CCampaignHandler.cpp 13 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../StartInfo.h"
  20. #include "../CArtHandler.h" //for hero crossover
  21. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  22. #include "../CHeroHandler.h"
  23. #include "CMapService.h"
  24. #include "CMap.h"
  25. namespace fs = boost::filesystem;
  26. CCampaignHeader::CCampaignHeader()
  27. : version(0), mapVersion(0), difficultyChoosenByPlayer(0), music(0), filename(), loadFromLod(0)
  28. {
  29. }
  30. CScenarioTravel::STravelBonus::STravelBonus()
  31. :type(SPELL), info1(0), info2(0), info3(0)
  32. {
  33. }
  34. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  35. {
  36. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  37. || type == SECONDARY_SKILL;
  38. }
  39. CScenarioTravel::CScenarioTravel()
  40. :whatHeroKeeps(0), startOptions(0), playerColor(0)
  41. {
  42. }
  43. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  44. {
  45. std::vector<ui8> cmpgn = getFile(name, true)[0];
  46. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  47. CBinaryReader reader(&stream);
  48. CCampaignHeader ret = readHeaderFromMemory(reader);
  49. ret.filename = name;
  50. return ret;
  51. }
  52. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  53. {
  54. auto ret = make_unique<CCampaign>();
  55. std::vector<std::vector<ui8>> file = getFile(name, false);
  56. CMemoryStream stream(file[0].data(), file[0].size());
  57. CBinaryReader reader(&stream);
  58. ret->header = readHeaderFromMemory(reader);
  59. ret->header.filename = name;
  60. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  61. for(int g=0; g<howManyScenarios; ++g)
  62. {
  63. CCampaignScenario sc = readScenarioFromMemory(reader, ret->header.version, ret->header.mapVersion);
  64. ret->scenarios.push_back(sc);
  65. }
  66. int scenarioID = 0;
  67. //first entry is campaign header. start loop from 1
  68. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  69. {
  70. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  71. {
  72. scenarioID++;
  73. }
  74. std::string scenarioName = name.substr(0, name.find('.'));
  75. boost::to_lower(scenarioName);
  76. scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
  77. //set map piece appropriately, convert vector to string
  78. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  79. CMapService mapService;
  80. ret->scenarios[scenarioID].scenarioName = mapService.loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name;
  81. scenarioID++;
  82. }
  83. // handle campaign specific discrepancies
  84. if(name == "DATA/AB.H3C")
  85. {
  86. ret->scenarios[6].keepHeroes.push_back(HeroTypeID(155)); // keep hero Xeron for map 7 To Kill A Hero
  87. }
  88. else if(name == "DATA/FINAL.H3C")
  89. {
  90. // keep following heroes for map 8 Final H
  91. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(148)); // Gelu
  92. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(27)); // Gem
  93. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(102)); // Crag Hack
  94. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(96)); // Yog
  95. }
  96. return ret;
  97. }
  98. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader )
  99. {
  100. CCampaignHeader ret;
  101. ret.version = reader.readUInt32();
  102. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  103. ret.name = reader.readString();
  104. ret.description = reader.readString();
  105. if (ret.version > CampaignVersion::RoE)
  106. ret.difficultyChoosenByPlayer = reader.readInt8();
  107. else
  108. ret.difficultyChoosenByPlayer = 0;
  109. ret.music = reader.readInt8();
  110. return ret;
  111. }
  112. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion )
  113. {
  114. auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
  115. {
  116. CCampaignScenario::SScenarioPrologEpilog ret;
  117. ret.hasPrologEpilog = reader.readUInt8();
  118. if(ret.hasPrologEpilog)
  119. {
  120. ret.prologVideo = reader.readUInt8();
  121. ret.prologMusic = reader.readUInt8();
  122. ret.prologText = reader.readString();
  123. }
  124. return ret;
  125. };
  126. CCampaignScenario ret;
  127. ret.conquered = false;
  128. ret.mapName = reader.readString();
  129. ret.packedMapSize = reader.readUInt32();
  130. if(mapVersion == 18)//unholy alliance
  131. {
  132. ret.loadPreconditionRegions(reader.readUInt16());
  133. }
  134. else
  135. {
  136. ret.loadPreconditionRegions(reader.readUInt8());
