CBattleInfoCallback.h 8.3 KB

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  1. /*
  2. * CBattleInfoCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CCallbackBase.h"
  12. #include "ReachabilityInfo.h"
  13. #include "BattleAttackInfo.h"
  14. #include "../spells/Magic.h"
  15. class CGHeroInstance;
  16. class CStack;
  17. class ISpellCaster;
  18. class CSpell;
  19. struct CObstacleInstance;
  20. class IBonusBearer;
  21. class CRandomGenerator;
  22. struct DLL_LINKAGE AttackableTiles
  23. {
  24. std::set<BattleHex> hostileCreaturePositions;
  25. std::set<BattleHex> friendlyCreaturePositions; //for Dragon Breath
  26. template <typename Handler> void serialize(Handler &h, const int version)
  27. {
  28. h & hostileCreaturePositions;
  29. h & friendlyCreaturePositions;
  30. }
  31. };
  32. class DLL_LINKAGE CBattleInfoCallback : public virtual CBattleInfoEssentials
  33. {
  34. public:
  35. enum ERandomSpell
  36. {
  37. RANDOM_GENIE, RANDOM_AIMED
  38. };
  39. boost::optional<int> battleIsFinished() const; //return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
  40. std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const; //blocking obstacles makes tile inaccessible, others cause special effects (like Land Mines, Moat, Quicksands)
  41. std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const CStack * stack) const;
  42. const CStack * battleGetStackByPos(BattleHex pos, bool onlyAlive = true) const;
  43. const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const;
  44. ///returns all alive units excluding turrets
  45. battle::Units battleAliveUnits() const;
  46. ///returns all alive units from particular side excluding turrets
  47. battle::Units battleAliveUnits(ui8 side) const;
  48. void battleGetTurnOrder(std::vector<battle::Units> & out, const size_t maxUnits, const int maxTurns, const int turn = 0, int8_t lastMoved = -1) const;
  49. void battleGetStackCountOutsideHexes(bool *ac) const; // returns hexes which when in front of a stack cause us to move the amount box back
  50. ///returns reachable hexes (valid movement destinations), DOES contain stack current position
  51. std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit, bool addOccupiable, std::vector<BattleHex> * attackable) const;
  52. ///returns reachable hexes (valid movement destinations), DOES contain stack current position (lite version)
  53. std::vector<BattleHex> battleGetAvailableHexes(const battle::Unit * unit) const;
  54. std::vector<BattleHex> battleGetAvailableHexes(const ReachabilityInfo & cache, const battle::Unit * unit) const;
  55. int battleGetSurrenderCost(PlayerColor Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible
  56. ReachabilityInfo::TDistances battleGetDistances(const battle::Unit * unit, BattleHex assumedPosition) const;
  57. std::set<BattleHex> battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos = BattleHex::INVALID) const;
  58. bool battleCanAttack(const CStack * stack, const CStack * target, BattleHex dest) const; //determines if stack with given ID can attack target at the selected destination
  59. bool battleCanShoot(const battle::Unit * attacker, BattleHex dest) const; //determines if stack with given ID shoot at the selected destination
  60. bool battleIsUnitBlocked(const battle::Unit * unit) const; //returns true if there is neighboring enemy stack
  61. std::set<const battle::Unit *> battleAdjacentUnits(const battle::Unit * unit) const;
  62. TDmgRange calculateDmgRange(const BattleAttackInfo & info) const; //charge - number of hexes travelled before attack (for champion's jousting); returns pair <min dmg, max dmg>
  63. TDmgRange battleEstimateDamage(const BattleAttackInfo & bai, TDmgRange * retaliationDmg = nullptr) const; //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg>
  64. TDmgRange battleEstimateDamage(const CStack * attacker, const CStack * defender, TDmgRange * retaliationDmg = nullptr) const; //estimates damage dealt by attacker to defender; it may be not precise especially when stack has randomly working bonuses; returns pair <min dmg, max dmg>
  65. bool battleHasDistancePenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
  66. bool battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
  67. bool battleHasShootingPenalty(const battle::Unit * shooter, BattleHex destHex) const;
  68. BattleHex wallPartToBattleHex(EWallPart::EWallPart part) const;
  69. EWallPart::EWallPart battleHexToWallPart(BattleHex hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
  70. bool isWallPartPotentiallyAttackable(EWallPart::EWallPart wallPart) const; // returns true if the wall part is potentially attackable (independent of wall state), false if not
  71. std::vector<BattleHex> getAttackableBattleHexes() const;
  72. si8 battleMinSpellLevel(ui8 side) const; //calculates maximum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  73. si8 battleMaxSpellLevel(ui8 side) const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
  74. ui32 battleGetSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
  75. ESpellCastProblem::ESpellCastProblem battleCanCastSpell(const spells::Caster * caster, spells::Mode mode) const; //returns true if there are no general issues preventing from casting a spell
  76. SpellID battleGetRandomStackSpell(CRandomGenerator & rand, const CStack * stack, ERandomSpell mode) const;
  77. SpellID getRandomBeneficialSpell(CRandomGenerator & rand, const CStack * subject) const;
  78. SpellID getRandomCastedSpell(CRandomGenerator & rand, const CStack * caster) const; //called at the beginning of turn for Faerie Dragon
  79. si8 battleCanTeleportTo(const battle::Unit * stack, BattleHex destHex, int telportLevel) const; //checks if teleportation of given stack to given position can take place
  80. //convenience methods using the ones above
  81. bool isInTacticRange(BattleHex dest) const;
  82. si8 battleGetTacticDist() const; //returns tactic distance for calling player or 0 if this player is not in tactic phase (for ALL_KNOWING actual distance for tactic side)
  83. AttackableTiles getPotentiallyAttackableHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos) const; //TODO: apply rotation to two-hex attacker
  84. AttackableTiles getPotentiallyShootableHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos) const;
  85. std::set<const CStack*> getAttackedCreatures(const CStack* attacker, BattleHex destinationTile, bool rangedAttack, BattleHex attackerPos = BattleHex::INVALID) const; //calculates range of multi-hex attacks
  86. bool isToReverse(BattleHex hexFrom, BattleHex hexTo, bool curDir /*if true, creature is in attacker's direction*/, bool toDoubleWide, bool toDir) const; //determines if creature should be reversed (it stands on hexFrom and should 'see' hexTo)
  87. bool isToReverseHlp(BattleHex hexFrom, BattleHex hexTo, bool curDir) const; //helper for isToReverse
  88. ReachabilityInfo getReachability(const battle::Unit * unit) const;
  89. ReachabilityInfo getReachability(const ReachabilityInfo::Parameters & params) const;
  90. AccessibilityInfo getAccesibility() const;
  91. AccessibilityInfo getAccesibility(const battle::Unit * stack) const; //Hexes ocupied by stack will be marked as accessible.
  92. AccessibilityInfo getAccesibility(const std::vector<BattleHex> & accessibleHexes) const; //given hexes will be marked as accessible
  93. std::pair<const battle::Unit *, BattleHex> getNearestStack(const battle::Unit * closest) const;
  94. BattleHex getAvaliableHex(CreatureID creID, ui8 side, int initialPos = -1) const; //find place for adding new stack
  95. protected:
  96. ReachabilityInfo getFlyingReachability(const ReachabilityInfo::Parameters & params) const;
  97. ReachabilityInfo makeBFS(const AccessibilityInfo & accessibility, const ReachabilityInfo::Parameters & params) const;
  98. std::set<BattleHex> getStoppers(BattlePerspective::BattlePerspective whichSidePerspective) const; //get hexes with stopping obstacles (quicksands)
  99. };