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- #include "stdafx.h"
- #include "global.h"
- #include "CHeroWindow.h"
- #include "CGameInfo.h"
- #include "hch\CHeroHandler.h"
- #include "hch\CGeneralTextHandler.h"
- #include "SDL.h"
- #include "SDL_Extensions.h"
- #include "CAdvmapInterface.h"
- #include "AdventureMapButton.h"
- #include "CMessage.h"
- #include <sstream>
- extern SDL_Surface * screen;
- extern TTF_Font * GEOR16;
- CHeroWindow::CHeroWindow(int playerColor): artFeet(0), artHead(0), artLHand(0),
- artLRing(0), artMach1(0), artMach2(0), artMach3(0), artMach4(0), artMisc1(0),
- artMisc2(0), artMisc3(0), artMisc4(0), artMisc5(0), artNeck(0), artRhand(0),
- artRRing(0), artShoulders(0), artSpellBook(0), artTorso(0),
- backpackPos(0), player(playerColor)
- {
- background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
- CSDL_Ext::blueToPlayersAdv(background, playerColor);
- pos.x = 65;
- pos.y = 8;
- pos.h = background->h;
- pos.w = background->w;
- curBack = NULL;
- curHero = NULL;
- quitButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this);
- dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this);
- questlogButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this);
- gar1button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this);
- gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this);
- gar3button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this);
- gar4button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this);
- leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this);
- rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this);
- for(int g=0; g<8; ++g)
- {
- heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
- }
- skillpics = CGI->spriteh->giveDef("pskil42.def");
- flags = CGI->spriteh->giveDef("CREST58.DEF");
- //areas
- portraitArea = new LClickableArea();
- portraitArea->pos.x = 83;
- portraitArea->pos.y = 26;
- portraitArea->pos.w = 58;
- portraitArea->pos.h = 64;
- }
- CHeroWindow::~CHeroWindow()
- {
- SDL_FreeSurface(background);
- delete quitButton;
- delete dismissButton;
- delete questlogButton;
- delete gar1button;
- delete gar2button;
- delete gar3button;
- delete gar4button;
- delete leftArtRoll;
- delete rightArtRoll;
- for(int g=0; g<heroList.size(); ++g)
- delete heroList[g];
- if(curBack)
- SDL_FreeSurface(curBack);
- delete skillpics;
- delete flags;
- delete artFeet;
- delete artHead;
- delete artLHand;
- delete artLRing;
- delete artMach1;
- delete artMach2;
- delete artMach3;
- delete artMach4;
- delete artMisc1;
- delete artMisc2;
- delete artMisc3;
- delete artMisc4;
- delete artMisc5;
- delete artNeck;
- delete artRhand;
- delete artRRing;
- delete artShoulders;
- delete artSpellBook;
- delete artTorso;
- for(int g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- }
- backpack.clear();
- delete portraitArea;
- }
- void CHeroWindow::show(SDL_Surface *to)
- {
- if(!to)
- to=ekran;
- blitAt(curBack,pos.x,pos.y,to);
- quitButton->show();
- dismissButton->show();
- questlogButton->show();
- gar1button->show();
- gar2button->show();
- gar3button->show();
- gar4button->show();
- leftArtRoll->show();
- rightArtRoll->show();
- artFeet->show(to);
- artHead->show(to);
- artLHand->show(to);
- artLRing->show(to);
- artMach1->show(to);
- artMach2->show(to);
- artMach3->show(to);
- artMach4->show(to);
- artMisc1->show(to);
- artMisc2->show(to);
- artMisc3->show(to);
- artMisc4->show(to);
- artMisc5->show(to);
- artNeck->show(to);
- artRhand->show(to);
- artRRing->show(to);
- artShoulders->show(to);
- artSpellBook->show(to);
- artTorso->show(to);
- for(int d=0; d<backpack.size(); ++d)
- {
- backpack[d]->show(to);
- }
- }
- void CHeroWindow::setHero(const CGHeroInstance *hero)
- {
- curHero = hero;
- delete artFeet;
- delete artHead;
- delete artLHand;
- delete artLRing;
- delete artMach1;
- delete artMach2;
- delete artMach3;
- delete artMach4;
- delete artMisc1;
- delete artMisc2;
- delete artMisc3;
- delete artMisc4;
- delete artMisc5;
- delete artNeck;
- delete artRhand;
- delete artRRing;
- delete artShoulders;
- delete artSpellBook;
- delete artTorso;
- for(int g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- }
- backpack.clear();
- artFeet = new CArtPlace(hero->artFeet);
- artFeet->pos.x = 515;
- artFeet->pos.y = 295;
- artFeet->pos.h = artFeet->pos.w = 44;
- artHead = new CArtPlace(hero->artHead);
- artHead->pos.x = 509;
- artHead->pos.y = 30;
- artHead->pos.h = artHead->pos.h = 44;
- artLHand = new CArtPlace(hero->artLHand);
- artLHand->pos.x = 564;
- artLHand->pos.y = 183;
- artLHand->pos.h = artLHand->pos.h = 44;
- artLRing = new CArtPlace(hero->artLRing);
- artLRing->pos.x = 610;
- artLRing->pos.y = 183;
- artLRing->pos.h = artLRing->pos.h = 44;
- artMach1 = new CArtPlace(hero->artMach1);
- artMach1->pos.x = 564;
- artMach1->pos.y = 30;
- artMach1->pos.h = artMach1->pos.h = 44;
- artMach2 = new CArtPlace(hero->artMach2);
- artMach2->pos.x = 610;