  137. }
  138. ret.regionColor = reader.readUInt8();
  139. ret.difficulty = reader.readUInt8();
  140. ret.regionText = reader.readString();
  141. ret.prolog = prologEpilogReader();
  142. ret.epilog = prologEpilogReader();
  143. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  144. return ret;
  145. }
  146. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  147. {
  148. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  149. {
  150. if ( (1 << i) & regions)
  151. preconditionRegions.insert(i);
  152. }
  153. }
  154. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  155. {
  156. CScenarioTravel ret;
  157. ret.whatHeroKeeps = reader.readUInt8();
  158. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  159. if (version < CampaignVersion::SoD)
  160. {
  161. ret.artifsKeptByHero.fill(0);
  162. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  163. }
  164. else
  165. {
  166. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  167. }
  168. ret.startOptions = reader.readUInt8();
  169. switch(ret.startOptions)
  170. {
  171. case 0:
  172. //no bonuses. Seems to be OK
  173. break;
  174. case 1: //reading of bonuses player can choose
  175. {
  176. ret.playerColor = reader.readUInt8();
  177. ui8 numOfBonuses = reader.readUInt8();
  178. for (int g=0; g<numOfBonuses; ++g)
  179. {
  180. CScenarioTravel::STravelBonus bonus;
  181. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  182. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  183. switch(bonus.type)
  184. {
  185. case CScenarioTravel::STravelBonus::SPELL:
  186. {
  187. bonus.info1 = reader.readUInt16(); //hero
  188. bonus.info2 = reader.readUInt8(); //spell ID
  189. break;
  190. }
  191. case CScenarioTravel::STravelBonus::MONSTER:
  192. {
  193. bonus.info1 = reader.readUInt16(); //hero
  194. bonus.info2 = reader.readUInt16(); //monster type
  195. bonus.info3 = reader.readUInt16(); //monster count
  196. break;
  197. }
  198. case CScenarioTravel::STravelBonus::BUILDING:
  199. {
  200. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  201. break;
  202. }
  203. case CScenarioTravel::STravelBonus::ARTIFACT:
  204. {
  205. bonus.info1 = reader.readUInt16(); //hero
  206. bonus.info2 = reader.readUInt16(); //artifact ID
  207. break;
  208. }
  209. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  210. {
  211. bonus.info1 = reader.readUInt16(); //hero
  212. bonus.info2 = reader.readUInt8(); //spell ID
  213. break;
  214. }
  215. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  216. {
  217. bonus.info1 = reader.readUInt16(); //hero
  218. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  219. break;
  220. }
  221. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  222. {
  223. bonus.info1 = reader.readUInt16(); //hero
  224. bonus.info2 = reader.readUInt8(); //skill ID
  225. bonus.info3 = reader.readUInt8(); //skill level
  226. break;
  227. }
  228. case CScenarioTravel::STravelBonus::RESOURCE:
  229. {
  230. bonus.info1 = reader.readUInt8(); //type
  231. //FD - wood+ore
  232. //FE - mercury+sulfur+crystal+gem
  233. bonus.info2 = reader.readUInt32(); //count
  234. break;
  235. }
  236. default:
  237. logGlobal->warn("Corrupted h3c file");
  238. break;
  239. }
  240. ret.bonusesToChoose.push_back(bonus);
  241. }
  242. break;
  243. }
  244. case 2: //reading of players (colors / scenarios ?) player can choose
  245. {
  246. ui8 numOfBonuses = reader.readUInt8();
  247. for (int g=0; g<numOfBonuses; ++g)
  248. {
  249. CScenarioTravel::STravelBonus bonus;
  250. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  251. bonus.info1 = reader.readUInt8(); //player color
  252. bonus.info2 = reader.readUInt8(); //from what scenario
  253. ret.bonusesToChoose.push_back(bonus);
  254. }
  255. break;
  256. }
  257. case 3: //heroes player can choose between
  258. {
  259. ui8 numOfBonuses = reader.readUInt8();
  260. for (int g=0; g<numOfBonuses; ++g)
  261. {
  262. CScenarioTravel::STravelBonus bonus;
  263. bonus.type = CScenarioTravel::STravelBonus::HERO;
  264. bonus.info1 = reader.readUInt8(); //player color
  265. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  266. ret.bonusesToChoose.push_back(bonus);
  267. }
  268. break;
  269. }
  270. default:
  271. {
  272. logGlobal->warn("Corrupted h3c file");
  273. break;
  274. }
  275. }
  276. return ret;
  277. }
  278. std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
  279. {
