);	if(rawId)		return rawId.get();	else		return -1;}std::string CreatureID::encode(const si32 index){	return VLC->creh->creatures.at(index)->identifier;}const CSpell * SpellID::toSpell() const{	if(num < 0 || num >= VLC->spellh->objects.size())	{		logGlobal->error("Unable to get spell of invalid ID %d", int(num));		return nullptr;	}	return VLC->spellh->objects[*this];}si32 SpellID::decode(const std::string & identifier){	auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", identifier);	if(rawId)		return rawId.get();	else		return -1;}std::string SpellID::encode(const si32 index){	return VLC->spellh->objects.at(index)->identifier;}const CSkill * SecondarySkill::toSkill() const{	return VLC->skillh->objects.at(*this);}//template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);//template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);bool PlayerColor::isValidPlayer() const{	return num < PLAYER_LIMIT_I;}bool PlayerColor::isSpectator() const{	return num == 252;}std::string PlayerColor::getStr(bool L10n) const{	std::string ret = "unnamed";	if(isValidPlayer())	{		if(L10n)			ret = VLC->generaltexth->colors[num];		else			ret = GameConstants::PLAYER_COLOR_NAMES[num];	}	else if(L10n)	{		ret = VLC->generaltexth->allTexts[508];		ret[0] = std::tolower(ret[0]);	}	return ret;}std::string PlayerColor::getStrCap(bool L10n) const{	std::string ret = getStr(L10n);	ret[0] = std::toupper(ret[0]);	return ret;}std::ostream & operator<<(std::ostream & os, const EActionType actionType){	static const std::map<EActionType, std::string> actionTypeToString =	{		{EActionType::END_TACTIC_PHASE, "End tactic phase"},		{EActionType::INVALID, "Invalid"},		{EActionType::NO_ACTION, "No action"},		{EActionType::HERO_SPELL, "Hero spell"},		{EActionType::WALK, "Walk"},		{EActionType::DEFEND, "Defend"},		{EActionType::RETREAT, "Retreat"},		{EActionType::SURRENDER, "Surrender"},		{EActionType::WALK_AND_ATTACK, "Walk and attack"},		{EActionType::SHOOT, "Shoot"},		{EActionType::WAIT, "Wait"},		{EActionType::CATAPULT, "Catapult"},		{EActionType::MONSTER_SPELL, "Monster spell"},		{EActionType::BAD_MORALE, "Bad morale"},		{EActionType::STACK_HEAL, "Stack heal"},		{EActionType::DAEMON_SUMMONING, "Daemon summoning"}	};	auto it = actionTypeToString.find(actionType);	if (it == actionTypeToString.end()) return os << "<Unknown type>";	else return os << it->second;}std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType){	static const std::map<ETerrainType::EETerrainType, std::string> terrainTypeToString =	{	#define DEFINE_ELEMENT(element) {ETerrainType::element, #element}		DEFINE_ELEMENT(WRONG),		DEFINE_ELEMENT(BORDER),		DEFINE_ELEMENT(DIRT),		DEFINE_ELEMENT(SAND),		DEFINE_ELEMENT(GRASS),		DEFINE_ELEMENT(SNOW),		DEFINE_ELEMENT(SWAMP),		DEFINE_ELEMENT(ROUGH),		DEFINE_ELEMENT(SUBTERRANEAN),		DEFINE_ELEMENT(LAVA),		DEFINE_ELEMENT(WATER),		DEFINE_ELEMENT(ROCK)	#undef DEFINE_ELEMENT	};	auto it = terrainTypeToString.find(terrainType.num);	if (it == terrainTypeToString.end()) return os << "<Unknown type>";	else return os << it->second;}std::string ETerrainType::toString() const{	std::stringstream ss;	ss << *this;	return ss.str();}std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer){	static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString	{	#define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}		DEFINE_ELEMENT(WRONG),		DEFINE_ELEMENT(AUTO),		DEFINE_ELEMENT(LAND),		DEFINE_ELEMENT(SAIL),		DEFINE_ELEMENT(WATER),		DEFINE_ELEMENT(AIR),		DEFINE_ELEMENT(NUM_LAYERS)	#undef DEFINE_ELEMENT	};	auto it = pathfinderLayerToString.find(pathfindingLayer.num);	if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";	else return os << it->second;}
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