- artMach2->pos.y = 30;
- artMach2->pos.h = artMach2->pos.h = 44;
- artMach3 = new CArtPlace(hero->artMach3);
- artMach3->pos.x = 610;
- artMach3->pos.y = 76;
- artMach3->pos.h = artMach3->pos.h = 44;
- artMach4 = new CArtPlace(hero->artMach4);
- artMach4->pos.x = 610;
- artMach4->pos.y = 122;
- artMach4->pos.h = artMach4->pos.h = 44;
- artMisc1 = new CArtPlace(hero->artMisc1);
- artMisc1->pos.x = 383;
- artMisc1->pos.y = 143;
- artMisc1->pos.h = artMisc1->pos.h = 44;
- artMisc2 = new CArtPlace(hero->artMisc2);
- artMisc2->pos.x = 399;
- artMisc2->pos.y = 194;
- artMisc2->pos.h = artMisc2->pos.h = 44;
- artMisc3 = new CArtPlace(hero->artMisc3);
- artMisc3->pos.x = 415;
- artMisc3->pos.y = 245;
- artMisc3->pos.h = artMisc3->pos.h = 44;
- artMisc4 = new CArtPlace(hero->artMisc4);
- artMisc4->pos.x = 431;
- artMisc4->pos.y = 296;
- artMisc4->pos.h = artMisc4->pos.h = 44;
- artMisc5 = new CArtPlace(hero->artMisc5);
- artMisc5->pos.x = 381;
- artMisc5->pos.y = 296;
- artMisc5->pos.h = artMisc5->pos.h = 44;
- artNeck = new CArtPlace(hero->artNeck);
- artNeck->pos.x = 508;
- artNeck->pos.y = 79;
- artNeck->pos.h = artNeck->pos.h = 44;
- artRhand = new CArtPlace(hero->artRhand);
- artRhand->pos.x = 383;
- artRhand->pos.y = 68;
- artRhand->pos.h = artRhand->pos.h = 44;
- artRRing = new CArtPlace(hero->artRRing);
- artRRing->pos.x = 431;
- artRRing->pos.y = 68;
- artRRing->pos.h = artRRing->pos.h = 44;
- artShoulders = new CArtPlace(hero->artShoulders);
- artShoulders->pos.x = 567;
- artShoulders->pos.y = 240;
- artShoulders->pos.h = artShoulders->pos.h = 44;
- artSpellBook = new CArtPlace(hero->artSpellBook);
- artSpellBook->pos.x = 610;
- artSpellBook->pos.y = 310;
- artSpellBook->pos.h = artSpellBook->pos.h = 44;
- artTorso = new CArtPlace(hero->artTorso);
- artTorso->pos.x = 509;
- artTorso->pos.y = 130;
- artTorso->pos.h = artTorso->pos.h = 44;
- for(int s=0; s<5 && s<curHero->artifacts.size(); ++s)
- {
- CArtPlace * add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
- add->pos.x = 403 + 46*s;
- add->pos.y = 365;
- add->pos.h = add->pos.h = 44;
- backpack.push_back(add);
- }
- }
- void CHeroWindow::quit()
- {
- for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
- {
- if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
- {
- LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
- }
- }
- quitButton->deactivate();
- dismissButton->deactivate();
- questlogButton->deactivate();
- gar1button->deactivate();
- gar2button->deactivate();
- gar3button->deactivate();
- gar4button->deactivate();
- leftArtRoll->deactivate();
- rightArtRoll->deactivate();
- for(int g=0; g<heroList.size(); ++g)
- {
- heroList[g]->deactivate();
- }
- LOCPLINT->adventureInt->show();
- SDL_FreeSurface(curBack);
- curBack = NULL;
- for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
- {
- if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
- LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
- }
- portraitArea->deactivate();
- delete artFeet;
- artFeet = 0;
- delete artHead;
- artHead = 0;
- delete artLHand;
- artLHand = 0;
- delete artLRing;
- artLRing = 0;
- delete artMach1;
- artMach1 = 0;
- delete artMach2;
- artMach2 = 0;
- delete artMach3;
- artMach3 = 0;
- delete artMach4;
- artMach4 = 0;
- delete artMisc1;
- artMisc1 = 0;
- delete artMisc2;
- artMisc2 = 0;
- delete artMisc3;
- artMisc3 = 0;
- delete artMisc4;
- artMisc4 = 0;
- delete artMisc5;
- artMisc5 = 0;
- delete artNeck;
- artNeck = 0;
- delete artRhand;
- artRhand = 0;
- delete artRRing;
- artRRing = 0;
- delete artShoulders;
- artShoulders = 0;
- delete artSpellBook;
- artSpellBook = 0;
- delete artTorso;
- artTorso = 0;
- for(int g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- }
- backpack.clear();
- }
- void CHeroWindow::activate()
- {
- LOCPLINT->curint = this;
- quitButton->activate();
- dismissButton->activate();
- questlogButton->activate();
- gar1button->activate();
- gar2button->activate();
- gar3button->activate();
- gar4button->activate();
- leftArtRoll->activate();
- rightArtRoll->activate();
- portraitArea->activate();
- for(int g=0; g<heroList.size(); ++g)
- {
- heroList[g]->activate();
- }
- redrawCurBack();
- //LOCPLINT->lclickable.push_back(artFeet);
- }
- void CHeroWindow::deactivate()
- {
- quitButton->deactivate();
- dismissButton->deactivate();
- questlogButton->deactivate();
- gar1button->deactivate();
- gar2button->deactivate();
- gar3button->deactivate();
- gar4button->deactivate();
- leftArtRoll->deactivate();
- rightArtRoll->deactivate();
- portraitArea->deactivate();
- for(int g=0; g<heroList.size(); ++g)
- {
- heroList[g]->deactivate();
- }
- }
- void CHeroWindow::dismissCurrent()
- {
- }
- void CHeroWindow::questlog()
- {
- }
- void CHeroWindow::gar1()
- {
- }
- void CHeroWindow::gar2()
- {
- }
- void CHeroWindow::gar3()
- {
- }
- void CHeroWindow::gar4()
- {
- }
- void CHeroWindow::leftArtRoller()
- {
- if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
- {
