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							- #ifndef CMESSAGE_H
 
- #define CMESSAGE_H
 
- #include "global.h"
 
- #include "SDL_TTF.h"
 
- #include "SDL.h"
 
- enum EWindowType {infoOnly, infoOK, yesOrNO};
 
- class CPreGame;
 
- class MapSel;
 
- class CSimpleWindow;
 
- class CInfoWindow;
 
- class CDefHandler;
 
- class SComponent;
 
- class CSelWindow;
 
- class CSelectableComponent;
 
- namespace NMessage
 
- {
 
- 	extern CDefHandler * ok, *cancel;
 
- 	extern std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
 
- 	extern SDL_Surface * background ;
 
- }
 
- class CMessage
 
- {
 
- public:
 
- 	
 
- 	static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg);
 
- 	static std::pair<int, int> getMaxSizes(std::vector< std::vector<CSelectableComponent*> > * komp);
 
- 	static std::vector<std::vector<SDL_Surface*> > * drawText(std::vector<std::string> * brtext);
 
- 	static SDL_Surface * blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int & curh, SDL_Surface * ret);
 
- 	static SDL_Surface * blitCompsOnSur(std::vector<SComponent*> & comps, int maxw, int inter, int & curh, SDL_Surface * ret);
 
- 	static SDL_Surface* blitCompsOnSur(SDL_Surface * or, std::vector< std::vector<CSelectableComponent*> > *  komp, int inter, int &curh, SDL_Surface *ret);
 
- 	static CInfoWindow * genIWindow(std::string text, int player, int charperline, std::vector<SComponent*> & comps);
 
- 	static std::vector< std::vector<CSelectableComponent*> > * breakComps(std::vector<CSelectableComponent*> & comps,int maxw, SDL_Surface* or=NULL);
 
- 	static CSelWindow * genSelWindow(std::string text, int player, int charperline, std::vector<CSelectableComponent*> & comps, int owner);
 
- 	static CSimpleWindow * genWindow(std::string text, int player, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
 
- 	static SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly, 
 
- 								std::vector<CDefHandler*> *addPics=NULL, void * cb=NULL);
 
- 	static SDL_Surface * drawBox1(int w, int h, int playerColor=1);
 
- 	static std::vector<std::string> * breakText(std::string text, int line=30, bool userBreak=true, bool ifor=true); //line - chars per line
 
- 	CMessage();
 
- 	static void init();
 
- 	static void dispose();
 
- };
 
- //
 
- #endif //CMESSAGE_H
 
 
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