  280. CCompressedStream stream(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN)), true);
  281. std::vector< std::vector<ui8> > ret;
  282. do
  283. {
  284. std::vector<ui8> block(stream.getSize());
  285. stream.read(block.data(), block.size());
  286. ret.push_back(block);
  287. }
  288. while (!headerOnly && stream.getNextBlock());
  289. return ret;
  290. }
  291. bool CCampaign::conquerable( int whichScenario ) const
  292. {
  293. //check for void scenraio
  294. if (!scenarios[whichScenario].isNotVoid())
  295. {
  296. return false;
  297. }
  298. if (scenarios[whichScenario].conquered)
  299. {
  300. return false;
  301. }
  302. //check preconditioned regions
  303. for (int g=0; g<scenarios.size(); ++g)
  304. {
  305. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  306. return false; //prerequisite does not met
  307. }
  308. return true;
  309. }
  310. CCampaign::CCampaign()
  311. {
  312. }
  313. CCampaignScenario::SScenarioPrologEpilog::SScenarioPrologEpilog()
  314. : hasPrologEpilog(false), prologVideo(0), prologMusic(0), prologText()
  315. {
  316. }
  317. CCampaignScenario::CCampaignScenario()
  318. : mapName(), scenarioName(), packedMapSize(0), regionColor(0), difficulty(0), conquered(false)
  319. {
  320. }
  321. bool CCampaignScenario::isNotVoid() const
  322. {
  323. return mapName.size() > 0;
  324. }
  325. const CGHeroInstance * CCampaignScenario::strongestHero( PlayerColor owner ) const
  326. {
  327. using boost::adaptors::filtered;
  328. std::function<bool(CGHeroInstance*)> isOwned = [=](const CGHeroInstance *h){ return h->tempOwner == owner; };
  329. auto ownedHeroes = crossoverHeroes | filtered(isOwned);
  330. auto i = vstd::maxElementByFun(ownedHeroes,
  331. [](const CGHeroInstance * h) {return h->getHeroStrength();});
  332. return i == ownedHeroes.end() ? nullptr : *i;
  333. }
  334. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes() const
  335. {
  336. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  337. if(conquered)
  338. {
  339. for(auto hero : placedCrossoverHeroes)
  340. {
  341. auto it = range::find_if(crossoverHeroes, CGObjectInstanceBySubIdFinder(hero));
  342. if(it == crossoverHeroes.end())
  343. {
  344. lostCrossoverHeroes.push_back(hero);
  345. }
  346. }
  347. }
  348. return lostCrossoverHeroes;
  349. }
  350. void CCampaignState::setCurrentMapAsConquered( const std::vector<CGHeroInstance*> & heroes )
  351. {
  352. camp->scenarios[*currentMap].crossoverHeroes = heroes;
  353. mapsConquered.push_back(*currentMap);
  354. mapsRemaining -= *currentMap;
  355. camp->scenarios[*currentMap].conquered = true;
  356. }
  357. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  358. {
  359. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  360. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  361. if(bonuses.empty())
  362. return boost::optional<CScenarioTravel::STravelBonus>();
  363. else
  364. return bonuses[currentBonusID()];
  365. }
  366. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  367. {
  368. return camp->scenarios[*currentMap];
  369. }
  370. CCampaignScenario & CCampaignState::getCurrentScenario()
  371. {
  372. return camp->scenarios[*currentMap];
  373. }
  374. ui8 CCampaignState::currentBonusID() const
  375. {
  376. return chosenCampaignBonuses.at(*currentMap);
  377. }
  378. CCampaignState::CCampaignState()
  379. {
  380. }
  381. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  382. {
  383. for(int i = 0; i < camp->scenarios.size(); i++)
  384. {
  385. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  386. mapsRemaining.push_back(i);
  387. }
  388. }
  389. std::string CCampaignHandler::prologVideoName(ui8 index)
  390. {
  391. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  392. auto vids = config["videos"].Vector();
  393. if(index < vids.size())
  394. return vids[index].String();
  395. return "";
  396. }
  397. std::string CCampaignHandler::prologMusicName(ui8 index)
  398. {
  399. std::vector<std::string> music;
  400. VLC->generaltexth->readToVector("Data/CmpMusic.txt", music);
  401. if(index < music.size())
  402. return music[index];
  403. return "";
  404. }
  405. std::string CCampaignHandler::prologVoiceName(ui8 index)
  406. {
  407. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  408. auto audio = config["voice"].Vector();
  409. if(index < audio.size())
  410. return audio[index].String();
  411. return "";
  412. }