BattleProxy.h 1.5 KB

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  1. /*
  2. * BattleProxy.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoCallback.h"
  12. #include "IBattleState.h"
  13. class DLL_LINKAGE BattleProxy : public CBattleInfoCallback, public IBattleState
  14. {
  15. public:
  16. using Subject = std::shared_ptr<CBattleInfoCallback>;
  17. BattleProxy(Subject subject_);
  18. ~BattleProxy();
  19. //////////////////////////////////////////////////////////////////////////
  20. // IBattleInfo
  21. int32_t getActiveStackID() const override;
  22. TStacks getStacksIf(TStackFilter predicate) const override;
  23. battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
  24. BFieldType getBattlefieldType() const override;
  25. ETerrainType getTerrainType() const override;
  26. ObstacleCList getAllObstacles() const override;
  27. PlayerColor getSidePlayer(ui8 side) const override;
  28. const CArmedInstance * getSideArmy(ui8 side) const override;
  29. const CGHeroInstance * getSideHero(ui8 side) const override;
  30. ui8 getTacticDist() const override;
  31. ui8 getTacticsSide() const override;
  32. const CGTownInstance * getDefendedTown() const override;
  33. si8 getWallState(int partOfWall) const override;
  34. EGateState getGateState() const override;
  35. uint32_t getCastSpells(ui8 side) const override;
  36. int32_t getEnchanterCounter(ui8 side) const override;
  37. const IBonusBearer * asBearer() const override;
  38. protected:
  39. Subject subject;
  40. };