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- /*
- * CDefaultSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpellMechanics.h"
- #include "../NetPacks.h"
- #include "../battle/CBattleInfoEssentials.h"
- namespace spells
- {
- ///all combat spells
- class DLL_LINKAGE DefaultSpellMechanics : public BaseMechanics
- {
- public:
- DefaultSpellMechanics(const IBattleCast * event);
- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const override;
- void cast(const SpellCastEnvironment * env, const Target & target, std::vector <const CStack*> & reflected) override final;
- bool counteringSelector(const Bonus * bonus) const;
- protected:
- std::vector<const battle::Unit *> affectedUnits;
- static void doRemoveEffects(const SpellCastEnvironment * env, const std::vector<const battle::Unit *> & targets, const CSelector & selector);
- virtual void beforeCast(vstd::RNG & rng, const Target & target, std::vector <const CStack*> & reflected) = 0;
- virtual void applyCastEffects(const SpellCastEnvironment * env, const Target & target) const = 0;
- virtual void afterCast() const;
- void addBattleLog(MetaString && line);
- void addCustomEffect(const battle::Unit * target, ui32 effect);
- std::set<BattleHex> spellRangeInHexes(BattleHex centralHex) const;
- private:
- BattleSpellCast sc;
- int spellCost;
- };
- } //namespace spells
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