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- /*
- * CObstacleInstance.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleHex.h"
- struct CObstacleInfo;
- class ObstacleChanges;
- class JsonSerializeFormat;
- struct DLL_LINKAGE CObstacleInstance
- {
- BattleHex pos; //position on battlefield, typically left bottom corner
- ui8 obstacleType; //if true, then position is meaningless
- si32 uniqueID;
- si32 ID; //ID of obstacle (defines type of it)
- enum EObstacleType
- {
- //ABSOLUTE needs an underscore because it's a Win
- USUAL, ABSOLUTE_OBSTACLE, SPELL_CREATED, MOAT
- };
- CObstacleInstance();
- virtual ~CObstacleInstance();
- const CObstacleInfo &getInfo() const; //allowed only when not generated by spell (usual or absolute)
- std::vector<BattleHex> getBlockedTiles() const;
- std::vector<BattleHex> getStoppingTile() const; //hexes that will stop stack move
- //The two functions below describe how the obstacle affects affected tiles
- //additional effects (like hurting stack or disappearing) are hardcoded for appropriate obstacleTypes
- virtual bool blocksTiles() const;
- virtual bool stopsMovement() const; //if unit stepping onto obstacle, can't continue movement (in general, doesn't checks for the side)
- virtual bool triggersEffects() const;
- virtual std::vector<BattleHex> getAffectedTiles() const;
- virtual bool visibleForSide(ui8 side, bool hasNativeStack) const; //0 attacker
- virtual void battleTurnPassed(){};
- virtual int getAnimationYOffset(int imageHeight) const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & ID;
- h & pos;
- h & obstacleType;
- h & uniqueID;
- }
- };
- struct DLL_LINKAGE MoatObstacle : CObstacleInstance
- {
- std::vector<BattleHex> getAffectedTiles() const override; //for special effects (not blocking)
- };
- struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
- {
- int32_t turnsRemaining;
- int32_t casterSpellPower;
- int32_t spellLevel;
- si8 casterSide; //0 - obstacle created by attacker; 1 - by defender
- bool hidden;
- bool passable;
- bool trigger;
- bool trap;
- bool removeOnTrigger;
- bool revealed;
- std::string appearAnimation;
- std::string animation;
- int animationYOffset;
- std::vector<BattleHex> customSize;
- SpellCreatedObstacle();
- std::vector<BattleHex> getAffectedTiles() const override;
- bool visibleForSide(ui8 side, bool hasNativeStack) const override;
- bool blocksTiles() const override;
- bool stopsMovement() const override;
- bool triggersEffects() const override;
- void battleTurnPassed() override;
- int getAnimationYOffset(int imageHeight) const override;
- void toInfo(ObstacleChanges & info);
- void fromInfo(const ObstacleChanges & info);
- void serializeJson(JsonSerializeFormat & handler);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CObstacleInstance&>(*this);
- h & turnsRemaining;
- h & casterSpellPower;
- h & spellLevel;
- h & casterSide;
- h & hidden;
- h & passable;
- h & trigger;
- h & trap;
- h & customSize;
- }
- };
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