- backpackPos+=curHero->artifacts.size()-1; //set new offset
- for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
- {
- backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
- }
- }
- }
- void CHeroWindow::rightArtRoller()
- {
- if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
- {
- backpackPos+=1; //set new offset
- for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
- {
- backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
- }
- }
- }
- void CHeroWindow::switchHero()
- {
- int y;
- SDL_GetMouseState(NULL, &y);
- for(int g=0; g<heroList.size(); ++g)
- {
- if(y>=94+54*g)
- {
- //quit();
- setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
- //LOCPLINT->openHeroWindow(curHero);
- redrawCurBack();
- }
- }
- }
- void CHeroWindow::redrawCurBack()
- {
- if(curBack)
- SDL_FreeSurface(curBack);
- curBack = CSDL_Ext::copySurface(background);
- blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
- blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
- blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
- blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
- blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
- blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
- blitAt(curHero->type->portraitLarge, 19, 19, curBack);
- CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
- std::stringstream secondLine;
- secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
- CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
- //primary skliis names
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
- //dismiss / quest log
- std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
- if(toPrin->size()==1)
- {
- CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
- }
- else
- {
- CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
- }
- delete toPrin;
- toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
- if(toPrin->size()==1)
- {
- CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
- }
- else
- {
- CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
- }
- delete toPrin;
- //printing primary skills' amounts
- std::stringstream primarySkill1;
- primarySkill1<<curHero->primSkills[0];
- CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
- std::stringstream primarySkill2;
- primarySkill2<<curHero->primSkills[1];
- CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
- std::stringstream primarySkill3;
- primarySkill3<<curHero->primSkills[2];
- CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
- std::stringstream primarySkill4;
- primarySkill4<<curHero->primSkills[3];
- CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
- blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
- blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
- blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
- //hero list blitting
- for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
- {
- const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
- blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
- //printing yellow border
- if(cur->name == curHero->name)
- {
- for(int f=0; f<cur->type->portraitSmall->w; ++f)
- {
- for(int h=0; h<cur->type->portraitSmall->h; ++h)
- if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
- {
- CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
- }
- }
- }
- }
- //secondary skills
- if(curHero->secSkills.size()>=1)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=2)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=3)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=4)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=5)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=6)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=7)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=8)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
- CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
- }
- //printing special ability
- blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
- //printing necessery texts
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
- std::stringstream expstr;
- expstr<<curHero->exp;
- CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
- std::stringstream manastr;
- manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
- CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
- }
- CArtPlace::CArtPlace(CArtifact *art): ourArt(art){}
- void CArtPlace::activate()
- {
- }
- void CArtPlace::clickLeft(boost::logic::tribool down)
- {
- }
- void CArtPlace::deactivate()
- {
- }
- void CArtPlace::show(SDL_Surface *to)
- {
- if(ourArt)
- {
- blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
- }
- }
- void LClickableArea::activate()
- {
- ClickableL::activate();
- }
- void LClickableArea::deactivate()
- {
- ClickableL::deactivate();
- }
- void LClickableArea::clickLeft(boost::logic::tribool down)
- {
- if(!down)
- {
- LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
- }
- }
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